YuMe’s Latest VR Advertising Study Finds in-game Ads are Less Intrusive

YuMe, global digital agency, Isobar; immersive entertainment studio, RLTY CHK; and media analytics platform RetinadVR, have partnered up on a new study today looking at virtual reality (VR) in-game advertising, the results of which have been released today.

The study compared consumer responses to three forms of VR advertising — a pre-roll video ad, brand logos present in-game and 3D branded objects inserted into interactive gameplay.

54 participants based in San Francisco, California were recruited to play “Kiss or Kill,” an immersive VR game show created by RLTY CHK. Participants were monitored during game-play by Isobar to collect key emotional response data. Immediately after the game, and again 24 hours later, participants were surveyed by YuMe to measure ad recall and understand consumer response to the various forms of VR advertising they were exposed to. RetinadVR audited and provided input to the survey methodology, study execution, and the data analysis.

YuME VR Infographic

The results showed that, overall, 70 percent of participants found VR advertising to be highly memorable across all ad formats. With the highest levels of brand recall occurring from the pre-roll video ad, which achieved 90% aided recall on the day the study was conducted.

“We believe our study indicates that VR advertising is highly memorable in any format. It’s encouraging to see that a video ad, the most familiar and high-performing digital format, also delivers the highest rate of ad recall in the VR world,” said Mireya Arteaga, Research Lead, YuMe in a statement. “We believe immersive advertising is on the rise. Its ability to deliver a compelling branded-content message that is interactive, engaging and offers consumers the ability to own their ad experience is very attractive to today’s advertisers.”

“By combining our immersive VR game show format with strategically-placed ads, both players and brands can win,” said Nick Robinson, CEO, RLTY CHK. “VR enables marketers and developers to reimagine brand experiences, and the positive recall metrics show how effective VR can be in engaging audiences.”

As companies seek to make VR more profitable, finding ways of making ads suitable for VR users and virtual environments is becoming evermore important with several firms exploring the possibilities. These include: Omnivert, Immersv, Verve and Vertebrae to name a few.

VRFocus will continue its coverage of YuMe, reporting back with any further updates.

YuMe Survey Finds 63% of Respondents Have Tried VR

YuMe Inc., a global technology company that announced the launch of its 360-degree video ad format last month, has now released the results of a recent survey looking at consumer attitudes to virtual reality (VR), augmented reality (AR) and immersive ad formats.

YuMe surveyed more than 800 US individuals between the age of 18 – 54 to understand current attitudes about and potential demand within the immersive technology space, and to better understand potential advertising opportunities. What the survey found was that 86 percent of respondents had heard of VR but only 29 percent had actually tried any form of VR. Of those that had tried VR, 63 percent felt it was the ‘next big thing’.

Mini-VR-Infographic_15

“We believe the appetite for immersive ad experiences is growing rapidly and that savvy brands and agencies who want to interact authentically with consumers and drive higher engagement should explore these ad formats,” said Tripp Boyle, VP of Emerging Platforms, YuMe. “We’re proud to be a leader in this latest industry innovation arc, as we see tremendous value for brands in vertical markets, including auto, entertainment, travel and retail, to offer interactive experiences and deepen consumer bonds with their brands.”

Other findings from the survey show that only 16 percent of the respondents either own or use an immersive device such as a head-mounted display (HMD) or and 360-degree camera.

YuMe Infographic on Owning VR device

What the it does show is that immersive technology can drive more engaging experiences, with 60 percent believing VR can do so, while 53% believe the same of 360-degree video.

“Our survey indicates a strong, favorable perception of VR, AR and 360-degree video,” said Mireya Arteaga, Research Lead, YuMe. “We believe the value for marketers is that it can also create a halo effect over brands that incorporate these immersive experiences into their marketing strategies. Overall, brands are often perceived as more innovative and therefore we believe consumers are more likely to pay attention to their ads.”

VRFocus will continue its coverage of YuMe, reporting back with any further updates.

YuMe Launches 360-Degree Video Ad Platform for Immersive Ad Experiences

With virtual reality’s growing consumer base brands and advertisers are utilising the technology as a new marketing avenue. Today YuMe Inc. a global technology company powered by data-driven insights and multi-screen expertise, has announced the launch of its 360-degree video ad format.

Powered by Celtra’s 360° video ad format, consumers will be able to connect with brands by controlling the ad experience by swiping or moving their mobile device for immersive product interaction.

Visualise - Gear VR

“With mobile virtual reality set to eclipse desktop, we’re excited to be one of the first in the industry to offer our clients the ability to immerse their customers in a highly interactive and engaging branded video experience – available through the power and ease of our SDK,” said Mike O’Donnell, Senior Vice President North American Sales, YuMe. “Clients are able to gain insights into how their customers engage through metrics unique to 360 degree video, which is important for managing campaign objectives and KPIs. This includes tracking engagement based on where the user is looking in the panoramic field of view.”

The key benefits of YuMe’s 360 degree video ad unit include:

  • Delivers immersive ad experience at scale without the need for a dedicated app to view the ad
  • Customizable format, allowing advertisers to add their own animated introduction, branded overlays, click to action, and image galleries
  • IAB-compliant standard ad format can be viewed on mobile apps via YuMe’s SDK and Celtra’s 360° Video technology to enhance scale
  • New reporting metrics on how customers interact with brand creative to attain key learning’s and drive campaign objectives
  • For example, tracking what area of the video a user viewed throughout the duration of an ad experience (i.e., tracks the ‘quadrant’ of the panoramic field of view – 90º/180º/270º/360º)

YuMe’s ad platform isn’t the first that VRFocus has reported on, showing the keen interest in the medium. This year there’s been Circa 360, Immersv and Vertebrae, all looking monetize VR further.

For all the latest VR announcements, keep reading VRFocus.