Prototype VR Hardware Photos From Valve’s Index Briefing In Bellevue

Prototype VR Hardware Photos From Valve’s Index Briefing In Bellevue

Last month in Bellevue, Washington, Valve Corporation invited a small group of journalists for the first hands-on opportunity with the Valve Index headset and its wearable controllers.

For those unfamiliar, the teams at Valve developed critical tracking and display technologies which, in 2014, helped convince Facebook CEO Mark Zuckerberg (see blurry photo below) that Oculus would be a smart investment in a future computing platform.

This blurry photo comes from a presentation Brendan Iribe gave shortly after the acquisition by Facebook showing Mark Zuckerberg trying out Valve’s simulator sickness-solving technology.

Zuckerberg bought Oculus for roughly $3 billion. Valve, meanwhile, partnered with HTC to turn their work into a product — Vive.

Valve Index

Five years later, HTC’s PC VR products haven’t changed much since the original headset they partnered with Valve to ship in direct competition with Facebook’s Oculus Rift. Vive Pro adds more resolution, Vive Wireless Adapter gets rid of the cord to the PC and the latest Vive Pro Eye tacks on eye tracking to the already shipping design for around $2,000.

Valve’s Index headset, then, is the true next generation of the Steam-centered technology platform enthusiasts picked up starting in 2016. On its development path, Valve went through a lot of design iterations in a feedback loop with trusted developers. At the Index briefing Valve showcased some of these designs.

I’ve reached out to Valve to see if I can get more specific information about when each of these hardware designs were created — and what was learned from each approach. For instance, in developing the “Knuckles” hand-strapped prototypes they originally only used a touchpad. On the final design the controller includes an analog stick as well as a touch button.

I’ll update this post if we get those details but, in the meantime, here are photos which show off the various designs explored by Valve on the path to their own head-mounted display and controllers. One photo below with my hand in it came from an earlier trip to Seattle where I visited the offices of a company Valve partnered with on design work for its products.

 

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Valve Index Pre-Orders Now Available: $499 Headset, $999 Bundle

Valve Index Full Kit Controllers HMD Base Stations Controllers Knuckles

Starting today you can pre-order a Valve Index VR headset. Headsets will reportedly start shipping on June 28th.

The headset was formally unveiled yesterday with all of its specs detailed and the embargo lifted on our hands-on demo visit to Valve’s headquarters from last week. You can read more about the technical details here and read about our impressions of the headset and its new controllers (formerly known as Knuckles) in this piece here.

Getting a pre-order lined up today should be easy assuming servers cooperate with you on Valve and Steam’s end, but how much you’re willing to pay for a ticket to the next wave of hardware is another story.

If you don’t have an HTC Vive right now then you’ll need to buy the full Valve Index bundle which includes the headset, two Index controllers, and two second-generation base stations for tracking, all for $999. It’s not cheap.

But if you already have an HTC Vive with Vive wands then you don’t technically need the new controllers and the Index will work just fine with the original first-generation base stations. In that case, you can buy just the headset for a beefy upgrade in visual fidelity and performance inside VR for just $499.

Then if you have an HTC Vive or at least a pair of base stations lying around you could buy the Valve Index headset and two new Index controllers in a separate smaller bundle for just $749, saving yourself $250.

No matter which price arrangement you go with, Index is a premium high-end consumer device. This isn’t marketed as an entry-level affordable option. If you have a gaming PC and want to get a more affordable headset you can either wait on the HP Reverb for a $599 full kit or pre-order an Oculus Rift S full kit for $399.

Pre-order your Valve Index via Steam starting today. Let us know if you plan on getting an Index in the comments down below!

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CES 2019: I Got To Hold (But Not Use) The Pimax Knuckles-Like VR Controllers

pimax controllers knuckles 8k 5k+ ces 2019

CES is weird. As a journalist I walk through the doors of the Las Vegas Convention Center always ready to throw heavy amounts of doubt on whatever I’m about to see. The vast majority of products shown at CES never see the light of day and those that do eventually get released in a final form are often nothing like they were when they first appeared at trade shows like this. As a result, there are lots of empty promises and unfulfilled dreams. The VR and AR spaces are no different.

Pimax is a company with a tumultuous past and a history of over-promising and under-delivering. According to the new Head of U.S. Operations, Kevin Henderson, that’s all changing soon. Not only are they apologizing for past issues and opening a U.S. center to focus on manufacturing headsets on this side of the planet, they’ll also aim for localized customer support teams as well. Those things can help address existing problems with the 8K and 5K+ headsets, but a whole new slate of problems might arise soon with the promise of custom Pimax controllers just over the horizon.

The Pimax controllers look strikingly similar to Valve’s currently in-development Knuckles controllers. From what we’ve seen, the idea is to offer similar capability to what you can accomplish on current VR controllers like those with Rift, Vive, and Windows VR, with the added benefit of being able to open your palm and experience the sensation of grasping and picking up things realistically.

Rather than attaching a strap around your wrist, like a Wii remote, you’ll instead slide your hands into a strap while grasping the base which will let you open your hand and still hold the controller. Similar to the capacity sensors on Oculus Touch, the controller can tell when your hand is opened or closed and will animate your hand accurately inside the headset.

At least, that’s the idea. You see, even though the Pimax controllers were physically present at CES 2019, they weren’t connected to anything. They were just there, sitting on a table. Like a tease.

Pimax allowed me to pick up, hold, and play around with the controllers, but I didn’t get to actually try them in a meaningful way while immersed in VR. Henderson claimed it was a driver issue and that none of the setups at their booth were prepped to run apps using the controllers — even though they could and even though the controllers did work, supposedly. I guess this is still technically a “hands-on” article then? In their defense, that’s still far more than Valve has allowed press to do with the Knuckles controllers.

These controllers are interesting because they’re semi-customizable. This means a user can choose whether they want trackpads or analog sticks and Pimax said some customers have even ordered one of each to mix and match.

Since the sample units we held weren’t actually connected to any VR experiences I can’t report on how they feel inside VR, but I can say that ergonomically it’s a great design. I haven’t tried Valve’s actual Knuckles controllers personally (only very few devs have access to those thus far) but I can say that these Pimax versions feel really nice. The strap is snug and when I open my palm it feels extremely natural.

The grip button and trigger feel very similar to Touch, but the trackpad and face buttons were extremely squishy and stuck a lot. That’d be a major issue in an actual VR app, but I’m hoping that gets sorted before launch.

According to Henderson, Pimax is expecting to ship the first 100 or so controller sets to initial pre-orders in mid-April, then take a break to focus on manufacturing a bunch of them, and then shipping more out a few months after that in summer. Right now they’re still trying to catch up with shipping and manufacturing headsets for backers (currently making around 200 per day reportedly) and anticipate being fully caught up by the end of Februrary and probably shipping out nearly immediately to new orders shortly after that.

Again, this is what Pimax claims. As stated earlier, what Pimax claims and what actually happens are often not the same thing, but maybe they’ll actually do better in 2019.

I find it hard to believe that the Pimax controllers, a set that has clearly been inspired directly by Valve’s in-development prototype, is so close to shipping out to users when we still know so very little about Valve’s actual design. But here we are.

As the Pimax slogan says, emblazoned on the side of their CES 2019 booth (shown above), “In Dreams We Live” so hopefully these controllers can stay on schedule and become a reality.

For more on CES 2019 in the world of VR and AR, check out our landing page of news and impressions here, as well as more details on Pimax and its controllers here. Let us know what you think down in the comments below!

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Valve Shipping New Knuckles Controller Developer Kits ‘In Quantity’

Valve Shipping New Knuckles Controller Developer Kits ‘In Quantity’

Valve is moving beyond evaluation prototypes of its Knuckles tracked handheld controllers and onto developer kits “with improvements to cap sense, trigger feel, and more.”

The new controllers have been in development for some time from privately-owned Valve, which is based in Bellevue, Washington. The engineers at Valve are the folks responsible for the key tracking technology used in the HTC Vive. They are also developing their own head-mounted display and, with these controllers, could offer new ways of using your hands in a virtual space. The controllers strap to your hands and allow for realistic grasping and release sensations with capacitive sensors meant to track finger movements.

“While we have Knuckles DV kits available in quantity, we will be unable to fulfill all requests,” a post outlining the new kit explains. “The team will hold on to dev-kit requests and developer information for any future releases.”

Among the improvements listed by Valve with these latest controllers::

Cap Sense

  • Capacitive sensors have been rearranged to accommodate more hand sizes
  • Firmware has been updated to take advantage of the new sensors

Trigger

  • Trigger spring strength increased
  • Trigger click feel improved

Strap

  • Increased durability of strap adjustment connector
  • Strap adjust feel improved

Firmware

  • Fast charging improved
  • Fixed pairing bugs
  • Improved stability

Other

  • Thumbstick feel improved
  • Force sensor variation reduced
  • LED light leakage minimized
  • Improved fit and finish
  • Improved reliability

We’ll of course bring you the latest as developers start to share their impressions of these new controllers.

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Sources: Valve Planning 135° VR Headset Bundled With ‘Knuckles’ Controllers And Half-Life VR

Sources: Valve Planning 135° VR Headset Bundled With ‘Knuckles’ Controllers And Half-Life VR

Images of a prototype VR headset with a Valve logo visible on the circuit board leaked on the image sharing website imgur. Our independent sources tell us these are in fact prototypes for an upcoming Valve HMD.

We’ve also heard the field of view will be 135° with “Vive Pro resolution.” It may also come bundled with ‘Knuckles’ controllers as well as a Half-Life based VR game that could be a prequel rather than the much-anticipated Half-Life 3.

Valve currently does not sell a VR headset. Instead, the company partnered with HTC to release the Vive in 2016, and then HTC released the higher end ‘Vive Pro’ earlier this year. Releasing its own headset would be a major shift in Valve’s strategy for VR, but the company previously shipped the Steam Controller and Steam Link devices — so it wouldn’t be unheard of for the privately held company to build and ship its own hardware.

The leaked Valve headset features what appear to be SteamVR tracking photodiodes under the plastic (similar to how Oculus hides IR LEDs under the Rift). It also has 2 cameras visible and integrated headphones. The padding on the back appears to be similar to the padding on Valve’s Knuckles controllers prototypes.

Looks like a Leap Motion sensor could fit on the front faceplate of this Valve HMD prototype.

A 135° field of view with Vive Pro resolution panels should result in roughly the same angular resolution as the current HTC Vive. This may indicate that Valve is betting that increasing field of view is a greater priority than increasing angular resolution. We don’t see any indication these headsets could include eye-tracking, so Valve will have to use methods other than foveated rendering — likely software-based — if the company plans for this headset to work on the same class of PCs as the original Vive.

Valve’s latest version of VR hand controller currently known by the name “Knuckles.”

If this headset comes to market next year, it could be direct competition for the “Rift S” headset Techcrunch reported Oculus is planning. The clock on the monitor in the image suggests these photos are from July, meaning there has likely been progress made since these prototypes.

We’ll keep you updated on any further news of Valve’s VR headset. We also reached out to Valve to see if Gabe Newell might be available to comment on Valve’s direction with PC VR, or if we might be able to test the Knuckles controllers so that we can help communicate with developers and early adopters what the new controllers add to VR input.

Previous coverage of the image leak here.

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Images of Prototype Valve VR Headset Leak

Images of Prototype Valve VR Headset Leak

Images of a prototype VR headset with a Valve logo visible on the circuit board have leaked on the image sharing website imgur. The images are unverified, but the detail and number of headsets shown make it likely to be authentic.

Valve currently does not sell a VR headset. Instead, the company has partnered with HTC to release the Vive in 2016, and then the higher end ‘Vive Pro’ earlier this year.

The leaked headset features what appear to be SteamVR tracking photodiodes under the plastic (similar to how Oculus hides IR LEDs under the Rift). It also has 2 cameras visible and integrated headphones. The padding on the back is visually similar to the padding on Valve’s “Knuckles” controllers prototypes.

The lenses appear to be larger than those of the HTC Vive, which likely indicates a larger field of view. Given that a larger field of view means lower angular resolution, this headset may have a higher resolution display too.

It’s important to note that we have no context for what this heasdset is. It could be an internal prototyping testbed, or a reference design for manufacturers (like HTC) to follow for future headsets. But the more tantalizing possibility, that we know you’re already thinking, is that this could be a prototype for a future headset from Valve itself. If so, the company could be planning to release it alongside its “Knuckles” controllers next year – which could be direct competition for the “Rift S” headset that Techcrunch reported Oculus is planning.

According to our independent sources this is in fact a Valve HMD. We’ve also heard the field of view will be 135 degrees with the Vive Pro resolution and it should come bundled with Knuckles controllers as well as a Half-Life based VR game.

The clock on the monitor in the main image suggests that these photos are from July. Whatever this is, it’s likely much further along today than it was back then. We’ll keep you updated on any further hints of a VR headset from Valve.

This story is developing.

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Pimax Controllers Look A Lot Like Valve’s Early ‘Knuckles’ Prototypes

Pimax Controllers Look A Lot Like Valve’s Early ‘Knuckles’ Prototypes

China-based VR company Pimax recently put up a listing on its website for upcoming controllers for its “5K Plus” and “8K” PC headsets. Pimax plans to ship them sometime next year paired with base stations for $300.

In its 2017 Kickstarter for the “8K” ultra-wide FoV VR headset, Pimax promised simple VR controllers for $200 extra, with buttons, a thumbstick, and trigger, however the ergonomics did not seem to match more advanced VR controllers like Oculus’ Touch and Valve’s “Knuckles” prototypes.

Pimax original controllers from the Kickstarter.

In April of this year, Pimax scrapped its old controller design and revealed new ones, seemingly based on Valve’s early “Knuckles” prototypes of the time. The new controller promised an ergonomic design and is strapped onto the user’s hand directly, letting them open their hands and throw objects naturally, as well as a grip button and capacitive finger position detection.

Valve’s early “Knuckles” design.

With the recent store listing, Pimax has now refined its design. While they should have input parity with HTC’s Vive wands, the lack of a thumbstick may put some potential buyers off, and may be missed in a future where Oculus Touch and “Knuckles” could dominate the PC VR install base.

This animation shows the Pimax controllers compared to Valve’s latest “Knuckles” design. While Valve made significant changes to “Knuckles”, adding a thumbstick and 2 buttons as well as changing the trackpad into a “track button”, Pimax kept with the same basic design as the earlier “Knuckles” prototypes. It is possible Pimax chose not to emulate Valve with the final design simply because the controllers were too far along in development, or because they prefer this iteration. We reached out to Pimax to ask about the inspiration for the controllers but we didn’t hear back.

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Watch Valve’s Knuckles EV3 Controllers Get Unboxed

Watch Valve’s Knuckles EV3 Controllers Get Unboxed

The next iteration of Valve’s Knuckles VR controllers are now arriving on developer’s doorsteps, and Climbey developer Brian Lindenhof is providing his typically dependable first look at them.

Lindenhof, who also gave us a glimpse of earlier Knuckles controllers being used to play Lone Echo and Fallout 4, yesterday posted the below video unboxing the latest edition of the devices. EV3 isn’t looking like a massive update over the last version of the devices (Lindenhof even describes them as “really close to EV2”), but it is shipping out to many more developers than the last batch.

Lindehoff goes over the minute changes to the device, summing them up as “good improvements but very minor”. Stick around to see them compared to other VR controllers like Oculus Touch and the Vive wands.

As for when Knuckles will actually release as a product? We still don’t have much of an idea, sadly, though we wouldn’t bet on it being in 2018.

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Valve Reveals News Knuckles VR Controllers With Improved Battery And More

Valve Reveals News Knuckles VR Controllers With Improved Battery And More

Earlier this year Valve revealed the second iteration of its long-anticipated Knuckles motion controllers for SteamVR. The controllers, which were sent out to VR developers for testing, represented a more complete version of the successor to the position-tracked wands that come with the HTC Vive but they were far from complete.

Today, Valve revealed the next step for Knuckles.

In a blog over on Steam the company unveiled Knuckles EV3, complete with a pretty expansive list of improvements. While the controllers still look pretty close to Oculus’ Touch controllers, there are several tweaks to the design. The straps, for example, now have adjustment markings on the top plate, and the rivet is thinner to avoid interfering with the wing. The drawstring is also shorter.

Elsewhere, the back triggers have been made stronger and more reliable, while the system button has been recessed so as to avoid being accidentally pressed.

Perhaps the biggest change, at least to our eyes, is the battery life, which has been increased by up to two hours. Valve says the controllers now offer between seven to eight hours of playtime to charge.

Finally, there’s better LED light mixing, a more accessible USB port and an improved fit and finish. No major new additions, then, but the more improvements Valve makes the better the result for the end product. Knuckles also implements finger-tracking capabilities and the more recent editions have even ditched Valve’s traditional trackpad in favor of an analog stick.

Valve is promising to ship out Knuckles EV3 in “much greater quantities” that its rollout of EV2, confirming that it will open a request form “soon” and deliver to existing EV2 owners. As for the final consumer product? We still have no idea when they may arrive, though it looks doubtful that it’ll be here in 2018.

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Dev Proves SteamVR’s Knuckles Are Perfect For Petting Cats

Dev Proves SteamVR’s Knuckles Are Perfect For Petting Cats

Last week we wrote about Modbox developer Lee Vermeulen showcasing Valve’s new skeletal input API for SteamVR. Using the original HTC Vive controllers, Vermeulen demonstrated an impressive replication of the user’s thumb movements. After many requests, the developer is back to showcase the same API running with Valve’s new Knuckles controllers.

It proves one crucial point: Knuckles are perfect for petting cats.

Yes, Vermeulen employs his feline friend to showcase just how accurate the new API is paired with the upcoming controllers. Movement in each finger is replicated with impressive accuracy, right down to imitating when the developer frees his fingers to give his cat a good old scratches. Although it does look a little like the virtual hand is beckoning the kitty to come closer, which is a bit creepy.

All jokes aside, this another great demonstration of how the API’s algorithms can simulate real-world hand movement using predictive methods. It’s not dedicated finger-tracking, but it looks like it does a pretty good job of simulating it. As with the last video, Vermeulen used a ZED Mini with the HTC Vive to show a side-by-side of what finger movements look like in the real world compared with how they are shown in VR.

Right now we have no idea when the Knuckles controllers will be arriving, though we’ve still got our fingers (both real and virtual) crossed that it will be later this year. Modbox itself will be getting support for the API when it’s finished.

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