Wolfenstein, Prey and The Elder Scrolls: Bethesda Look to Continue VR Games Bull Run in 2018

2017 was a landmark year for virtual reality (VR), with not only the hardware maturing but also a number of huge entertainment properties making their way to the medium. Leading the charge was Bethesda Softworks, with adaptations of three of their most popular videogame experiences. Now, at the Electronic Entertainment Expo (E3) 2018, the publisher has confirmed three more titles are on their way, and this time VR is coming closer to home.

The first VR title confirmed at this year’s event was a brand new standalone experience set within the Wolfenstein universe, Wolfenstein: Cyberpilot. Following a fashion similar to DOOM VFR, Wolfenstein: Cyberpilot takes place two decades since the events of Wolfenstein II: The New Colossus. It expands on the storyline presented within the bloodline titles while casting the player in a new role: in this case, a fire-breathing Panzerhund and other familiar war machines. The second title, an expansion to 2017’s Prey reboot, presents an interesting new competitive mode, playable against non-VR players. Set to be offered as part of the with Prey: Mooncrash update later this year, Prey – Typhon Hunter pits one player against several others cast as Mimics with nothing more than survival being the objective.

An additional new gameplay mode coming to Prey offers a single-player escape room scenario, called TranStar VR. As one of several TranStar employees the player will be faced with finding a solution for puzzles laid out ahead of them in different environments from the Talos I space station.

While these all sound like incredibly enticing gameplay opportunities and potentially huge boons to the entertainment side of VR, the third title is undoubtedly the most interesting. Presented as a videogame built for smartphones, The Elder Scrolls: Blades is apparently coming to every conceivable format; including consoles, PC and VR. In fact, according to Todd Howard, Director and Executive Producer at Bethesda Game Studios, it would appear that The Elder Scrolls: Blades will hit ‘most every head-mounted display (HMD) aside from PlayStation VR.

“This is an Elder Scrolls game that you can play however and wherever you want,” stated Howard during Bethesda Softworks’ pre-E3 press conference yesterday. “And we are going to bring Blades to every device and system we can; phones, PCs, consoles, also virtual reality on mobile, all the way up to high-end VR on PCs.”

That is of course not confirmation that The Elder Scrolls: Blades won’t launch on PlayStation VR, but the wording seems very specific. Time will tell on that front.

Right now however, what we do know is that with The Elder Scrolls: Blades, VR is being treated as part of the standardised array of formats. Players will be able to enjoy playing The Elder Scrolls: Blades on their smartphone against players in VR, or on their console with VR players. Exactly how this will play out is not yet known, but the fact that one of the biggest videogame producers in the world is looking at VR as a peer to smartphone, console and PC gaming is undoubtedly an exciting takeaway from this year’s E3.

But given last year’s successful VR push it’s no wonder Bethesda Softworks are looking to bring more titles to VR. The publisher has quickly become synonymous with some of the most exciting and enduring experiences available through the relatively youthful medium and in 2018 will be looking to cement that position way ahead of the maturing of VR for mainstream audiences. There’s still a chance that Ubisoft might pull something out of the bag during their pre-E3 press conference later today, but as things stand Bethesda Softworks are looking to take home not only the E3 mantel for VR, but also 2018 as a whole.

Wolfenstein: Cyberpilot Confirmed for PlayStation VR and PC Headsets

Not too long ago, Bethesda announced several new titles that would include virtual reality (VR) support. Those mentioned were Prey VR, The Elder Scrolls: Blades and Wolfenstein: CyberpilotWhile few details were announced during the Electronic Entertainment Expo (E3) 2018 press conference, VRFocus has uncovered a one or two extras.

Wolfenstein Cyberpilot

As you can probably tell from the image above, Wolfenstein: Cyberpilot will be compatible with PlayStation VR. Bethesda’s own press site also confirms support for PC, and as the title is purely for VR it’s fairly safe to say that Oculus Rift and HTC Vive will be included in that support – the HTC Vive twitter account did retweet Bethesda’s own Wolfenstein: Cyberpilot announcement if that’s anything to go by.

And as for news on the videogame itself, Bethesda has revealed this piece of story info: “Paris. 1980. You’re the best hacker in town. Your mission: Aid the French resistance by taking control of powerful Nazi war machines. Ram, gun down, and burn your way through the City of Love, leaving dead Nazis in your wake. Saddle up, Cyberpilot, you’re one of us now.”

Wolfenstein II - Official Art

As a cyberpilot you’re going to take control of some nasty Nazi vehicles, turning them against their makers in a bid to alter the course of the war.

Just to assure VR gamers of the quality of the incoming experience, it’s being made by MachineGames, the same studio behind the last title, Wolfenstein II: The New Colossus. This is also MachineGames’ first foray into the world of VR.

As for when Wolfenstein: Cyberpilot is out, well you’re going to have to wait a little while with a launch window of 2019. The title will be available on the E3 show floor, and once its open VRFocus will bring you a hands-on feature detailing whether the experience is worth waiting for.

‘Wolfenstein: Cyberpilot’ is a New Standalone VR Title Coming From Bethesda in 2019

Today during Bethesda’s E3 Showcase, the company announced a new standalone VR title: Wolfenstein: Cyberpilot, due to launch in 2019.

Details on Wolfenstein: Cyberpilot are slim so far, though we expect to go hands-on with the game at E3 this week, so stay tuned for more details; for now here’s what Bethesda is saying so far:

The Resistance has upped its tech game in the two decades since the events of Wolfenstein II: The New Colossus. Wolfenstein: Cyberpilot drops you into the role of a resistance hacker on a mission to tear apart the Nazi forces in Paris using their own machines. Take control of a fire-breathing Panzerhund and more as you fight Nazis in the City of Love in order to aid the French resistance. Wolfenstein: Cyberpilot will be available as a standalone VR game in 2019. Saddle up, Cyberpilot. You’re one of us now.

The company hasn’t announced which VR platforms the game will launch on, though the Bethesda’s previous VR titles have spanned SteamVR headsets and PlayStation VR. It also isn’t clear yet how the Wolfenstein VR title might tie in with the new non-VR Wolfenstein: Youngblood game which was also announced at the Bethesda E3 Showcase.

SEE ALSO
'Skyrim VR' vs. 'Fallout 4 VR' – The Best Bethesda RPG in VR

With several VR titles now under its belt (Doom VFR, Skyrim VR, and Fallout 4 VR), Bethesda appears happy with its early jump into the VR space, positioning itself as a pioneer in the VR with “no sign of slowing down.”

The news came in tandem with the announcement that Bethesda’s Prey (2017) is getting a DLC soon with two separate VR modes.

The post ‘Wolfenstein: Cyberpilot’ is a New Standalone VR Title Coming From Bethesda in 2019 appeared first on Road to VR.