Microsoft Joins XR Association Promoting ‘Responsible Development And Adoption Of AR And VR’

The XR Association, or XRA, now counts Microsoft among its membership, joining founding members Google, Facebook, Sony, HTC Vive, and Samsung.

The trade association represents the shared interests of key companies enabling augmented reality (AR) and virtual reality (VR) technologies. Microsoft’s Heidi Holman, assistant general counsel, will represent the company on the group’s board.

The XRA lists its purpose as promoting “responsible development and adoption of AR and VR globally with best practices, dialogue across stakeholders, and research” while serving “as a resource for researchers, policymakers, and partners across the XR industry.”

The group published a comprehensive starter’s guide, the XR Primer, which includes an overview of best practices for developers just getting started with VR or AR work. The 38-page document also provides clear breakdowns and diagrams explaining the range of enabling technologies for “XR” — an umbrella term encompassing the range of reality filtering software and hardware.

microsoft hololens 2 XRA XR Association
HoloLens 2 features on-board tracking and processing as a second generation standalone augmented reality (AR) headset from Microsoft. HoloLens 2 will set you back around $3,500 but there is a plan offering the headset at $99 per month.

Microsoft “will support the Association’s policy, advocacy, and government affairs work,” a press release states. The XRA also plans to “to define and promote standards that can bolster the global growth of the XR industry.”

I reached out to a press contact for the association and asked whether the group will support laws and policies with strong privacy protections for end users regarding behavioral tracking. I’ll update this post if I hear back.

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Microsoft Joins Google, HTC Vive, Facebook, Samsung, and Sony as an XR Association Member

Formerly called the Global Virtual Reality Association (GVRA), today the XR Association (XRA) has announced that Microsoft has joined as a member company alongside founding members HTC Vive, Sony, Google, Facebook, and Samsung.

Microsoft HoloLens 2

Microsoft’s XRA membership means that Heidi Holman, Microsoft’s Assistant General Counsel will represent the company on XRA’s Board of Directors. Holman has spent 22 years at Microsoft, supporting the company’s augmented reality (AR) and mixed reality (MR) business interests. “We couldn’t be more excited to partner with our industry peers to support the XRA’s mission of promoting the safe and responsible development and adoption of XR technology globally,” said Holman in a statement.

“We are thrilled to welcome Microsoft to XRA,” said Elizabeth Hyman, CEO of the XR Association. “This is a significant milestone that reflects the growth of the XR industry, which encompasses augmented reality, mixed reality, and future technologies yet to be developed in the rapidly-evolving XR space. Microsoft’s advanced mixed reality offerings, including its groundbreaking HoloLens headset, and its expertise in this arena, strengthen the XRA’s ability to provide a unified voice for the XR industry.”

Microsoft’s core interest in the XR space generally focuses on AR and MR technology, mainly due to 2016s HoloLens and then HoloLens 2 which was revealed earlier this year, both of which are aimed at business use. On the consumer side Microsoft will be releasing AR title Minecraft Earth into closed beta this summer, initially for iOS devices followed by Android.

HP Windows Mixed Reality Headset Professional Edition

On the virtual reality (VR) side Microsoft has been slightly more hesitant, not releasing any hardware directly, instead, partnering with companies like HP, Acer, Asus, Samsung and Dell to create Windows Mixed Reality headsets. These haven’t enjoyed the same popularity as Oculus Rift or HTC Vive, which could be why HP and others have gone down the enterprise route as well with the HP Reverb.

There’s still plenty of growth in the industry as a whole, and Microsoft has joined the XRA as it looks to expand its footprint. As such, Microsoft will be able to support the association’s policy, advocacy, and government affairs work. VRFocus will continue its coverage of the XRA, reporting back with further udates.