Xbox One X VR: Still a Reality or Fading Fantasy?

The virtual reality (VR) industry continues its development at a pace far exceeding that of the standard videogame industry. The past couple of years has seen an influx of head-mounted displays (HMDs), from mobile iterations to high-end devices that push the boundaries of what VR is capable of. One of the most successful is Sony Interactive Entertainment’s PlayStation VR, which has seen over 2 million sold thanks to competitive pricing and the abundance of PlayStation 4 owners around the world. Yet PlayStation 4’s main competitor, Microsoft’s Xbox One still languishes without any VR support whatsoever and time is not on its side.

Xbox One X

It was Microsoft itself that first ignited the idea of VR when it announced the Xbox One X (formerly Project Scorpio) during the Electronic Entertainment Expo (E3) 2016, stating the powerful console would support VR during its press conference. The following year when the consoles name was officially announced all the VR blurb had been dropped, with the company not only making no mention of it but also actively avoiding the subject.

When Xbox One X finally arrived in November 2017 the PlayStation VR was already a year old and doing great numbers ahead of its PC-based rivals, yet still nothing was said about VR compatibility. During 2016 it was widely expected that Oculus Rift would support Xbox One X due to the Xbox One controller being supplied with the headset at the time. While that idea slowly faded away Microsoft then unveiled a slew of Windows Mixed Reality headsets made by manufacturing partners such as Lenovo, Dell, HP, Acer and Samsung. Surely these would support Xbox One X in some fashion as the Windows 10 operating system allowed easy connectivity and cross-device integration for developers?

Yet in the six months since Windows Mixed Reality headsets have been available Microsoft still hasn’t mentioned compatibility with Xbox One X and the way things are going probably never will. Even though it makes sense to use them due to their inside-out tracking and motion controllers, no external cameras are needed and the console already has the right connections.

SCORPIO-CONSOLE

It’s easy to suggest that Microsoft doesn’t consider VR big enough to bother with implementing on Xbox One X, however SIE has easily shown that there’s a consumer market for such devices with console users. Confusingly this is a technology Microsoft is heavily investing in, whether through Windows Mixed Reality or its enterprise focused augmented reality (AR)/mixed reality (MR) device, HoloLens.

And it’s not as though the company can afford to be complacent and just ignore console VR. The Xbox brand is doing nowhere near as good as PlayStation, with the Xbox One having sold a reported 35 million units while PlayStation 4 is at a whopping 75 million. Surely having a VR component would only help the fledgling Xbox One X against its direct rival, the PlayStation 4 Pro.

If anything is going to happen then it’ll be at E3 2018 in a couple of months. If Microsoft’s Xbox team does make a VR announcement it’ll be a show stealer – especially if it involves a new headset – with the company doing well to keep it a secret. However, this is the videogame industry and snippets of info always seem to leak out prior to any major announcement and nothing has so far. The greater likelihood is that no VR will be mentioned for Xbox One X and from VRFocus’ point of view that really is the nail in the coffin.

Xbox One Streaming to Windows 10

Without something appearing this year Microsoft may well be too far behind to make any decent traction in the market. Standalone headsets are coming to market this year and with talk of PlayStation 5 continually popping up online it wouldn’t too surprising to hear of a second generation PlayStation VR in the next 12 to 18 months.

VR on Xbox One X seems like merely a pipe dream at this moment and one that fades evermore into oblivion as the months draw on. Do you own an Xbox One X and wish it had VR? Let us know in the comments section below, maybe Microsoft will take notice.

Where’s the Xbox One X VR?

Microsoft’s Xbox One X reveal was certainly well received. Formerly known as Project Scorpio, the world’s most powerful videogame console is set to launch this November, priced at $499 USD. However, despite Microsoft assuring us at last year’s Electronic Entertainment Expo (E3) that the console would be virtual reality (VR) compatible, there was no confirmation of exactly when or how this would happen.

Microsoft stated before the conference that there wouldn’t be any VR to speak of at their pre-E3 press conference this year, however hopes remained high that something would be said about the previously hinted Oculus Rift and HTC Vive compatibility, if not an option to use a Windows 10 Holographic head-mounted display (HMD). However, there was none of this. Not one word, or even a mention of the acronym.

 

So is Xbox One X going to be VR compatible? Well, probably. It’s most likely that it just wasn’t on Microsoft’s priorities list. After all, despite the huge enthusiasm for VR and rapidly growing audience for the medium, it’s not going to sell consoles in the same way as a new Assassin’s Creed title or Forza Motorsport 7. Instead, it’s likely that we’ll see confirmation of the agenda a little further down the road to launch.

 

There were a number of hints that VR remains part of the roadmap. A small number of titles with VR compatibility featured in the ID@Xbox trailer that was showcased – including Battlerite and ARK: Survival Evolved – and Playful Corp.’s Lucky’s Tale franchise is making the jump to Xbox One and Windows 10 PC, under the guise of Super Lucky’s Tale, but no VR features have yet been announced for the title. Each of these can be seen in the video below.

 

In last year’s pre-E3 presentation, Phil Spencer, CEO at Xbox, wrapped-up the show by stating, “This is hardware built specifically to lead the console industry into true 4K gaming and high fidelity VR. True 4K visuals without sacrificing quality, premier VR experiences without sacrificing performance.”

So, now that we have seen the console, where is that promised VR?

 

The truth is that Microsoft’s efforts to ignore VR aren’t likely to hurt the Xbox One X at present, but rather keep the door open for more conversation. VRFocus will continue to follow all the latest developments in the Xbox One X’s VR story, reporting back with the latest details.