Operencia: The Stolen Sun VR Review – Barebones VR Port Of A Classically-Themed RPG

Operencia: The Stolen Sun isn’t your typical VR RPG port. We break down what works (and what doesn’t) in our full Operencia: The Stolen Sun VR review.

In recent years, the classic genre of turn-based first-person RPGs has made a bit of a comeback and Zen Software’s Operencia: the Stolen Sun was one of the best of the bunch. Tile and turn-based movements—where the player moves a set tile length each push forward—seems like an ideal way to alleviate motion sickness problems in VR. Operencia, however, skirts the line between traditional movement and free-roaming, and its more natural open world is a far cry from confined square dungeons this genre usually sticks to.

The game’s transition to VR is something current fans of the game will likely appreciate more than newcomers. Our initial dive into the Oculus store version of the game was problematic, because a controller bug made it impossible to play until magically it wasn’t. More than that, the Oculus Store version is the only version of the three (It’s on Steam, of course, and PlayStation 4) where you don’t get the non-VR version as well. 

This is an issue for a variety of reasons, but mostly because we just didn’t feel as compelled to play Operencia entirely in VR. That aside, the bigger problem is this is a perfect example of a non-VR game just shoved into VR with few (if any) changes beyond the visual immersion upgrade. While you can technically play it with VR controls, they act just like traditional controls and none of the game mechanics or visuals have been altered. 

operencia magic enemy

So, it’s literally like playing the base game with the ability to look in all directions easily. Obviously, there’s an appeal to this. Operencia is a great RPG and getting a closer look at the colorful, detailed fantasy world is nice, but everything else feels phoned in. Particularly performance. Turn-based  tile-movement proved a necessity in our testing, because free-movement had a distinct habit of tanking the framerate.

For this kind of game style to really work well, the maps are intentionally done in a definitive grid-fashion, but Operencia doesn’t do that. Its world is curvy, contoured, often circular. Grid-based movements don’t mesh well with it, making free-movements feel much more natural here. A perfect example is right at the start of the game, where a large gaping hole has opened up and the player has to perform a simple light reflecting puzzle to place a magical seal over it. 

Moving in stiff lines and sharp angles around a circle just feels silly, and in VR this disjunction of level design and movement style feels especially abrupt. The turn-based combat system was always excellent and actually looks great in VR, but again, feels like a lost opportunity to expand the overall genre by including anything specific to the power of VR beyond looks.

Looking at Operencia from just the VR point of view does paint a grimmer picture than the game as a whole deserves. It’s an excellent RPG, melding bits and pieces from the classic games it was inspired by and newer epics like Skyrim. The turn-based combat system feels immediately familiar for anyone who has played any number of western and Japanese RPGs.

Taking a party of up four traditional fantasy characters—warriors, archers, clerics, spell-slinging wizards, etc.—players will face off against a horde of different monsters. The game’s setting and characters are entirely familiar, so troll, orc, and goblin-like critters, dragons, demons, evil humans, creepy crawlies, and plenty of other monsters await their turn to grind the player down.

The interface for combat is kept fairly simple. The left side of the screen shows turn order, so you know who attacks next. The bottom panel is the array of moves the current player character can perform. Many actions can affect a group of enemies at once or perform a single power attack, but require a cooldown period. So, balancing offense, defence, and healing elements is vital. Combat might be turn-based, but moves at a brisk pace and the accompanying visuals are fun.

Monsters slash in the air with great effect, but aside from a small indicator of the injured character’s icon and some audio cues, you never see any of your team. This is pretty standard in old first-person RPGs, but in VR a little more visual direction would have been appreciated. Either way, Operencia’s combat is definitely keeping in character with the types of games it’s emulating.

operencia forest

Operencia: the Stolen Sun Review Final Verdict

Operencia: the Stolen Sun is an excellent RPG with a lot of great qualities. It looks good, the classic turn-based combat is well done, and the world itself feels expansive. Players can expect between 20-30 hours of adventure as well, so it’s a fairly lengthy game.

For RPG lovers who haven’t checked out Operencia, it’s absolutely recommendable. For a VR-only release, it’s less of a sure bet. Avoid the Oculus Store version and go for either the Steam or PlayStation versions since those let you play the game however you like. 


3 STARS

pro con list operencia vr review

For more on how we arrive at our scores, check out our review guidelines.


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Operencia: The Stolen Sun is available now for PC or with optional VR support on both SteamVR and Oculus Home for PC.

Pinball FX2 VR Quest Review: Returning to the Pinball Table

The venerable pinball game, Pinball FX2 VR, comes to the Oculus Quest but unfortunately little has changed.

Another VR platform launch means another pinball port. Pinball FX2 VR has appeared on every major piece of VR hardware and now the Oculus Quest is no exception. The game is much the same as it was when I reviewed it for the original Oculus Rift in 2016.

The game still presents three original pinball tables for you to play on: the underwater themed Secrets of the Deep, the fantasy themed Epic Quest, and the science fiction table Mars. As before, a table with suitably complex ball and flipper physics stands before you. Each table has a pixelated dot-matrix scoreboard like the days of old, in wonderfully antique-electronic colors like yellow, light orange, and light green.

Just as in the version for Rift, as you play the table, the artificial playroom you are standing in dims and polygonal shapes fill the air around you: meteors and spaceships surround you while playing Mars or sea creatures swimming around you during the Deep. Now on Quest, the resolution is sharper than the original Rift, which is especially nice when you lean forward to look at the faux-cardboard inserts under the glass of the tables.

Beyond the inherent changes that come with a port to Quest — better resolution, lack of wires, etc. — there is nothing different about this version of Pinball FX2 VR. It is the same game as three years ago. They did not even attempt to come up with a way to use motion controls or roomscale. The game is still played with the Touch controllers acting like normal joysticks, using the buttons to activate flippers or moving the analog stick to “push” the machine to effect the ball, but you don’t use them spatially at all.

When you load up the game and you stand at a pinball machine for the first time, you wonder why you can’t see your hands. You expect them to be there, to place them on the flippers and or to pull the plunger so the metal ball in the machine can spring to life. It feels strange after playing many other games where you see a pair of hands or the Touch controllers themselves.

I understand it would be awkward to expect a player to stand there with your hands floating in the same exact spot for 15 minutes if you had to actually press the flippers with your hands. But even a rudimentary moment where you grab the machine to start playing it, and then the motion controls fade away, would go a long way toward immersion.

In fact, the game wasn’t made for moving around the room at all. You can walk about the room, but for no benefit, except for looking at the faux furniture and to clip through walls. While standing at a pinball table, you can lean so close to it your head can go through it. You can also just walk straight through the tables, which is a weird and immersion-breaking feeling. Of course, this isn’t the first port that has this issue, as other games brought to Quest, such as I Expect You to Die or Moss, have this same issue since they were originally designed for stationary play on the PC–but those games at least featured motion controls that made the transition to Quest.

But, if you can get past how the game does not use the Quest’s unique ability of untethered presence, you will find a pinball game as solid as has ever been; the tables are fun and unique. Besides the three that the game comes with, you can buy another five tables with a season pass ($25). These have other themes like being a mad scientist making mutants (Biolab) or being a bounty hunter in the Old West (Wild West Rampage).

There are three Universal Studio tables for $20, which includes E.T., Jaws, and Back to the Future. Strangely, these film-inspired tables were originally released for Pinball FX3. And the table based on Telltale’s The Walking Dead game series is available for $6, which was originally released 3 years ago, despite that company dissolving. That is over $50 more you can spend to get your collection up to an even dozen tables, if you like.

The game also has the usual engagement options as before: Leaderboards to compare yourself to your friends or the rest of the world, Achievements to strive for in each pinball game, and Options to tweaks the game’s physics or controls or graphics. These obviously help round out the package and keep you engaged.

Pinball FX2 VR For Oculus Quest Final Verdict

Despite Pinball FX2 VR’s lack of motion controls, it is nice to have another game for the Quest where you can just sit down and be immersed. Soon the minutes fade away, as you pursue the next high score. Perhaps Zen Studios will bring over more tables from the non-VR version of the game in the future, or maybe even bring Pinball FX3 to VR, but for now this is the only way a pinball wizard can show their magic while on the go.

Pinball FX2 VR is available as a base game with three tables for $14.99 with optional paid DLC for more tables. The game is also out on Steam for PC VR headsets and PSN for PSVR. For more on how we arrived at this score, read our review guidelines.

The post Pinball FX2 VR Quest Review: Returning to the Pinball Table appeared first on UploadVR.

Pinball FX2 VR Heading To Oculus Quest This Month

Oculus Quest is getting its first pinball game in Pinball FX 2 VR.

The Quest store confirms the game will arrive on August 15. Pinball FX2 is, well, pretty much what it says on the tin. The game includes a number of virtual tables for you to play on. This being VR, you’ll find hitting certain goals brings features to life, including UFO light shows and sharks.

Pinball FX 2’s real claim to fame, though, is its themed tables. Developer Zen Studios has worked in tie-ins to its own games like Castlestorm but also has DLC for themes like Universal movies. On Rift, these are available as in-game purchases. The Quest store says this version of the game will support ‘in-app purchases’, so it looks like they’re included here too.

We first reviewed Pinball FX2 all the way back in November 2016. We thought it was a faithful conversion of the classic game, though recycled content was a little disappointing.

“Undoubtedly fans of Pinball will be happy here,” we said. “They get a faithfully made three-dimensional replication of their hobby, albeit spruced up with modern-graphics that defy real life, albeit intruding to the purity of it all as a whole. Novices to pinball should enjoy the games for some time too, though the difficulty of pinball in general and the challenge of finding and trying all the events and missions in the games may discourage some.”

The game’s set to cost $14.99 on Quest, which is the same price it goes for on Rift. Hopefully that means there’s cross-buy support included but that’s not confirmed right now.

Also releasing on August 15 is Time Stall, a new Oculus Quest exclusive from Force Field Entertainment.

The post Pinball FX2 VR Heading To Oculus Quest This Month appeared first on UploadVR.

Zen Studios VR Collection Announces Free DLC

Publisher Perp Games have now released the Zen Studios VR Collection is now available in Europe for the PlayStation VR, with a North American release set to follow. The publisher has also revealed that the title will come bundled with free DLC for Pinball FX 2 VR.

Zen Studios VR Collection is a bundle of virtual reality videogames from Zen Studios, which includes Out of Ammo, CastleStorm Virtual Reality, Infinite Minigolf VR and Pinball FX2 VR. Developer Zen Studios and publisher Perp Games have now announced that additional tables for Pinball FX2 VR will be included in DLC.

The initial release of Pinball FX2 VR in the Zen Studios VR Collection included three tables. With the release of the downloadable content, that number will be increased up to eight tables, with the addition of the Pinball FX 2 VR Season 1 Pack.

The Season 1 Pack is being released at no extra charge to customers, and includes the following tables:

• Wild West Rampage

• Castlestorm

• Biolab

• Paranormal

• Earth Defense

Vice President of Publishing, Mel Kirk says “We see how virtual reality is changing the future of gaming and Zen is excited to be a leading developer and publisher in quality VR titles. We couldn’t wait to get this fun VR collection into the hands of more PlayStation VR gamers by expanding into the box retail market and Perp Games helped make this possible.”

Rob Edwards, MD of Perp Games says: “Zen Studios is one of the market leaders in bringing fun and exciting product to PlayStation VR. We are delighted that we can bring these titles to the boxed retail market and allow all those people who prefer Physical Product to experience these four great games.”

PinballFX2VRSeasonOnePack_Paranormal Screenshot

The new tables are in addition to previously announced tables, Secrets of the Deep, Mars and Epic Quest. For future coverage of Zen Studios VR Collection and other new and upcoming VR titles, keep checking back with VRFocus.

Zen Studios VR Collection Gets Release Date and New Trailer

It was announced earlier this Summer that a selection of virtual reality (VR) titles from independent developer Zen Studios would be bundled together to head to the PlayStation VR, with Perp Games assisting as the publisher. Fans will be able to get a better idea of what to expect and when to expect it thanks to a new trailer and the release date announcement.

The Zen Studios VR Collection includes four VR titles created by Zen Studios, including Out of Ammo, CastleStorm VR, Infinite Minigolf VR and Pinball FX2 VR, all of which will be heading to PlayStation VR on 19th October, 2018.

Perp Games has indicated that the collaboration with Zen Studios is part of the company’s aim to deliver the best possibly library of videogames to the PlayStation VR.

Of the announcement, Vice President of Publishing, Mel Kirk says “We see how virtual reality is changing the future of gaming and Zen is excited to be a leading developer and publisher in quality VR titles. We couldn’t wait to get this fun VR collection into the hands of more PlayStation VR gamers by expanding into the box retail market and Perp Games helped make this possible.”

Infinite Minigolf is, as you would expect, a VR minigolf title, but one tat lets players create, share and play their own minigolf course.

CastleStorm VR is a hybrid tower defence/RPG that puts players in charge of protecting their own castle while attacking another with a range of knights, soldiers, archers and fantastical creatures such as griffins.

Out of Ammo is a VR strategy title where players need to build defences to hold of waves of enemies.

Pinball FX2 VR is an immersive pinball experience that includes advanced physics, 3D graphics and a range of tables to choose from.

Out of Ammo - Screenshot - "Overwatch"

Rob Edwards, MD of Perp Games is thrilled to finally announce this special project, “Zen Studios is one of the market leaders in bringing fun and exciting product to PlayStation VR. We are delighted that we can bring these titles to the boxed retail market and allow all those people who prefer Physical Product to experience these four great games.”

The trailer for Zen Studios VR Collection can be viewed below. Further news on this and other VR projects will be here on VRFocus.

New ‘Pinball FX2 VR’ Tables From ‘Back to the Future’, ‘E.T.’, & ‘Jaws’ Now Available on All Platforms

Pinball FX 2 VR (2016), the VR pinball simulator, is getting a host of new tables in a paid DLC pack, brought over from its flatscreen sequel, Pinball FX 3 (2017). Tables based on E.T. the Extra-Terrestrial (1982), Jaws (1975) and Back to the Future (1985) first became available on the Oculus Rift, Oculus Go, and Gear VR back in May, and are now available through the PSVR and SteamVR (Vive) versions of the game.

Update (6/26/18): Pinball FX2 VR owners on any platform can now access the new ‘Universal Classics’ DLC, priced at $20 on tethered headsets, which brings three new tables based on iconic movies from the ’70s and ’80s. The title, and the new DLC, is now available on Oculus Rift, Oculus Go, Gear VR, PSVR, and SteamVR (supporting Vive and Rift). Prior DLC packs for the game offer up an additional six tables, over the base game’s three original tables.

The SteamVR version of the game is currently on sale for $6, a 60% discount over the usual $15 price, and the prior DLC packs are on sale at the same discount.

Original Article (5/15/18): The tables, licensed by Universal, come along with immersive environments including the forest behind Elliot’s house (E.T.), a beach villa looking out to an Amity Island sunset (Jaws), and Hill Valley’s historic town square (Back to the Future).

A few other goodies await too, says developer Zen Studios, including “a curious E.T. peeking at your table to see how you’re doing, a shark fin circling around your Jaws table, and the classic DeLorean flashing across the Back to the Future table.”

“Everyone seemed to really love what we did with the non-VR version of Universal Classics Pinball (we’re especially flattered by the 90 on Metacritic for the Xbox One version). The Pinball FX2 VR version features every bit of film-adapting gameplay that resonated so well with critics and fans alike, from E.T. collecting candy in a cornfield to Marty McFly showcasing his skills at arcade shooting and players braving the open waters in a shark cage for an exciting multi-ball mode.”

There’s no word yet when/if either the Steam version, which supports both Rift and Vive, or the PSVR version, will get the update. [See update above]

The post New ‘Pinball FX2 VR’ Tables From ‘Back to the Future’, ‘E.T.’, & ‘Jaws’ Now Available on All Platforms appeared first on Road to VR.

Pinball FX2 VR’s Movie-Based Tables Come to PlayStation VR and HTC Vive

Last month the rather excellent Pinball FX2 VR for Oculus Rift, Oculus Go and Samsung Gear VR saw an update adding three film inspired tables to the videogame. Today, Zen Studios has announced that the Universal Classic pack has been made available for PlayStation VR and HTC Vive.

The three-table pinball pack has been inspired by E.T. the Extra-TerrestrialJaws, and Back to the Future, with each one featuring unique design and gameplay elements that helps to bring the pinball experience to life.

On the E.T. the Extra-Terrestrial table players meet and greet the famous character before the fun begins, with E.T. giving you a little wave then as the game progresses the character will extend his neck and look over the table to see how you’re doing.

Then there’s the table with plenty of bite, as Jaws will have you hanging on for dear life. You find yourself at sea with a dorsal fin encircling you, the only thing to hold onto is the pinball table. Just when you least expect it you’ll get a nice pleasant visit from a great white shark.

Last (but certainly not least) is the Back to the Future table. Travel through time with Doc Brown and Marty on their epic adventures. Watch as the Delorean races off the table and around the floor approaching 88 miles per hour.

“The Pinball FX2 VR version features every bit of film-adapting gameplay that resonated so well with critics and fans alike, from E.T. collecting candy in a cornfield to Marty McFly showcasing his skills at arcade shooting and players braving the open waters in a shark cage for an exciting multi-ball mode,” states Zen Studios.

In addition to the new DLC for PlayStation VR and HTC Vive Zen Studios has also introduced Oculus Touch controller optimization and support. The Universal Classic pack can be downloaded now, with a retail price on Steam of £15.49 GBP. For any further updates keep reading VRFocus.

The Movies Comes to Pinball FX2 VR With Universal Classics Update

Pinball FX2 VR has made its appearance on just about every virtual reality (VR) headset, and has been positively received by its audience. Today developers Zen Studios have announced that in collaboration with Universal, its popular film-inspired Universal Classics pack will be entering VR.

The Universal Classics Pinball pack includes several tables which are beloved by the fans, all of which have been inspired by classic films such as E.T. the Extra-Terrestrial, Jaws and Back to the Future.

The E.T. Pinball table lets players see E.T. greet players with a friendly wave at the start of each game, and levitates around the table as you play, even elongating his neck to get a closer peek at how your game is progressing.

In the Jaws table, a fully animated VR model of Jaws himself will circle ominously around you as you rack up the points, and players will be able to get a close-up look at his terrible teeth as he takes a bite out of your virtual pinball cabinet.

Over on the Back to the Future table, you can check out the flying Delorean as it flies around your virtual table, changing with the time period as you switch through the decades. A model of the iconic clock tower that players a vital role in the film stands in the play field, complete with sound effects taken directly from the film.

“For Zen Studios’ first-ever VR tables inspired by popular films, we’re offering up three of the most popular ones we’ve created in recent memory,” says Mel Kirk, Zen’s Vice President of Publishing. “We know that VR players are as hungry as a great white on the Fourth of July for quality new content, and Zen is happy to deliver with Universal Classics Pinball.”

Universal Classics Pinball is available for Oculus Rift, Oculus go and Samsung Gear VR, priced at $19.99 (USD). For other news on new and upcoming VR title,s keep checking back with VRFocus.

Voxel Shooter Out of Ammo Hits PlayStation VR

Back in November Zen Studios and RocketWerkz announced that their hybrid tower defense/ first-person shooter (FPS), Out of  Ammo, would be coming to PlayStation VR in 2018, having originally launched as an early access title for HTC Vive in 2016. Today, the two companies have rolled out Out of Ammo for both North American and European players.

Out of Ammo - Screenshot - "Overwatch"

Out of Ammo offers something for everyone, whether you prefer getting in on the action or a more lofty strategic approach, calling in airstrikes. The main campaign is a wave survival mode, where you play as a general commander their troops. You need to build a base, creating suitable defences to withstand the next incoming wave.

Once the battle is underway you can then artillery, snipers and airstrikes, or possess one of your troops and get stuck in. There are five different kinds of units with unique traits: the Rifleman, the Sniper, the grenade-launching Rocketeer, the Medic, and the shotgun wielding Engineer, mixing up the gameplay style when you need it.

Survival Mode features eight unique environments: Canyon, Forest, City, Desert, Alpine, Port, Beachhead, and the alien-themed Contact. Once you’re done there, there are three specialist mission modes take place entirely in first person. In Overwatch you are a sniper providing overwatch for a downed helicopter, protecting the evacuees from your position inside a clock tower; Icarus: after crash-landing in hostile terrain, you must scavenge for ammo by teleporting around. Use flares and torches to highlight inbound enemies. Survive until rescue arrives; and Vertigo: Atop a skyscraper can you hold off attackers with your shotgun while also finding time to hack a computer until a chopper comes to the rescue.

Out of Ammo - Screenshot - "Port"

Out of Ammo is available now for £11.99 GBP or $14.99 USD on the respective PlayStation Store. For any further updates from either Zen Studios or RocketWerkz, keep reading VRFocus.

Get Ready for Out of Ammo on PSVR with These Screenshots

PlayStation VR owners looking for a new war-gaming experience will be happy to know that Out of Ammo is on it’s way to PlayStation VR, and it’s looking pretty good in these new screenshots.

Out Of Ammo key art

The virtual reality (VR) videogame is being brought to PlayStation VR head-mounted displays (HMDs) by Zen Studios, and they’re launching the game on January 30th 2018. This isn’t the first game Zen Studios have brought to PlayStation VR; they launched Infinite Minigolf last year.

Out of Ammo puts player in a Survival mode where the player acts as a general on the battlefield, where they organise placement of bases, buildings, defences and more, before issuing troops orders and calling in bombing raids. It’s a high-stress job being an army general, but someone’s gotta do it.

Players can even get more personal with their warfare, by taking control of Riflemen to pick off enemies, Medics to heal troops, or even fortify your constructions with the Engineer or get deadly with explosives as the Rocketeer. It’s a good selection of gameplay styles for players to enjoy.

Developer RocketWerkz previously clarified about the kinds of gameplay players can expect; “Possessing your units allows you to utilize the full capability and power of the positional tracking. Take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort! Full physics applied to game objects further enhances your experience allowing you to position your magazines in the space around you ready for when you need to reload.”

The game was previously released for HTC Vive, and now PlayStation VR owners can look forward to being a general and going to war in VR, from the comfort of their sofa.

There’s eight maps to look forward to, and players who decide to pre-order can get CastleStorm VR by pre-ordering Out of Ammo in advance.

Of course we’ve got more for you to see in the screenshots below, and you can even take a look at a video trailer here. In the screenshots below you can see a variety of weapons being used in a range of environments, hopefully promising players on PlayStation VR that they’ll have plenty to sink their teeth into.

For all of the latest on games like Out of Ammo and PlayStation VR, make sure to keep reading VRFocus.

Out of Ammo - Screenshot - "Vertigo"
Out of Ammo - Screenshot - "Port"
Out of Ammo - Screenshot - "Overwatch"
Out of Ammo - Screenshot - "Icarus"
Out of Ammo - Screenshot - "Contact"