The VR Job Hub: Christmas Wishes For A New Beginning

It’s Christmas Eve! But that doesn’t mean there isn’t various roles relating to virtual reality (VR), augmented reality (AR) or mixed reality (MR) available for you to submit your applications to. Who knows, perhaps Santa Claus has a new career in his sack for you? Perhaps a promotion? Who knows. There’s certainly no harm in looking so let’s have a peep at what LinkedIn and company have wrapped up this week.

Check out the list below to see if there’s anything in particular that interests you.

Location Company Role Link
Brighton, UK Make Real Experienced Unity Developer Click here to apply
Manchester, UK Sony Senior Artist Click here to apply
Pella, IA, US Vermeer Corporation Business Analyst – Augmented and Virtual Reality Click here to apply
Gurgaon, India Adriyana Solutions Pvt Ltd Product Manager for Virtual Reality Click here to apply
San Francisco, CA, US HTC Product Marketing Manager, Virtual Reality  Click here to apply
Santa Clara, CA, US Intel Unity Developer – Virtual Reality  Click here to apply
London, UK Reed Technology Software Engineer, Unity, Virtual Reality, WebGL, Code, Mobile  Click here to apply
Amsterdam, Netherlands via OPM Audio Manager – VR Games Click here to apply
Houston, TX, US CACI International Inc Space Program New Engineering Graduate – Virtual Reality Software Engineer Click here to apply
Mountain View, CA, US Google AR and VR Writer Click here to apply
Menlo Park, CA, US Microsoft Audio Designer, Mixed Reality Click here to apply
San Bruno, CA, US YouTube Software Engineer, Virtual Reality, YouTube Click here to apply

 

Don’t forget, if there was nothing in this week’s list that was a good fit for you, you can always double back and look at last week’s edition of The VR Job Hub. Last week’s listings took in roles in America, the UK and Norway across a variety of roles – however, the majority of which were angled in particular towards the videogame industry.

As always, if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget youcan send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should to be send to myself at keva@vrfocus.com and also pgraham@vrfocus.com.

We round of the year next week with a final Job Hub for 2017. What will feature then I wonder? Check back with VRFocus next Sunday at the usual time, 3PM (GMT).

The VR Job Hub: YouTube, Futurlab, Volvo & More

The wheel of life is always turning: Your dream job might be becoming more of a nightmare. You’re finally ready to move into employment for the first time. A change in your circumstances means you need a new job elsewhere. You want to move into a new industry. All of these are possible reasons for wanting a new role.  It could also be that you aren’t actively looking for something new, but you never know what you can find here.

As always Sundays on VRFocus mean we are back with The VR Job Hub and this week we’ve some roles slightly influenced by the week’s events. So, we have roles listed for Futurlab for example following the Brighton-based studio’s announcement of videogame Mini-Mech Mayhem and its expansion for the project. There’s also a role at US retailer Target and the University of Maryland, each of whom we reported a story on recently. We’ve those and a variety of roles that have gone up over the last seven days including a study/work opportunity from Volvo.

Check out the list below to see if there’s something that sparks your interest.

Location Company Role Link
Brighton, UK Futurlab Technical Director Click here to apply
Brighton, UK Futurlab Senior Programmer  Click here to apply
Brighton, UK Futurlab Experienced Programmer  Click here to apply
Brighton, UK Futurlab Junior Programmer  Click here to apply
Brighton, UK Futurlab C# Programmer (Contract) Click here to apply
Brighton, UK Futurlab A.I. Programmer (Contract/Remote Available) Click here to apply
Baltimore, MD, US University of Maryland Medical Center Augmented and Virtual Reality Designer Click here to apply
Atlanta, GA, US  FlowFound JavaScript Developer (VR/AR) Click here to apply
San Bruno, CA, US YouTube Software Engineer, Virtual Reality, YouTube Click here to apply
Sunrise, FL, US ActionLink Virtual Reality & Gaming Sales Specialist Click here to apply
 Los Angeles, CA, US Stageme Unity Software Engineer Click here to apply
 Los Angeles, CA, US  Mindshow Virtual Reality Software Engineer Click here to apply
Manchester, UK Sony Manchester Studio Senior Level Designer Click here to apply
Minneapolis, MN, US  Target Sr. Augmented & Virtual Reality Engineer Click here to apply
Gothenburg, Sweden Volvo Group Learning through Augmented – and Virtual Reality Click here to apply
Gent Area, Belgium Poppr Digital Project Manager 360 / VR / 3D / Web Click here to apply
Gurugram/Guragon, India LikeLike UI/UX for Virtual Reality Click here to apply

 

For further roles don’t forget to check out last week’s edition of The VR Job Hub for further job listings. Don’t forget that if you are an employer looking for someone to fill a VR or AR related role regardless of the industry and you want that position to be featured on next week’s VR Job Hub, please send details to myself via keva@vrfocus.com and pgraham@vrfocus.com.

Check back with VRFocus next Sunday at 3PM GMT and every Sunday for the latest roles in the immersive technology industry.

Google to Bring 3D 180 ‘Point-and-Shoot’ Cameras to Vloggers this Winter

To fit alongside the company’ Daydream mobile VR platform, Google is partnering with Lenovo, LG, and YI Technology to create a new class of 180 cameras. Called VR180, the point-and-shoot video cameras create stereoscopic 180 video that can be uploaded or livestreamed to YouTube, and viewed on VR headsets.

YouTube CEO Susan Wojcicki took the stage at Vidcon 2017 to announce that the Google-owned company would immediately support 180 video, or what YouTube calls VR180, and is bringing an eponymous class of VR cameras to market. In a YouTube blogpost, the company says VR180 video can be viewed on Cardboard, Daydream, and PSVR headsets.

image captured by Road to VR

While individual VR180 cameras are still under wraps, the company says the point-and-shoot cameras are due out sometime this winter. As for price, Wojcicki says these cameras will be comparatively cheaper to 360 cameras, revealing that VR180 cameras “are just a couple hundred [dollars].”

Google is also opening up a certification program so other manufacturers can create VR180 cameras—starting with Z CAM.

image courtesy Google

YouTube has released a playlist on its official Virtual Reality Channel showing a number of its content partners using what we would presume is some version of the supported 180 camera. Unlike 360 video, which first saw support on the video sharing platform back in 2015, VR180 video is missing the ability to change your point of view (POV) when viewed on traditional monitors. Since these videos are also displayed as 16:9 videos on traditional monitors, a YouTuber could hypothetically shoot video exclusively in VR180 to garner a greater crossover of VR and non-VR viewership on a single video.

It’s uncertain if the videos below were captured with official VR180 hardware, or a test rig that provided similar performance. Notice the videos are delivered at up to 4K resolution at 30 FPS on both traditional monitors and in the VR-accessible YouTube app. Find out how to watch a VR video on your smartphone here by using the stock YouTube app.

180 degree stereoscopic video has been around in VR for a while now, with companies like NextVR broadcasting their sports coverage almost exclusively in 3D 180. This is because it allows you to deliver video with better resolution than a 3D 360 video, but at lesser or equal file size—something that’s important when you’re streaming to headsets. When the action is mostly forward-facing, the back register of a 360 video tends not to be used anyway, making 3D 180 a smarter choice for specific purposes.

The post Google to Bring 3D 180 ‘Point-and-Shoot’ Cameras to Vloggers this Winter appeared first on Road to VR.

YouTube VR Creator Lab to Mentor and Fund Creators up to $40K

On August 7th 2017, YouTube Space LA hosts the beginning of the VR Creator Lab, a 3-month program to assist content creators in producing “original and experimental” 360-degree videos. Along with regular mentoring and advanced education from leading VR instructors, participants will receive $30K–$40K in funding toward the VR video production projects.

The VR Creator Lab, detailed on this page, opens with a 3-day ‘boot camp’ at the YouTube Space LA, “full of workshops, coaching, pre-production, and social activities”. Using the 360 cameras and audio gear provided by YouTube Space, each participating channel is expected to produce “at least four original and experimental VR videos and one behind-the-scenes video,” which can be multi-part or standalone. Every other Monday, the group reassembles at the Space to “review works-in-progress, meet with mentors, and hear talks from leaders of the VR industry.”

Image courtesy YouTube Spaces

Applications are open to YouTube channels with at least 10,000 subscribers (1,000 subscribers if registered in the YouTube Nonprofit Program) with at least two 360° videos already produced and published to the channel. Channels associated with a consumer brand are not eligible. Up to three team members per channel, who must be at least 18 years old, may participate in the program, and the significant funding is intended to be entirely “put on screen” rather than directly paying the creators, the results of which will be exclusive to YouTube for the first year.

According to VRScout, who have collaborated with YouTube and VR Playhouse on the project, the goal is to “help YouTube creators grow their knowledge of VR production workflows and walk away with a refined approach to producing immersive content both during and after the lab”.

SEE ALSO
Why 360 Film is in the Midst of a Reboot – Part 1: Tech

Similar ‘boot camps’ for 360° video filmmaking, “from creative ideation, through production, post, and distribution”, are now being offered separately by VR Playhouse in LA.

The post YouTube VR Creator Lab to Mentor and Fund Creators up to $40K appeared first on Road to VR.

Google Offers Insights Into 360-Degree Videos On YouTube

Google Offers Insights Into 360-Degree Videos On YouTube

Any 360-degree video on YouTube with more than 1,000 views will now have heatmaps for creators showing the most popular portions of the scene.

A similar feature has been a part of other 360-degree video hosting platforms in the past, but its inclusion on YouTube should offer a very helpful new tool to creators and distributors making panoramic videos.

In addition, Google-owned YouTube released a few insights into the behavior of people watching these videos. In a blog post, the company revealed viewers spend “75% of their time within the front 90 degrees of a video.” It is also noted, however, that “while a lot of time is spent focusing on what’s in front, for many of the most popular VR videos, people viewed more of the full 360-degree space with almost 20% of views actually being behind them.”

This information shouldn’t come as too much of a surprise to seasoned 360-degree video creators, but hearing it come from Google definitely adds more weight to the advice.

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