Ace Combat 7 VR Review: Utterly Superb But Incredibly Bittersweet Aerial Combat

Ace Combat 7 VR Review: Utterly Superb But Incredibly Bittersweet Aerial Combat

I still feel like I’m soaring. Not just literally; Ace Combat 7’s VR support has left me grinning from ear-to-ear. This is nothing short of a revelation; a deadly ballet of barrel rolls and missiles. It’s a successful fusion of cinematic excitement and utterly arresting immersion, the likes of which VR has rarely seen. It made my heart pound and my jaw drop with dizzying regularity.

And then it ended.

And that’s the elephant in the room. For all its high-flying spectacle, Ace Combat 7 is criminally short on VR content. Just three missions await you, and experienced players will beat each in 10 minutes or less. Series newcomers (such as myself) will probably take longer; multiple deaths on the tough-but-firm normal mode stretched it out to about two hours. To offer this captivating a taste of aerial combat, realized with such polish, and then to take it away just as you’re getting settled is nothing short of cruel.

But it is what it is and, more importantly, what remains is unforgettably good. From immersion through to control, Ace Combat 7 is top gun (sorry). The cockpit, for starters, is detailed down to every switch and button with an impressive degree of perceived authenticity. Landscapes stretch out for miles around you and, although they’re obviously a little blurry up close, they’re surprisingly convincing when zooming past at 100 mph. Fly into clouds and the weather will start to beat down on your windshield. In one dramatic opening, an airfield becomes a battle zone and debris is rained down upon you with alarming force. Don’t let its length fool you; this is a blockbuster VR experience.

You have to use the Expert control scheme instead of the more accessible option. For some, it will undoubtedly cause nausea, but it otherwise feels like the most natural way to go. It virtually fuzes your right thumb to the pilot’s flight stick. Combat is initially daunting but, once mastered, an effortless thrill.

A flight simulator this is not; the controls may have their intricacies but ultimately Ace Combat 7 is all about the grandiose. It’s in the moments you skim past an enemy fighter and wince at the proximity or the last-second kills that have you piercing through a fiery explosion. It comes just as you untangle from a hopscotch of missile dodges only to find yourself pulling up before you crash into the ocean. In these instances I couldn’t help but cheer and woot like a cowboy, occasionally leaping out of my seat (bad idea) and becoming the very person I’ve rolled my eyes at thousands of times in films. It really is that powerful.

The movie magic is woven into the inevitable games of cat and mouse too. As the skies become peppered with enemies you’ll start throwing your head back and forth in desperate search of new targets and threats. It’s that head movement that really adds a dimension not previously seen in other Ace games. One slight hiccup is the developer’s decision to fade the world out when you approach the glass; I often wrestled with this as I searched for targets above my head with no real indication of how close I was to the outside.

Though missions are short they do at least feel varied and pretty representative of what you’ll find in the wider campaign. There’s a more gentle introduction mission before a level with plenty of ground units and then a spectacular finale involving all-out warfare. It’s only the middle mission that puts a foot wrong, with timed-objectives that feel far too strict, as if to artificially pad the length with difficulty.  You can be a star pilot but it’s really enemy position and luck that will win you the day.

Once you’re done you can return to those missions in a new plane with a new cockpit, and there’s a free flight mode as well as appreciated if novel air show display to see too. I suspect the real longevity here will simply be in showing other people, though. The game has real potential to be an essential VR showcase for those with iron stomachs.

Final Score: 8.5/10 – Great

A conundrum, then. Ace Combat 7’s VR support makes for one of the most convincing, bombastic games you’ll see in a headset. It’s a powerhouse display of roaring engines and teeth-grinding tension that’s never anything less than relentlessly enjoyable. And yet it’s painfully short, over before you can even pinch yourself to see if you’re dreaming. But, to hell with it, it’s left me with a heightened pulse rate, sweaty palms and the biggest grin VR has yet put on my face. If I can’t praise that, then what’s the point? Now let’s start the campaign for more of it.

Ace Combat 7: Skies Unknown is available now for $59.99. The PS4 version has an exclusive PSVR mode. Read our Game Review Guidelines for more information on how we arrived at this score.

Tagged with: ,

The post Ace Combat 7 VR Review: Utterly Superb But Incredibly Bittersweet Aerial Combat appeared first on UploadVR.

Sony Is Still Recruiting For An AAA PSVR Game From A New Studio

Sony Is Still Recruiting For An AAA PSVR Game From A New Studio

Much of Sony’s 2019 PSVR line-up remains a mystery. Sure there’s Blood and Truth as well as Dreams, but what else? Well, don’t forget that we’re still waiting to see what’s coming from a new first-party studio dedicated to PSVR.

Sony established this studio all the way back in 2015 when PSVR was still known as Project Morpheus. The company didn’t provide many details on what to expect from the developer at the time. Nearly four years on, though, and we still don’t know what it’s working on. But the team is still hiring, and there are some nuggets of info to mine from job listings.

For starters, many of the listings now suggest that the studio is ‘co-located’ in both Manchester and London. A listing for a Senior Level Designer notes that applicants will “work alongside the project’s design leads in London, as well as working remotely with a core development team in Manchester Studio in the North West of England.”

Another listing describes the Manchester-based unit as “a small but highly experienced team who want to build AAA games.”

It’s interesting to learn that the team is now split between Manchester and London. Of course, Sony already has a VR developer in London. The team that made PlayStation VR Worlds and is currently working on Blood and Truth. We asked Sony if there might be any overlap between the two teams, but have yet to hear back at the time of writing.

Elsewhere, multiple listings ask for experience developing with Epic Games’ Unreal Engine. We can’t find anything that gives away any details about the tone or type of game in development, though.

Hopefully, Sony will reveal all later this year because we’ve been looking forward to this one for a while.

Tagged with: ,

The post Sony Is Still Recruiting For An AAA PSVR Game From A New Studio appeared first on UploadVR.

Ace Combat 7 PSVR Support Trailer Goes Behind The Scenes

Ace Combat 7 PSVR Support Trailer Goes Behind The Scenes

It’s nearly time to jump into the cockpit of elite jets with the new Ace Combat 7 PSVR support. Before you do that, though, check out this behind the scenes video of its development.

This six-minute clip takes an in-depth look at the new game’s VR campaign, which is exclusive to PSVR. In it, Brand Director Kazutoki Kono and VR Producer Jun Tamaoki talk about the history of the project. Ace Combat 7 was first announced all the way back at the 2015 edition of the PlayStation Experience. Even then it had VR support but, as Tamaoki explains, an early version was scrapped for feeling ‘tacked on’.

Instead, the team moved to make a native VR campaign exclusive to the headset. It’s undoubtedly much shorter than the campaign in the main game but it offers a more immersive experience. We’ve gone hands-on with this mode a handful of times and we think it’s nothing less than a blockbuster game with production values rarely seen in VR

It’s pretty interesting to see the work that went into making this experience tick. A VR flight combat game seems like a no-brainer but, clearly, making it a reality was no easy task. That might go some way to explaining why there isn’t more of it. The video also gives you a detailed look at an Air Show mode, which allows you to enjoy other pilots doing fancy tricks.

Ace Combat 7: Skies Unknown launches this Friday, January 18th. We’ll have a full review of the game’s PSVR campaign around that time.

Tagged with: , , ,

The post Ace Combat 7 PSVR Support Trailer Goes Behind The Scenes appeared first on UploadVR.

PSVR Demo Collection 3 Doesn’t Include Any New Games

PSVR Demo Collection 3 Doesn’t Include Any New Games

Good news: PSVR Demo Collection 3 is real! Bad news: it doesn’t include much that’s new.

Yesterday we reported on a rumor that a third demo compilation was in the works for Sony’s headset. It’s since launched on the PlayStation Store and is free to download. If you’ve already played the previous two compilations, though, there’s not much new to see here.

To be frank, the third compilation is almost entirely curated from the previous two. Demos include Headmaster, Resident Evil 7 biohazard Teaser Demo: The Kitchen, Job Simulator, Moss, The Persistence, Thumper and Battlezone. Only Astro Bot Rescue Mission and Superhot VR are the genuinely new demos. Chances are if you have a PSVR you’ve already played these too.

These are all great games but it’s a shame there aren’t any 2019 titles to preview in this collection. The second compilation provided early looks at the likes of Moss and Star Child. We would have happily welcomed demos of Blood and Truth and other PSVR games that are being lined up for this year. Plus some of these are a little old now; people can seek out the demo for Battlezone if they really want it. Still, it’s free. Can’t exactly complain, can you?

To be fair to Sony these demos are likely going to be bundled in with newly-bought PSVR headsets. And, for a first-time user, it’s a very decent selection indeed. But also make sure to download the previous collections for a shot at games like Tumble VR (remember that one?) and Fantastic Contraption.

Tagged with: , ,

The post PSVR Demo Collection 3 Doesn’t Include Any New Games appeared first on UploadVR.

PSVR’s Eden Tomorrow Feels Like The Robinson Sequel We’ll Never Get

eden tomorrow psvr adventure

It’s a little surreal to be stepping back into the world of Eden Tomorrow. I first tried this new VR adventure game back at Gamescom 2015. Its depiction of an alien planet enraptured me. It focused on discovery just as much as it did danger. But it’s been four years since then. You might think the magic had faded by now.

Today’s new demo suggests it hasn’t.

Eden Tomorrow is shaping up to be the closest thing we’ll get to a Robinson: The Journey sequel. But, with any luck, it’ll be even more than that. This seems to be a game that isn’t afraid to, well, make you afraid. The 20-minute gameplay slice available now on PSVR is book ended by two close encounters with an alien dragon, and there’s a springy jump scare towards the end that won’t please those with a fear of needles. But its willingness to alarm contributes to its intrepid spirit.

This feels like Robinson but perhaps without the training wheels, a game that really wants to make you feel on edge. Within minutes of starting, I’m frozen on the spot by the steely glare of a monster that fancies me for its lunch, helplessly (and embarrassingly) shrieking a little when it takes a snap. Later on I’ve got my back against the wall as I traverse a bottomless canyon, and I’m throwing my head from side-to-side as I balance over beams. These were dangers we didn’t see until the last hour of Crytek’s VR adventure all introduced in the game’s opening.

It’s darker, too. There’s a lot more death in Eden Tomorrow, which suggests the story might tread more interesting ground. Hopefully it transcends the obvious movie influences and finds something genuinely new.

The Robinson comparisons don’t end with the setting and genre, though. You’ll sometimes control a floating AI companion named Newton, who bears a striking resemblance to HIGs. That’s not to say he’s a carbon copy; he’s got his own level of charm in how his three-pronged claws flutter and float, erratically jumping in and out of storage panels like an awkward Briton that doesn’t know what to do with his hands. No points for guessing which way his accent leans, then.

Visually the game probably won’t ever match Crytek’s lush jungles and boggy swamps. But that’s not to say Eden Tomorrow doesn’t show promise. Environments are impressively detailed and sharp and character and creature animations are convincing. The color palette is somewhat monochrome in the demo but hopefully that’ll change. I’m looking forward to seeing what developer Soulpix does when it really flexes its muscles.

The question right now is if the developer can deliver on the promising start. As VR has matured these older, gamepad-driven adventure games have begun to feel dated. And there are traces of that here, including awkward transitions to simple actions. Sliding on a slope, for example, has the screen and music fade out before you slip down, and then does so again. It’s just a little disconnected and jarring.

Quite of bit of hope in this one, then. Soulpix says the full version of Eden Tomorrow will launch in Q1 2019 and will last around four to five hours. We’ll have final impressions around then.

Tagged with: , ,

The post PSVR’s Eden Tomorrow Feels Like The Robinson Sequel We’ll Never Get appeared first on UploadVR.

Intruders Looks Like A Gritty Home Alone For PSVR

Intruders stealth PSVR

We’ve already written about one promising new PSVR game coming from PlayStation Talents today. Now it’s time for another, and Intruders: Hide and Seek looks like a treat.

In this first-person stealth game you play as a young boy. One night three people break into your house and take your parents captive. You need to survive the night by sneaking around the house and avoiding detection. A cinematic trailer for the game debuted today but there’s also an older gameplay trailer we’ve found below.

There’s no combat, meaning you’ll have to rely entirely on stealth. You’ll weave between the rooms of the house, checking for lumbering kidnappers. At one point in the gameplay you even find your family bruised, beaten and gagged in one room. Cheery!

It looks like a gritty take on Home Alone, which isn’t something we knew we wanted for VR. We’re also reminded of Krillbite’s Among the Sleep, a horror game that casts you as an infant.

PlayStation Talents is a Spanish initiative helping out young student developers. Intruders won Best Game for the Press Award, and the Best Game of the Year Award all the way back in 2016 and have continued development since. As we wrote earlier today, PlayStation Talents is also bringing Anyone’s Diary and Echoes VR to PSVR.

As for release, the game’s set to launch on February 13th. Developer Tessera Studios says it will have around four hours of gameplay on offer and it looks like PSVR support is optional. It’s being published by Daedelic Entertainment.

Tagged with: , ,

The post Intruders Looks Like A Gritty Home Alone For PSVR appeared first on UploadVR.

PSVR Demo Disc 3 Incoming With Astro Bot, Superhot, More – Report

PSVR Demo Disc 3 Incoming With Astro Bot, Superhot, More – Report

It looks like PSVR demo disc 3 is on the way.

That is according to Ostrog, which claims to have spotted an ESRB listing for ‘PSVR Demo Compilation 3’. We couldn’t find the listing ourselves but the site apparently took a screenshot that you can see below. There were rumors of a new demo disc late last year but, when we asked Sony about it, the company told us it didn’t comment on rumor and speculation.

Image courtesy of Ostrog.

If it’s true then it looks like this demo disc has some goodies on it. From what we can see on the description it includes some of the headset’s best games such as Astro Bot Rescue Mission, Superhot VR, Resident Evil 7 and Headmaster. Expect a small playable slice of each. It’ll be interesting to see if there are any new experiences included in the bundle.

The first PSVR demo disc came with the headset itself and included free looks at launch-era titles like RIGS and Driveclub. Sony refreshed its offering with a second disc in late 2017. That included early playable demos of Moss and Star Child (which still isn’t out). This new disc might not be as forward-looking, but PSVR now has a strong back catalog worth digging into. We wouldn’t be surprised to see other games like Firewall Zero Hour and Tetris Effect included in the pack.

No word on when PSVR demo disc 3 might be introduced (if it’s real). Hopefully we’ll get a downloadable version on the PS Store if so.

Tagged with: , , , , ,

The post PSVR Demo Disc 3 Incoming With Astro Bot, Superhot, More – Report appeared first on UploadVR.

Anyone’s Diary Is A New PSVR Platformer Tackling Mental Health

Anyone’s Diary Is A New PSVR Platformer Tackling Mental Health

There’s a new PSVR platformer on the way, but Anyone’s Diary looks very different to Astro Bot and Moss.

Set to release later this month, Anyone’s Diary is developed by Spanish studio World Domination Project. It was born out of PlayStation’s game development camp, much like upcoming PSVR stealth game, Echoes. Check it out in the trailer below.

In the game, you control an avatar that represents, as the name suggests, anyone. You work your way through the day, dealing with supernatural issues that take the place of fears and anxieties we all experience. Judging by the trailer, that includes encounters with your boss and more. It escalates into a battle with your demons, that take on a very literal form in the world around you.

You play with the PlayStation Move controllers and solve puzzles like rearranging obstacles in order to progress. We’re particular fans of the game’s sketchy art style. It was nominated for Best Art, Best Game for the Press and Best Use of Platforms at the 2017 PlayStation Talent awards.

This looks like it could be an interesting psychological game. VR has tried to tackle difficult issues such as these in the past with games like Anamorphine, though it’s yet to really get it right. Anyone’s Diary, with its template art style and unique puzzles, looks like it could have something to say.

Look for the game to launch on the Spanish PlayStation Store on 31st January. World Domination Project has set the price at €12.99. We don’t know if it’ll be coming to other regions too at this point but we’ll keep an eye out.

Tagged with: , , ,

The post Anyone’s Diary Is A New PSVR Platformer Tackling Mental Health appeared first on UploadVR.

7 Unannounced PSVR Ports We’re Still Waiting On In 2019

7 Unannounced PSVR Ports We’re Still Waiting On In 2019

With over three million headsets sold, Sony’s PSVR is thought to be the most successful major VR headset on the market today. Despite this, many developers prefer to bring their VR games to Oculus Rift and HTC Vive first. It’s easy to see why; Rift and Vive’s more advanced tracking and the processing power of a PC allow them to develop for the top and then scale down.

But the urgency to get games onto PSVR is increasing. Over the past few years we’ve seen ports of PC VR staples like Arizona Sunshine, Beat Saber, Superhot VR and more. Despite this, there are a few key PC VR games we’re still hoping will come to PSVR. Here’s six unannounced PSVR ports we’re still waiting on in 2019.

Gorn (Read Our Impressions)

This is probably the most glaring entry on the list. Gorn may still be in Early Access on PC but the game is such a hit that we’re surprised it’s not come to PSVR yet. It’s an over-the-top gladiator battler with insane levels of violence. You can tears heads off, slice off arms or crush skulls with a wide variety of weapons. It’s ridiculously good fun and could fill a bloody hole in PSVR’s content library.

Onward (Read Our Impressions)

Another incredibly popular PC VR game that should have been on PSVR by now. Onward offers military simulation-level VR shooting with friends. Again, it’s been in Early Access for years, but consistent updates have made it one of the most robust and playable games in VR. Developer Downpour Interactive is a small studio and we don’t doubt it’s got its hands full with new updates. But the team should seriously consider getting one of VR’s most popular shooters onto one of VR’s most popular platforms.

Serious Sam VR/The Talos Principle VR (Read Our Review)

We’ll cheat a little here. Croteam remains one of VR’s most committed developers thanks to the expertly-crafted ports of its most beloved games. With the entire Serious Sam series now available to play in VR and all of The Talos Principle supporting headsets, it’s way past time we got these games on PSVR. All of them offer full games worth of content that we’d gladly lose hours in all over again. The team’s busy with Serious Sam 4, but we’ve got our fingers crossed they’re also porting these on the side.

The Gallery (Read Our Review)

Cloudhead Games’ remarkable adventure series has been PC-exclusive for far too long. This is one of VR’s most fantastical experiences, full of wonder that PSVR players are being deprived off right now. The pacing and mechanics are well within the headset’s reach, though we suspect Cloudhead is more concerned with getting its third episode finished at this point. With luck, we’ll see a full PSVR port of the first three installments once the third episode is out. Who knows when that will arrive, though.

L.A. Noire: The VR Case Files (Read Our Review)

Rockstar Games did an amazing job of porting one of its most divisive games to VR in 2017. L.A. Noire: The VR Case Files was an expertly curated snapshot of the wider game in VR. Not only did it capture the spirit of the game’s detective work in immersive ways but the realistic facial scans applied to NPCs took on a whole new life in VR.

Fallout 4 VR (Read Our Review)

Let’s end with a bit of false hope, shall we? If Fallout 4 VR was ever going to come to PSVR, it probably would have happened by now. But the truth of it is Bethesda’s massive open world is probably just too much to squeeze onto Sony’s headset without some drastic changes. Still, we’ll keep dreaming, even if no one else will.

Tagged with: , , , , , ,

The post 7 Unannounced PSVR Ports We’re Still Waiting On In 2019 appeared first on UploadVR.

Zero-Gravity Shooter Space Junkies Could Be Coming To PSVR

Space Junkies vr shooter zero-gravity

It looks like a Space Junkies PSVR version could indeed happen.

As spotted by Ostrog the Entertainment Software Rating Board (ESRB) website recently listed Ubisoft’s upcoming zero-gravity shooter. That hopefully means that the long-awaited PC VR version is nearly here. But, more importantly, the listing says the game is coming to PC and PS4. Unless it’s some kind of a mistake, that makes it obvious the game is PSVR-bound. We’ve reached out to Ubisoft to confirm the news.

Space Junkies was first announced back in 2017. It’s a multiplayer shooter similar to Echo Combat. You float through space, bouncing off of walls and ceilings, trying to gun your opponent down. Unlike Echo Combat, though, Space Junkies has an Unreal Tournament vibe that we’re big fans of. Developer Ubisoft Montpellier spent much of last year polishing the gamer with closed-beta testing. Then, in late 2018 the developer confirmed that the game would now be launching later this year.

“This new release timeframe will ensure we deliver on our promise of being the best VR FPS set in micro gravity, and we hope you can hang in there a bit longer!” the developer wrote at the time.

If the game is indeed coming to PSVR we’ll be interested to see how the port shapes up. This is a game that makes full use of 360-degree tracking and requires players to have quick reactions. Hopefully Ubisoft can translate all of that to the headset’s more limited tracking and controllers.

Hopefully we won’t have too much longer to wait until we’re finally playing the full version of Space Junkies. When we last played it we said it was shaping up to be one of VR’s best competitive shooters.

Tagged with: , , ,

The post Zero-Gravity Shooter Space Junkies Could Be Coming To PSVR appeared first on UploadVR.