ZeniMax Extends Lawsuit To Include Samsung Gear VR

Those who have been following the ongoing proceedings by ZeniMax Media against Oculus know that despite the money already awarded, ZeniMax are not doing with their legal pursuit of John Carmack. As part of those same legal proceedings, ZeniMax are now taking aim at Samsung Gear VR.

The lawsuit was filed in a Texas court last week, alleging that Oculus VR CTO John Carmack first thought of the idea that led to the Samsung Gear VR while working at id Software in July 2013. The suit filing further says that Carmack had allowed Mat Hooper into the id offices without permission after Hooper was fired from his position as creative director. The suit refers to an email sent by Hooper which refers to a plan that had apparently been concocted by Carmack and Hooper regarding mobile VR. ZeniMax contents that this email exchange was the basis behind the Samsung Gear VR.

New Samsung Gear VR and Controller

ZeniMax is claiming that it owns the technology that the Gear VR is built on, thus it’s IP rights are being infringed upon so is seeking punitive damages, a cut of profits earned from the sale of the Gear VR , injunctive relief and costs. ZeniMax have already received $500 million (USD) in a court case against Oculus, though in that case it was regarding breaking a non-disclosure agreement and false designation rather than misappropriation of trade secrets and IP infringements.

Advertising for the Samsung Gear VR has included the words ‘Powered by Oculus’ for quite some time and indeed both use the Oculus Store to distribute content. An injunction filed in February against VR software that used certain contested lines of code includes both the Oculus Rift and Gear VR in its filing.

The full text of the filing can be found on Polygon.

VRFocus will continue to bring you news of the ongoing dispute between Oculus and ZeniMax.

It Continues! Now John Carmack Is Suing ZeniMax Media

If you’ve been following the story between ZeniMax Media and Oculus (and by extension Facebook) you’ll know that the situation is far from resolved. The original lawsuit pitting the two companies against each other revolved around the creation of this generation of virtual reality (VR) technology and the roles of Oculus, Palmer Luckey and one time ZeniMax employee and Chief Technical Officer (CTO) of Oculus VR, Inc., John Carmack.

John Carmack

Earlier this year the long standing case came to an apparent resolution with the court finding in the favour of ZeniMax and awarding $500 million (USD) to them – although neither side was particularly happy with the result. The story has not ended either, with ZeniMax now a possible player in the VR game following their purchase of Escalation Studios, an experienced VR studio, shortly before the ruling was declared. After the result of the case in late February ZeniMax were said to be considering an injunction against Oculus to stop the sale of games and software that utilise the Oculus SDK containing the disputed code. Oculus has also indicated their intent to appeal the decision.

However, perhaps the least happy about the result was Carmack himself who posted a lengthy, and clearly angry statement on his personal Facebook page, in which he laid into ZeniMax’s experts from the trial. Going so far as to suggest that he “just wanted to shout “You lie!”” at one who was giving testimony.

As Carmack noted at the time “being sued sucks”, which ZeniMax Media themselves will now get the chance to experience as he has filed suit against the company for unpaid fees.

As revealed by Dallas News, said fees are the second half of a payment due Carmack (who was a recent recipient of a BAFTA fellowship) from the initial sale of his videogame studio id Software. A final payment that ZeniMax Media is refusing to either pay Carmack or let convert into ZeniMax stock. It is not an small amount either, worth over $22.5 million (USD). Carmack also believes the alleged non-payment is purely motivated as a personal move. With the lawsuit declaring that “Sour grapes is not an affirmative defense to breach of contract.”

ZeniMax Media

As you would expect ZeniMax Media has denied the claim, telling Dallas News in a statement that, “Apparently lacking in remorse, and disregarding the evidence of his many faithless acts and violations of law, Mr. Carmack has decided to try again.”

‘Again’ in this case relating to an earlier lost case where Carmack previously alleged ZeniMax had breached his employment rights. It is however, an escalation in the language once again between the firm and its former employee.

How will this play into the ongoing ructions between Oculus VR and ZeniMax Media? Will this now perhaps trigger retaliatory action? Be sure to follow VRFocus and we will bring you updates when we have them.

Zenimax Aims to Stop Oculus From Using its VR SDK

Earlier this month Zenimax’s lawsuit against Facebook/ Oculus came to a close, with the former awarded $500 million USD out of the $4 billion it was seeking. But that’s not the end of the story as Zenimax has now filed an injunction, planning to block Oculus from using its virtual reality (VR) code used in its products.

In a recent report by Reuters, Zenimax filed papers at the federal court in Dallas to stop the company from using or distributing its core software which includes the Oculus PC SDK for Rift and the Oculus Mobile SDK for Gear VR. This also includes the integration for videogame engines such as Epic Games’ Unreal Engine and Unity, two of the mostly widely used for VR development.

“Defendant Oculus shall immediately and permanently delete the Copyrighted Materials from all of its computers and computer networks.”

“Defendant Oculus is permanently enjoined, on a worldwide basis, from using, marketing, selling, distributing, modifying, servicing, copying, or offering for sale or license any products, in whole or in part, that utilize in any form or for any purpose any of the Copyrighted Materials, including but not limited to (i) system software for Oculus PC (including the Oculus PC SDK); (ii) system software for Oculus Mobile (including the Oculus Mobile SDK); (iii) Oculus integration with the Epic Games Unreal Engine; and (iv) Oculus integration with the Unity Technologies Unity Game Engine.”

OculusImage1

While lawyers for Zenimax have declined comment, Oculus spokeswoman Tera Randall said the company was continuing with its plan to appeal, saying it was: “legally flawed and factually unwarranted.” While intellectual property lawyer Mark Romeo who’s not involved with the case commented that at successful injunction would see an: “incredible amount of pressure on Facebook to enter into some sort of settlement.”

The original lawsuit found in favour of Zenimax regarding the violation of a non-disclosure agreement (NDA) but found the company not guilty of misappropriating trade secrets.

After the verdict, Oculus’ John Carmack vented some of his frustrations in a Facebook post, addressing some media stories written about him before laying into the experts Zenimax brought in to try and prove he’d stolen secrets.

As further details about the injunction and its possible outcomes are released VRFocus will let you know.

Carmack Facebook Post Lays into Zenimax Experts

Yesterday the multi billion dollar Zenimax vs Oculus case came to a close with the former being awarded $500 million USD. While both parties naturally weren’t happy with the outcome – Oculus had to pay damages and Zenimax didn’t get anywhere near what it wanted – one of the men at the centre of the proceedings, John Carmack, has vented some of his frustrations in a Facebook post.

He starts by addressing some media stories written about him, stating that he ‘never tried to hide or wipe any evidence’. For the majority of the post he vents at the expert’s Zenimax brought in to try and prove he’d stolen secrets from the company whilst working at subsidiary Id Software. “The authors at Oculus never had access to the Id C++ VR code, only a tiny bit of plaintext shader code from the demo,” wrote Carmack. “I was genuinely interested in hearing how the paid expert would spin a web of code DNA between completely unrelated codebases.”

John Carmack

The outcome of the case found Oculus not guilty of misappropriating trade secrets, but the jury decided that Oculus founder Palmer Luckey had broken a non-disclosure agreement (NDA).

Carmack’s entire post can be read below, and for any further updates, keep reading VRFocus.

“The Zenimax vs Oculus trial is over. I disagreed with their characterization, misdirection, and selective omissions. I never tried to hide or wipe any evidence, and all of my data is accounted for, contrary to some stories being spread.

Being sued sucks. For the most part, the process went as I expected.

The exception was the plaintiff’s expert that said Oculus’s implementations of the techniques at issue were “non-literally copied” from the source code I wrote while at Id Software.

This is just not true. The authors at Oculus never had access to the Id C++ VR code, only a tiny bit of plaintext shader code from the demo. I was genuinely interested in hearing how the paid expert would spin a web of code DNA between completely unrelated codebases.

Early on in his testimony, I wanted to stand up say “Sir! As a man of (computer) science, I challenge you to defend the efficacy of your methodology with data, including false positive and negative rates.” After he had said he was “Absolutely certain there was non-literal copying” in several cases, I just wanted to shout “You lie!”. By the end, after seven cases of “absolutely certain”, I was wondering if gangsters had kidnapped his grandchildren and were holding them for ransom.

If he had said “this supports a determination of”, or dozens of other possible phrases, then it would have fit in with everything else, but I am offended that a distinguished academic would say that his ad-hoc textual analysis makes him “absolutely certain” of anything. That isn’t the language of scientific inquiry.

The notion of non-literal copying is probably delicious to many lawyers, since a sufficient application of abstraction and filtering can show that just about everything is related. There are certainly some cases where it is true, such as when you translate a book into another language, but copyright explicitly does not apply to concepts or algorithms, so you can’t abstract very far from literal copying before comparing. As with many legal questions, there isn’t a bright clear line where you need to stop.

The analogy that the expert gave to the jury was that if someone wrote a book that was basically Harry Potter with the names changed, it would still be copyright infringement. I agree; that is the literary equivalent of changing the variable names when you copy source code. However, if you abstract Harry Potter up a notch or two, you get Campbell’s Hero’s Journey, which also maps well onto Star Wars and hundreds of other stories. These are not copyright infringement.

There are objective measures of code similarity that can be quoted, like the edit distance between abstract syntax trees, but here the expert hand identified the abstract steps that the code fragments were performing, made slides that nobody in the courtroom could actually read, filled with colored boxes outlining the purportedly analogous code in each case. In some cases, the abstractions he came up with were longer than the actual code they were supposed to be abstracting.

It was ridiculous. Even without being able to read the code on the slides, you could tell the steps varied widely in operation count, were often split up and in different order, and just looked different.

The following week, our side’s code expert basically just took the same slides their expert produced (the judge had to order them to be turned over) and blew each of them up across several slides so you could actually read them. I had hoped that would have demolished the credibility of the testimony, but I guess I overestimated the impact.

Notably, I wasn’t allowed to read the full expert report, only listen to him in trial, and even his expert testimony in trial is under seal, rather than in the public record. This is surely intentional — if the code examples were released publicly, the internet would have viciously mocked the analysis. I still have a level of morbid curiosity about the several hundred-page report.

The expert witness circuit is surely tempting for many academics, since a distinguished expert can get paid $600+ an hour to prepare a weighty report that supports a lawyer’s case. I don’t have any issue with that, but testifying in court as an expert should be as much a part of your permanent public record as the journal papers you publish. In many cases, the consequences are significant. There should be a danger to your reputation if you are imprudent.”

John Carmack Rips Expert in $500 Million Case: ‘The Internet Would Have Viciously Mocked The Analysis’

John Carmack Rips Expert in $500 Million Case: ‘The Internet Would Have Viciously Mocked The Analysis’

Yesterday’s verdict in the Oculus/ZeniMax Media legal battle included some big accusations levelled at Doom creator John Carmack, and he doesn’t agree with them.

Moments ago Carmack took to Facebook to give his account of the jury’s verdict, denying that he had destroyed evidence that would allegedly help prove he stole ZeniMax resources when he left company-owned id Software to become Oculus’ Chief Technology Officer.

“I never tried to hide or wipe any evidence, and all of my data is accounted for, contrary to some stories being spread,” Carmack wrote.

The developer pointed toward a part of the trial that didn’t go as he’d expected, when ZeniMax called in an expert to discuss whether Oculus had copied ZeniMax code. He called the expert’s conclusion that he had “non-literally copied” source code of ZeniMax-owned software untrue.

“The authors at Oculus never had access to the Id C++ VR code, only a tiny bit of plaintext shader code from the demo. I was genuinely interested in hearing how the paid expert would spin a web of code DNA between completely unrelated codebases,” he said.

Turning to an analogy used in court, when the expert explained that writing an identical novel with the names changed would be copyright infringement, Carmack agreed, but built upon the example. “However, if you abstract Harry Potter up a notch or two, you get Campbell’s Hero’s Journey, which also maps well onto Star Wars and hundreds of other stories,” he said. “These are not copyright infringement.”

Carmack was event tempted to interrupt the testimony, later writing that he thought “the internet would have viciously mocked the analysis. I still have a level of morbid curiosity about the several hundred-page report.”

He wrote that “testifying in court as an expert should be as much a part of your permanent public record as the journal papers you publish. In many cases, the consequences are significant. There should be a danger to your reputation if you are imprudent.”

While the jury decided Oculus didn’t misappropriate trade secrets, it did rule that Rift creator Palmer Luckey broke a non-disclosure agreement and the company infringed ZeniMax copyright, issuing a $500 million verdict in favor of ZeniMax. Oculus intends to appeal the decision, while ZeniMax has threatened an injunction.

We’ve included Carmarck’s entire post below.

The Zenimax vs Oculus trial is over. I disagreed with their characterization, misdirection, and selective omissions. I never tried to hide or wipe any evidence, and all of my data is accounted for, contrary to some stories being spread.

Being sued sucks. For the most part, the process went as I expected.

The exception was the plaintiff’s expert that said Oculus’s implementations of the techniques at issue were “non-literally copied” from the source code I wrote while at Id Software.

This is just not true. The authors at Oculus never had access to the Id C++ VR code, only a tiny bit of plaintext shader code from the demo. I was genuinely interested in hearing how the paid expert would spin a web of code DNA between completely unrelated codebases.

Early on in his testimony, I wanted to stand up say “Sir! As a man of (computer) science, I challenge you to defend the efficacy of your methodology with data, including false positive and negative rates.” After he had said he was “Absolutely certain there was non-literal copying” in several cases, I just wanted to shout “You lie!”. By the end, after seven cases of “absolutely certain”, I was wondering if gangsters had kidnapped his grandchildren and were holding them for ransom.

If he had said “this supports a determination of”, or dozens of other possible phrases, then it would have fit in with everything else, but I am offended that a distinguished academic would say that his ad-hoc textual analysis makes him “absolutely certain” of anything. That isn’t the language of scientific inquiry.

The notion of non-literal copying is probably delicious to many lawyers, since a sufficient application of abstraction and filtering can show that just about everything is related. There are certainly some cases where it is true, such as when you translate a book into another language, but copyright explicitly does not apply to concepts or algorithms, so you can’t abstract very far from literal copying before comparing. As with many legal questions, there isn’t a bright clear line where you need to stop.

The analogy that the expert gave to the jury was that if someone wrote a book that was basically Harry Potter with the names changed, it would still be copyright infringement. I agree; that is the literary equivalent of changing the variable names when you copy source code. However, if you abstract Harry Potter up a notch or two, you get Campbell’s Hero’s Journey, which also maps well onto Star Wars and hundreds of other stories. These are not copyright infringement.

There are objective measures of code similarity that can be quoted, like the edit distance between abstract syntax trees, but here the expert hand identified the abstract steps that the code fragments were performing, made slides that nobody in the courtroom could actually read, filled with colored boxes outlining the purportedly analogous code in each case. In some cases, the abstractions he came up with were longer than the actual code they were supposed to be abstracting.

It was ridiculous. Even without being able to read the code on the slides, you could tell the steps varied widely in operation count, were often split up and in different order, and just looked different.

The following week, our side’s code expert basically just took the same slides their expert produced (the judge had to order them to be turned over) and blew each of them up across several slides so you could actually read them. I had hoped that would have demolished the credibility of the testimony, but I guess I overestimated the impact.

Notably, I wasn’t allowed to read the full expert report, only listen to him in trial, and even his expert testimony in trial is under seal, rather than in the public record. This is surely intentional — if the code examples were released publicly, the internet would have viciously mocked the analysis. I still have a level of morbid curiosity about the several hundred-page report.

The expert witness circuit is surely tempting for many academics, since a distinguished expert can get paid $600+ an hour to prepare a weighty report that supports a lawyer’s case. I don’t have any issue with that, but testifying in court as an expert should be as much a part of your permanent public record as the journal papers you publish. In many cases, the consequences are significant. There should be a danger to your reputation if you are imprudent.

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Zenimax Awarded $500 Million in Oculus Lawsuit

In a case that’s gripped the virtual reality (VR) industry, a final verdict has been reached on the legal battle between Oculus and Zenimax. A jury has awarded Zenimax $500 million USD because of Oculus violating a non-disclosure agreement (NDA) but found the company not guilty of misappropriating trade secrets.

On the result Oculus released the following statement: “The heart of this case was about whether Oculus stole ZeniMax’s trade secrets, and the jury found decisively in our favor. We’re obviously disappointed by a few other aspects of today’s verdict, but we are undeterred. Oculus products are built with Oculus technology. Our commitment to the long-term success of VR remains the same, and the entire team will continue the work they’ve done since day one – developing VR technology that will transform the way people interact and communicate.  We look forward to filing our appeal and eventually putting this litigation behind us.”

Palmer Luckey

The original suit – filed back in May 2014 – was for $4 billion, so Zenimax isn’t getting the payout it wanted and Facebook/Oculus – which always maintained innocence – is having to pay more than it thought it should, especially after Mark Zuckerberg revealed the real cost of acquiring Oculus in the first place.

But that $500 million isn’t one lump sum either, it’s split down across various facets of the case. Polygon reports that $200 million was for the NDA violation, with another $50 million for copyright infringement. A further $50 million will have to be paid by both Oculus and Palmer Luckey for false designation, while former CEO Brendan Iribe gets hit with a $150 million bill for false designation as well.

While that should be the end of the lawsuit, Zenimax is definitely pushing ahead with its VR development now. Earlier today VRFocus reported on the company announcing the acquisition of Escalation Studios, the studio behind, Please, Don’t Touch Anything

For all the latest Oculus news, keep reading VRFocus.

VR Projects Teased As ZeniMax Acquires Oculus Dev Escalation Studios

VR Projects Teased As ZeniMax Acquires Oculus Dev Escalation Studios

ZeniMax Media’s legal battle with Oculus isn’t over just yet, but that’s not stopping the company from making moves in the VR space.

Escalation Studios, the developer behind the VR port of Please, Don’t Touch Anything! [Review: 8/10] and the Oculus-published Herobound: Gladiators, has been picked up by the publishing company, which owns game publisher Bethesda Softworks. Escalation has worked on plenty of games outside of the VR industry, though a press release notes the studio “will continue to contribute its talents across PC, console, mobile, and VR titles going forward.” No other mention of VR is made within the release, however.

The two studios already share a close relationship; Escalation developed the SnapMap game editor for Bethesda-published Doom when it released last year. The company also created an NBA viewing app for Gear VR as its first step into the industry.

It certainly seems like we could see more VR games under the Bethesda label, then. Currently Bethesda itself is porting its popular RPG, Fallout 4, to the HTC Vive, which is easily one of the biggest and most anticipated projects on the horizon. Hopefully we can expect something of a similar scope from this new deal.

Until late January, Escalation had only worked on VR games that appeared exclusively on Oculus platforms. On January 21st, however, it issued an update to the non-VR version of Don’t Touch Anything, dubbed Please, Don’t Touch Anything 3D, that added support for the Vive. ZeniMax itself is currently awaiting a verdict from the jury in its court room battle with Oculus after it claimed the company had built the Oculus Rift off of its own resources, supplied by former id developer John Carmack, now Oculus’ CTO.

We’ve been waiting on the verdict all week; hopefully we’ll get one today. Whatever the outcome, it seems ZeniMax is committed to growing its VR presence no matter what.

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Zenimax Media Acquires Escalation Studios for VR Projects

ZeniMax Media, Inc. has today announced the acquisition of Escalation Studios, the stuio behind, Please, Don’t Touch Anything, NCAA March Madness Live VR and Herobound Gladiators. Founded in 2007 by industry veterans Tom Mustaine and Marc Tardif, Escalation Studios were also involved in the development of last year’s DOOM reboot, which has also showcased a virtual reality (VR) experience.

New DOOM

“We have continually been impressed with the team at Escalation [Studios] that Tom and Marc have assembled,” said Todd Vaughn, Vice President of Development at Bethesda. “Their commitment to quality and innovation has made significant contributions to the projects we’ve worked on together, and we’re excited to have them join ZeniMax.”

According to Zenimax Media, Escalation Studios is currently working on a number of projects with studios and will continue to contribute its talents across PC, console, mobile, and VR titles going forward.

“ZeniMax’s studios are responsible for some of the most iconic games in our industry,” said Marc Tardif, Co-Managing Director of Escalation Studios. “Becoming a part of this amazing family of developers is an honour for everyone at our studio.”

“We are proud of the incredible team that has helped make Escalation [Studios] such a success,” added Tom Mustaine Co-Managing Director of Escalation Studios. “We can’t wait to see what the studio is capable of with the support of such a great company as ZeniMax.”

No details of which projects Escalation Studios will be leading have yet been revealed, though it’s likely that the developer will be involved in the forthcoming VR adaptations of DOOM and possibly also Fallout 4. VRFocus will of course keep you updated with all the latest from Escalation Studios and Zenimax Media.