Cosmic Awakening VR Launches onto Oculus Rift and HTC Vive This Month

3D Generations has announced its debut virtual reality (VR) title, Cosmic Awakening VR, will be launching on Steam later this month. Compatible with both HTC Vive and Oculus Rift, Cosmic Awakening VR is a first-person survival exploration videogame set within space station that is notable for the absence of its crew.

Cosmic Awakening VR screenshotIn Cosmic Awakening VR, the player begins by docking on a space station. You quickly discover that not everything is as it seems as the crew is nowhere to be found. Soon you’ll have to fight through the terror to uncover the truth about what is going on in this space station.

Cosmic Awakening VR first became an idea around June 2016. 3D Generation was excited about VR and wanted to create a videogame where everything was interactable and those interactions felt good. As such, Cosmic Awakening VR features not only a Story Mode, but also a unique gameplay mode called Eight Pages Mode; here, the videogames clues and items are randomised, resulting in a different experience on every play.

Set to launch on 25th August 2017, Cosmic Awakening VR will be compatible with HTC Vive and Oculus Rift. VRFocus will keep you updated with all the latest details on Cosmic Awakening VR and other VR titles from 3D Generations

The VR Job Hub: Ultrahaptics, Adobe Research, Force Field VR and more

Whether you’re an experienced designer, programmer, engineer, or maybe you’ve just been inspired after reading VRFocus  articles, the jobs listed here are located worldwide, from major game players to humble indie developers – the one thing they all have in common is that they are all jobs in VR.

View the new listings below for more information:

Location Company Role Link
Manchester, UK Red Frog Digital Ltd Mobile App R&D Software Engineer Click here to apply
Bristol, UK Ultrahaptics Visual Designer (Contract) Click here to apply
London, UK Facebook Software Engineer, Social VR Click here to apply
San Francisco, CA Adobe Research VR Video Engineer Click here to apply
Amsterdam Force Field VR QA Tester Click here to apply
Amsterdam Force Field VR Lead Programmer Click here to apply
Amsterdam Force Field VR Senior Character Artist Click here to apply

As usual, you can check last week’s edition for further job listings. If you are an employer looking for someone to fill a role in a VR, AR or other related areas in the industry and want that position to be featured on next week’s VR Job Hub, please send details to either pgraham@vrfocus.com or keva@vrfocus.com.

Check back with VRFocus next Sunday at 3PM BST and every Sunday for the latest roles in the VR industry.

Something for the Weekend: The Best VR Discounts on Steam

Looking for something new to refresh your virtual reality (VR) senses on a Sunday morning? VRFocus has scoured the depths of Steam to find you ten of the best discounts for a quick-and-easy fix this weekend. Whether you’re planning on using HTC Vive, Oculus Rift or the OSVR hacker dev kit, below you’ll find some of the best bargains in VR today.

Rez Infinite 12Rez Infinite

Compatibility: Oculus Rift and HTC Vive

Rez Infinite made its debut on PC earlier this week, and for those yet to jump in there’s still time to grab Enhance Games’ VR masterpiece at the discounted launch price of £15.99 GBP. The typical price of Rez Infinite will be £19.99 when the discount ends on 23rd August 2017, but even then there’s no argument that Rez Infinite will be worth the asking price.

rick and morty 1

Rick and Morty: Virtual Rick-ality

Compatibility: Oculus Rift and HTC Vive

A hugely popular VR title, Rick and Morty: Virtual Rick-ality has a limited time sale for this weekend only. Offering a 25% discount, you can pick up Owlchemy Labs’ second major VR release – following the massively successful Job Simulator: The 2050 Archives – for just £17.24. The typical price of Rick and Morty: Virtual Rick-ality stands at £22.99, so there’s no better time to become a Morty clone.

Gal*Gun VR screenshot

Gal*Gun VR

Compatibility: Oculus Rift and HTC Vive

Another new release, Gal*Gun VR publisher Inti Creates Co. is offering a launch discount of 15%. Priced at £19.54 opposed to the typical price of £22.99, you can ‘live the dream of being surrounded by hordes of cute girls who are madly in love you’ for a reduced price until 16th August 2017.

House of the Dying Sun screenshot 1House of the Dying Sun

Compatibility: Oculus Rift, HTC Vive and OSVR

Coming to the end of a week long deal, House of the Dying Sun is offering a discount of 50% for just one more day. Now priced at £7.49, instead of the typical pricing of £14.99, House of the Dying Sun is a tactical space shooter that puts you in the cockpit of the Empire’s most deadly interceptor as you hunt down the enemies of your dying empire.

Overkill VR screenshot 1Overkill VR

Compatibility: Oculus Rift, HTC Vive and OSVR

In support of a recent update for Overkill VR, Game Troopers has begun a special price promotion. Available now for £10.49, a discount of 30% from the typical price of £14.99, Overkill VR is a first-person shooter (FPS) videogame that offers a huge variety of customisable weaponry as it throws you into a heated and deadly warzone.

Fancy Skiing VR image 2Fancy Skiing VR

Compatibility: Oculus Rift and HTC Vive

Contrary to much of the violence and comedy coming to modern VR, Fancy Skiing VR, developed by HashVR Studio, is structured on real skiing. Players use the motion-controllers of the Oculus Rift or HTC Vive as ski poles to get power and lean left or right to control the direction. Fancy Skiing VR is available for just £4.89 until 25th August 2017.

Kittypocalypse

Compatibility: Oculus Rift, HTC Vive and OSVR

A tower defence videogame that aimed to make the most of VR early after the consumer launch of the modern hardware, Kittypocalypse undoubtedly feel short. However, it’s less of an ask to invest the title at its current discounted price of £5.49 rather than the typical price of £10.99: a 50% discount lasting just one more day.

Operation Warcade screenshot

Operation Warcade VR

Compatibility: Oculus Rift and HTC Vive

Operation Warcade VR launched back in June 2017, and with it brought the promise of an Operation Wolf modernisation in VR. However, now it’s not just about shooting cardboard cutouts of bad guys, but taking to the land, sea and air using everything from throwing knives to missiles to take out anyone who stands in your way. Operation Warcade VR is available for £8.99, a 40% discount from £14.99, for another day.

Duo screenshot

Duo

Compatibility: HTC Vive

A HTC Vive exclusive, DUO is an arcade videogame designed from the ground up for VR. A brick-breaker available for the bargain price of £5.99, developer NiVision has seen fit to encourage more people to experience their second VR release by offering a discounted price of £2.99 for a limited time.

Craft Keep VR animated gif

Craft Keep VR

Compatibility: Oculus Rift and HTC Vive

Craft Keep VR launched earlier this year as an intriguing combination of Job Simulator: The 2050 Archives and Minecraft. Set within a fantasy world of dragons, dungeons and foul-mouthed customers, you are an alchemist-blacksmith forging weapons and brewing potions. And now you can jump into the comedic world of Craft Keep VR for the discounted price of £7.36, saving 33% off the typical price of £10.99.

STYLY öffnet Beta-Phase: VR-Welten im Webbrowser selbst erstellen

Einen interessanten Ansatz verfolgen die japanischen Entwickler von Psychic VR: Über die Web-App STYLY kann man direkt in modernen Browsern auf PC oder Mac VR-Welten kreieren und veröffentlichen. Das klappt ohne Code-Kenntnisse und ist durch das Baukastensystem bestens für 3D-Einsteiger geeignet. Für die echte Erfahrung in der virtuellen Realität steht ein Client für die HTC Vive zur Verfügung, die Unterstützung weiterer VR-Brillen sollen folgen. In STYLY stehen einem etliche fertige 3D-Modelle zur Verfügung. Es lassen sich aber auch eigene Objekte in verschiedenen Formaten sowie Bilder, Musik, Videos und PDF-Dateien einbinden.

STYLY: 3D-Welten für VR im Webbrowser entwerfen

Style Presets

STYLY stellt schon etliche fertige 3D-Modelle sowie Hintergründe zur Verfügung

Mit STYLY veröffentlicht Psychic VR eine Lösung, um virtuelle Welten zu erstellen und mit anderen über die Cloud zu teilen. Code-Kenntnisse benötigt man nicht und muss sich auch bisher nicht groß mit 3D beschäftigt haben – eine recht gut gefüllte Bibliothek mit fertigen Objekten hilft beim Einstieg. Hinzu kommen beispielsweise noch Hintergründe.

STYLY Import

Eine .obj-Datei in STYLY importiert

Es lassen sich aber auch eigene Objekte hochladen und verwenden. Dabei zeigt sich STYLY überaus flexibel und nimmt Bilder, Musik im MP3-Format und Videos von YouTube an. Sogar PDF-Dateien lassen sich einbinden und anschließend als Buch in der virtuellen Realität lesen. An 3D-Objekten verarbeitet STYLY Dateien in den Formaten SKP, FBX, Blender und OBJ, was bei einem ersten Versuch  gut funktionierte. Allerdings benötigte die Web-App etwas Zeit, um die Modelle aufzubereiten. Auch Unity-64-Bit-Dateien lassen sich importieren.

Die Möglichkeiten in STYLY selbst sind begrenzt, was aber gerade Einsteigern hilft, da sie nicht mit Funktionen und Parametereinstellungen überrollt werden. Letztlich ist die Web.-App eine Art Baukasten, in dem man die gewünschten Elemente einfügt, platziert, rotiert und skaliert. Ein direktionales Licht ist vorgegeben, es lassen sich weitere Lichter hinzufügen – allerdings keine weiteren Sorten. Auch ergänzende Parameter wie beispielsweise Lichtfarbe oder Schattenwurf sucht man vergeblich. Dafür gibt es Filter, sodass sich am Ende Effekte wie „Himmel“, „Tropen“ oder „starke Schatten“ hinzufügen lassen.

Ist der Künstler mit seiner erschaffenen Welt zufrieden, kann man sie direkt aus dem Editor heraus veröffentlichen. Der Anwender erhält einen Link, mit dem sich die Szene aufrufen lässt und den man auch anderen zur Verfügung stellen kann. Die Ladezeiten können je nach Komplexität der Welt allerdings erheblich sein. Eine Möglichkeit, die Veröffentlichung rückgängig zu machen, habe ich nicht gefunden.

Für die HTC Vive steht auf der Webseite ein 184 MB schwerer Download bereit, um die 3D-Welten in der virtuellen Realität zu betrachten. Weitere Viewer sollen demnächst für die Oculus Rift, Samsung Gear VR und Google Daydream folgen.

Der Beitrag STYLY öffnet Beta-Phase: VR-Welten im Webbrowser selbst erstellen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Luden.io Reveals Some of the Concept Artwork Behind ARrived

Since the announcement of Apple’s augmented reality (AR) app ARKit more and more developers have been showcasing their creations. Earlier this week Luden.io revealed the first alpha footage of its project ARrived, a god like simulator. Now VRFocus has some concept art for you to look at, detailing the some of the environments and characters.

Most of the artwork can be seen in the alpha footage, with the various tribes people who’ll look up to players for guidance when building their civilisation.

From bearded guys with clubs and shamans, to levels with waterfalls a nighttime scenes with fireflies dancing around, these concept ideas give a good understanding of how the videogame has grown and progressed.

VRFocus will continue its coverage of Luden.io and ARrived, reporting back with further updates.

ARrived concept 0
ARrived concept 1
ARrived concept 2
ARrived concept 3
ARrived concept 4
ARrived concept 5

Get Creative as STYLY Launches Beta Platform

There are plenty of ways to get creative in virtual reality (VR) from apps like Google Tilt Brush or Oculus’ Quill to full on professional software like Unity or Unreal Engine 4. For those that want to create VR content but don’t have a headset or the time to learn the intricacies of videogame development software Japanese company Psychic VR Lab has created STYLY, an online platform to build and share the virtual spaces.

STYLY is cloud-based service which can be operated on modern web browsers in both Mac and Windows – you don’t need a powerful VR-ready PC to create content.

Psychic VR Lab STYLY 2

Launched in beta form this month, STYLY’s web-based format means there’s nothing to download. It features a drag and drop interface for ease of use whilst allowing content to be imported from over ten different platforms such as Maya, Blender, YouTube, Instagram, Sketchfab, 3D Warehouse, Unity Asset Store, SoundCloud, SketchUp and Google Tilt Brush / Blocks.

If you do have access to a VR PC and a HTC Vive then you can check your creations. At present the STYLY beta only supports HTC Vive, with support in the works for Oculus rift, Gear VR and Google Daydream.

STYLY is free to start using now. For any further updates keep reading VRFocus.

HTC is Giving Away a Vive to Celebrate The International Dota 2 Championships

If you’ve yet to hop on the VR train, here’s a shot at scoring a free HTC Vive system and some swag from the 2017 International Dota 2 Championships. This giveaway is open to those in North America, Europe, and Taiwan.

HTC Esports is a sponsor of Esports teams Cloud 9 and Team Liquid, both of which were competing at last week’s International Dota 2 Championships, with Team Liquid yesterday taking home the $10.8 million grand prize and world champion title.

To celebrate the championship, HTC is giving away an HTC Vive system and a Cloud 9 and Team Liquid shirt to one lucky winner. All you have to do to enter is head over to this page where you can gain multiple entries for following related Twitter accounts, retweeting a tweet from the @htcesports account, and visiting the Dota VR Hub page (which explains how you can spectate Dota 2 in VR).

SEE ALSO
Inside the 'DOTA 2 VR Hub'

The post HTC is Giving Away a Vive to Celebrate The International Dota 2 Championships appeared first on Road to VR.

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR’s best looking games to date. You’ll take it as no surprise that the title is being developed by 4A Games, the developer behind the Metro series (and its stunning next installment, Metro Exodus). One important part of making a game look great is skilled use of effects—dynamic elements like particles, smoke, muzzle flashes, explosions, and lighting. But the methods for making great looking effects for traditional games take on new challenges when it comes to VR, especially when teetering on the edge of visual fidelity and the high performance required for smooth VR rendering. In this guest article, 4A Games explores their approach to making effects in Arktika.1.

Guest Article by Nikita Shilkin

Nikita Shilkin is a Senior VFX Artist at 4A Games. Before that, he worked on films and ads as a Generalist Artist, and then as a VFX/Onset Supervisor on sci-fi and other types of films.

Update (2/22/18): Following the launch of Arktika.1, Shilkin has published a new video further detailing the effects he created for the game.

Since this article was initially published, we’ve also published our Arktika.1 Review and a behind-the-scenes article exploring the artwork and insights behind the game’s development.

Original Article (8/13/17): To get an idea of my prior work, here’s some of the scenes I’ve worked on:

At the moment, I am working on effects for the ARKTIKA.1 project. This is a sci-fi VR shooter with a—traditional for the company—focus on immersing audience through story and high-quality visuals that make it possible to talk about it as an AAA product.

To begin with, I would like to note that making effects for VR is essentially no different from producing them for ordinary games, with the exception of few nuances that I have noticed during the production.

  • The first and the most important one – player’s freedom and as a consequence, the unpredictability of almost all his actions.
  • Focus on performance. The requirement of constant 90 frames damages your technical and creative freedom, forcing you to constantly balance on the verge of game quality and player comfort.
  • The final checkpoint is a headset. Due to the difference in resolution, gamma and the features of the virtual reality, what looked wonderful and beautiful in the editor might not look so good with a headset.

Based on these three rules, we can start analyzing the production. So, let’s begin with some core things.

Weapons

Since we are talking about VR, we don’t have fixed camera, animations, timings or other constant values, which means we can never know how the player will shoot and from which side he sees the weapon. And the only way out is to make the effect work beautifully from all sides.

And the first standard mistake is trying to make one mind-blowing sequence, which unfortunately will work only with a classic fixed camera, becoming ridiculous when turning the weapon.

The solution is quite simple – no matter how complex the effect is, break it into simple fixed parts using all three directions. So you get not only volume, but also a visual randomness that will make a shot unique.

Above: (left) a muzzle flash made with volume in all directions, (right) a typical ‘first person’ muzzle flash looks great from a static camera angle behind the weapon, but breaks down if seen from other directions.

Since the VR does not feature a classic gun sight, nor the center of the screen, and aiming with a foresight or a scope is not a common thing, the projectiles of the weapon should be clearly visible. Most of the players will rely on this factor, making corrections for the bullets and their impacts.

In this regard, there are several tips:

  • The muzzle flash must not block the sight of the bullet.
  • The bullet should be clearly visible (size, brightness, length). The lower the rate of fire, the better the bullets are seen with the trails behind them. The faster, the higher the brightness is.
  • Don’t be lazy, create different bullets with variable impacts for all weapons, as this will also help the player to understand shooting direction.

And finally, a little piece of advice, if you have any firearms (or any other weapons with smoke particles), put them into a separate system, away from the flame and set free in the world, that looks interesting.

Continued on Page 2: Distortion »

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