Halo VR Training Included In Touring Fan Event

Halo VR Training Included In Touring Fan Event

A VR experience is among the attractions at a touring Halo fan event passing through major cities this summer.

The Training Grounds will “simulate what it takes to be a Spartan, in an immersive, Halo themed combat training environment,” according to the website for Halo: Outpost Discovery.

The trailer above shows shots of Vrcade backpack systems and an HTC Vive. We’ve reached out to Vrcade for details on the experience and will update this post if we hear anything.

Hopefully this VR training is quite a bit more involved than the disappointing training experience released in 2017. That experience, while officially endorsed, was single player and pitted players against targets represented on a flat screen. Halo: Recruit became the very definition of disappointing wave shooter when it debuted in connection with Windows-based VR headsets. So practically anything else at Halo: Outpost Discovery would be a step up for the Halo franchise in VR.

Tickets to Halo: Outpost Discovery start at around $60. The overall event includes some 300,000 square feet of Halo attractions with VR just one of them. For example, the “Hall of History” includes artifacts from the franchise including a to-scale Warthog vehicle. There is also a laser tag arena as well as a “Ring Experience” which includes a “multi-projector, dome-based theatrical experience.”

Halo: Outpost Discovery kicks off first in Orlando (July 5-7) and then travels through Philadelphia (July 19-21), Chicago (August 2-4), Houston (August 16-18) and finally Anaheim (August 30-September 1).

We’re of course expecting major announcements later this month from Microsoft in connection with Mobile World Congress in Barcelona. While we are expecting news regarding the HoloLens product line, Halo is an important franchise to Microsoft and it is always possible that it makes an appearance in connection with new hardware announcements.

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Classic Win32 Apps Now Run In Windows Mixed Reality

Classic Win32 Apps Now Run In Windows Mixed Reality

.A new Windows Insider build adds the ability to launch classic Win32 desktop applications in Windows Mixed Reality.

Preview build 18329 adds “the ability to launch Desktop (Win32) applications (such as Spotify, Paint.NET, and Visual Studio Code) in Windows Mixed Reality, just like how you launch Store app.” Access the feature by bringing “up Pins Panel, then go to all apps, where you will find a folder named “Classic Apps (Beta)”. In this folder, you will be able to select and launch any Desktop (Win32) applications.”

We are expecting a major announcement from Microsoft later this month at Mobile World Congress in Barcelona. The company released the standalone HoloLens AR headset in 2016 and is due to release a follow-up. In 2017, Microsoft equipped partners with its tracking technology to power a series of VR headsets. The company’s future plans in VR are unclear.

Microsoft supports Universal Windows Platform apps for virtual worlds to visit downloaded from the company’s storefront. The company also encourages developers to ship on Steam if they have a virtual world that’s built as a classic Win32 app. Traditional flat-screen UWP apps can also be pinned to surfaces in Microsoft’s home space. Until now, though, classic windows apps haven’t gotten the same treatment.

The feature is in development, according to Microsoft, and they are working to address bugs. So be sure to report the bug if you encounter a problem. We haven’t tried the latest Windows Insider builds yet to to test out the functionality but we’ll update this post when we do.

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Zero Latency Partners With Microsoft And HP On New Platform

Zero Latency Partners With Microsoft And HP On New Platform

Australia-based startup Zero Latency is teaming up with Microsoft, HP and Intel “to help create the next generation of the Zero Latency platform,” according to the company.

Zero Latency arenas offer large-scale free-roam multiplayer virtual environments available in 13 countries. They offer five games with another player-vs-player title on the way.

The announcement from Zero Latency is light on details about how exactly the company’s next generation system will incorporate hardware from all three companies. We’ve confirmed, however, the company plans to use an HP-based Mixed Reality headset headset for its next generation system. The photo at the top of this page is from Zero Latency’s first generation arcades with lights on top of players and guns for positional tracking. HP, though, makes a Windows Mixed Reality headset and PC backpack which runs Intel chips.

HP’s Windows Mixed Reality headset features inside-out tracking.

“Microsoft is excited by the transformational experiences virtual reality enables and by how Zero Latency is expanding VR’s footprint using location-based entertainment,” said Yancey Smith, Senior Director of Mixed Reality Commercial Solutions at Microsoft, in a prepared statement. “We look forward to working with them to reach customers with experiences based on Mixed Reality headsets and our cloud-based services, and working with them to expand to new markets.”

We’ll provide updates as soon as we learn more about how exactly Zero Latency integrates the hardware into its installations. Headsets with inside-out tracking like the “Mixed Reality” headsets powered by Microsoft’s tracking technology can potentially make it much easier to set up and run a VR arcade.

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Microsoft Partners With VictoryVR To Bring A VR Curriculum To Schools

Microsoft Partners With VictoryVR To Bring A VR Curriculum To Schools

Microsoft is continuing to explore what its new mixed reality platform can do for education.

The company revealed a partnership with VictoryVR at the Bett 2019 education event in London this week. Over the past few years, VictoryVR has been developing a standard-aligned VR curriculum for science subjects.

As part of the deal, Microsoft is offering 25 hours worth of free VictoryVR content to schools that purchase a Windows VR headset. VictoryVR’s offerings include a virtual science book for students in grades 5 – 12. Its science units contain a variety of educational experiences such as virtual field trips and interactive games and experiences. In total it offers 240 unique VR experiences spread across 48 different units. You can see what the package includes in the video above.

“Studies show that student engagement and retention increase as much as 35 percent when students learn with immersive and 3D technologies like VR headsets,” a Microsoft blog post reads. “The challenge lies in finding the right curriculum to get started with mixed reality – a barrier for many educators.”

Elsewhere, Microsoft also announced that it’s bringing its Immersive Reader experience to VR. The app helps improve reading skills for people of any age or ability. Users can customize pages to specific layouts, highlighting keywords and changing spacings. “This week at Bett, we’ll be showing how Immersive Reader can work in a VR headset, benefiting anyone who requires additional focus while reading, whether they’re five or 85,” the company wrote in its blog.

VR isn’t the only part of Microsoft’s education plans. The company’s HoloLens AR headset also offers huge potential. We’re hoping to see a new version of HoloLens debut next month.

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Microsoft Could Reveal HoloLens 2 At Mobile World Congress

Microsoft Could Reveal HoloLens 2 At Mobile World Congress

Microsoft sent out invites to journalists today for a press reception at Mobile World Congress in Barcelona, Spain. The event could see the unveiling of HoloLens 2.

MWC is the last week of February and the Microsoft event will be held ahead of the conference on Sunday, February 24 at 8 am Pacific (5 pm Central European Time). It’ll be hosted by Microsoft CEO Satya Nadella, CVP Julia White and Technical Fellow Alex Kipman. Kipman is heavily involved with Microsoft AR and VR efforts and the timing of the press conference falls in line with a report that Microsoft targeted early 2019 for its follow up to the original HoloLens.

An exploded view of HoloLens.

Late last year Microsoft got a big endorsement for its AR technology in the form of a huge contract to supply hardware to the United States military. When it comes to consumers, though, we’ll be curious to see what features Microsoft plans to roll into its next generation.

The $3,000 original HoloLens is a self-contained AR headset with a somewhat limited field of view. The price, bulk of the device and restriction in how much of your view can be augmented made the original headset compelling for only a a limited set of use cases. AR games on HoloLens, for instance, can’t match the sense of immersion you could get out of an opaque VR headset with a pair of hand controllers. We’ll be curious to see how much that changes in the second generation.

As a fully standalone headset, we’ll also be curious if Microsoft reveals any plans to support 5G for more robust connectivity in the second generation HoloLens. Of course, there’s a chance the event might not see the reveal of a new HoloLens. Either way, we’ll bring you the latest news from Mobile World Congress in February.

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Xbox VP: VR Games ‘Not Even Close To Making Tech Worthwhile’

Xbox VP: VR Games ‘Not Even Close To Making Tech Worthwhile’

Mike Ybarra, Vice President of Xbox at Microsoft, doesn’t sound very impressed with VR software.

The much became evident via a conversation with Cliff Bleszinski on Twitter last week. Replying to a tweet from the Gears of War developer asking if VR had any killer apps yet, Ybarra said there wasn’t anything that made it “worthwhile. Sigh.”

Well, there’s that. Maybe the ‘sigh’ was a bit much.

Xbox has thus far remained on the sidelines of the VR industry. Sony has PSVR for its competing PS4 console and Microsoft itself has a line of headsets for PC. The enhanced Xbox One X was introduced to the world as a VR-ready console, but support never materialized. Last year, reports suggested Microsoft had put plans for a headset on ice. Ybarra’s comments may reveal one reason why the company pulled that plug. Other statements surrounding VR on Xbox suggest that the company is waiting for VR to go truly wireless, too.

Do you agree with Ybarra’s comments? It’s true that VR is yet to see an app that really boosts headset sales, but there are plenty of great VR games out there. In fact we think there’s at least 100 that are worth playing.

Still, Xbox acquired two developers that have done great work in VR last year. The first was Ninja Theory, makers of Dexed and Hellblade VR. It also scooped up inXile, which is soon to port The Mage’s Tale to PSVR and is working on another title. Hopefully that means Microsoft is working on a VR killer app to call its own for the next Xbox. We think Microsoft is well-poised to do so.

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Editorial: Xbox Is Well-Poised To Dominate VR Next Generation

Editorial: Xbox Is Well-Poised To Dominate VR Next Generation

For years now, we’ve been waiting with bated breath to see if Xbox will throw its hat in the VR ring. Microsoft itself entered the market last year with a line of PC-based headsets developed with partners, but the Xbox One works with no VR headsets while Sony’s PlayStation 4 pairs with the PlayStation VR headset. This is despite Xbox boss Phil Spencer once saying the new Xbox One X console would be capable of “high fidelity VR”. This late in the game, it’s pretty much a certainty that Xbox won’t enter the VR fight this generation.

But what about the next one?

The PS5 and next Xbox are looming in the shadows right now; Spencer confirmed work had begun on “the next Xbox consoles” at E3 this year, while Sony’s plans to skip next year’s show seem to suggest something big is on the way. We’ve spent quite a bit of time dreaming up what a potential PSVR 2 on PS5 could look like, but, the more we look at Microsoft’s side of the console wars, the more the stars seem to align on a killer Xbox VR headset. Here’s why.

The Technical Foundations Are In Place

True, Microsoft may not have a consumer VR headset to truly call its own, but the Windows-based devices from Dell, Samsung and others are all based on a reference design it created. This design offers solid inside-out tracking, meaning users don’t have to set up external sensors in order to have positional tracking in VR. In fact, we liked the Samsung Odyssey VR headset so much we awarded it our Best VR Hardware prize last year.

That’s a good start, but it’s also important to remember that any potential Xbox VR headset is likely still years out. That’ll mean big improvements on current headsets like increased display resolution and field of view are even more viable for the kit, as is potential integrated wireless support. Back in 2017, Microsoft representatives said they believe console VR should be wireless.

The technical specifications of the next Xbox will also play an important role in the quality of a VR experience, though. Sony’s PSVR has a lot of great internally-developed games but some third-party titles like Arizona Sunshine and others had to make clear cutbacks to fit onto the PS4 hardware. Other major games like Fallout 4 VR and L.A. Noire: The VR Case Files, meanwhile, simply haven’t come to the system. That’s why it’s important for both the next Xbox (and the next PlayStation) to surpass current PC systems and ensure they can keep up with the next generation of VR. With any luck, Microsoft is building its next consoles with that in mind.

Microsoft Just Bought Some Of VR’s Best Developers

Back at E3 2018, Microsoft announced that it was acquiring Hellblade developer Ninja Theory. Big news for the wider gaming industry for sure, but also an interesting development for VR. At the time, the UK-based developer had released one VR game, a likable on-rails shooter named Dexed. But, post-acquisition news, Ninja Theory also released Hellblade VR, a stunning port of its excellent epic that is sure to be in the running for VR game of the year. It’s also working on the upcoming Star Wars: Vader Immortal in some capacity.

More importantly, though, Ninja Theory is a technical powerhouse that’s developed proprietary real-time performance capture tech set to make VR experiences even more immersive. There’s been a lot of talk about the potential of this system and, under Microsoft’s ownership, it could all be realized.

Then, last week, it was announced that Microsoft was also buying inXile Entertainment. The studio is best known for Wasteland 2 but, to VR fans, the developers there are also famous for the excellent The Mage’s Tale. inXile is also working on a new open-world survival RPG for VR that we confirmed isn’t being canceled in the wake of the acquisition.

These are two of the most prominent VR developers out there right now. Though they may be better known for their 2D games, inXile and Ninja Theory are well-positioned to make great exclusive content for an Xbox VR headset too.

Oh, and Halo developer 343 Industries tested the VR waters with last year’s Halo: Recruit too. That’s worth keeping an eye on.

Content Could Be There In An Instant

Whereas Sony, Oculus and HTC have had to build up respectable ecosystems for headsets from scratch, Microsoft could benefit overnight from the swathe of VR developers hungry to put their content on as many platforms as possible.

An Xbox VR headset could feasibly launch with the likes of Superhot VR, Beat Saber, Skyrim VR, Fallout 4 VR and many more all ready to go. Add to that its own development efforts and it wouldn’t take long for an Xbox VR headset to rival the content library of any existing device, much like when the Windows-based kits launched support for SteamVR content.

It’s a strange sort of headstart but it will mean that there are plenty of reasons to buy an Xbox One VR headset from day one.

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Microsoft Has No Plans For ‘Xbox Consoles In VR’

Microsoft Has No Plans For ‘Xbox Consoles In VR’

This article was originally published on June 18th, 2018.

Microsoft’s messaging around VR on Xbox has been confused to say the least, having introduced its Xbox One X console to the world in 2016 stating that it would support “high fidelity VR”, then promising that ‘Mixed Reality’ experiences would come to the console this year. None of that has happened, though, and getting a straight answer out of the company as to if it ever will has been difficult. But at E3 last week, we finally got something concrete.

Speaking to GI.biz, Microsoft Chief Marketing Officer Mike Nichols confirmed that that company doesn’t have any plans to bring VR to Xbox right now, instead focusing on its existing Mixed Reality VR headsets for PC.

“We don’t have any plans specific to Xbox consoles in virtual reality or mixed reality,” Nichols said. “Our perspective on it has been and continues to be that the PC is probably the best platform for more immersive VR and MR. As an open platform, it just allows faster, more rapid iteration. There are plenty of companies investing in it in the hardware side and the content side, or some combination therein.”

It’s definitely a shame to see Microsoft backing out of console VR after appearing so bullish on it just two years ago. The real question, though, is if Nichols is referring to future Xbox consoles in his statement. At its E3 press conference, Microsoft confirmed work had begun on the next Xbox consoles, suggesting they may be two or so years from arrival. By that time, you’d hope console power and headset design was good enough to provide an experience far beyond what’s currently possible with Sony’s PlayStation VR. The only question is if Microsoft will act on that.

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Microsoft’s HoloLens 2 Will Reportedly Use Qualcomm XR1 And Cost Less

Microsoft’s HoloLens 2 Will Reportedly Use Qualcomm XR1 And Cost Less

It’s no secret that Microsoft’s first-generation HoloLens hasn’t exactly been flying off shelves: The company acknowledged in 2015 that the $3,000 AR headset was on a multi-year journey to becoming a consumer product, and improved versions have reportedly been in the works for some time. A report from Engadget suggests that Microsoft will use Qualcomm’s affordable new Snapdragon XR1 platform for HoloLens 2, a decision that could radically improve the headset’s appeal to mainstream users.

By design, the XR1 platform is a less expensive and somewhat scaled-down alternative to Qualcomm’s Snapdragon 845, custom-designed to support the less sophisticated head-tracking and processing demands of standalone mixed reality headsets. But it retains the ability to work with high-resolution displays, deliver fast augmented reality response times, and perform 3D audio.

Qualcomm is specifically positioning XR1 for what it calls “high” rather than “premium” quality mixed reality experiences, as differentiated by both price and capabilities. Depending on the quality of screen, audio, and tracking components a company chooses to pair with XR1, a headset could be available in the $400 price range, give or take. While higher than the price of a standalone Oculus Go, that price point would be in the range of the more capable Lenovo Mirage Solo and many current PC-tethered VR headsets. At the right price point, developers might actually consider creating HoloLens games.

Though Engadget’s report is very light on additional details, it claims that a “source familiar with the matter” has confirmed the XR1’s selection, and that “sources” believe that HoloLens 2 will be announced in January 2019, perhaps at CES. It also references recent reports from Thurrott.com’s Brad Sams, who claims to have seen documents describing the device code-named Sydney as “lighter, more comfortable to wear, and [having] significantly improved holographic displays” versus its predecessor, as well as costing “significantly less.”

Despite its high-profile initial unveiling and promises of a holographic version of the hit game Minecraft, HoloLens has remained a curiosity for years. Saddled with a high price point, an extremely narrow field of view for AR content, and limited software support, the headset has seemingly seen adoption only in industrial applications. A report claimed last year that Microsoft scrapped the release of a prototype second-generation HoloLens to move on to the current, third-generation model. Meanwhile, rival Magic Leap has continued to tease its own AR offering, which includes a wearable computer and comparatively svelte glasses, and Leap Motion debuted and open-sourced an AR headset it claims can be built for $100 at scale.

This post by Jeremy Horwitz originally appeared on VentureBeat.

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Xbox VR Seems Even Further Away As Microsoft Doubles Down On Gaming

Xbox VR Seems Even Further Away As Microsoft Doubles Down On Gaming

Microsoft just wrapped up what many are hailing as its strongest E3 in years. Over the course of yesterday’s press conference the company showcased an eclectic range of games set to release in the coming months, from AAA blockbusters like Cyberpunk 2077 to smaller, more intimate experiences such as Ori and the Will of the Wisps.

Most exciting, though, was the company’s readiness to talk about the future.

Perhaps the most shocking announcements of the show weren’t for the games coming in the next year but instead for the deals and plans that will be setting up titles releasing as we enter the next decade. A new Halo was teased with a revamped engine, for example, but even bigger than that were five studio acquisitions and, most importantly, a tease about the next Xbox consoles. Head of Xbox Phil Spencer closed out yesterday’s show with a bold statement reaffirming Microsoft’s commitment to gaming, saying that hardware teams were busy working on what comes next. Few expected this to come from the mouth of an Xbox executive in 2018.

But there were two simple letters than never left Spencer’s lips. Can you guess which ones?

Two years ago, Spencer stood on the Xbox E3 stage and announced Project Scorpio, now known as Xbox One X. In a similarly confident speech, he proudly proclaimed the enhanced console would be capable of “high fidelity VR”. It looked like the gauntlet had been thrown to Sony’s PSVR, but last year’s X reveal came and went without mention of a compatible VR headset, and reference to VR was also removed from the console’s website. Microsoft had said they would bring “mixed reality experiences” to the console in 2018, but halfway into the year and the major E3 showcase down and we haven’t heard any mention of it.

Simply put, Xbox VR is looking further away than ever.

It’s disappointing for sure, though it’s also hard to blame Microsoft for backtracking on those plans. An expensive roll out of a VR initiative probably isn’t a high priority when the competition has manged to shift two million units in 14 or so months and you’re still playing catch up elsewhere. We also haven’t seen the company’s PC-based Windows Mixed Reality devices make a huge impact, only taking up around 5% of the Steam VR usage every month and some devices being discounted to less than half price.

Microsoft simply has bigger things to worry about, like trying to rival Sony’s impressive first-party games line-up, which is what made the studio acquisition announcements so welcome this year.

But all hope is not lost. In the past, Spencer has said that he believes console VR needs to be wireless in order to be viable, and it’s very possible the company is still working on its own solution that it will share when it’s good and ready. If Xbox can deliver a quality VR experience on an inside-out tracked headset that’s streaming images to a nearby console within the next few years then we’ll quickly forgive the mishaps of the past few years.

The simple fact of the matter is that VR isn’t ready for prime time, and consumers won’t care who got there first when it is. Being the best headset out there is what will earn one company the crown when things finally start to pick up, and Microsoft isn’t missing out on much in the meantime.

Xbox is in no rush to make VR mainstream. Judging by the past two years, that might be the smart play.

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