Blood & Truth Is The First VR Game To Hit #1 In UK Retail

Blood & Truth Is The First VR Game To Hit #1 In UK Retail

A VR game just hit the top spot in the UK physical game sales charts for the first time. As reported by GamesIndustry.biz, Blood & Truth was at number 1 for the week ending June 1st.

The game beat out FIFA 19, Team Sonic Racing, and Days Gone. It’s important to note however that these charts are for physical sales only. It does not include games downloaded from the PlayStation Store.

Blood & Truth is a big budget PlayStation VR exclusive released last week. It was developed by Sony’s own London studio, the same team behind the London Heist experience, which was the flagship demo for Sony’s VR system all the way back when it was still under development as ‘Project Morpheus’.

We gave Blood & Truth an 8.5/10 in our review, concluding:

Despite the sometimes frustrating movement system and occasional pacing issues, Blood & Truth is a tour de force for PSVR. Sony’s London Studio should be proud of what they’ve accomplished here by turning the brief London Heist demo from PlayStation VR Worlds into a fully-fledged narrative that features some of the best performances we’ve seen in VR yet. The action is pulse-pounding and so bombastic it rivals even the biggest summer blockbusters. This one is easily recommended to any PSVR owner that likes to shoot bad guys and watch stuff blow up.

In March, Sony announced that it had now sold 4.2 million PlayStation VR headsets worldwide. This makes it the most popular 6DoF VR platform by far. Sales milestones like Blood & Truth show that Sony is slowly bringing VR into the mainstream gaming scene.

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Sony ‘Very Happy’ With PSVR Sales ‘But We Know We Can Do Better’

Sony ‘Very Happy’ With PSVR Sales ‘But We Know We Can Do Better’

Sony’s PSVR headset is thought to be the most successful of the three major VR devices from 2016. We don’t know that for sure, but the headset has sold 4.2 million units. That might be a lot for the nascent VR industry, but it’s just a fraction of the near-100 million PS4s sold out there. Sony, then, wants to do better.

Dominic Mallinson, senior vice president of R&D at Sony, said as much at Collision 2019 last week. As reported by VentureBeat, Mallinson noted that Sony was “very happy” with PSVR’s current position.

“We’re very happy with those numbers and very happy with the position,” Mallinson noted. “But we know we can do better. There are over 96 million PlayStation 4s in the market today. And every single one of those is capable of delivering a great VR experience. So we’d like to convert many, many more of those people to be PSVR users. And we won’t just stop with PS4.”

That last comment led Mallinson on to outline the next-generation of VR headsets. But he also spoke about how to pull more people in with the current PSVR. One area to improve in is non-gaming VR applications.

“We need more people to come in and make compelling experiences for VR,” Mallinson said. “We have a pretty good handle on games. So I’m not too worried about that. And we’re still investing in our own first-party games as well. But I think everyone else out there — they could step up their game a little bit. So we could see more education, see more training, see more medical applications.”

With likely at least a few more years on the market, how much further can Sony push PSVR sales?

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Rez Infinite, Eagle Flight Highlight Latest US PSVR Sale

Rez Infinite, Eagle Flight Highlight Latest US PSVR Sale

In search of something new to play on PSVR? Sony’s latest PlayStation Store sale doesn’t have many of the headset’s biggest hits, but it’s a good way to catch up on some obscure gems.

If you didn’t buy a headset in 2016 or 2017, for example, you might have missed the sublime Rez Infinite. It takes the original on-rails music shooter and immerses you in its hypnotic world. You can pick that up for 50% off at $14.99 right now. Ubisoft’s Eagle Flight also falls into the same category, offering uplifting VR flight across a gorgeous virtual take on Paris. It’s available for a fraction of its original price at $5.99 right now. Quirky puzzler Statik is also a must-buy at $5.99.

If you’re wanting to try your luck with some other shooters, there’s plenty of choice here. Blasters of the Universe is the best of the lost and costs $5.99. But there’s also the likes of Mortal Blitz, Unearthing Mars and The Walker to try out. None of these are especially good but, hey, they kill a weekend pretty easily.

Oh and, while we’re at it, best to mention No Man’s Sky is currently $24.99. The game hasn’t got VR support yet but a free update will add it later this summer.

The full list of deals is below.

Deals:

18 Floors is $10.49 ($14.99)
Apocalypse Rider $1.99 ($4.99)
Blasters of the Universe $5.99 ($14.99)
Code51: Mecha Arena $7.99 ($19.99)
Drone Striker $7.99 ($9.99)
Eagle Flight & Werewolves Within bundle $11.99 ($39.99)
Eagle Flight $5.99 ($19.99)
Korix $1.99 ($19.99)
Loading Human: Chapter 1 $7.99 ($39.99)
Mortal Blitz $7.99 ($19.99)
Moto Racer 4 $7.99 ($39.99)
No Mans Sky $24.99 ($49.99)
One Piece Grand Cruise $4.99 ($9.99)
Paper Dolls $13.59 ($16.99)
Prison Boss $7.99 ($19.99)
Rez Infinite $14.99 ($29.99)
Smashbox Arena $4.99 ($9.99)
Statik $5.99 ($19.99)
The Rabbit Hole $1.99 ($4.99)
The Walker $6.99 ($9.99)
Thesus $4.99 ($9.99)
Unearthing Mars $8.99 ($14.99)
Unearthing Mars 2: The Ancient War $13.99 ($19.99)
Viking Days $1.99 ($4.99)
Werewolves Within $5.99 ($19.99)

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New PSVR Bundles Feature Blood & Truth And Trover Saves The Universe

New PSVR Bundles Feature Blood & Truth And Trover Saves The Universe

Sony is no stranger to bundling hardware with software. They’ve always promoted bundles for game consoles, including the PS4, and the PSVR has gotten bundles for many of its biggest and most praised games. Later this month, they’ll be adding two more bundles to that list.

Announced today on the PlayStation Blog, Sony is introducing two brand new PSVR bundles: one includes both Blood & Truth and Everybody’s Golf VR ($349.99) and is available on May 28 while the other includes both Trover Saves the Universe and Five Nights at Freddy’s VR: Help Wanted ($299.99) and is available on May 31.

Both bundles include the latest model of the PSVR headset and breakout box (which now includes HDR passthrough for PS4 Pro and 4K TVs) as well as the PlayStation Camera, latest Demo Disc which includes demos for Beat Saber and Astro Bot. Other than the game differences the Blood & Truth/Everybody’s Golf VR bundle also includes two PS Move controllers, whereas the Trover Saves the Universe/Five Nights at Freddy’s VR bundle does not. There’s a $50 price difference, so you’re really getting a great value going for the pricier one and picking up the other two games separately if you want all four.

Luckily for you, we’ve played all four of these games already and have strong impressions of each. Blood & Truth is shaping up to be a real PSVR blockbuster, Everybody’s Golf VR really takes good advantage of the PS Move controllers, Trover Saves the Universe might be one of the funniest games we’ve ever seen, and Five Nights at Freddy’s VR is pretty much exactly what you’d expect in a good way.

We’ll have reviews of all four games this month, so keep an eye on UploadVR for more.

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Sony Promising PS5 Support For PSVR Gives VR A Clear Future

Sony Promising PS5 Support For PSVR Gives VR A Clear Future

Contrary to conventional wisdom, the best-selling consumer electronics products aren’t necessarily a company’s latest or highest-end products; mass-market customers often gravitate instead towards affordable models with good enough performance. That’s the reason game console makers keep last-generation models around after launching superior sequels: as long as there’s a promise of at least token continued support, “old” hardware is still viable.

Yesterday, Sony officially embraced that strategy for its 2.5-year-old virtual reality headset PlayStation VR, and in so doing may have saved a great device from an unnecessarily early death. PSVR has spent almost half of its relatively short life clouded by premature discussions of a sequel, and it’s clear that many potential PSVR customers considered the investment a leap of faith — particularly at the tail end of the PlayStation 4’s life cycle.

Even so, PSVR managed to become the world’s most popular tethered VR headset: over 4.2 million units had been sold as of last month, with continued sales attributable to price drops and an increasingly spectacular software catalog. Yet with an installed base of over 90 million PlayStation 4s, the VR headset clearly could be selling even better. With a mass-market-friendly $199 price tag, the only thing it was missing was a guaranteed future.

PS4 Pro box contents

By confirming earlier this week that the PlayStation 5 won’t arrive this year, and that it will continue to be PSVR-compatible, Sony’s senior PlayStation system architect Mark Cerny effectively threw the PSVR the lifeline it has needed for at least a year. While the announcement doesn’t preclude Sony from launching a more powerful PSVR 2 in the future, it makes clear that the 80-plus-million PlayStation 4 owners without PSVRs can buy in now without fear of wasting their money.

As an impulse buy for PS4 owners with extra cash sitting around, PSVR is almost perfectly priced; you can get the mandatory PlayStation camera with any $250 hardware-software bundle, and choose to skip the highly optional Move controllers without missing much. Even at that price level, it’s competitive with other options bored PS4 users might consider — a $300 Switch (with or without the so-so $40 cardboard Labo VR goggles), a $400 Oculus Quest, or a $250 Xbox One, none of which have the VR software chops to match the PSVR.

Importantly, Cerny went even further, promising that the next PlayStation will be able to play PS4 games — an explicit promise that PSVR software purchased today will work on next year’s machine. Since PS3 owners didn’t get that sort of guarantee with the PS4, it’s a big deal for PS4 users to get that assurance with the PS5, and gives everyone reasons to continue spending money on Sony software.

Imagine what might have happened in the absence of preemptive announcements like these. Sony wouldn’t have shown up for E3, leaving customers to speculate further over the timing of the PS4’s and PSVR’s discontinuation, and inevitably, both hardware and software sales would have slowed. Developers working on PSVR 1 software would have had to consider cancelling or cutting short their projects, and despite still being priced below most Oculus and HTC VR gear, Sony’s headset might have struggled to pass the 5 million sold mark.

Instead, Cerny’s words alone were enough to keep PSVR going strong through the 2019 holiday season, and perhaps beyond. Just as the PlayStation 5 will offer users a newer and more powerful alternative, the higher specs and commensurate price will likely leave room for the older model to stick around.

Having tested everything from Nintendo Labo VR to Oculus Quest and PSVR, I think Sony has the year’s best overall VR value proposition, and I’m glad that my investments in the platform will continue to yield dividends next generation. We’ll have to see whether Nintendo and Oculus can deliver the same continuity with their latest products, but it’s great to see Sony setting a high bar like this for its VR platform, and hopefully it will be rewarded for the effort.

This article by Jeremy Horowitz originally appeared on VentureBeat.

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The Next PlayStation Supports PSVR, Sony Confirms

The Next PlayStation Supports PSVR, Sony Confirms

Sony has just confirmed that its current PSVR headset will be compatible with the next PlayStation console.

The company revealed as much in a new article in Wired. Mark Cerny, the system architect behind the PS4, confirmed that the company is working on a next-generation PlayStation. It’s not called PS5 yet, but it could well be in the future. The article notes that the console will come with a more powerful GPU and CPU with an AMD chip. The latter is based on AMD’s Ryzen line. The GPU, meanwhile, is apparently a variant of Radeon’s Navi line and supports ray tracing.

The biggest draw of the article, though, is a new solid-state drive that claims to drastically reduce load times in games. A demo of Sony’s Spider-Man, for example, cut out fast travel times when accessing the in-game map.

As for VR, Cerny had just one thing to say. “I won’t go into the details of our VR strategy today,” he stated, “beyond saying that VR is very important to us and that the current PSVR headset is compatible with the new console.”

Crucially, though, Cerny also confirms that the console will be backward compatible with the PS4. That makes it likely that we’ll still be able to play the same PSVR games we enjoy today on the next PlayStation. As for if the current PSVR will play new VR games exclusive to the console, Cerny didn’t say. Again, though, it’s likely that we see a new version of the headset for that purpose.

The next PlayStation won’t be releasing this year, but certain developers are already working on it.

That’s quite the bombshell. We’ve seen plenty of Sony patents in the past few months, each of which points towards what PSVR 2 could look like. For now, though, VR fans will at least have a place to play in the next PlayStation.

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Cyan’s Firmament Adds PSVR Stretch Goal As Kickstarter Passes 50%

Cyan’s Firmament Adds PSVR Stretch Goal As Kickstarter Passes 50%

It’d be fair to say the Kickstarter campaign for Cyan’s new VR game, Firmament, is going a little slower than anticipated. But the Myst developer just added some enticing stretch goals that might help its cause.

In a Kickstarter update this week the company announced a stretch goal to add PS4 support for the game with PSVR integration. The developer says it needs $1.4 million to make that happen, which is a little more than its current $1.28 million base goal. Mac support and expanded language integration is also included with the goal.

However there’s still a long way to go to reach that minimum amount. At the time of writing, Firmament is a little way past the 50% mark with just over two weeks to go before the campaign comes to a close. It could still make it but it will likely be pretty tight.

Firmament is the latest in Cyan’s long-running line of adventure games. Like its last VR effort, Obduction, it’s a visually-stunning game in which you explore strange lands and solve puzzles. Should the game get funded it’s expected to arrive on PC and PC VR headsets in June 2020. It’s not clear if PSVR support would come around the same time as that but we doubt it; Obduction’s PSVR version didn’t release until well after the PC launch.

We went hands-on with Firmament all the way back in early 2018. We thought it held much of the same promise as Obduction did. Designing for VR first and foremost will hopefully take the experience to new heights.

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Sony Helps You Swing for the Green With Everybody’s Golf VR

Sony Helps You Swing for the Green With Everybody’s Golf VR

Since the days of Nintendo’s Wii, there has been a promise of video games being able to replicate the actual movement of sports. Wii Sports had a variety of games, but it turned out the motion controls were largely simple, much like the cartoony art of the games included.

When such a sports game comes out for VR it is on this spectrum too. Are the controls detailed and realistic to bring an outdoor game inside our homes with all the nuance intact? Or are the movements simplified, the results exaggerated?

When I tried Everybody’s Golf VR for PlayStation VR at a preview event last week, it felt like a game that was trying to carefully drive straight down the middle.

You stand at the Tee with a single Move controller, held downward to mimic a golf club. You swing a few times, getting a feel for the force you need to swing with. The game tracks the speed at which you swing, tracking the force with a horizontal bar that is labelled 0 to 100%. The game has conveniently given you the appropriate club, turned you to face in the correct direction, and puts a flag icon on that horizontal bar showing the ideal amount of force needed — at the start of a hole it is likely the full 100%. As you near the green, it may be more like 83% or 46%.

And you swing a few times for practice, seeing the bar fill up towards your target percentage, and the color of the afterimage of the club head helpfully showing red if you are too high and blue if you are low enough to hit the ball. You press the Move’s center button to abandon the Practice mode.

And you swing. And the ball flies off. You can’t really see the ball in the distance as it travels, so you watch the numbers of yards count up toward your goal.

And you repeat. Sometimes your swings miss, even though it seems like it should’ve hit the ball. The game just won’t register it as a hit if you don’t have enough velocity. Fortunately, the game doesn’t count these swings against your score for that hole.

How finicky the swing detection is makes things especially tricky once you get to the green, when I had a few putts where I needed to get a 2% bar to get in the hole. A few swings with increasingly exaggerated force and finally it registered, with the ball overshooting with 8%. But it still went in the hole with a “Chip-In.” I’m still not sure it was the game’s tolerances or the tracking which had those swings failing.

The game’s focus on somewhat realistic control with moderate assistance to simplify golf’s movements is in full evidence at the green. The hole has a visible vortex to suck in the ball — ala the above 8% percent putt — though you can turn it off for a more realistic putting game. The green also has a simple grid overlay to help show the geometry of the green, any dips down or slopes up. But the grid lines are so spaced apart, perhaps at approximately 5 yards, that it isn’t terribly useful.

The demo had only 2 holes, which I played through twice, as I finally got a decent swing going and sunk a Birdie. This was on a Forest level, which had vibrant trees and cherry blossoms in the distance. It is the first of three 18-hole courses planned. The second is Seaside, which I did not see, and a third, which is unrevealed.

The game’s graphics were of that VR style I call “simple/sharp.” There’s not a lot of objects or geometry, but what is there has detailed textures that engross you enough. Green and intricate grass, leaves, and trees. A female caddy, one of many you can choose from, stands there and occasionally gives you advice about the fairway or putting green, but mostly is there for some added graphical realism beyond the landscape.

The company hasn’t revealed what leaderboard/highscore functionality or online multiplayer options will be coming when the game is released, though I was told there will be no local multiplayer. Players will have to swing the clubs by themselves, though accompanied by all the graphical overlays.

So this VR version of Golf doesn’t hit that exaggerated, bold art and feel of something like Wii Golf. Nor is it the detailed simulation of the game seen in the past, with dozens of clubs to choose from when you perform nuanced swings that provide English to the ball. It seems to be a simple, and enjoyable test of your ability to swing just hard enough. Which may entertain your lay fan of Golf video games.

Everybody’s Golf VR will be released May 21 for $29.99.

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Five Nights At Freddy’s VR Coming To PSVR, Steam And Oculus In April

fight nights at freddy's vr

A VR version of Five Nights At Freddy’s is coming in April.

The new game is called Five Nights At Freddy’s VR: Help Wanted and is in development from Steel Wool Studios. The game is coming in April to “PSVR, Oculus, Steam, and HTC Vive.” It is the first official VR title in the horror series.

The short announce trailer certainly looks like it does justice to the horror series. On Oculus headsets, Face Your Fears functions as an intro-to-vr-horror title and it looks like Five Nights At Freddy’s could fill that role for PSVR headsets.

For those unfamiliar, Freddy’s is a fictional pizza restaurant where the player works as a security guard. The creepy robot characters which inhabit the restaurant come to life at night and terrify the player. It is a favorite among kids and on phones, but in VR the series may have found a perfect fit. In VR it looks like you’ll go face-to-face with the terrifying creatures of the restaurant in an intimate way. The trailer shows some of the encounters players will have and they look pretty…alarming.

Steel Wool Studios is the development team behind a number of VR projects including Quar Battle for Gate 18, Mars Odyssey and Ready Player One: Battle for the Oasis. Face Your Fears on Oculus headsets is an incredibly popular title so if Steel Wool is able to capture the same feeling on PSVR they could have a major hit on their hands. We’ll of course report back as soon as we are able to try out the game.

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Iron Man VR Game Announced For PSVR, Coming This Year

Iron Man VR Game Announced For PSVR, Coming This Year

Whoa! An Iron Man VR game is coming to Sony’s PSVR headset.

The game, which is literally called Iron Man VR, was announced during Sony’s State of Play broadcast today. We saw Tony Stark himself suit up as the armored Avenger in an aerial mission. It looked like players used two Move motion controllers to blast away robotic enemies. It looked really, really cool, to say the least.

This goes some way to explaining why Iron Man didn’t feature in last year’s Marvel Powers United VR. The game was an Oculus Rift exclusive that features most of Marvel’s beloved cast like Captain America and Spider-Man. We always felt like Iron Man was a a big omission from the game. Legendary developer David Jaffe also once pitched the game to Sony but it didn’t get off the ground.

The game is coming to PSVR this year. It’s in development by Sony’s own Worldwide Studios and Camouflaj. That’s the studio that made Republique, which found its way on Oculus Go last year.

Other than that, details are light right now. We’re not sure if the game is a full exclusive to PSVR or if it’ll find its way to other headsets. We also don’t know how big the experience will be. Either way, it’s safe to say we’re very excited about this one.

This is far from all that’s been announced for PSVR today. We also got our first look at No Man’s Sky VR and a release date for Blood and Truth. Excited time to own a headset!

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