Khronos Group Would Welcome Input From Microsoft On OpenXR Standard

Khronos Group Would Welcome Input From Microsoft On OpenXR Standard

During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. We reported on the announcement and broke down a bit of why this standard was something for the VR industry and community to get excited about, but we also got the chance to speak with Khronos Group president Neil Trevett to get some questions answered.

OpenXR’s First Task

OpenXR’s immediate task is combating the fragmentation of the VR industry, something that can continue to get out of hand in the industry’s youth as many different developers and manufacturers create in incredibly different ways. Now that the name is out in the wild, the next step is to work with current working group members over the next 12-18 months on the specifications of the standard. The approach is to create an API standard where devs make their app and that app will be able to work on different VR SDKs with minimal changes as opposed to having to create detailed, custom code for each device.

“Less cost, less porting, and a larger available market is the bottom line for developers,” Trevett says. The Khronos Group is hoping to be able to ship the API around GDC of next year.

If it is not evident by the “XR” in the title, this standard isn’t going to be limited to VR experiences though that is the immediate focus.

“The fragmentation issue is most urgent to solve in the VR community over the next 12 months or so,” Trevett explains when asked about the consideration of augmented reality solutions.

He says he “absolutely believes” augmented reality will be addressed, but the major push for it will likely come in the 2nd wave after the API starts to ship out.

“We’re going to take care that we don’t paint ourselves into any VR-only corners,” he said. “We want things to be applicable as far as possible to different mixed reality devices in the future.”

Will Microsoft Join The Effort?

The standard Khronos is working toward has sparked excitement across the tech industry, to the point that those involved have specifically asked to have their logos added to OpenXR’s partner image. The current collection of partners is dominated by those more involved in VR, including names like Sony, Oculus, Google, and more. When asked if there were any specific entities missing that Khronos Group would welcome, Trevett immediately mentioned one of the biggest faces of AR: Microsoft. He noted the company’s input now would be around the emerging Windows Mixed Reality platform, which we recently did a hands-on with, but they’d obviously be able to bring AR expertise to that 2nd round of the API’s development as well.

While this initiative’s purpose is to simplify things across the mixed reality industry, one would wonder if having so many entities involved in the development of a single standard could get noisy despite the obvious benefits down the line. Trevett details a democratic decision-making process that includes voting mechanisms to resolve disagreements when they occur, but he says that’s a rare occurrence.

“The weird thing is we actually don’t need the formal voting mechanisms very often,” he says. “The working groups tend to, quite successfully, work to unanimous consensus. It’s actually quite normal for a whole specification to be created and no formal voting is needed. The whole process is surprisingly non-political.”

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GDC 2017: Vive ‘Working’ to Join Oculus on a Committee for Open VR Standards

GDC 2017: Vive ‘Working’ to Join Oculus on a Committee for Open VR Standards

Earlier this morning the Khronos Group announced a name and details for its open virtual and augmented reality standard committee. Christened now as the Open XR Working Group, the organization will be comprised of representatives from the worlds leading AR/VR companies. Today’s announcement indicated that most of the major VR imprints have been granted membership into the group including: Oculus, Valve, Unity, Epic, Samsung, and Google. One name, however was missing from that list.

HTC’s VR subsidiary, Vive, was not included as an included member of the Open XR Working Group. The Vive headset gets its content through Steam and its own Viveport distribution platforms. Vive has been considered a more open headset than its chief competitor, the Oculus Rift, due to the accessibility of those platforms and its willingness to make its in-house content compatible with the Rift.

Last week at DICE, Oculus VP of content Jason Rubin challenged this perceived openness indirectly during a panel interview where he stated that “a truly open platform can not come from just one company” and that the correct way to create standards in VR is as a multi-corporation consortium. Rubin and Oculus are putting their money where their mouth is by joining Open XR and it seems they will soon be joined by Vive as well.

According to an HTC spokesperson, Vive is actively working to join the working group as well:

“We share the same vision as Khronos with keeping VR an open platform, and are currently working with Khronos to formally join their initiative and membership.”

The goal of Open XR is to create “an open and royalty-free standard for VR and AR applications and devices” that makes it easier for the myriad of devices and content platforms available now to work together seamlessly. The question of openness has hovered around Vive and Oculus throughout the lead up to and past the launches of their respective headsets.

Now, thanks to this new working group the two will finally have the chance to work together to solve this problem once and for all pending Vive’s admission to the committee.

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Khronos Gains Epic Games Support For VR API Standard

Khronos Gains Epic Games Support For VR API Standard

Virtual reality is a young industry and, in its youth, many are scrambling to see what best practices will raise this budding market into the strong and healthy grown up industry it needs to become to sustain success. With so many trying different things, best practices can get lost in the shuffle. Khronos Group is attempting to create a standard API (application program interface) across VR components and, announced via press release, they recently received the co-sign from Epic Games.

We spoke with the president of Khronos Group, Neil Trevett, about the development and its implications.

Having standards across any part of development in tech can be a huge relief for companies big and small so it’s no surprise companies like Epic are getting behind Khronos on this effort. Trevett tells us standard API development extends market reach for developer’s games because they can easily port to different VR platforms and that benefits VR users who’ll have a deeper software ecosystem to fish from. He also believes having the creators of the Unreal engine behind them “would enable wider adoption of the standard”.

Development is an expensive endeavor so there will continue to be exclusives on some devices no matter how solid the standard will be, but having this type of foundation for the majority of the market is true peace of mind for devs and consumers.

Epic is a massive company to get support from considering their Unreal game engine is such a pivotal part of the VR industry, but they’re not the only ones supporting Khronos’ efforts. Representatives like Mike Jazayeri of Google VR, Jason Paul of Intel, John Carmack of Oculus, and Gabe Newell of Valve, have all echoed support for Khronos’ work on an API standard and more will surely chime in as we get closer to that reality.

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