Zombieland: Headshot Fever Reloaded Review – Always Double Tap

Zombieland: Headshot Fever Reloaded reimagines this arcade light-gun shooter for PlayStation VR2, significantly improving the Quest and PC VR release. Here’s our full review:

VR offers a natural successor to light-gun shooters, and I’d argue Zombieland: Headshot Fever is a better House of the Dead game than the recent HOTD remake. Undead shooters are a dime a dozen, so it’s tough standing out, and Headshot Fever’s poor visuals and short length hampered the original version’s charms. Two years later, XR Games is back with a Reloaded edition on PSVR 2, adding many new features. 

Zombieland fans should find plenty to like. It’s a self-contained story set after Double Tap, and Headshot Fever sees you playing “New Guy,” who joins the original quartet as they train for a sporting event called the ‘Zombieland Invitational.’ Headshot Fever retains the film’s humor and though most of the original cast don’t reprise their roles, Abigail Breslin (Little Rock) returns, while XR Games brought in Woody Harrelson’s brother, Brett, to play Tallahassee.

Zombieland: Headshot Fever Reloaded Review – The Facts

Platforms:  PSVR 2

Release Date: 2/22/2023

Developer: XR Games and Sony Pictures Virtual Reality

Price: $24.99

Using a mansion as your hub, there’s a practice range available and Tallahassee provides new weapons in exchange for TP (toilet paper), the new post-apocalyptic currency. New Guy can equip two guns that split into two categories: main weapons like pistols with unlimited ammo, alongside powerful secondary weapons with limited ammo best saved for trickier moments, such as your shotgun. Special perks can be equipped for bonuses like increased ammo supply, earning more TP per mission and steadier aiming. 

Zombieland: Headshot Fever Reloaded screenshot

Each level involves shooting live zombies inside an on-rails race course. However, Zombieland forgoes a traditional points system and ranks clear time, uploading these results to online leaderboards. Reloading weapons requires emptying your clip by flicking the joystick down, then moving your gun toward fresh ammo that hovers in front of you.

Hardly convoluted, but for a game prioritizing quick reactions, an automatic Pistol Whip-style reload where you point guns at the floor would go a long way. After clearing an area, a marker appears to teleport you onto the next area and, in Reloaded, that’s activated by quickly staring at it through eye tracking, which feels intuitive.

Chasing faster times is tough, but that’s where Zombieland’s ‘adrenaline mode’ kicks in. Activated by two consecutive headshots, time slows down and that’s extended through repeated headshots. Blowing apart these zombies in slow motion remains very satisfying, and decent enemy variety keeps life interesting. Throwers, unsurprisingly, throw objects which can be shot down. Big Guys are the tank class Zombie, while Ferals charge you. Be careful not to shoot Homers; these large but harmless zombies add a 5-second penalty if killed, though you can disable that with perks.

Zombieland: Headshot Fever Reloaded screenshot

When it comes to gameplay, Reloaded largely remains the same Zombieland experience we saw two years ago. It’s not particularly ambitious and doesn’t take ages to complete but what’s here is good fun, which is more than I can say for most licensed tie-ins, and there’s strong replayability to each level.

However, similar to Cities: VR and Tales from the Galaxy’s Edge, Zombieland received major upgrades that puts it a cut above your average PSVR 2 port. There’s expanded content with an extra story level, three new remix levels, additional Gun Range challenges, new weapons and more. Adaptive triggers provide weapons with different resistances when pulling the trigger, and you can feel the headset haptics kick in when zombies attack you.

Zombieland: Headshot Fever Reloaded Review – Comfort

Zombieland: Headshot Fever Reloaded starts by asking what your preferred settings are. It supports seated and standing play, you can select your dominant hand, adjust both the vibration and adaptive trigger’s intensity, and choose a more comfortable height for your belt and gun holster. If you’re not comfortable with blood, or would prefer to tone down the action while streaming, bloody kills can be turned off in the settings menu.

More prominently, Reloaded uses a new cel-shaded art style with revised character models and new animations, which feels like night and day compared to the original game. It’s a highly welcome upgrade from the Quest and PC VR version’s distinctly low budget look and shoddy character designs. The new art style is noticeably cleaner, which looks better in the headset than it does across flat screenshots, and kills feel more stylish.

Zombieland: Headshot Fever Reloaded screenshot

Zombieland: Headshot Fever Review – Final Verdict

As someone who grew up playing arcade shooters like Ghost Squad and House of the Dead, Zombieland: Headshot Fever almost feels nostalgic, and the Reloaded edition addresses most of my previous concerns in the Quest version. XR Games put considerable effort into this revamp and while you don’t need long to see it all, Headshot Fever remains an enjoyable time that stays faithful to the source material. If you enjoyed the film series or simply love a good shooter, Zombieland’s worth a look.

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UploadVR focuses on a label system for reviews, rather than a numeric score. Our reviews fall into one of four categories: Essential, Recommended, Avoid and reviews that we leave unlabeled. You can read more about our review guidelines here.

Zombieland: Headshot Fever Adds Arcade Roguelite Update Tomorrow

XR Games released Zombieland: Headshot Fever for Meta Quest last year – followed by several other headset ports – a comedic zombie title all about quick shooting and high-scoring. Today, the team has revealed it’s about to release a major update that’ll add a whole new way to play.

Zombieland VR

Called the “Arcade Attack Update”, players will be able to test their headshot skills in the brand new Arcade Mode, which is: “designed to be much more pick-up-and-play than the main game’s original Story Mode” XR Games notes.

Players will have five randomly chosen levels to complete, earning TP (the in-game currency) to buy new guns, new perks (such as the classic the Big Head perk), extra medkits, and other useful items to help in their next run. Each run will require new strategies and, of course, players will want to aim for the best score possible by the end. Considering Zombieland: Headshot Fever is all about accumulating those headshots to slow down time, that Big Head perk will be very useful.

The update will also be an excellent content addition for those location-based entertainment (LBE) venues that promote Zombieland: Headshot Fever and are looking to add more quick-fire gameplay sessions.

Zombieland VR

Reviewing the Meta Quest 2 version of Zombieland: Headshot Fever at launch, gmw3 found that: “What it offers is a quick arcade FPS fix when you might only want to kill the odd 30 minutes. This is speed runner heaven in VR, it doesn’t take itself too seriously or pretend to be something it’s not.”  

In addition to improving Zombieland: Headshot Fever XR Games has been rapidly expanding its business. 2021 saw the studio raise a new round of funding and divulge plans to create its own IP. Then last month XR Games acquired fellow British VR developer Fierce Kaiju for an undisclosed sum. As further announcements are made, gmw3 will keep you updated.

Zombieland: Headshot Fever Studio Acquires Fellow British Team Fierce Kaiju

The Brits have always had a strong presence in virtual reality (VR) with one of the earliest pioneers being Fierce Kaiju, the Leeds0based team behind the Viral series. Today, fellow Leeds VR studio XR Games has announced the acquisition of Fierce Kaiju, its first-ever studio acquisition.

Zombieland

Fierce Kaiju was founded in 2014 by Dan Roberts and Paul Colls, both of whom were already videogame veterans thanks to working on titles including Grand Theft Auto, Red Dead Redemption and Call of Duty. They set up their studio with a focus on VR, originally creating Viral for Samsung Gear VR followed by Viral Quarantine and Viral EX for Gear VR and Steam.

Since then though, Fierce Kaiju hasn’t released any more of its own videogames, with most of its time spent as a full-service studio, helping game makers build projects from the ground up, or supporting other projects. XR Games, on the other hand, has created VR titles for some big IPs including Zombieland: Headshot Fever and The Angry Birds Movie 2: VR Under Pressure.

“From the first time I met Bobby and the team, I knew there was a shared vision,” says Dan Roberts, Fierce Kaiju co-founder. “At Fierce Kaiju we love experimenting with new and disruptive technology and turning it into something immediate, accessible, and fun, and It’s clear that Bobby and the team at XR Games share the same values. There’s a tangible sense of excitement and energy when you enter the XR Games studio after their huge success with Zombieland: Headshot Fever in 2021, and we knew we wanted to be a part of that.”

The Angry Birds Movie 2 VR: Under Pressure

“For our first acquisition, we knew we wanted to bring in a team that shared the same vision as XR Games. The experience that Fierce Kaiju brings from working at places such as Rockstar Games and Activision Blizzard will be invaluable when it comes to supporting XR Games’ trajectory. As the studio grows in size and takes on multiple projects with larger budgets, this expansion will ensure we can scale safely and effectively. We’re fiercely proud of our roots, and while we’re still based in Leeds, our titles are sold around the world, so with Fierce Kaiju joining the family, we’re confident that our reach will grow even further as we continue developing exciting new gaming experiences for years to come,” XR Games Founder and CEO, Bobby Thandi adds.

The acquisition will see the Fierce Kaiju team join XR Games, with Dan Roberts joining XR Games as Art Director. The acquisition sum wasn’t disclosed.

Gmw3 will continue its coverage of XR Games, reporting back with its latest VR projects.

VRML Hosting Zombieland VR Tournament With $10K Prize Pool

VR Master League (VRML) is hosting a Zombieland VR esports tournament with over $10,000 in cash prizes up for grabs.

The Zombieland VR Invitational will take place on October 2, with qualifying rounds open to the public over the next few weeks. Anyone who owns Zomebieland VR is able to enter in the qualifiers and compete for a place in the invitational.

zombieland vr vrml tournament poster

The four qualifier events will take place over the following days, with the following event codes:

– September 18 (9am PST – 9pm PST): 1111

– September 19 (9am PST – 9pm PST): 1112

– September 25 (9am PST – 9pm PST): 1113

– September 26 (9am PST – 9pm PST):1114

In any of those four periods, players can join the qualifier through the Zombieland VR game itself. Players will have to pause the game, head to the options menu and select gameplay. Then click the next button two times and select ‘Enter event code.’

After entering the corresponding event code that day (eg 1111 for September 18), you will then have until 9pm PST to set the highest score on the crossplay leaderboard, which will be displayed here. This is different from the in-game leaderboard, which only displays the scores for your headset platform of choice.

The highest scoring player from each qualifier event will advance into the invitational. However, VRML notes that anyone who makes it through to the invitational will have to be able to live stream their POV during the event, otherwise the next eligible player from the qualifiers will be picked.

The Zombieland Invitational runs on October 2 and will feature all four players from the qualifiers competing against each other, accompanied by expert esports commentary and streamed live on the VRML Twitch channel.

Zombieland: Headshot Fever Studio XR Games Raises £1.5 Million

XR Games - office

British virtual reality (VR) developer XR Games is known for bringing high profile IP’s into VR, having released Zombieland: Headshot Fever and The Angry Birds Movie 2 VR: Under Pressure. To help with its expansion plans the studio has announced this week a new funding raise of £1.5 million GBP ($2.1 million USD).

Zombieland
Zombieland: Headshot Fever

The funding round was led by Maven Equity Finance with participation from ACT Capital Partners. This follows on from a £1.5 million raise in 2019 and £2.6 million in 2018. XR Games will use the investment to develop its own original IP as well as creating 20 new roles at its Leeds, UK studio. 

XR Games will still continue its work-for-hire which has seen the studio work with the likes of Rovio Entertainment and Sony Pictures Virtual Reality.

“We’re delighted with the investment from our new partners at Maven Capital Partners, as well as ACT Capital Partners following on from their previous investment, and continued support from Praetura Ventures. We’re already putting the investment to good use by hiring senior personnel such as a chief operating officer, creative director, and a new head of production,” said XR Games’ CEO Bobby Thandi in a statement. “We’re also expanding the development, game design and art teams, and we’re further developing our sales and marketing initiatives to expand our work-for-hire division.”

The Angry Birds Movie 2 VR: Under Pressure
The Angry Birds Movie 2 VR: Under Pressure

“It’s so exciting to see the team grow and develop, and with our vacancies receiving hundreds of applicants, it’s clear that there’s a huge appetite from others wanting to join our journey,” Thandi continued. “This most recent round of investment enables our recent hires and existing team to kick start our own original IP initiatives, and helps to fund further R&D into augmented and virtual reality.”

Zombieland: Headshot Fever is XR Games’ most recent release, originally arriving for Oculus Quest earlier this year followed by a Steam port last month. A PlayStation VR version is also slated to be in the works. As further details arise regarding what XR Games is doing next, VRFocus will let you know.

The VR Drop: A Breezey RPG Summer

The VR Drop 230721

It’s hot, it’s sunny so why stay inside playing virtual reality (VR) videogames? Because it’s hot, too sunny and quite frankly July has been filled with awesome releases. And that’s set to continue as the month comes to a close next week with more VR titles than you can shake a stick at gearing up for launch. Here are five that VRFocus is looking forward to in the coming days.

Winds & Leaves

Winds & Leaves – Trebuchet

After previously releasing Prison Boss VR Canadian developer Trebuchet returns with a far more open-air experience. In Winds & Leaves you become a virtual gardener bringing life back to a barren planet. Using a unique connection to the trees and plants around you, the only way you can explore the world is by planting forests that provide life-giving energy whilst offering a safe haven to return to. A VR experience for nature lovers.

  • Supported platforms: PlayStation VR
  • Launch date: 27th July

Arcsmith – Bithell Games

In Arcsmith you become a space engineer guided by a rather reluctant master arcsmith Korith Dinn. Onboard his usually quiet space station you’ll learn how to construct a variety of space-based items and machinery, fitting parts together in your own way. Whilst these three-dimensional engineering puzzles have specifications to work to, the modular design of the components means you can get creative with each assembly.

Arcsmith

Zombieland VR: Headshot Fever – XR Games

Initially due for release earlier this month on Steam, Zombieland fans can get in on the action in a few days. An official franchise tie-in with the films, Zombieland VR: Headshot Fever is an arcade-style shooter testing your aim and speed across a variety of zombie-filled courses. Get two headshots in a row to activate slow-mo, giving you more time to rack up those kills and points to unlock more goodies.

Vengeful Rites – Deep Dive Interactive

A Steam Early Access title that arrived back in 2018, Vengeful Rights is a big, story-driven role-playing game (RPG) set for an official launch next week. Filled with puzzles to solve and monsters to fight you’ll be able to wield swords, bows and magical abilities as you seek to save the world in this classic fantasy adventure.

Neon Hat

Neon Hat – Entalto Studios

From Spanish indie team Entalto Studios, Neon Hat is a very vibrant, cyber racer designed for use with PlayStation Move controllers, each one serves as a rocket booster allowing players to fly around corners and through checkpoints. Featuring its own original synthwave soundtrack, Neon Hat features ten courses across three gameplay modes. 

  • Supported platforms: PlayStation VR
  • Launch date: 29th July

The VR Drop: Time to Crack Some Skulls

The VR Drop - 02072021

After all the virtual reality (VR) excitement last month thanks to E3 2021 July kicks off with a proper assortment of videogame releases. There are long-awaited titles finally surfacing, others getting a SteamVR port and a rather unusual brand tie-in. So as VRFocus likes to do every Friday, here’s our roundup of VR titles arriving next week.

Kelloggs Gut Bacteria Reef

Kellogg’s Gut Bacteria Reef – Nakatomi

It’s not often you see cereal manufacturer Kellogg’s appear in a videogame list but here we are, with an educational VR experience about the gut. Kellogg’s Gut Bacteria Reef enables viewers to “travel into the gut in a virtual submarine to uncover the inner workings of the gut ecosystem for the very first time.”

A.D. 2047 – Leenzee Games

An interactive sci-fi movie where you play a detective who becomes embroiled in a case involving a serial killer. Try to find the killer and stop the next murder in this futuristic tale.

A.D. 2047

Sniper Elite VR – Just Add Water

Certainly the biggest VR title to launch this week considering its available for most headsets, Sniper Elite VR brings Rebellion’s renowned WWII series into VR with visceral bone-breaking realism. Head to Sicily to help the Italian resistance fight the Nazi’s armed with your trusty sniper rifle and a whole host of other weapons. And yes, the notorious X-ray Kill-Cam remains.

Sam & Max: This Time It’s Virtual! – HappyGiant

For a more light-hearted, comic adventure there’s always the return of crime-fighting duo Sam & Max. In Sam & Max: This Time It’s Virtual! you join the team as a new recruit, ready to take on all manner of challenging obstacle courses and monster-slaying to prove you’re up to the job.

Sam And Max VR

Zombieland VR: Headshot Fever – XR Games

Originally released for Oculus Quest earlier this year now it’s the turn of PC VR headsets on Steam. An official franchise tie-in with the films, Zombieland VR: Headshot Fever is an arcade-style shooter testing your aim and speed across a variety of zombie-filled courses. Get two headshots in a row to activate slow-mo, giving you more time to rack up those kills and points to unlock more goodies.

Zombieland VR: Headshot Fever Review — Slightly Off-Target

Zombieland VR: Headshot Fever is the latest Zombieland game spinoff and a first in several ways for the series. Read on for our full Zombieland VR: Headshot Fever review down below.

Aside from being the first Zombieland game in VR, it also does away with Double Tap Road Trips’s shoot-’em-up mechanics in favor of an arcade light-gun approach. It’s an approach that works better than expected overall, though some lacking visuals and other wonky issues keep Zombieland VR from being as good as it could be.

Zombieland VR Review – The Facts

What is it?: Arcade-style light-gun inspired wave shooter in VR with a sense of humor
Platforms: Quest, other coming soon
Release Date: March 25th, 2021
Price: $19.99

As you’d expect from the Zombieland series, Zombieland VR places most of its emphasis on gameplay instead of story. The zombie apocalypse is finished, people have emerged from their bunkers, and they figured they may as well have some fun now the world is shattered beyond hope of reasonable repair.

zombieland vr headshot fever screenshot

Enter the Zombieland Invitational, a frenetic, bloody competition to see who can shoot the most zombies in a set time. It’s an on-rails light-gun game and a nice change of pace from VR’s heavier zombie experiences.

You’ll start by customizing your hands and going through a short, but helpful tutorial that acquaints you with Zombieland VR’s basic mechanics — sort of. Each mission introduces at least one new mechanic and gives you perhaps a single split second to learn and react, while some others, including interactable items, receive no explanation as to what they do at all. 

It’s good when games push you to experiment with the environment. However, with Zombieland VR’s fast pace, taking just a second too long means you’re likely overrun with zombies and either failing the course or losing valuable points. I’d have appreciated a more detailed tutorial or a prep mission with more room for learning before each course with a rundown of what features to look for.

Zombieland settles into a familiar and compelling loop after the tutorial. Challenge a course, survive (hopefully), and exchange points for upgrades. You’re encouraged to clear them as fast as possible. Each course is fairly short, consisting of five or so main areas strung together by movement points and crammed with zombies. Naturally, the flow feels reminiscent of light-gun style arcade games—minus the quarters.

Normally, I’m not a fan of replaying courses for higher scores, but Zombieland VR was different. The short length makes replaying painless, and beyond that, it’s just fun.

zombieland vr headshot fever screenshot zombieland vr headshot fever screenshot

Zombieland VR gives you a handgun to start with and unlimited ammo. Headshots trigger the game’s signature Adrenaline feature, where time slows down and you can, ideally, string together more headshots for better combos. It sounds easy, sure, but there’s usually a horde of zombies running at you. Adrenaline won’t last long, so it turns into a balancing act between increasing your combo count and eliminating the nearest danger.

You’re inevitably left with a sense that you could have done better, turning replays into a personal necessity instead of a chore. 

Slick gunplay and a substantial weapon pool help ease the burden as well. You get a secondary weapon after your first mission, and there are plenty more to unlock as you clear each stage’s challenges. Dual wielding, targeting zombies on both sides simultaneously — it’s essentially an action-hero dream.

The only issue with Zombieland VR’s guns is how the secondary weapon activates. You’re supposed to lower your non-dominant hand and press the grip button, but the game is fiddly about recognizing when it’s in the right position. Oddly, the issue was less prominent sitting down, and the opposite is true for reloading the handgun. It was smoother standing up. 

zombieland vr headshot fever screenshot

Your reward for surviving courses and clearing challenges is toilet paper. That’s better than it sounds, though. As your companions tell you, toilet paper is the most valuable item in the apocalypse, and you’ll exchange TP to modify weapons.  

Apparently, the game’s zombies raided every grocery store imaginable before succumbing to zombification, since they drop TP at a satisfyingly heavy rate. Stringing together combos and nailing headshots rewards you with bonus TP, as does eliminating multiple zombies at once, so there’s always something new you can do after a course — assuming you don’t keep failing them.

There’s a dizzying array of upgrades and weapons to work with as well. You can do the usual things, such as increasing ammo capacity, but you can also unlock personal upgrades, including a line of sight for your weapons and modifications to the Adrenaline system. Light-gun games can get boring fast, but Zombieland VR’s course variety, rewards, and upgrades keep it engaging for longer than you might expect.

zombieland vr headshot fever screenshot

One discomforting thing I noticed is that it seemed like I was gunning down quite a few Black zombies. In my experience some of the zombie waves seemed to include more Black ones than others, at least enough that I noticed it. Two editors at UploadVR checked and didn’t notice it as an issue in the first few levels and another reviewer at another publication that we spoke to also did not notice it as an issue in his entire playthrough, but I felt it worth mentioning since it stood out to me. 

Zombieland VR Review – Comfort Settings

Zombieland VR doesn’t include many comfort features, though they aren’t necessary anyway. You can choose to sit or stand, pick your dominant hand, and turn subtitles on. However, it often positions subtitles in the periphery where they’re difficult to see. Most of the dialogue is non-essential though, so it’s more of an annoyance than an actual hindrance. Movement is nearly instantaneous in Zombieland VR, making it a good choice for those new to VR or with motion sickness sensitivity. 

Finally, it’s worth noting how Zombieland VR looks — which is not that great. The chunky, cartoonish aesthetic works for the environments, but it makes character models seem primitive. It’s an issue not helped by frequent mismatching of dialogue and lip movements. You aren’t looking at them much, admittedly, but it does give the game more of a low budget feel.

Zombieland VR Review — Final Verdict

Zombieland VR: Headshot Fever isn’t trying to reinvent VR or the zombie game, and that’s just fine. The action is fast and enjoyable, level design encourages replaying, and you’re never short of something to upgrade or the means to upgrade it. Some finicky reloading, less than stellar character models, and skimpy tutorials keep it from being an essential game, but if you can look beyond that, you’re in for a much more entertaining light-gun game than meets the eye.


3 STARS

 

zombieland vr pro con list

For more on how we arrived at this score, read our review guidelines. This review was conducted using a digital code provided by the publisher on a Quest 2 headset.


UploadVR Review Scale


Zombieland VR: Headshot Fever is out now on Oculus Quest for $20. Other platforms are coming soon.

Review: Zombieland: Headshot Fever

Zombieland

“Oh, another zombie shooter…yey.” That is probably what most of you thought when XR Games (The Angry Birds Movie 2: VR Under Pressure) announced Zombieland: Headshot Fever. Its tie-in to the Zombieland film franchise naturally helps elevate the virtual reality (VR) videogame above many of the others currently available but it also hangs the heavyweight of expectation. While the original film was a breath of fresh air – the second was ok – thanks to its stellar cast, comedy and over-the-top action sequences, can a VR videogame that solely focuses on one core gameplay mechanic (there’s a clue in the title) really do Zombieland justice?

Zombieland

It exists in that weird world between developers trying to make a fun videogame that emulates what fans love and what can actually be achieved due to publishing rights and all the legal entanglement. Which gives Zombieland: Headshot Fever a very faux Zombieland feel right from the off, because Tallahassee, Wichita, Columbus and Little Rock are all present and correct, likenesses and all…well almost. Little Rock is still voiced by Abigail Breslin from the movie – thus providing most of the narration – but the rest aren’t. Tallahassee is the most unusual – in a strange, alternate reality way – because rather than Woody Harrelson reprising his role, his brother Brett takes over instead.

Putting the necessary franchise connections to one side for a moment, Zombieland: Headshot Fever is first and foremost an arcade-style shooter. The team firmly state that it’s been inspired by light-gun videogames for the 90s such as House of the Dead and there really is no mistaking that. Which can be both good and bad, there was a reason gamers shoved coin after coin into these machines to perfect those runs yet our expectation of what we want from videogames has evolved over the last 20 years or so.

There is still a loose point to it all, you’re not simply running around unleashing all hell with a 9mm for the sake of it. Some rich guy created an event called the ‘Zombie Invitational’, challenging people to run and survive the course for fame and glory, and our four heroes were chosen to run it. In turn, you’ve been selected to take part, but before that, you need to prove your worth.

Zombieland

Inside a decadent man-cave, there are four key areas, Little Rock has all the levels, Tallahassee is on gun and upgrade control while Wichita and Columbus sit up top with all the achievements you can unlock. There’s also a training range with popup targets for additional challenges.

Zombieland: Headshot Fever offers nine levels for you to perfect those head-popping skills from Rookie all the way to the pro invitational. Scores don’t matter here what’s important is time, finishing each course as fast as possible. And to do that effectively you need to be double-tapping heads, a lot of them. One hit to the head and it’ll glow yellow, a second quickly after and you’ll unlock a slow-mo adrenaline system, massively putting the break on the timer whilst giving you vital extra seconds to set the next one up and so on. Really repetitive, and insanely addictive.

The first eight levels are set out in a predefined run, so after a couple you should know where all the zombies appear from helping define your plan of attack for that faultless run. It’s the simplicity of the task yet the complexity of its completion which is the main draw here, the Zombieland franchise just helps to ice the cake. Each level also has four challenges such as completing it in under a minute, not missing a single shot or shooting the bag of weed to unlock new guns, skins, perks and most importantly, toilet paper. Because that’s the currency of Zombieland, used to pay for gun upgrades and buying into the Invitational (more on that later).

Zombieland

Keen to ensure a comfortable experience XR Games has included a pseudo, point-to-point teleportation system so there’s no need to worry about locomotion. Kill all the zombies in an area and you’ll be presented with a blue marker to look at and automatically walk to. It’s a clean and efficient method so you can just worry about the shooting. In keeping with the arcade-style, there are no manual reloads, a quick flick down on the stick ejects a magazine then move the gun to the centre of your body to insert another. Both processes mean that some levels can easily be completed in under 30 seconds once you get into that flow state.

And it’s nice when that happens. Kind of like Pistol Whip evoking that feeling of being the untouchable John Wick, Zombieland: Headshot Fever manages something similar. But you’re not invincible. Should any zombies get too close, and they will, you’re essentially dead in a single swipe. There are several varieties too, from your standard shamblers to ones that’ll scream at you, stay at a distance lobbing items or the really big tanks which need several shotgun shells to the face.

Before any level, you can pick your loadout depending on what you’ve unlocked. Pistols are your main weapon and handily come with unlimited magazines. Secondary guns like the UZI or the shotgun have limited ammo but can instantly activate the adrenaline mode. So for a videogame about running and gunning headshots, there’s enough variety to mix up your strategy a little.

Zombieland

Finally, there’s the Zombieland Invitational which adds a vital component, multiple routes. Each section of the level tends to provide a couple of paths, thus providing plenty of route possibilities and greatly extending the experience.

Without trying to unlock everything an initial run-through will probably take most players a couple of hours or so. As mentioned Zombieland: Headshot Fever relies heavily on that desire for perfect runs and therefore you need to love that repetitive nature otherwise you’re going to get bored fairly quickly. What it offers is a quick arcade FPS fix when you might only want to kill the odd 30 minutes. This is speed runner heaven in VR, it doesn’t take itself too seriously or pretend to be something it’s not.  

Zombieland: Headshot Fever Hits Oculus Quest This Week

Zombieland

XR Games revealed its next virtual reality (VR) title in the form of Zombieland: Headshot Fever at the start of the month. As part of the SXSW Gaming Awards held over the weekend, the studio announced that the Oculus Quest version would be arriving this week, on Thursday in fact.

Zombieland

Zombieland: Headshot Fever is an arcade shooter, where players have to pop heads as quickly as possible, gaining score multipliers to land on the global leaderboards. While you can hit the zombies elsewhere, two quick headshots activate the ‘Adrenaline Mode’ which slows time for even bigger scores using shotguns, revolvers, assault rifles and more.

As part of the launch announcement, it was also revealed that XR Games has partnered with the VR Master League (VRML) to organise Zombieland Invitational esports events during 2021. Open to all players, you can sign-up for the Zombieland Invitational over on the official website.

“XR Games set out to make a VR game that was all about tight, focussed, shooting gameplay with nuanced mechanics driving a superior level of skill. Watching the influencers in the first Zombieland Invitational demonstrated to us the degree of excellence that players can develop, which becomes apparent when you play the game,” said Bobby Thandi, Founder and CEO, XR Games in a statement.

Zombieland

“We’re thrilled to collaborate with XR Games to provide backup in this fight against zombies,” says Alex ‘DaKinMan’, Founder and CEO of VR Master League. “Growing competitive scenes and showcasing exciting competitive VR is our focus in VRML. Providing services for events such as this Zombieland VR Invitational is one of our goals and we’re glad to be a part of it!”

Officially licensed by Sony Pictures, Zombieland: Headshot Fever will feature Tallahassee, Wichita, Columbus and Little Rock from the movie franchise and their likenesses, with Abigail Breslin voicing her Little Rock character – Tallahassee will be voiced by Woody Harrelson’s brother, Brett.

Zombieland: Headshot Fever will launch this Thursday, 25th March for Oculus Quest. Other platforms including Oculus Rift, HTC Vive, Windows Mixed Reality headsets, and PlayStation VR will arrive at a later date. For further updates on the arcade shooter, keep reading VRFocus.