Zero Killed Dev Resurfaces, Game to Leave Early Access in September

Zero Killed

Such are the harsh realities of virtual reality (VR) videogame development that quite often a title appears, heads into early access then simply fades away. This can be from lack of community support but usually its the developer either going under or refocusing efforts. Military shooter Zero Killed seemed to fall into this area until its creator Ignibit made its first announcement in a year, revealing an official release date for September.

The team released a statement via its relatively dormant Discord channel this week, apologising for the silence when it came to updates for the videogame. It sounds like the studio has been hard at work polishing the first-person shooter (FPS) as it wasn’t the smoothest experience when it arrived on Steam Early Access in 2018.

“We are on the last straight for making the final version of the game,” notes the developer, before going on to say: “We still have many things to do, but there is hopefully nothing left that could ruin the fun. We finished all fixing, debugging, optimizations, and so on.”

Ignibit has now set itself a deadline, with an official launch taking place on 4th September 2020. Ahead of this the team will be unveiling a Trello board with a roadmap of its plans whilst giving those players which have stuck with Zero Killed a chance to provide feedback. Those plans include a shooting range to practice on first, another map, hero and a gameplay mode.

Zero Killed

The studio will have some work to do, however. Current Steam and Oculus Store responses from players aren’t good, mainly due to the fact that it only offered online PvP, there were few players and no bots to make up numbers. When VRFocus originally previewed Zero Killed it wasn’t an appalling experience but it did need work, and continual support, which it didn’t really get.

Zero Killed pits two teams of four against one another across four gameplay modes and three locations. Players can choose between 10 characters, each with their own particular loadouts of weapons, gadgets and perks.

Titles like Onward, Contractors and Zero Caliber already offer solid military FPS VR gaming so Zero Killed needs to do something special to turn its fortunes around. As further updates are released, VRFocus will let you know.

VR Shooter Zero Killed Now Available on Steam Early Access

Earlier this year the developers behind the virtual reality (VR) multiplayer shooter Zero Killed launched a closed beta in order to test the gameplay and gather feedback from the potential player base. Now that the Beta is completed, developers Ignibit have decided to release the title into Steam Early Access.

All HTC Vive and Oculus Rift owners can now enter ‘The Zone’ and test their shooting and tactical skills before the title is ready for its full launch, which is currently scheduled for November.

The development team behind Zero Killed have taken inspiration from a range of highly-regarded FPS and tactical titles, claiming to employ a mix of the tactical gameplay from Rainbow Six Siege, the fast-paced PvP of Counter-Strike and the variety of equipment of gadgets from SWAT 4.

The player takes on the role of a ‘Zero’. Professional soldiers who have broken with their previous employers and become mercenaries after they were employed to attempt to extract a powerful superconductive element ‘Petronium’ from a ruined area known as ‘The Zone’.

Zero Killed has been designed to require team cooperation and communication, as players need to quickly respond to changing conditions. Players have a choice of ten different characters, such as the heavily armoured Big Foot, to ex-Navy demolition expert Ox.

Movement in Zero Killed is said to be free of simulation sickness, even without using teleportation. Players will be able to run, climb or slide down ladders, as developer Ignibit say they have perfected technology will allows players to traverse the world of Zero Killed without teleportation and without simulation sickness.

Zero Killed is available on Steam Early Access for HTC Vive and Oculus Rift, priced at £11.39 (GBP). The full version is set to be released on 30th November, 2018. A PlayStation VR version is set to follow at a later date.

For future coverage of Zero Killed and other upcoming VR titles, keep checking back with VRFocus.

Preview: Zero Killed – A Tactical Shooter That Means Business

There are several military style shooters available for virtual reality (VR) fans, with the likes of Onward already seeing inclusion in esports leagues. Polish indie studio Ignibit is looking to break into this market with its realistic first-person shooter (FPS), Zero Killed. Offering a wealth of loadout options, there’s reasonable variety in the gameplay, yet there’s still work to be done to make it a polished experience.

Zero Killed is a purely online multiplayer experience, and while that can have its own issues as a fledgling title looking for players, the lack of a single-player option just means you’re thrown into the thick of it right from the start.

The videogame revolves around 4 vs 4 team gameplay, with any combination such as 2 vs 2, 3 vs 3, or 2 vs 4 if you like a challenge. Unlike mech multiplayer Vox Machinae, Zero Killed doesn’t add bots to make up numbers so finding other players is crucial. This can be the make or break for any VR multiplayer, with many goods ones falling foul to the lack of players.

For the Early Access Zero Killed will feature four game modes: Data Steal, Domination, Hunt and Tournament, each offering the usual options like deathmatch and capture the flag. These take place across three locations: Nuclear, Suburbs and Sewers. While each of them may offer different strategies depending on the mode, they all feature that drab, utilitarian design, akin to Soviet era designs with endless browns and greys to enjoy.

The overall layouts may not look particularly amazing, but the loadouts do help to make up for it. Before a round starts you get to choose from one of 10 characters, each one with their own specific deployment of weapons and accessories. These range from your standard sniper class, to a heavy with a machine gun, and different assault classes. It can be a bit bewildering to begin with as each characters loadout can be further customised with three primary gun options, secondary pistol, various grenades and so one. This really does allow you to tailor and fine tune your character precisely.

Another area Ignibit has obviously spent time on is the movement system. There’s no teleportation here folks, pure direct locomotion. Movement is finely intertwined with the left controller used for gripping the gun – there didn’t seem to be a left-handed option at this stage. Using Oculus Touch, pushing forward on the stick won’t necessarily move you in that direction, as the controller also needs to be facing the correct way. This encourages the use of gripping the weapon, improving accuracy whilst making walking through the areas much easier (this does mean there’s no dual wielding).

Ignibit has wisely chosen to enter Early Access ahead of full launch to iron out the experience, as there were a number of bugs VRFocus came across. These ranged from glitches on level starts to accuracy issues with certain guns. Nothing too over the top and something that the studio can easily fix. It’s important that it does, anything less than a perfect rollout and players can quickly lose interest.

Currently, Zero Killed offers a gritty, option laden experience. The videogame may not be overly original – when are military shooters – but it doesn’t necessarily need to be, it just needs to provide solid FPS gameplay. In that regards it’s on the right path, and VRFocus will be interested to see how it progresses.

Closed Beta Success Sees Zero Killed Dated for October Early Access Launch

Having launched its closed beta for tactical multiplayer Zero Killed, indie studio Ignibit has today announced that the process has been a success, seeing overwhelmingly strong support from the community. To this end the team will be moving from closed beta to Steam Early Access on 3rd October.

Inspired by first-person shooter’s (FPS) like Rainbow Six Siege, Counter-Strike and SWAT 4, players take on the role of a Zero, pro’s who were once hired by companies to illegally extract superconductive element Petronium from the devastated territory called The Zone.

Heavily focused on team cooperation and communication, Zero Killed allows players to choose between 10 different characters, from the heavily armored Big Foot, the fully loaded with technology A.N.D., to Ox – an ex-navy general with a love for demolition.

The beta began on 17th September and is currently still running. “The feedback we’ve received from gamers during the closed beta tests has been amazing,” says Sebastian “Sunbro” Kropiwnicki, the producer and community manager for Zero Killed in a statement. “The players told us what worked well and what needed polishing and we realized that we want to make this game with the community. So, it’s only natural to go for Steam Early Access.”

“We want to get the game in front of as many players as possible before its full release and we think that Early Access is our best way of achieving that. We don’t want to remain in EA forever though, and we’re targeting a release on the November 30, 2018,” adds Maksymilian “themorfeus” Michalski, the game’s designer. “We think that’s more than enough time to cross all the t’s and dot all the i’s.”

Zero Killed features 4 vs. 4 multiplayer gameplay across four game modes: Data Steal, Domination, Hunt and Tournament, with three locations to choose from: Nuclear, Suburbs and Sewers. As well as revealing the Steam Early Access launch for 3rd October, Ignibit has confirmed the title will fully launch on 30th November 2018. For any further updates keep reading VRFocus.

Hands-On: Zero Killed Is A Firewall-Esque Tactical VR Shooter

Hands-On: Zero Killed Is A Firewall-Esque Tactical VR Shooter

PSVR’s Firewall Zero Hour wasn’t the first tactical VR shooter ever made, but it’s certainly had the largest splash in the market to date. Games like Onward and Pavlov paved the way for Firewall, which we praised in our review, especially when played with the PS Aim Controller. Fortunately for fans of the genre, PC headsets are getting their own new shooter to sink their teeth into very soon called Zero Killed — and the similarities don’t just end with the name, either.

Zero Killed is being touted as a “tactical multiplayer VR shooter” with a mixture of solid PvP gameplay, tons of equipment choices, and an assortment of characters to pick from. Each of the 10 characters have different potential weapon loadouts, a unique gadget, and unique perk. For example, Big Foot, the one that I gravitated towards, has the best armor and is a heavy weapons specialist that also carries a gas mask and door breacher. On the flip side there’s also Ghost, who excels as a marksman and wears AR glasses that allow him to see tagged objects for much longer than other characters.

So yeah, there’s a lot of similarities to both Firewall Zero Hour and (as a result) Rainbow Six: Siege in that you’ve got various characters, multiple load outs, and even a focus on no-respawn game modes. During my play session with the developers from Ignibit, they showed me two different game modes on one of the three maps. First up was Data Steal.

In Data Steal you’re either on the Attacking or Defending team and as an Attacker you must track down and secure access points spread across the level. It plays out almost just like a typical round of Contracts in Firewall Zero Hour. The major difference I spotted is that the level I tried was very, very large and open. The teams are still 4v4, but there were tons of tunnels, passageways, and a variety of elevations to mix things up.

Gameplay feels about like something in between Onward and Pavlov. It’s not quite as fast-paced as Pavlov, given the lack of respawns for most game modes, but it’s also not as hardcore and realistic as Onward. I played on Rift which meant miming a gun in my hands by holding them out in front of me as if I were holding an invisible rifle. The variety was nice and switching around between different contractors actually did seem to yield meaningful differences in gameplay style and strategy.

A lot of thought went into each of the characters, but the demo I tried was noticeably unpolished. I played it only a week ago and the Closed Beta testing is supposed to start today, but honestly it didn’t feel ready yet unless there was a much farther along build I didn’t try. There were no hit marker visuals or sounds to show when you’ve shot someone and there is no way of knowing when you’ve done damage or killed another player. The UI could use a lot of work and it all feels very rough around the edges with incorrectly labeled menus and other visual elements.

Those are all minor things though and should be fixed easily with some time.

The other game mode I got to try during my play session was Tournament, which was basically Last Man Standing. Instead of being on teams all eight people are dropped into the map and it’s a battle royale to be the last survivor. I preferred this game mode since I didn’t know the maps well enough to play Data Steal appropriately and enjoyed the tension of slowly creeping around corners in an attempt to not get ambushed.

According to the Steam page, Zero Killed will also feature Domination, which is likely a point control mode like in Destiny and Call of Duty, as well as Hunt, which I don’t know any details about yet. Whereas Firewall Zero Hour launched with one game mode and nine maps, Zero Killed is aiming for four game modes and three maps.

There’s certainly a lot of content here at first glance, but I’m not sure how well the progression and pacing will hold up. I didn’t get the feeling that there were any meaningful ways of editing or changing loadouts and it seemed like most everything would just be unlocked from the beginning. Maybe that’s not the case for launch because even though that’s been fine for games like Onward and Pavlov, in the latter half of 2018 when a new shooter comes out I’d expect to see a bit more in the way of pushing the genre forward.

For a chance to join in on the Closed Beta today, you can check out the details here. Zero Killed is slated to launch on Steam with Vive and Rift support on September 26th, 2018. A PSVR version is planned for a future date. Let us know what you think of Zero Killed so far down in the comments below!

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Tactical VR Shooter Zero Killed Sets Sights For Rift And Vive On Sept. 26

Tactical VR Shooter Zero Killed Sets Sights For Rift And Vive On Sept. 26

If you don’t have a PSVR but do have a Rift or Vive, then chances are you’re a bit tired of hearing about Firewall Zero Hour. The PSVR-exclusive shooter has dominated the VR world for the past week with its excellent pacing, tactical gameplay, and thriving multiplayer community. But in just three weeks a new VR shooter by the name of Zero Killed will be on the block and it’s hitting both Rift and  Vive first.

Zero Killed is being described by developer Ignibit as a “one-of-a-kind mix of Rainbow Six Siege’s tactical gameplay, Counter-Strike’s engaging PvP multiplayer, and SWAT 4’s rich choice of equipment and gadgets,” which is admittedly a lot to take in. See it in action in the gameplay trailer below:

Zero Killed will feature 10 different characters that will each have their own specific loadout, gadget, and perk to make them feel and play differently. Similar to Firewall, Zero Killed will also feature 4v4 tactical multiplayer gameplay, but unlike Firewall it’s aiming to launch with four game modes: Data Steal, Domination, hunt, and Tournament across three maps.

In addition to full, smooth locomotion, players will also be able to climb and slide across levels using “motion sickness-free technology” according to the developers. There is a heavy focus on environmental and object interaction, realistic recoil and weapon behaviors, as well as destructible environments. If done well, all of these features (such as blowing doors off hinges or destroying cover points) could help to keep the limited map selection feeling fresh.

We haven’t had the chance to play it for ourselves yet, but that should be changing very soon as we’re expecting to have a look at the game as early as next week. Stay tuned with us for more details as its Rift and Vive launch on September 26th draws ever closer. There is still no date set for the PSVR version.

In the meantime, you can join the Closed Beta, which starts on September 17th, by signing up right here and reading up on the official site and Steam page for more details.

Let us know what you think of the game down in the comments below!

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Tactical VR Shooter ‘Zero Killed’ to Arrive on Vive & Rift This Month, Gameplay Trailer Here

Hot on the heels of PSVR’s hit tactical shooter Firewall Zero Hour comes a new tactical VR shooter that’s inspired by Rainbow Six Siege (2015) and the Counter-Strike franchise. Dubbed Zero Killed, the Warsaw-based VR/AR studio Ignibit today announced the four vs. four team shooter is slated to release on HTC Vive and Oculus Rift September 26th, and that a PSVR version will soon follow.

Zero Killed, Ignibit says, focuses heavily on team cooperation and communication. Players will be able to choose between 10 different characters which span several classes, including tank, demolitions expert, and tech expert—all of whom come with their own weapons loadout, unique gadget, and individual perk.

Image courtesy Ignibit

The studio touts “realistic weapons behavior,” which feature recoil, environmental damage mechanics, and obstacle penetration. While there’s still no word on whether weapons will be upgradable, Ignibit maintains both holographic and laser sights will be available for primary weapons. Secondary weapons include grenades, mines, a sonar device, explosives, deployable shields, and the ability to ‘tag’ enemies to make them more visible to teammates.

Image courtesy Ignibit

Zero Killed is said to arrive with four game modes including Data Steal, Domination, Hunt, and Tournament, which will play out across three locations: ‘Nuclear’, ‘Suburbs’, and ‘Sewers’.

Locomotion options at this point aren’t entirely clear, although the studio says teleportation will not be an option, and will include sprinting, climbing, and sliding down ladders.

Check out Zero Killed on Steam (Rift, Vive).

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Multiplayer VR FPS Zero Killed Announces Release Date

Developer IgniBit announced in August that it was opening sign-ups for its virtual reality (VR) tactical mutliplayer first-person shooter Zero Killed. Now the studio has revealed that the title will be on HTC Vive and Oculus Rift by the end of September.

The best is due to begin on the 17th September, so those who signed up can get an early start on learning the gameplay and tactical tricks. The full release is due on Steam for HTC Vive and Oculus Rift on 26th September, with a PlayStation VR release due to follow soon after.

Zero Killed was inspired by popular tactical multiplayer FPS titles such as Rainbow Six Siege, along with taking the fast-paced PvP of Counter-Strike and the wide array of equipment and gadgets available in SWAT 4.

Players take control of mercenaries known as Zeros, who have broken contact with former employers who tried to hire them to carry out the dangerous and illegal task of retrieving a mysterious superconductive element known as Petronium from a strange, devastated area known only as The Zone.

According to the developers, Zero Killed relies heavily of team cooperation and communication, which will allow teams to react to the rapidly changing conditions on the battlefield. Players will be able to choose from ten different characters, all of whom have their own specialities and equipment, such as the heavily armored Big Foot or demolition expert and ex-Navy general Ox.

IgniBit say they have created a method of allowing realistic movement, including sprinting, climbing or sliding down ladders that will not generate simulation sickness. Players can also expect to use realistically modelled weapons which include recoil and damage penetration.

The developers also say that players can behave as if they were on a real battlefield, such as tossing back a thrown grenade, or handing a spare magazine to a teammate who is out of ammo.

Further information can be found on the Steam Store page. For future coverage of Zero Killed or other upcoming VR titles, keep checking back with VRFocus.

VR Game Releases For September 2018

VR Game Releases For September 2018

Every month we aim to round up each and every VR game release for you in one single place — this is September’s list. Don’t worry — we’ll continue highlighting the best ones at the end of each week too.


August was a huge month for VR. Between Firewall Zero Hour, Electronauts, Torn, and plenty others there was certainly something for everybody regardless of your chosen platform. Now with September right around the corner, it’s time to take a look at what’s coming down the line next.

And if you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Rift, Vive, and Windows VR Game Releases For September 2018

Chicken VR ($2.99) – September 1st – Vive
Danger Room VR (Free) – September 1st – Rift, Vive, Windows VR (Our Coverage)
O2Jam x DancingParty ($14.99) – September 1st – Vive
Mystery House -fivestones- ($TBD) – September 3rd – Vive
MiniTracks ($TBD) – September 3rd – Vive, Windows VR
ABC Paint ($TBD) – September 3rd – Rift, Vive, Windows VR
Northern Lights 01 ($TBD) – September 3rd – Rift, Vive
In League ($19.99) – September 4th – Rift, Vive (Our Coverage)
ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ($29.99) – September 4th – Rift, Vive (Our Review)
Battle for Mountain Throne ($7.99) – September 4th – Rift, Vive
Crazy Alchemist ($9.99) – September 5th – Vive
The Last Operator ($14.99) – September 5th – Rift, Vive, Windows VR
Absolute VR Experiences ($9.99) – September 5th – Rift, Vive, Windows VR
Key of Impasse ($6.99) – September 5th – Vive
Unknown Fate ($TBD) – September 6th – Vive
Submerged: VR Escape the Room ($4.99) – September 6th – Rift, Vive
Symphonics: Make Music in VR ($4.99) – September 6th – Rift, Vive
Boom! Maze ($9.99) – September 6th – Rift, Vive
Virtual Virtual Reality ($14.99) – September 7th – Rift,  Vive (Our Coverage)
Puppy Chef Academy ($12.99) – September 7th – Rift, Vive, Windows VR
People Cu3ed (Free Demo) – September 7th – Rift, Vive, Windows VR
Atlantic Edge ($3.99) – September 7th – Vive
The Tavern of Magic ($19.99) – September 7th – Rift, Vive, Windows VR
DinoTrek ($3.99) – September 7th – Vive
Shoot-No-Shoot ($4.99) – September 7th – Rift, Windows VR
DMT: Dynamic Music Tesseract ($4.99) – September 7th – Rift, Vive, Windows VR
Skybox Painter 3D ($9.99) – September 10th – Vive
Rocket Swords (Free) – September 10th – Rift, Vive, Windows VR
Hop Step Sing! Nozokanaide Naked Heart ($6.99) – September 10th – Vive
ActionpaintVR ($5.99) – September 10th – Vive
Dead Prison ($TBD) – September 11th – Rift, Vive, Windows VR
fpsVR ($3.99) – September 11th – Vive
Test Subject 901 (Free) – September 11th – Rift, Vive
VRobot: VR Giant Robot Destruction Simulator ($14.99) – September 12th – Rift, Vive, Windows VR
Everyday Baseball VR ($14.99) – September 11th – Rift, Vive, Windows VR
Windlands 2 ($29.99) – September 12th – Rift (Our Review)
Obstruction : VR – September 13th ($9.99) – September 13th – Vive
Neonwall ($9.99) – September 13th – Rift, Vive, Windows VR
Rebound VR ($5.99) – September 13th – Rift, Vive
Time (Free) – September 13th – Rift, Vive, Windows VR
Chiaro and the Elixir of Life ($29.99)– September 14th – Rift, Vive, Windows VR
Battle X ($19.99)– September 14th – Rift, Vive
Nutrients for Life (Free) – September 14th – Rift, Vive, Windows VR
Impossible VR Ninja (Free) – September 14th – Vive
LOTUS-Simulator ($49.99) – September 14th – Rift, Vive
Axe Throw VR ($6.99) – September 17th – Rift, Vive
Chop It ($9.99) – September 17th – Rift, Vive, Windows VR
Distance ($24.99) – September 18th – Rift, Vive
Transference ($24.99) – September 18th – Rift, Vive (Our Review)
Blind ($24.99) – September 18th – Rift, Vive (Our Review)
Salary Man Escape ($10.99) – September 18th – Rift, Vive
Shopkeeper Simulator VR ($8.99) – September 19th – Rift, Vive
Survival Simulator ($14.99) – September 19th – Rift, Vive
GyroCube VR ($8.99) – September 19th – Vive
Arcane Trials ($4.99) – September 19th – Vive
Crisis VRigade ($5.99) – September 19th – Rift, Vive, Windows VR
PAPERVILLE PANIC! ($19.99) – September 19th – Rift, Vive, Windows VR
Meet the Miner – WDR VR Bergwerk (Free) – September 20th – Rift, Vive
Mad Factory ($3.99) – September 20th – Rift, Vive
Steve’s Pub – Soda on tap (Free) – September 20th – Vive
Coffee Trainer VR (Free) – September 20th – Vive
Epic Roller Coasters — Dread Blood ($3.99) – September 21st, Rift, Vive, Windows VR
Jet Island ($19.99) – September 21st – Rift, Vive, Windows VR
Virtual Fighting Championship ($19.99) – September 21st – Rift, Vive, Windows VR
Magic Blast VR ($14.99) – September 22nd – Vive, Windows VR
Escape Black Orion VR ($7.99) – September 23rd – Rift
Tales of the Wedding Rings VR ($19.99) – September 24th – Vive
The Twiggles VR ($19.99) – September 24th – Rift, Vive
Hotel Transylvania Popstic ($19.99) – September 25th – Rift, Vive
Creed: Rise to Glory ($29.99) – September 25th – Rift, Vive (Our Review)
Teleporter (Free) – September 25th – Rift, Vive, Windows VR
VR Hockey League ($9.99) – September 25th – Rift, Vive
Puzzle Lab ($7.99) – September 25th – Rift, Vive
Crystal War ($9.99) – September 25th – Vive
Premium Bowling ($19.99) – September 26th – Rift, Vive
The Desert’s Rose (Free) – September 26th – Vive
Vox Machinae ($24.99) – September 26th – Rift, Vive, Windows VR
SHEEP SLING ($9.99) – September 26th – Rift, Vive
Wall Walker ($9.99) – September 26th – Vive
Somnium Space (Free) – September 27th – Rift, Vive, Windows VR
Taphouse VR (Free) – September 27th – Rift, Vive, Windows VR
Dance Collider ($19.99) – September 27th – Rift, Vive
Draoi ($19.99) – September 27th – Rift, Vive
Thrill Rollercoasters ($2.99) – September 27th – Rift, Vive, Windows VR
Sleeping Dawn VR ($7.99) – September 28th – Rift, Vive
Conjure Strike ($14.99) – September 28th – Rift, Vive
Siege – Battle of Ashington ($2.99) – September 30th – Vive

PSVR Game Releases For September 2018

ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ($29.99) – September 4th (Review)
Neonwall ($9.99) – September 17th
Downward Spiral: Horus Station ($19.99) – September 18th (Review of PC version)
Transference ($24.99) – September 18th (Our Review)
Blind ($24.99) – September 18th (Our Review)
Unearthing Mars 2 ($19.99) – September 18th (Our Review)
Trickster VR: Dungeon Crawler ($14.99) – September 18th
The Door VR ($34.99) – September 21st
Creed: Rise to Glory ($29.99) – September 25th (Our Review)
The Grand Museum VR ($9.99) – September 25th
Dark Eclipse (Free) – September 25th


We would love to include mobile releases, but there is very little visibility about what’s coming to Gear VR, Go, or Daydream and it’s difficult to track releases accurately by date. That being said, if you have a mobile VR title in the works with a specific launch date or window, let us know!

As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This post will be continuously updated.

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Zero Killed Looks Like Firewall For Rift/Vive/PSVR, Closed Beta Incoming

Zero Killed Looks Like Firewall For Rift/Vive/PSVR, Closed Beta Incoming

Are you an Oculus Rift or HTC Vive owner looking on with envy at the impending launch of PSVR exclusive, Firewall: Zero Hour? Well scowl no more, because Zero Killed looks like the perfect remedy to your jealousy.

The latest game from Ignibit, Zero Killed was first announced last year and is now gearing up for launch. It’s a 4 v 4 tactical shooter inspired by the likes of Counter-Strike and Rainbow Six: Siege (the same games that informed Firewall) in which you use motion controllers to realistically wield weapons and face off in one of four game modes. It’s set to launch in full next month, though a Closed Beta is coming before that and you can check out the new trailer below.

You can sign up to take part in that Beta here, though the developers will only be selecting a handful of players to get in for now.

In the game, you select from one of 10 different characters, each fitted with unique loadouts, and then take them into battle across Domination, Hunt, Tournament and Data Steal game modes. Three maps are included at launch, and players can move using smooth locomotion. Teammates can even pass ammunition between them and environments are destructible. On paper, then, it all sounds pretty promising. Could the increased number of modes even be enough to make it a Firewall beater?

Zero Killed launches on Rift and Vive in September with cross-player support and, yes, a PSVR version will be coming later down the line too.

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