Augmented Reality Comes to the World of Tanks

Since the launch of Apple’s ARKit and Google’s ARCore, a number of developers have sought to experiment with augmented reality (AR) technology. Though AR apps already existed, the new toolkits give them a scope that was not previously possible, such as turning the immensely popular World of Tanks mobile videogame into an AR experience.

Nina of VRFocus caught up with Luke Ledwich, Senior Software Engineer at Wargaming Sydney the developer behind the popular app to talk about how the team approached converting World of Tanks into AR.

World Of Tanks AR Spectate

Asked about what the team at Wargaming Sydney was working on, Ledwich said: “What we’ve done is take World of Tanks 1.0 on Ultra settings and streamed it to an iPad on a table. This means that people can spectate on a match and also that the game can operate from a PC without being bound to the GPU or other limitations of the iPad.”

Describing how the iPad AR features work, Ledwich explained: “The iPad essential acts like a camera. You can move it anywhere you want on the map, you can get close to the tanks and look at the bolts or the flowers next to it – whatever you want. It’s based on replays, so any World of Tanks replay can be presented in this fashion.”

“This is a little slice of the future,” Ledwich continued, “We’re a little bound by the hardware just now, but as new hardware comes along and is adopted, this is probably how we’ll be viewing AR content – or any content – visually in the future.”

When asked what devices would be compatible with the AR replays, Ledwich said: “The technology is not bound to the iPad, but for this experience we wanted a nice, large tablet format and iPad seemed like the right choice.”

World of Tanks AR Experience - GIF

Ledwich enthused: “The real beauty of the AR experience is that you can take any replay, and focus in on any area you want and you can look at it from any angle – that perfect shot you made can be seen in 360 degrees.”

The full interview can be viewed below. VRFocus will continue to bring you news on new AR experiences.

Hands-on: World of Tanks AR – Augmented eSports at its Best

Augmented reality (AR) in its present form for public consumption offers a fairly basic visual experience due to the processing power of the device being used, namely either a smartphone or tablet. But what if you had access to more juice, say a decent high-end PC for example, what could be created then. Wargaming.net has been experimenting with AR (and virtual reality (VR)) for a while now, with its R&D department having previously rolled out World of Tanks AR for both iOS and Android devices. At Gamescom 2018 this week the team had something new to share, a possibility for the future.

Essentially an upgrade for World of Tanks AR, the new app being demoed was highly experimental and conceptual due the nature of its design. While the freely available AR app shows a couple of tanks blasting away at each other, this new idea was to make you an AR spectator in World of Tanks matches in as higher quality as possible.

World Of Tanks AR SpectateAs this was purely a concept the emo didn’t feature live matches, rather several short segments across three levels, giving that idea of what could be possible when technology catches up to their ideas. The reason being that while an iPad was being used for the demonstration there was a substantial cable attached to the device which then connected to a PC to run the simulations. The level of quality and detail that Wargaming.net had produced was way out of the remit of a portable device.

And it’s this graphical prowess that was the main star of the demo. It looked exactly like the World of Tanks so many players know and love. In fact, at points it looked even better thanks to the way you could manoeuvre about a scene. Designed to be viewed entirely on a tabletop, moving the iPad in closer didn’t distort the graphics at all, allowing tanks to be seen up close and personal, or viewed further away for an overview.

This same detail featured across the battlefield, from the trees, bushes and other foliage, to the crumbling buildings and damaged wrecks. There was no hindrance in movement, just like other tabletop AR experiences World of Tanks AR allowed complete free-roaming around each scene.

That was it mind. There was no interaction of any sorts in the build, allowing you to pick points on the map to view, or dropping inside a tank for a first-person point-of-view. It was simple a trial to see how far AR can be pushed, and certainly from this test AR could (at some point) offer a completely new way to view your favourite esport.

Of course don’t get your hopes up this will happen anytime soon. As with any R&D prototype it was unwieldy to use and completely not practical due to the PC umbilical cord. Yet it’s still nice to glimpse into that future and see what could be. Maybe in another five years mobile devices might have caught up enough so that Wargaming.net can offer viewers the option of being an AR spectator at the latest World of Tanks tournament.