Apple CEO Continues to Set the Stage for Rumored AR Play: ‘AR is for everyone, like the smartphone’

Apple CEO Tim Cook has once again affirmed his belief in the significance of augmented reality technology. Interviewed during a recent trip to Europe, he spoke broadly about how AR could benefit everyone’s lives in the future, highlighting the way it allows users to remain ‘present’ in the real world. Underscored by years of relevant hiring and R&D, Cook’s words appear to further set the stage for the company’s rumored foray into the AR space.

Despite many of the company’s biggest rivals and allies showing active development in the AR/VR space, Apple has yet to make a firm commitment toward or away from these immersive technologies, but there’s no doubt that the company has major research and development going on behind the scenes. The Cupertino HQ has been acquiring talent in this field for several years, filing patents at least as far back as 2007 for HMDs, and new patents for AR. Having hired top VR/AR researcher Doug Bowman a year ago, many suspect it’s only a matter of time before Apple shows their AR/VR hand.

Apple CEO Tim Cook | Photo courtesy Apple
Apple CEO Tim Cook | Photo courtesy Apple

In an interview by The Independent during a recent European tour, CEO Tim Cook reaffirmed his enthusiasm for AR, positioning it as an antithesis of VR in the way that it allows the user to remain ‘present in the world’, rather than closing the world out.

“I’m excited about augmented reality because unlike virtual reality which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement on what’s happening presently,” Cook said. “Most people don’t want to lock themselves out from the world for a long period of time and today you can’t do that because you get sick from it. With AR you can, not be engrossed in something, but have it be a part of your world, of your conversation. That has resonance.”

While we don’t agree with Cook’s assessment of AR and VR being necessarily opposite technologies (or that VR makes people sick in competently designed experiences), we can understand his view that AR’s focus on what’s already around us means the tech has the potential to integrate well with user’s daily lives (which is surely the realm where Apple likes its products to play).

Cook went on to describe AR’s potential to be as significant as the smartphone, a technology that could improve everyone’s lives.

“I regard [AR] as a big idea like the smartphone. The smartphone is for everyone, we don’t have to think the iPhone is about a certain demographic, or country or vertical market: it’s for everyone. I think AR is that big, it’s huge,” Cook told The Independent. “I get excited because of the things that could be done that could improve a lot of lives. And be entertaining. I view AR like I view the silicon here in my iPhone, it’s not a product per se, it’s a core technology. But there are things to discover before that technology is good enough for the mainstream. I do think there can be a lot of things that really help people out in daily life, real-life things, that’s why I get so excited about it.”

SEE ALSO
Apple AR/VR Product to Debut in 2017, Predicts Sony's Head of Worldwide Studios

This isn’t the first time that Apple has appeared to show more interest in augmented reality than virtual reality, although given the challenges still facing AR, it could be argued that it would be easier for Apple to launch a VR-ready product first, perhaps a feature we’ll see promoted with the next generation of iPhone, which is expected to use an OLED panel.

Check out Cook’s full interview in The Independent for more about his European visit.

The post Apple CEO Continues to Set the Stage for Rumored AR Play: ‘AR is for everyone, like the smartphone’ appeared first on Road to VR.

Mixed Reality Aufnahmen mit der HoloLens von Microsoft

Wenn man eine Anwendung für die HoloLens entwickelt hat, dann lässt sich diese App ohne Brille nur schwer vorführen. Microsoft rüstete auf seinen Events deshalb stets eine Kamera mit einer HoloLens aus, welche das Geschehen für die Zuschauer im Saal sichtbar machte. Bisher war diese Option Microsoft vorbehalten, doch jetzt können alle Entwickler mit einer zweiten HoloLens zur Aufzeichnung arbeiten.

Mixed Reality Aufnahmen mit der HoloLens von Microsoft

Da die HoloLens von Microsoft ein geschlossenes System ist und nicht über einen PC läuft, ist die Aufzeichnung etwas aufwendiger als eine Mixed Reality Aufnahme von Virtual Reality Inhalten. Ihr benötigt eine Kamera mit HDMI-Ausgang, eine zweite Microsoft HoloLens, eine Halterung für die HoloLens auf der Kamera, eine Anwendung die auch auf dem Desktop angezeigt werden kann (Shared Experience) und genügend Geduld beim Kalibrieren. Wenn euer System eingerichtet ist, dann könnt ihr damit Videos aufzeichnen, Fotos machen und die Inhalte auch per Live-Stream bei einer Demonstration zeigen.

Microsoft hat außerdem eine ausführliche Anleitung veröffentlicht, welche euch bei der Einrichtung helfen soll. Die benötigte Hardware wird mit ca. 4.000 € – 5.000 € zu Buche schlagen (je nach Anspruch) und zusätzlich sind gewisse Anpassungen in der Software notwendig. Deshalb richtet sich die Lösung auch speziell an Entwickler und nicht an Streamer.

Der Beitrag Mixed Reality Aufnahmen mit der HoloLens von Microsoft zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

8i erhält 27 Millionen US-Dollar an Investitionen und zeigt Holo App

Wer sich schon länger mit Virtual Reality beschäftigt, der ist sicherlich bereits über die Anwendung von 8i gestolpert. Die Entwickler haben sich auf volumetrische Videos spezialisiert und bringen in ihren Videos reale Aufzeichnungen von Menschen in eine virtuelle Welt. Der Vorteil dieser Darstellungsform ist, dass mit dieser Technik Virtual Reality Videos mit echten Darstellern erzeugt werden können. Die kostenlose Anwendung auf Steam stößt derzeit zwar auf wenig Gegenliebe der Community, doch das Unternehmen hat bereits weitere Ideen in der Hinterhand.

8i erhält 27 Millionen US-Dollar an Investitionen und zeigt Holo App

8i konnte sich in einer neuen Investitionsrunde 27 Millionen US-Dollar von Unternehmen wie Baidu, Verizon und Time Warner sichern. Vermutlich konnte das Team die Investoren mit einer neuen App überzeugen, welche „Hologramme“ in die echte Welt bringt. 8i verwendet hierzu die Google Tango Technologie und die volumetrischen Videoaufzeichnungen und bringt damit diese Videos in euer Wohnzimmer. Die Hologramme sind bei dieser Technologie aber nur auf dem Display des Smartphones oder Tablets sichtbar und erscheinen nicht wirklich in eurem Raum. Um die Anwendung zu nutzen, benötigt ihr also ein Smartphone mit Project Tango. Aktuell könnt ihr die App also beispielsweise mit dem Phab 2 Pro von Lenovo testen. Den kostenlosen Download findet ihr hier.

Die Idee von 8i ist sicherlich nicht verkehrt, doch die Limitierung auf das Display eines Smartphones oder Tablets wird die Anwendung noch nicht zu einer Killer-App machen. Sollten sich Mixed Reality Brillen aber durchsetzen und 8i stellt regelmäßig neue Aufzeichnungen bereit, dann könnte die Anwendung durchaus eine spannende Zukunft vor sich haben. Gleichzeitig möchte das Unternehmen aber nicht das Virtual Reality Geschäft aus den Augen verlieren. Laut 8i verfolgen beide Anwendungen unterschiedliche Ziele und deshalb möchte man auch beide Bereiche weiter ausbauen.

Phab 2 Pro
Total*: 503,99 EUR Versand*: 4,99 EUR s. Shop Preis kann jetzt höher sein.
Total*: 503,99 EUR Versand*: 4,99 EUR s. Shop Preis kann jetzt höher sein.
Total*: 506,99 EUR Versand*: 7,99 EUR s. Shop Preis kann jetzt höher sein.
Total*: 506,99 EUR Versand*: 7,99 EUR s. Shop Preis kann jetzt höher sein.

(Quelle: Road to VR)

Der Beitrag 8i erhält 27 Millionen US-Dollar an Investitionen und zeigt Holo App zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

The 2017 Lumiere Awards: Google and Dear Angelica Win Big

The 2017 Lumiere Awards: Google and Dear Angelica Win Big

Tonight in Hollywood, California the Lumiere Awards were held at Warner Brothers Studios. These awards honor the year’s best in “cutting edge content and technology achievement.” This year, virtual and augmented reality were well represented throughout the ceremony. Check out this list of tonight’s biggest VR/AR winners.

Cher Wang – HTC Vive

AIS-VR Society President Jim Chabin and actress Maria Bello honored the CEO of HTC with the Sir Charles Wheatstone Award for exemplifying exceptional forward movement in the VR Sciences. HTC is the maker of the Vive VR headset, a monumental achievement in optics, controls and 3D positional tracking for VR.

Google Earth VR

Longtime Hollywood environmental activist, Ed Begley Jr. presented Google Earth VR with the Century Award  for VR in service of environmental enrichment. Google Earth VR turns much of the world into a digital playground that you can fly or teleport around in immersive 3D space. From standing on top of the Empire State Building, to swooping into the Grand Canyon, Google Earth VR could certainly inspire anyone to protect the beauty of our planet.

Ghostbusters 

The Ghostbusters VR Experience won Best VR live action experience. This is a VR installation put on by Sony Pictures Entertainment and The Void in New York City.

Dear Angelica

The recently released jaw-dropper from Oculus Studios won tonight’s Lumiere for Best VR Animated Experience. Dear Angelica was created using the new Oculus art program, Quill and the results are simply astonishing. Bring your Kleenex for this one.

Invisible 

Doug Liman, 30 Ninjas, Condé Nast, Jaunt VR and Samsung won tonight’s Best 360 Series award for Invisible.

Nomads: Sea Gypsies

It was inevitable that Felix and Paul would end up on this list. The groundbreaking 360 video studio won the Best 360 Live Action award for this masterful work that gives viewers “an encounter with the Sama-Bajau people who have lived on the sea along the coasts of Borneo for centuries.”

The Click Effect

Best VR Documentary went to this piece of undersea VR journalism.

Branded Experience

The aptly named 360 Tour of the Shinola Factory with Luke Wilson won Best Branded VR experience.

Music

The beautiful string symphonies of Joshua Bell VR earned Sony PlayStation and Vicom Inc. the nod for Best VR Music Video.

Tilt Brush

The two-time Academy-award winning director Robert Stromberg presented the award for Best VR Experience to Google’s Tilt Brush. Tilt Brush is a tool for artistic creation that has become one of the most recognizable VR experiences and led to some truly beautiful creations.

Tagged with: , , , , , ,

Making VR less painful for the vision-impaired



You don’t have to have perfect vision to enjoy VR, but brother, it helps. Otherwise you’re looking at having to worry about accommodating glasses, eye tracking not working, ocular distances maxing out and so on. Stanford researchers want to make things easier for people with vision problems to use VR, but it’s not going to be easy. Read More



(RSS generated with FetchRss)

The EXOS Glove Extends Touch With A Big Caveat

The EXOS Glove Extends Touch With A Big Caveat

Engineers are hard at work trying to find ways to make virtual experiences even more intimate for the participants, including Wolverine-like clawsexoskeleton gloves that tug on each finger and VR boots. Haptic devices want to let us feel our way through virtual spaces, giving realistic feedback as we touch different objects as well as grab, push, and pull with accurate gestures.

EXOS is a haptic controller that adopts an exoskeleton style that is meant to allow you to interact realistically in VR.

In development by Japanese startup Exiii, which has a goal of “expanding human possibilities through products”, the EXOS project is a glove powered by a combination of motors that work to recreate physical touch. For example, the motor can create resistance between the thumb and fingers when squeezing a virtual spherical object to give the illusion of touch.

Not all haptic devices find a balance between functionality and form-factor, but it looks like EXOS is aiming for a sweet spot. The glove itself doesn’t look too cumbersome, relatively speaking, but it does limit immersion to a point. While the thumb moves freely in the glove, the fingers are all attached to one joint which can limit just how intricate the feedback can get.

When it comes to haptics, the industry is still in very much a conceptual phase outside of using simple vibrations to simulate touch. Even if this device ends up getting trumped by others for VR games and experiences, Exiii claims its technology can be used to manipulate robotics or fo helping rehab patients.

Tagged with: , , , ,