Oculus Studios’ A Night Sky Is A Peaceful Showcase Of VR’s Power

Oculus Studios’ A Night Sky Is A Peaceful Showcase Of VR’s Power

I’d be willing to bet that in some sort of all-encompassing list of ‘Things Most Looked At In VR,” a starry night’s sky ranks highly. There’s no more obvious and immediate source of beauty on the entire planet, after all, and some of us see it every time we boot up our HTC Vives. But, after over a year of star gazing in VR, how do you maintain that same sense of wonder you first felt when you tilted your head upwards? Coatsink and Oculus Studios have a suggestion.

A Night Sky is coming to Gear VR as a free release and, yes, it uses that shiny new controller set to debut later this month, though it supports gaze control too if you’re not planning on picking one up.

 

The app is a typically whimsical introduction to VR. You sit over looking a ranch hidden away behind some rock formations. It’s a peaceful scene, the kind that reminds me of a nice night spent wondering the plains of Rockstar’s Red Dead Redemption, though there are no cowboys in sight. Instead, there’s a big glowing star sitting in the center of the dark blue sky, calling to you to glimpse at it for just a few seconds.

Do so, and another star appears. And another, and so on.

Eventually, you’ll join the dots of a recognizable shape — in the first instance a bird — which will then come to life right before your eyes. An owl swoops down from the heavens and perks itself on a branch to one side. It looks on as new stars appear and invite you to once again create imaginary constellations out of them that will then trigger other sequences.

I make a boat and watch two ships sail into the night air and trade cannonballs, while later butterflies surround me as they flutter upwards. It’s all very lovely and pleasant, though there’s a lot of that going around in VR already. Solid production values and the lack of pricing should make it worth checking, out though.

A Night Sky isn’t going to be the big, expansive kind of adventure that Coatsink is building with Augmented Empire, but it’s not meant to be. It’s the kind of thing you’ll stick on your friend’s head as an introduction into the wide and wonderful world of VR.

A Night Sky releases alongside Gear VR’s new controller on April 21st.

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Update: New John Carmack Software Doubles Oculus Home Resolution on Gear VR

Update: New John Carmack Software Doubles Oculus Home Resolution on Gear VR

On the list of things I thought I would be seeing when I showed up to a meeting with Oculus last week to demo the new Gear VR, doubled resolution was not one of them. Increasing the resolution of virtual reality headsets is at the very top of many people’s “Problems to Solve” list including my own. I assumed it would take a significant jump in hardware to get to that next level of image fidelity, but apparently Oculus CTO John Carmack had other ideas.

Halfway through my demo, Oculus head of mobile product, Max Cohen, told me that a new piece of software designed by Carmack will be included in the brand new Oculus Home redesign releasing for Gear VR today. This new approach will reportedly provide “twice the pixel resolution” in Oculus Home for Gear VR.

According to Cohen, before this software update “the eye buffers rendered 1024×1024 and because of the way it was rendered on the screen you were looking at somewhere in the order of 400 pixels vertically.”

Once the new Home goes live, however, “you’re looking on the order of about 600 pixels. So it’s kind of a one-and-a-half times, one-and-a-half times improvement which equals around two overall.”

According to a message from Oculus, this increased image clarity is made possible by “a native rewrite and cylindrical layers.”

These layers warp the native image on your phone’s screen in a slightly different manner than before to better utilize the pixels on the screen. Carmack himself describes the difference as “going from Standard Definition to High Definition.” Update: Carmack explained in a lengthy Facebook post how the new resolution boost works:

For years now I have lamented that the visual quality gap between what we should be able to do on the Gear VR hardware and what users are actually seeing is very large. Most people think “VR just looks that way (bad)” because that is all they see. I finally have a pretty good example to show what we should get.

There are a bunch of things that combine to deliver the improvement, but “Cylindrical TimeWarp Layers” is the new buzzword.

I was astonished by how dramatic the improvement was. The new Oculus Home on Gear VR is the best looking thing I have ever seen inside of any headset. It even puts its older brother Rift to shame. For the first time in VR I could read text clearly without straining my eyes. That alone is a huge milestone for this technology.

Cohen clarified that only Oculus Home is currently benefiting from Carmack’s resolution wizardry and it is only available on Gear VR. However, the technique may be applied in other experiences or headsets over time.

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Oculus Touch Games Dead and Buried, Ultrawings Coming to Gear VR

Oculus Touch Games Dead and Buried, Ultrawings Coming to Gear VR

Despite their corporate fraternity, the Oculus Rift and Samsung Gear VR don’t cross over with each other very often when it comes to content. Certain applications will often be available on the one and not the other (looking at you March Madness). Game ports do happen but they typically flow from the less powerful Gear on up to its beefy older brother. Today, however, we can reveal that at least two Oculus Rift games have been ported to the Gear VR in one form or another. At a press event in San Francisco, we had the chance to see both Ultrawings and Dead and Buried running on the Gear for the very first time.

The down-porting of both these titles is made even more impressive by the fact that they are both games that require Oculus Touch. This means that not only do these games need to be reworked without the positional tracking of the Rift, they need to figure out how to exist without the only input method they were originally programmed to use. Fortunately, the Gear VR is getting a nifty new motion controller to make things a bit easier.

Even with the new controller, there’re still a ton of input features that need to be stripped out of a game like Dead and Buried or Ultrawings in order to make them playable. The Ultrawings demo we played, for example, takes out much of the pre-flight button presses and switch flips. Instead you just press a button to increase the throttle and focus mainly on moving your wrist –rather than your entire arm — to steer.

Dead and Buried — a game that’s all about using positional tracking to find cover and get the perfect shot — was only playable in the multiplayer “shootout” mode. In this mode, all I had to do was raise my controller when I heard a bell and try my best to shoot the enemy standing out in the open directly across from me. That enemy was controlled by a real human being over wifi. In this case it was Oculus’ head of mobile product Max Cohen. Cohen explained that online matchmaking is completely possible for Dead and Buried’s Gear version

Cohen also added that both ports are still in early days with no clear release date or price just yet. However, the fact that it’s now even possible for Touch games to exist on a mobile VR platform like the Gear opens up some seriously cool possibilities.

What Touch game would you most like to see come to the Gear VR? Let us know in the comments below.

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Major Gear VR Updates: Web Browser, New Home and 70 Games on The Way

Major Gear VR Updates: Web Browser, New Home and 70 Games on The Way

Samsung and Oculus are announcing some big changes to their Gear VR mobile VR headset. A new controller, new experiences and a brand new Oculus Home are either arriving today or on the way for fans of this powerful little system.

Oculus Home, the main content and navigation hub, is getting a top to bottom redesign. According to Oculus:

Today, we’re also rolling out our biggest mobile platform update yet. We’ve rebuilt Oculus Home from the ground up, reducing load times by up to 3x! That gets you into VR faster, while our new Explore feature makes it easy to find great content and play videos in VR. Plus, we’ve brought unprecedented graphic clarity to mobile VR, with twice the pixel resolution in Home—think of it like upgrading from Standard Definition to High Definition.

The new Gear VR model will be releasing on April 21 at $129 and will feature a bundled wireless controller. Along with that controller, there will be a slew of new content coming to Gear as well.

According to Oculus there will be “nearly 20 titles to choose from in April, with 50 more to follow over the next few months,” that specifically utilize the new controller.

Older games that don’t require a bluetooth gamepad can “can all be played comfortably with the [new controller’s] built-in touchpad.

These new titles will also include ports of Oculus Touch games such as Dead and Buried and Ultrawings.

Oculus Avatars will now work on Gear VR as well and can be created on the mobile platform for the first time. Avatars will launch, “on Gear VR alongside the new Oculus Home, so you can take your avatar with you into a range of experience including Oculus Rooms, Hulu, Drop Dead,Fusion Wars, and vTime, plus new titles like Hologrid and The Guidance Team.”

Lastly, the new home will also feature an integrated web browser for the very first time. According to Oculus this will be “a fully native app that renders incredibly sharp video, images, and text in Gear VR…the browser brings 2D and most 360 video content right into Oculus Home, with all the benefits of our newly built experience.”

Oculus head of mobile product, Max Cohen explained during an interview that Web VR features will be coming to Gear VR in due time as well.

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New Oculus Rift And Gear VR Releases For The Week Of 01/01/17

New Oculus Rift And Gear VR Releases For The Week Of 01/01/17

It’s not the biggest week for either Rift or Gear this week, but there are a handful of worthwhile apps, including a return from our friends at WEVR and Felix and Paul Studios. If you’re looking for great games then you’re out of luck, though.

If you missed last week, you can see those new releases here. And don’t forget that UploadVR has a Steam community group complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR.

Plus — check out our list of the best Oculus Rift games and best Gear VR games for more suggestions!

GoalkeepVR, from DigitalBadger

Price: $3.59 (Currently Discounted)

GoalkeepVR is a soccer goalie sim with 8 different modes to challenge your coordination and reflexes as you knock down a constant barrage of soccer balls with different rules.

Recommendation: Fluid with enough challenges to make this a really solid buy. Grab it.

Perch, from Douglas Liang

Price: $4.79 (Currently Discounted)

In a war between a believer of the world being round and an assailant who declares the world if flat, stand upon your Perch and take down an army of naysayers.

Recommendation: Keep an eye on this game to see if the premise and gameplay expand in Early Access. Could be a solid buy.

Mesh Maker VR, from CreateThis.com

Price: $14.99

Mesh Maker is a 3D modeling tool based on vertices. Intuitive VR controls and interface lessen the learning curve, allowing you to create freely.

Recommendation: Keep an eye on this as it evolves in Early Access. It may eventually stand up to similar tools.

Manastorm: Champions of G’nar, from DaGGsSoft

Price: $4.99

This game takes traditional card games and brings the creatures to life. You also have a room scale lab to create new spells and enchantment to help in combat.

Recommendation: Must have. There’s a lot of potential here to further VR card and board game genre.

Dreams of “O”, from Felix and Paul Studios
Price: Free (Gear)

This is the latest edition to Felix and Paul’s Cirque Du Soleil series. This installment features aquatic acrobats, high-flying stunts and the usual array of eyebrow raising visuals. You can’t argue with free, either.

Recommendation: You should absolutely get this.

Kygo “Carry Me” VR Experience, from Sony Music
Price: $1.99 (Rift)

You read that correctly: this VR music app is coming directly from Sony Music Entertainment and it’s actually quite mesmerizing. It’s sort of like going inside of the psychedelic trappings of a VR music video to the tune of Kygo’s Carry Me feat. Julia Michaels. Very well done.

Recommendation: Paying money to watch a short VR experience like this is off-putting, but it’s certainly well done if you’re a fan of the song.

Old Friend, from WEVR
Price: $2.99 (Rift)

From the guy that made the profoundly odd Butts VR experience comes another eclectic piece, this time under WEVR’s banner. Party in a psychedelic world that doesn’t stop surprising with its strangeness.

Recommendation: If you like the more surreal VR experiences, don’t miss this.

Deepak Chorpa Finding Your True Self, from WEVR
Price: $8.99 (Gear)

Guided meditation is becoming a popular use case for VR. Apparently, people coming out of 2016 tend to be just a bit stressed. This frazzled populist is looking for any way to maintain their sanity and who better to help them on that quest then multi-hyphenate meditation expert, Deepak Chopra. The app features “evocative works by acclaimed artist Abhishek Singh and an ambient score by award winning composer Brian Riordan.”

Recommendation: Who couldn’t use a bit of relaxation these days? Chopra is certainly the most qualified name we’ve seen attached to a meditation VR experience yet so if this sort of thing sounds like the breath of fresh air you need; go ahead and give it a whirl.

In.block
Price: Free (Rift)

Minecraft is popular. VR is popular. Why not put them together? That’s the basic concept behind In.Block: cube-based creation through the power of Oculus Touch.

Recommendation: In.Block is designed to be easy to use so if you’re a less than stellar artist (like myself) this might be a great beginning VR art platform for you to start out with. There’s no cost for the app so we can all feel free to fail. Which I will, a lot.

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