Microsoft`s dog Rover is alive in the Mixed Reality OS

Microsoft just presented a new video showing their plans of a mixed reality operating system. I`ve reported on their (concept) plans on it in early July with their marketing designer video. But now it seems we are getting a step closer to reality. Or do we? Microsoft states specific steps and timings!

VR, AR, MR – everything!

In the new video (below) they claim to support all from “VR, AR and MR”. Given the previous selection of terms (Microsoft typically referring to AR as MR) you can ask yourself why they include all three now and what they mean by that. But those are just acronyms. More important is that it works. We are supposed to be able to switch between AR and VR and run all Windows 10 apps – be it 2D or 3D – on the new mixed reality operating system.

The demo shows a woman in a room-scale demo with a controller stick that is tracked in space as well. The HMD she puts on is no known device, nor does it remind us of the Hololens or other Microsoft products. In the demo she runs some windowed applications before she goes on a virtual infotainment journey “HOLOTOUR” to Rome. Take a look:

The demo shows some established concepts, most prominently the virtual desktop with multiple windows. We see it on the Hololens, but also nicely in apps like Envelop VR where you can run all your windows on the Rift. The teleportation to a tourist spot going into an immersive view is also presented nicely.

What I was a little bit afraid of was to see Rover, the old Microsoft dog from “Bob” inside the video. Bob was an additional Microsoft program to provide a more user-friendly interface for Windows. Though the easy metaphors of having a living room, a “physical” calendar on the wall, etc. had some potential – the software failed miserably and become the laughing stock in Bill Gates` history. It´s dog Rover got on our nerves later in the search function of Windows XP. Everybody tried to turn him off as quickly as possible (like Clippy). But dog or no dog – to be fair: their old approach could now really come to life and make sense. Building a more user-friendly interface could finally work in VR and especially AR. The UX people and software engineers in Redmond could finally get their absolution. We got used to using windows, a mouse and abstract symbols to do operations. Now the system could lead back to more natural interaction and concepts for human beings. Critics said, “Bob” would hinder users to learn the Windows concept and that it would be slower rather than faster in using it. Here you could ask: so, why should we learn a windows concept to begin with? Can´t we just act within the virtual world like we do within the reald world? Maybe Microsoft has something up their sleeves to go into the right direction.

bob

But the video itself is a bit low key and simple to be honest. The environment is rather simple, the demo is short and not as highly produced as earlier videos. Also, we don´t see any gesture interaction or multi-user scenarios. Seems like it needed to be finished quickly to have something to show.

They do not show how the tracking works or how the switch to AR would happen. They state to support a “broad range of 6 degrees of freedom devices” and that you can run the Windows Holographic shell and all Windows 10 applications. Release of version 1 of the specs is to be released in December as one developer writes. He also states:

Next year, we will be releasing an update to Windows 10, which will enable mainstream PCs to run the Windows Holographic shell and associated mixed reality and universal Windows applications. The Windows Holographic shell enables an entirely new experience for multi-tasking in mixed reality, blending 2D and 3D apps at the same time, while supporting a broad range of 6 degrees of freedom devices.

So, will we be able to jump into it with Rifts, Vives, METAs and Hololenses at free will? Will it really be ready in 2017 for the consumers as claimed? That would be really quickly!

Bosch ConnectedWorld | Chicago, IL | September 27-28, 2016

AREA(Augmented Reality For Enterprise) member Bosch, will organize a two-day conference and tradeshow and it is known as Bosch ConnectedWorld. This annual conference is on the Internet of Things (IoT) and connected solutions and services wherein executives, thought leaders, and expert speakers will share their best practices and case studies around IoT-empowered products, services, and solutions.

500+ Bosch Executives, customers, partners, and industry leaders from business and technology management who work on innovation and strategies for integrating connected solutions into systems and processes will come together through this conference.

Reason For Area Members To Attend It

The AREA members and companies will attend this conference due to their interest in the latest technology and business trends in the automotive industry. The purpose of attending this conference is to communicate with the decision makers from Penske, BMW, FedEx, Nissan Motor Company, GE Digital, Local motors, and other leading industry players.

Agenda

The program focuses on the following factors:

  • Implementation of IoT solutions and applications in mobility, manufacturing, robotics and other verticals.
  • Defining the digital enterprise and driving operational excellence.
  • Designing smart products, services, and applications.
  • Enabling technologies including sensors, cloud, and embedded software.

During the conference, the industry experts will present their best practices, challenges and trends, the latest applications, technologies and core systems which will add value for the mobility economy. The indoor and outdoor exhibition of the conference will display the latest technologies for autonomous driving, electromobility, mobile communication, and information technology, remote diagnostics, and controls as well as intelligent e-charging infrastructures.

Bosch the AREA members with a special offer to save $100 off the regular conference fee. Kindly, use the code BCW16DISCOUNT to claim your discounted conference pass here.

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HP is unleashing two new cube-shaped Omen X desktops and an Omen laptop packed with Nvidia’s GTX 1070 GPU

HP has revealed two new cube-shaped Omen X desktops ready for VR, a new Omen laptop sporting a discrete GeForce GTX 1070, and new Omen-branded peripherals. The company also plans to launch its very first curved G-Sync monitor.

The post HP is unleashing two new cube-shaped Omen X desktops and an Omen laptop packed with Nvidia’s GTX 1070 GPU appeared first on Digital Trends.

IDC: Chinese gamers drive demand for VR

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US military turns to Halcyon branch of OpenSim

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This is How NOT to Shoot 360 Video, According to YouTube

YouTube tells budding VR film-makers what not to do when shooting an immersive 360 in this excellent crash course in this fledgling but ever more popular form of content.

With the production of VR film and 360 video becoming ever more commonplace and access to camera hardware easier, there more and more people out there making content who may not be aware of the cardinal sins and best practices associated with the medium.

To that end, YouTube as part of its ‘Creator Academy‘ initiative has produced this fun and informative video designed to school 360 video newbies on what not to do when producing immersive video content. It helpfully draws attention to the placement of actors outside of stitching zones, urges not to wrestle control of rotational movement away from the viewer and gives tips on viewer comfort when designing shots, taking care not to invade their personal space or indeed making them feel like a gourmet snack.

Go-Pro's Odyssey - a Google 'Jump' Camera Rig
Go-Pro’s Odyssey – a Google ‘Jump’ Camera Rig

YouTube is of course owned by Google, with the latter digging deep on 360 video. It launched it’s Jump 360 capture and processing pipeline, alongside Go-Pro’s Odyssey camera last year alongside a processing and editing pipeline called Jump. In May the company announced it’s wish to make Jump available and accessible enough that established, classic YouTubers would adopt the format for content output. Furthering this intent, the latest iteration of the YouTube mobile application apparently designed for “built for comfort and longer sessions,” including a host of normal functions such as search, discovery, and playlists to keep users watching just like on monitors and smartphones.

See Also: Google Announce ‘Daydream’ a VR Platform for Android N
See Also: Google Announce ‘Daydream’ a VR Platform for Android N

That app appeared in presentations introducing Google’s dedicated VR platform Daydream, which will will appear inside the latest Android 7.0 “Nougat” release, and clearly 360 video is a key target for early content supporting this latest push into VR in 2016. Android 7 is expected this or next month at the time of writing.

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