Sony Loses $20 Billion in Market Value After Microsoft Acquires Activision Blizzard

Microsoft have become a company not shy in throwing cash at publishers and developers in order to bolster their IP catalogue. A company who for the past few years have struggled to find an identity beyond Halo and Gears of War, the Seattle tech giant has begun sweeping in and buying anything they can to provide a better raft of first-party content.

19th January 2022 was no different, however it felt a little more monumental. Announced, seemingly out of the blue, Microsoft have paid over $68 billion for Activision Blizzard in a move that has left competitors, Sony, reeling. Given how Microsoft have shifted the focus of Bethesda, their last large-scale takeover, players and investors are now puzzling over what titles from the Activision roster will still land on PlayStation.

With this uncertainty looming, investors have become increasingly worried, wiping over $20 billion from Sony’s market value in just 24 hours.

Where did that $20 billion go? According to the Financial Times, shares rose in several videogame companies, giving us the idea that maybe investors are hedging their bets by investing in smaller developers and publishers in case Sony decides to splash some cash themselves to combat the loss of Activision IP. Both Square Enix and Capcom saw more than a 3.5% increase, while Konami got a boost of 3.25%.

The wipe of $20 billion ended a 21-year high for Sony stock and it seems the core worry is the Call of Duty franchise. Call of Duty, whose yearly reinvention and expansion can garner billions of dollars in profits might never again appear on a Sony console. Whether the next Call of Duty entry ends up on PlayStation is now anybody’s guess, though it would be foolish for Microsoft to gatekeep the series to their own consoles given the value and history of the series.

In the purchase, Microsoft now own the Call of Duty eSports league, meaning their branding will now adorn team shirts, livestreams and league promotion. They now also own several marquee franchises; Overwatch, Starcraft, Warcraft, Spyro the Dragon and Crash Bandicoot.

Of course, we can’t forget that along with these IPs Microsoft are now in charge of rebuilding Activision Blizzard and cementing a healthy work culture for employees. The news of 2021, which saw many staff walkouts and investigations into abuse towards staff throughout the company must take precedent for Microsoft.

Will Sony retaliate with buyouts of their own? It’s hard to say. Sony is in an unfortunate position for the first time in years. Their latest console, the PlayStation 5, suffered a rocky launch with many players unable to buy the unit. Plus, the Japanese company also finds themselves combatting Microsoft’s Game Pass system, which charges players a monthly fee for access to hundreds of games, including many leading titles on day one of launch.

Rumours have circulated recently that Sony has their version of Game Pass waiting in the wings, which would certainly give the investors and players something to celebrate, particularly if Sony can add to their first-party studios, too, but losing $20 billion is going to make studio acquisitions a much tougher prospect.

Elevation is nDreams’ New Studio Focused on AAA VR Games

Over the past year, British virtual reality (VR) specialist nDreams has made significant strides within the industry, from releasing major titles like Fracked for PlayStation VR to Studio Orbital, which is developing live service videogames for VR. Today, a new arm has been added; nDreams Studio Elevation.

Glenn Brace
Glenn Brace, Head of nDreams Studio Elevation. Image credit nDreams

For the announcement today nDreams says that Studio Elevation: “will focus on creating AAA and Core VR gaming experiences” so gmw3 would assume something along the lines of Phantom: Covert Ops or Fracked. No projects have been revealed at this time, simply that Glenn Brace who came up with the Phantom concept would be leading the studio.

“nDreams’ continued expansion is a combination of competency growth, investment in emerging developers, and the VR ecosystem,” said Glenn Brace, Head of nDreams Studio Elevation in a statement. “Feeding the VR industry with funding, game development knowledge and technology, as well as exploring new and existing genres of player experiences will help our entire industry drive player adoption and platform growth. nDreams Studio Elevation aims to be at the forefront of this new wave of VR innovation by creating deep, immersive and engaging experiences that take VR gaming to the next level.”

Brace’s career has seen him serve as Head of Art at nDreams and prior to that as an Art Director at Climax Studios, where he helped develop titles including the Assassin’s Creed Chronicles Trilogy.

Fracked

Just like a significant number of videogame studios at the moment Studio Elevation will operate a hybrid working model with plans to open a UK-located HQ eventually. Currently, the studio is recruiting for several key positions.

In addition to Studio Elevation and Studio Orbital, nDreams also has its new publishing arm to aid indie developers when it comes to finishing and marketing their projects. The first title revealed under this new initiative is Little Cities by Purple Yonder which is coming to Meta Quest in spring 2022. For continued updates from nDreams, keep reading gmw3.com.

Editor’s Letter: Welcome to gmw3

The last couple of years has been the most erratic of the 21st Century thanks to the COVID pandemic, redefining the era we live in. From how we work to how we entertain ourselves, we’ve had to rapidly adapt to these fluctuating conditions, for better or worse. Central to that adjustment has been the technology that permeates every facet of our lives, our phones, computers and the internet which links it all together. But that’s all changing too, so with that in mind, we’re also giving ourselves an upgrade.

Launched in 2014, VRFocus arrived at an exciting time within the entertainment and gaming industry. A time where virtual reality (VR) wasn’t simply a sci-fi pipe dream for consumers, rather a tangible technology that could change not only the way we play videogames but how we connect and communicate. Whilst it would take a couple of years for the first true VR headsets to arrive, the industry has only really begun to find its footing over the last year or so as everyone found themselves stuck at home.

Yet VRFocus was never just about VR, we embraced all forms of immersive technology, whether that’s augmented reality (AR) on your smartphone or mixed reality (MR) on far more high-end, enterprise-focused devices. These all provided their own windows into a new world of digital information and expression, where you could step into a fully realised virtual world or enhance the real world with cool gaming features or tools to make everyday activities far more interesting.

As these technologies have grown so to have their use cases, expanding VRFocus’ coverage even further. Immersive social platforms have sprung up that utilise cryptocurrencies, blockchain and NFTs, offering artists and developer’s new ways to monetise their work and reach new audiences. A big part of this all falls under the ‘Web3’ banner which will steadily become a big part of 2022 and the future of the web.

And then there’s the metaverse. This term has been bounded around for a while now as a way to describe virtual worlds. The name took new meaning and prominence during 2021 when several global companies and tech leaders began using it to describe their vision of the future, an online society more deeply connected and intertwined than ever before. As grandiose and utopian as that vision sounds we’re nowhere near that, there is no singular Oasis for everyone to join. The other problem is that ‘metaverse’ is being dropped into every single piece of marketing fluff like it’s a catch-all term when it’s not. Creating not only confusion but also early fatigue of the term. It doesn’t need to be this way, there is goodness to be found.     

So now seems like the opportune moment to expand VRFocus beyond its initial premise, to welcome in new technologies; providing you with the latest information on all these subjects. Whether you’re looking to understand the difference between XR and NFTs or DeFi and WiFi, we’ll become your go-to resource for this exciting new landscape, welcome to Good Morning Web 3 – or ‘gmw3’ as we like to call it.

Rest assured, we’re not throwing away all our hard-earned experience reporting on VR, AR and MR technologies, these will still be intrinsically linked to subjects like the metaverse and Web3, remaining at the heart of our daily coverage. gmw3 will still offer great reviews on the latest VR videogames, updates on essential hardware and how the XR industry is evolving. From now on you’ll also be able to enjoy even more tech coverage in one spot from a talented team of writers. 2022 holds plenty of thrilling prospects and gmw3 will be there to report, educate and guide you across this digital expanse.

The VR Job Hub: Bithell Games, Warpin Media, Gizmodo, Mozilla & More

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Remote/UK-based Bithell Games Lead Artist Click Here to Apply
Remote/UK-based Bithell Games 3D Character Artist Click Here to Apply
Remote/UK-based Bithell Games Character Concept Artist Click Here to Apply
Remote/UK-based Bithell Games Environmental Concept Artist Click Here to Apply
Remote/UK-based Bithell Games Senior Animator Click Here to Apply
Remote/UK-based Bithell Games Designer Click Here to Apply
Remote/UK-based Bithell Games Marketing Manager Click Here to Apply
Remote/UK-based Bithell Games Senior Programmer Click Here to Apply
Remote/UK-based Bithell Games Console Programmer Click Here to Apply
Stockholm, Sweden Warpin Media Senior XR Developer Click Here to Apply
Stockholm, Sweden Warpin Media 3D Artist Click Here to Apply
Stockholm, Sweden Warpin Media UX/UI Designer Click Here to Apply
New York, Gizmodo Staff Reporter (VR) Click Here to Apply
Remote US, Remote Canada Mozilla Hubs Community Manager Click Here to Apply
Remote US, Remote Canada Mozilla Hubs Lead Frontend Software Engineer Click Here to Apply
Los Angeles, CA/ New York, NY Snap Inc. Snap Lab Product Designer, Wearable Experiences Click Here to Apply
Toronto, ON, Canada Dark Slope Studios 3D Modeller Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Hitman 3 Confirmed for PC VR This Month

It’s been almost a year since IO Interactive launched Hitman 3 across multiple platforms, with virtual reality (VR) support exclusive to PlayStation VR. That’s going to change next week as part of Hitman 3’s Year 2 update, with PC VR support rolling out with a bunch of immersive improvements.

HITMAN 3 - Dubai

So after a year of PlayStation VR owners having all the fun in Hitman 3 PC players will finally get to go literally hands-on. And that’s probably the main defining difference between the two VR editions of the videogame, on PC VR you’ll have full motion controller support. As IO Interactive’s Year 2 reveal stream highlights, the update is going greatly increase the physical interaction, making Hitman 3 even more immersive.

From little things like nudging an NPC to actually throwing a knife at a target, PC VR users will really be able to utilise the environment to complete assignments. Other natural VR elements have also been included like blind firing around corners, steadying your gun with your second hand and close combat, getting into fisticuffs with enemies.

All rather exciting but it’s not just PC VR players getting treated next week. The studio is going to release a new game mode called Elusive Target Arcade, an upgrade to the Elusive Target concept. Arcade will introduce consecutive targets, each one needing to be completed before the next contract opens up. The stakes are high, however, fail an Arcade Contract and you’ll be locked out for 12-hours before being given the chance to try again from the beginning. Elusive Target Arcade will launch with three contracts, each one featuring three targets from the Hitman franchise.

Hitman 3

Lastly, IO Interactive gave a look at what else is to come in 2022. As previously announced, the PC version will be getting several technology enhancements this year such as Ray Tracing, VRS (Variable Rate Shading) and Intel’s XeSS technology, the latter two helping boost performance.

Available on the Epic Games Store for PC players, Hitman 3’s VR support and the Elusive Target Arcade will be available from 20th January. IO Interactive hasn’t specified which PC VR headsets will be compatible, those details will be released closer to launch, but the Oculus Rift S does appear in the announcement video so that’s one at least. For continued updates on Hitman 3, keep reading VRFocus.

MMO Zenith: The Last City on Track to Launch in Two Weeks

Virtual reality (VR) platforms have some big titles you can spend hours and hours in, experiences like A Township Tale and OrbusVR two of the most well known. The next to join this group will be Zenith: The Last City, a VR MMORPG by Ramen VR scheduled to launch towards the end of January.

Zenith

Zenith: The Last City is the brainchild of Lauren Frazier and Andy Tsen, the co-founders of Ramen VR. Work on the project began back in 2019, garnering massive interest from VR players thanks to the scale of the project and its gorgeous aesthetic. Since the initial Kickstarter campaign, the studio has grown to ramp up production, helped by a $10 million Series A investment round.

The title promises to be an action-packed experience set in the sprawling world of Zenith. In this fantasy realm, you’ll be able to go on quests with countless other players, fighting monsters with physical and magical attacks. As a community-driven videogame, Zenith: The Last City will encourage players to forge alliances and join guilds before taking on raids and epic world events.

With such a big expanse to explore there will of course be a variety of unique locations to discover. From the titular city of Zenith to the Fractured Plains, home to rural towns or the Emerald Desert filled with ruins, in total Ramen VR has created five biomes.

Zenith

This wouldn’t be a VR videogame without some physicality to the proceedings and Zenith: The Last City shouldn’t disappoint on that front. Whether you’re blocking and parrying opponents attacks with a couple of swords or getting a better look at the environment by climbing up a rock face, you’ve got the freedom to do so. The developers have ensured that every surface can be scaled and once you’re up to the top you can then glide to your next destination.

Currently, Ramen VR has stencilled in 27th January as the launch date for Zenith: The Last City across Meta Quest, PlayStation VR and PC VR platforms for $29.99 USD but with a caveat that it could change depending on final approval from the relative VR stores. Check out the new trailer below and for further updates keep reading VRFocus.

Enter Final Space on Meta Quest Today

Netflix cartoon Final Space may have come to an end after three seasons but that’s not the last we’ll hear of Gary, Mooncake and the rest of the gang. Today will see the arrival of Final Space: The Rescue for Meta Quest, a cooperative shooter taking fans on a brand new adventure.

Developed by Grab Games – creator of boxing title Knockout LeagueFinal Space: The Rescue tasks you with rescuing Mooncake from an unnamed force, shooting your way through wave after wave of Final Space enemies; most of which seem to be robots.

The cartoon series was all about the squad of the Galaxy One working together and that’s no different in this VR experience. Whilst you can play solo, Final Space: The Rescue supports four-player co-op, where you can choose to play as Gary, Avocato, Nightfall, or Tribore. You’ll be able to utilise an arsenal of weaponry to fight through the onslaught of opponents.

Apart from the most recent gameplay trailer (seen above), Grab Games hasn’t released too many details regarding other facets of Final Space: The Rescue such as weapon variety, if there are multiple modes or any other gameplay features that don’t include shooting.

Final Space: The Rescue

What is expected is plenty of nods and easter eggs to the popular TV series, much in the same way Owlchemy Labs’ Rick And Morty: Virtual Rick-ality did back in 2017. VRFocus would expect to see the likes of the Lord Commander, Bolo and maybe even the appearance of KVN along the way.

Final Space: The Rescue launches today at 6pm GMT/10am PST (13th January) for Quest 1 & 2, with SteamVR and PlayStation VR editions arriving at a later date. For continued updates keep reading VRFocus.

Song in the Smoke Studio Won’t be Making Another VR Title Just Yet

One of the best virtual reality (VR) titles to arrive in 2021 for Meta Quest, Oculus Rift and PlayStation VR was 17-BIT’s epic survival adventure Song in the Smoke. The first VR experience from the Japan-based studio, it seems the complexities in creating an immersive videogame as well as global factors have dampened the teams desire to build upon Song in the Smoke at the moment.

Song in the Smoke

Speaking to GamesIndustry.biz, 17-BIT CEO Jake Kazdal was very honest when it came to the question of launching the videogame last year: “It’s a perfect storm of shit, to be frank.” Having previously built Skulls of the Shogun and 2016’s Galak-Z, Kazdal explained that part of the issue was not enough player feedback due to the lack of events: “Normally, with Skulls of the Shogun and Galak-Z, we’re showing at multiple PAXes, TGS, E3, and all these shows. We’re getting tons and tons of feedback. We’re watching 1,000 people play the first hour of the game. We’re getting so much great feedback on where the game is at.”

With the pandemic restricting movement and events going online (or closing entirely), this made the development process and Song in the Smoke’s refinement even harder. “With VR, it’s a lot harder on a good day because it is such a solitary thing… And then you couple that with this whole COVID bullshit and no trade shows. And even if there were, it’s not like people are going to be willing to put on a headset that’s been on 1,000 other people’s faces. We had so little user feedback moving into this that it was really difficult for us,” he said.

This meant 17-BIT had to spend longer polishing the title, no bad thing considering what the team accomplished. But this has led to the studio playing down the idea of another VR title. “I don’t think we’ll be exploring VR in the short-term again. There’s some fatigue for sure in the studio.”

Song in the Smoke

Even so, Kazdal still has a lot of love for VR and the opportunities it affords gamers: “I think in terms of interactive media, there’s not much higher to shoot for than something really engaging in VR. It really is an incredible next step as a gaming medium.” And like every VR gamer passionate about the tech, the slow consumer adoption is still surprising: “I kind of can’t believe how long it’s taking to get going. It’s stunning and it surprised me it didn’t take the world by storm in the way I thought it would because I was so absolutely blown away by it on day one.”

That continued belief in VR’s ability to entertain audiences in new ways has kept the industry going for many years, it has also claimed many a victim with poor sales. 17-BIT hasn’t released any figures just yet so maybe Kazdal will reconsider VR development if they’re good. However, he notes the team are: “excited about the next project, but it is a radical departure again.”

For all the latest VR updates, keep reading VRFocus.