E3 2018: All The VR Games Of Day Three

The third day of the Electronic Entertainment Expo (E3) 2018 has come to a close and with it, E3 2018 is over. VRFocus have been all over the show floor to find the latest and greatest virtual reality (VR) and augmented reality (AR) titles and products, and in the final recap video of the event you can see all the best moments from the team’s adventures.

Blood & Truth screenshot

Yesterday, the team got their hands on a number of new titles in including Arca’s Path VR from Rebellion and Dream Reality Interactive, Seeking Dawn from Multiverse Inc, and ARia’s Legacy from The Pixel Crushers along with a number of other videogames and hardware goodies.

Today however, the team started off with a trip to IndieCade to witness a number of different indie titles that were sure to bring new experiences to the table. XSEED’s Gungrave VR, which has released a new trailer as part of E3 2018, was the next stop for the team. Bringing back the classic PlayStation 2 title to VR it was sure to offer some intense first-person and third-person action.

Tendar by Tendar Claws and Survios’ Creed: Rise to Glory were the next stops, followed by a trip to the Sony booth to get hands on with Blood & Truth from the PlayStation VR Worlds developers. The team would come back to the Sony booth later on to spend some time with the lovable Astro in Astro Bot Rescue Mission for PlayStation VR. In between that though the team checked out Hyper Arena VR from Hyperbook Studio and finished up their busy E3 2018 schedule by checking out Kite & Lightnings weird and wonderful VR title, Bebylon: Battle Royale. You can see the full adventures of the day in the below video.

Bebylon Battle Royale

With E3 2018 now closed and the excitement of the event winding down, this year has been a bit of a quiet one for the immersive technology with the event as a whole taking a slower pace. That said, some big VR titles were revealed including Tetris Effect, Trover Saves The Universe, Ghost Giant, Prey: TransStar and Wolfenstein: Cyberpilot to name a few. Though the event is over, that doesn’t mean the fun stops and VRFocus will be sure to keep bring you all the latest, including hands-on previews. So make sure to stay tuned for more.

 

E3 2018 Pre-show Roundup – ‘Beat Saber’ on PSVR, Xbox Mum on VR, New Game Announcements & More

While E3 2018 didn’t technically start until Tuesday this week, much of the big news comes during the pre-show period from Saturday to Monday. Here’s a roundup of our coverage of E3 2018 before the official start of the event.

Beat Saber Coming to PSVR

Image courtesy Hyperbolic Magnetism

Indie studio Hyperbolic Magnetism announced ahead of the Sony conference that their VR rhythm game is on its way to PlayStation VR later this year. The game sold over 100,000 copies in its first month of availability on PC VR devices, and is set to launch on Sony’s platform with a new song, and potentially more content.

Read More

Microsoft Stays Mum on Xbox VR

Image courtesy Microsoft

During Microsoft’s main E3 2018 presentation, Head of Xbox Phil Spencer talked briefly on stage about the future of the brand, mentioning ‘future “consoles”‘ in development, but there was once again no sign of VR support for Xbox One. This follows the surprising no-show last year at the launch of Xbox One X. The hardware is more than capable of taking the fight to Sony, but for now it continues to be one-way traffic.

Read More

Wolfenstein: Cyberpilot Announced

Image courtesy Bethesda

Set two decades after the events of Wolfenstein II: The New Colossus (2017)Wolfenstein: Cyberpilot is a standalone VR game set to launch next year. Bethesda announced the title at their E3 2018 showcase; little information is known about the game so far, but we’ll report our findings once we go hands-on this week.

Read More

Prey (2017) DLC to Include VR Modes

Image courtesy Bethesda

Bethesda also announced their new Prey: Mooncrash DLC will soon include two VR-compatible game modes. This consists of a single player escape room game and a multiplayer game called ‘Typhon Hunter’ which, according to Bethesda, pits the series’ protagonist Morgan Yu against mimics that will stalk, hunt and hide in plain sight as they try to take Yu down.

Read More

Elder Scrolls: Blades is Bethesda’s First Mobile VR Game, Also Coming to High-end Headsets with Crossplay

Image courtesy Bethesda

Introduced by director Todd Howard as a smartphone-first title, Elder Scrolls: Blades was demonstrated to have touch-friendly controls, and is set to launch on as many platforms as possible later this year, including mobile VR all the way up to high-end VR. The game promises to include both handcrafted and procedurally generated dungeons, character customisation and levelling, and several game modes including an infinite dungeon.

Read More

Major Tracking Update for Leap Motion

Image courtesy Leap Motion

Leap Motion has released another major software update to their markerless hand tracking hardware – a product which hasn’t changed specification since it launched in 2012, but has seen dramatic improvements to the quality of tracking over the years. The new updates claim to bring major improvements “across the board.”

Read More

Transference Comes to PSVR, Vive, and Rift in Fall 2018

Photo courtesy Ubisoft

Psychological thriller from Elijah Wood’s studio SpectreVision was shown again at Ubisoft’s E3 conference, this time with a new launch trailer. The game blends live action and rendered environments in a perspective-shifting narrative. While it is built with VR in mind, the title is also launching in traditional formats sometime in Fall 2018, on PSVR, Rift, Vive, PC, Xbox One, and PS4.

Read More

Space Junkies Beta Announced for Late June

Image courtesy Ubisoft

Zero-G multiplayer shooter Space Junkies was another VR game announced last year to make a second appearance at Ubisoft’s E3 2018 presentation. The new trailer showed some new gameplay, and revealed the dates for the open beta: June 28th to July 2nd. Signups for the closed beta is already open on the official Space Junkies website.

Read More

Insomniac Reveals More Stormland Info

Image courtesy Insomniac Games

Insomniac’s CCO Chad Dezern appeared on stage at the E3 2018 PC Gaming Show to talk about upcoming open-world adventure game Stormland, which was announced just before the event. Dezern detailed some of the key movement mechanics optimised for VR motion controllers, as well as some of your character’s scavenging abilities.

Read More

Trover Saves the Universe Announced for PS4 and PSVR from Squanch Games

Image courtesy Squanch Games

Rick and Morty creator Justin Roiland’s game studio Squanch Games enjoyed some time on the big screen at Sony’s main E3 2018 presentation with their new game Trover Saves the Universe, an action-platformer of sorts. In typical style, the haphazard trailer gave very little information, but it is targeting an early 2019 release for PS4 and PSVR.

Read More

PSVR Exclusive Ghost Giant Announced

Image courtesy Zoink

Detailed in a post on the PlayStation Blog just before E3, Ghost Giant is an adorable puzzle adventure from Zoink, creators of Fe (2018) and Flipping Death (TBA), coming exclusively to PSVR. The player assumes the role of the ghost, and can interact with the environment by lifting” furniture, vehicles and trees,” or even opening up “entire buildings to reveal the stories going on inside.”

Read More

Déraciné Announced for PSVR From Developer Behind Dark Souls

Image courtesy From Software

From Software, creators of popular RPG series Dark Souls, has revealed a game that is very different in tone compared to the studio’s most famous works. According to the description of the teaser trailer, which was shown just after the main Sony press conference, Déraciné is about a young girl in a secluded boarding school who summons a spirit. The game is said to task the player with proving the spirit’s existence and building “a unique bond with the students through clever interactions.” The game is set to arrive sometime in 2018 exclusively on PSVR.

Read More

The post E3 2018 Pre-show Roundup – ‘Beat Saber’ on PSVR, Xbox Mum on VR, New Game Announcements & More appeared first on Road to VR.

Getting Hands on With Nazi-Killing War Machines

The Wolfenstein series is one of the longest-running and most beloved first-person shooter franchises. After Bethesda’s success with other virtual reality (VR) titles, many fans were keen to beat up Nazis in VR, and Bethesda has indeed delivered.

Wolfenstein Cyberpilot - LogoAt the showcase for E3 2018, Nina and Kevin J gets to grips with the Nazi-slaying war machines of Wolfenstein: Cyberpilot.

Wolfenstein: Cyberpilot is set in Paris in the year 1980. The player takes the role of a female character who just so happens to be the best hacker in the area. Contacted by the French Resistance, your character aids the fight against the Nazis by taking control of some of the fearsome war machines, turning them against their Nazi creators.

Nina tested the experience using a HTC Vive, discovering that it was a mostly seated experience, since the player will be spending much of their time in the cockpit of a giant war robot. The controls were fairly straight forward, with the left controller being responsible for movement while the right controlled the weaponry.

The short demo available at E3 2018 gave players a chance to take control of the war machine as another voice, perhaps a member of the Resistance, provided information on where to go and whom to attack. Moving through the demo, a large number of enemies appear, so the player can get to grips with the controls and find out what the war machine can really do.

Near the end of the demo, players will be faced with another huge robot, and will need to bring together what they have discovered so far about the war robot they are piloting in order to defeat it, bringing to bear numerous weapons, including a flamethrower.

The video for the hands-on preview is available to view below, of you can check out the written preview from Kevin Joyce. For future coverage from E3 2018, keep checking back with VRFocus.

E3 2018: All the VR Games of Day One

The Electronic Entertainment Expo (E3) opened today, bringing together the videogames industry at the Los Angeles Convention Centre for the famous annual event. VRFocus is in attendance at the show and getting hands-on with all the latest and greatest that virtual reality (VR) entertainment has to offer.

PREY

On the show floor this year are Kevin Joyce, CEO & Editor, Peter Graham, Senior Staff Writer, and Nina Salomons, Video Content Producer. The team visited a variety of publishers and independent developers, as well as hardware manufacturers, sampling some of the newly announced VR titles and some experiences coming very soon.

The likes of Bethesda Softworks (Wolfenstein: Cyberpilot, Prey – Transtar VR), Ready at Dawn (Echo Combat), Sony Interactive Entertainment (Ghost Giant), FromSoftware (Deracine), Disruptive Games (Megalith), Squanch Games (Trover Saves the Universe), Firesprite (The Persistence) and Twisted Pixel (Defector) feature alongside HTC Vive and DisplayLink’s showcase of the wireless adapter technology. Highlights of all of this and more can be seen in the video below.

What’s happening with Polyarc post-Moss release? Exactly where does Echo Combat fit into the Lone Echo collection from Ready at Dawn? How does The Elder Scrolls: Blades VR edition perform alongside the tablet, smartphone, console and PC editions of the videogame? Is Gungrave VR going to be a rebirth for a beloved series, or a fly-by-night wonder? Why are Survios showcasing CREED: Rise to Glory on nearly every booth at the event? VRFocus endeavoured to get answers to all of these questions and more today, and will be bringing you all the latest news from E3 2018 as the show continues.

Ghost Giant - Screenshot

Furthermore, there’s anticipation for what’s coming tomorrow; will Enhance Games’ Tetris Effect be the videogame of E3 2018? How about Sony Japan Studio’s Astro Bot: Rescue Mission? There’s also Rebellion and Dream Reality Interactive’s (DRi) Arca’s Path, Multiverse Inc.’s Seeking Dawn and new hardware offerings from Thrustmaster, Cybershoes and Captoglove to come.

You can find the highlights from day one at E3 2018 in the video below, and be sure to stay right here at VRFocus as we bring you all the latest news, previews and interviews from the show floor as the event continues.

E3 2018 Hands-On – Wolfenstein: Cyberpilot VR Demo Is Just Plain Boring

E3 2018 Hands-On – Wolfenstein: Cyberpilot VR Demo Is Just Plain Boring

Killing Nazis is one of the gaming world’s most beloved pastimes. The original Wolfenstein 3D on PC is a classic FPS that, along with the likes of DOOM, helped put first-person shooters on the map as a viable game genre. Naturally, murdering Nazis is ingrained into the DNA of what makes a good FPS and that tradition is alive and well today.

Call of Duty returned to WWII last year and Battlefield V is returning to the setting this year. Wolfenstein is back and better than ever with New Colossus releasing to critical and commercial success last year and now, sticking to their trend of creating VR iterations of their most successful franchises, Bethesda is planning to release Wolfenstein: Cyberpilot in 2019.

The game was first announced this past weekend at Bethesda’s E3 2018 press conference, along with a Prey VR adaptation, and new Elder Scrolls game that will feature VR support, and we got the chance to go hands-on with the Wolfenstein title at Bethesda’s booth on the show floor. You can see some footage of the game down in the trailer below:

A big part of what makes Wolfenstein so popular, at least nowadays, is how well it mixes over-the-top action and violence with thoughtful, gut-punching narrative representations of a twisted alternate reality in which the Nazi regime is in power. It’s not just a silly shooter full of action and blood, like Serious Sam, but it juggles multiple tones very well. I’m not sure that Cyberpilot, the VR edition of the revered franchise, is following in those complex footsteps.

Cyberpilot takes place about 20 years after the events of New Colossus. You play a resistance fighter that’s a hacker which means instead of barging in the front door of the Nazi base guns blazing, you’ll instead take control of their own machines and turn them against them. In the demo I played that meant piloting one of the fearsome fire-breathing Panzerhunds, which is like a tank, mixed with a mech, mixed with a lot of fire.

The demo I played at Bethesda’s booth was about 15 minutes long running on a Vive Pro plus the forthcoming Vive Wireless Adapter. Visually, it’s just as impressive as you’d expect anything Bethesda touches to be, but that’s about as far as my excitement went.

Thankfully it’s not an on-rails shooter like Archangel was at launch, but the controls never felt very good. I controlled movement across levels with the left Vive wand’s track pad and steered the cockpit by moving the right Vive wand laterally across my view. The crosshair was attached to that controller’s aim and it’d rotate the cockpit itself if I moved my hand far enough in either direction.

My character’s hands were represented inside the cockpit, but he never seemed to interact with any of the HUD elements. Granted, this could be because he is a hacker and is just “virtually” piloting it, kind of like the Wakandan’s in Black Panther, but it still implied a bit of a disconnect.

My Panzerhund had two attacks: fire breath and a ramming attack. The fire breath had good range and did a lot of damage, but was lacking the punch I expected. Piloting a giant, ferocious beast like a Panzerhund should have made me feel powerful, but it really didn’t feel like it at all. I’d have preferred a machine gun, or missiles, or something with some haptic feedback and recoil of some kind. The fire breath just felt really bland and weak.

Bashing things was fun, although the only items in the environment I could really bash were all of the destroyed cars laying about. They were conveniently placed right in front of large groups of enemies so when I bashed a car it mowed them all over.

And that was about it. I went down a few sewers and corridors, lit a few Nazis on fire, and fought some oversized mechs and robots. I wanted to like it, and maybe the full game will be better, but as of now I’m not too impressed.

We still don’t know the release date, but Wolfenstein: Cyberpilot is currently slated for a 2019 release on multiple VR headsets. Let us know what you think down in the comments below!

Tagged with: , , , , ,

The post E3 2018 Hands-On – Wolfenstein: Cyberpilot VR Demo Is Just Plain Boring appeared first on UploadVR.

Bethesda Release New Trailer For Wolfenstein: Cyberpilot

The Electronic Entertainment Expo (E3) 2018 conference keeps on given as Bethesda have now released an official gameplay trailer for Wolfenstein: Cyberpilot. This new virtual reality (VR) title was announced during Bethesda’s E3 2018 conference alongside the reveal of two Prey VR experiences as well. In it, players will take on the role of a hacker in 1980’s Paris and will aid the French resistance by taking control of powerful Nazi war machines to get the job done. All of this excitement, within immersive VR.

Panzerhund (Wolfenstein)

The new VR title set within the Wolfenstein universe is being developed by MachineGames who were the developer on the most recent entry in the series, Wolfenstein II: The New Colossus. This means that fans of the videogames can look forward to all the same action, writing, and set pieces that they have come to know and love from the franchise. Though Wolfenstein: Cyberpilot will take players on a new journey in a whole new perspective, the title looks to embrace the power of VR and offer something unique and entertaining.

Bethesda have released a number of VR titles already including VR releases of The Elder Scrolls V: Skyrim, Fallout 4, and DOOM. All of these were met wit positive prize from fans and each had a high level of qulaity. With MachineGames in the driving seat that same quality is sure to continue within the release of Wolfenstein: Cyberpilot.

Wolfenstein II - Official Art

VRFocus’ Editor Kevin Joyce got a chance to preview Wolfenstein: Cyberpilot saying: “The demonstration version of Wolfenstein: Cyberpilot allowed the player to try all of these tactical and aggressive manoeuvres along the aforementioned liner path before opening out into an arena battle, replete with dropships and the threat of a boss fight. The demo build was clearly a no-fail variation, meaning it was extremely hard to gauge difficulty and whether or not the somewhat slow-witted enemies would actually provide much of a challenge, however the rampage through the Nazi insignia adorned city streets proved entertaining nonetheless.”

Wolfenstein: Cyberpilot is expected to launch later on in 2018 for PlayStation VR and PC headsets. As more details become available VRFocus will be sure to bring you all the latest, along with more news from E3 2018. To stay up to date keep reading VRFocus and enjoy the gameplay trailer below.

See Wolfenstein: Cyberpilot In Hands-On Gameplay

Following on from the Bethesda conference at the Electronic Entertainment Expo (E3) 2018 and the announcement of a number of new virtual reality (VR) titles, VRFocus has some gameplay of Wolfenstein: Cyberpilot to share. After an entertaining and announcement packed conference, Bethesda are keen to showcase their upcoming titles and how VR can offer immersive new experiences.

Panzerhund (Wolfenstein)The announcement of Wolfenstein: Cyberpilot came from Bethesda’s E3 2018 conference alongside the reveal of other VR titles including Prey VR and The Elder Scrolls: Blades. The title will immerse players within the universe of Wolfenstein as they take on the role of a hacker. The description of the title from Bethesda reveals a piece of the story, saying: “Paris. 1980. You’re the best hacker in town. Your mission: Aid the French resistance by taking control of powerful Nazi war machines. Ram, gun down, and burn your way through the City of Love, leaving dead Nazis in your wake. Saddle up, Cyberpilot, you’re one of us now.”

Wolfenstein: Cyberpilot is being developed by MachineGames, the same studio behind the latest entry in the series, Wolfenstein II: The New Colossus, ensuring this new VR title will be up to the same standard. With such a positive response from Bethesda’s other VR titles, including The Elder Scrolls: Skyrim VR, Fallout 4 VR and DOOM VFR, it would be fair to say that the company would be aiming to deliver the same quality once again. This is also to be expected for the newly announced Prey VR experiences as well.

VRFocus’ Editor Kevin Joyce got a chance to preview Wolfenstein: Cyberpilot saying: “The demonstration version of Wolfenstein: Cyberpilot allowed the player to try all of these tactical and aggressive manoeuvres along the aforementioned liner path before opening out into an arena battle, replete with dropships and the threat of a boss fight. The demo build was clearly a no-fail variation, meaning it was extremely hard to gauge difficulty and whether or not the somewhat slow-witted enemies would actually provide much of a challenge, however the rampage through the Nazi insignia adorned city streets proved entertaining nonetheless.”

Wolfenstein: Cyberpilot is expected to release later this year for PlayStation VR and PC headsets. VRFocus will be sure to keep bringing you all the latest on Wolfenstein: Cyberpilot in the future, along with plenty more from E3 2018, so make sure to stay tuned for more. You can see the off screen gameplay footage for the title below.

Preview: Wolfenstein: Cyberpilot

AAA publishers pushing existing videogame franchises into the new medium of virtual reality (VR) is an effort to expand market opportunities is an approach that has been expected for some time. Capcom cracked that nut with Resident Evil VII biohazard, and Bethesda followed suit late last year with two conversions and the entirely new DOOM VFR. The latter seems to have inspired 2018’s offerings, as Wolfenstein: Cyberpilot, Prey – Typhoon Hunter and The Elder Scrolls: Blades are all original experiences built for VR.

VRFocus dived into this year’s Electronic Entertainment Expo (E3) with Bethesda Softworks’ trio of VR titles beginning with Wolfenstein: Cyberpilot: a brand new way to experience a familiar world. As the name suggests, Wolfenstein: Cyberpilot puts the player at the helm of a number of different war machines, and in the E3 playable build that consisted of a Panzerhund; a large mechanical dog equipped with a flamethrower.

Wolfenstein II - Official Art

The demonstration version of Wolfenstein: Cyberpilot was a seated experience, which begins with the player launching into an automated hacking (i.e. a loading screen) of the mechanical beast before finding themselves enclosed within the vehicle. A linear path lies ahead, but movement isn’t on-rails as seen in Skydance Interactive’s Archangel. Instead, locomotion is completely free to be controlled in first-person complete with strafing and quick 180-degree turns. Wolfenstein: Cyberpilot is, for all intents and purposes, a slow-paced first-person shooter (FPS) opposed to a mech-battling videogame.

Using the HTC Vive (Wolfenstein: Cyberpilot is also confirmed for PlayStation VR) the player will use the left controller’s disc for acceleration and point the right controller in the direction they wish to move. It’s an intuitive system that has been used in VR before and replicates the left- and right-analogue sticks of a control pad, allowing for veteran players to quickly get to grips with the movement and begin performing technical positioning decisions with ease. Despite the fact that the player is riding upon a large war machine, Wolfenstein: Cyberpilot doesn’t appear to penalise movement for a large rear-end; instead only forcing the player’s situational awareness to take into account their own person and the robotic beast’s head in front of them.

An additional form of movement which also acts as an attack is a ram move, which allows the player to charge a short distance ahead and knock/destroy specific objects. The environmental damage featured in the playable sequence at E3 2018 was impressive – fire hydrants, lampposts, trees and more were all destructible and/or flammable – and charging into a small vehicle will launch it forwards, potentially taking out a number of Nazi foes.

The second weapon at the player’s disposal is the aforementioned flamethrower, which spits its fire in the direction of the player’s right hand when the trigger on the same controller is pulled. The fire effects have obviously been toned down somewhat from Wolfenstein II, but certainly remain impressive. The player is able to spray and coat numerous enemies in the firing line and watch the fall one-by-one, and even aim the charge skyward to combat flying foes.

Wolfenstein Cyberpilot - E3 2018 Announcement)

The demonstration version of Wolfenstein: Cyberpilot allowed the player to try all of these tactical and aggressive manoeuvres along the aforementioned liner path before opening out into an arena battle, replete with dropships and the threat of a boss fight. The demo build was clearly a no-fail variation, meaning it was extremely hard to gauge difficulty and whether or not the somewhat slow-witted enemies would actually provide much of a challenge, however the rampage through the Nazi insignia adorned city streets proved entertaining nonetheless.

Wolfenstein: Cyberpilot is expected to launch later this year on both PC (HTC Vive currently confirmed) and PlayStation 4 for PlayStation VR. No pricing details or specific dates have yet been mentioned, but the suggestion is that the demo version VRFocus has experienced at E3 2018 is only one small section of a much larger experience. It could well be that Wolfenstein: Cyberpilot turns-out to be this year’s DOOM VFR, and that alone is reason enough to be excited.

E3 2018: Leaked Wolfenstein: Cyberpilot Trailer Looks Promising

E3 2018: Leaked Wolfenstein: Cyberpilot Trailer Looks Promising

One of the most exciting VR announcements of this year’s E3 was a new Wolfenstein game designed exclusively for headsets. We didn’t see gameplay at Bethesda’s press conference, but a supposedly leaked trailer does give us our first glimpse.

The footage, which isn’t in English, suggests that Cyberpilot will take place in Paris in 1980. Rather than playing as regular series protagonist BJ Blazkowicz, we’ll control a hacker that can apparently work his way into the mechanical enemies that Nazis use to occupy the French capital.

It looks like we’ll view action through a giant monitor that makes the player feel like they’re in the streets of Paris when really they’re safely nestled in a hideout. You can launch surprise attacks on unsuspecting enemies with a flamethrower. Overall it looks like a pretty interesting way to transition the series into VR naturally.

Cyberpilot is due for release on PSVR and PC VR headsets next year.

Tagged with: ,

The post E3 2018: Leaked Wolfenstein: Cyberpilot Trailer Looks Promising appeared first on UploadVR.

‘Wolfenstein: Cyberpilot’ Confirmed for PSVR & Vive, Teaser Trailer Here

During Bethesda’s E3 Showcase, the company announced a new standalone VR title: Wolfenstein: Cyberpilot, a game set to launch sometime in 2019. Having talked to a Bethesda spokesperson, we can now confirm the upcoming VR game is targeting PSVR and HTC Vive with a prospective 2019 launch.

Update (06/12/18): A previous version of this article featured a leaked German version of the PSVR trailer. Having spoken to Bethesda reps, we have confirmed that ‘Wolfenstein: Cyberpilot’ is indeed headed for Vive and PSVR.

The original article follows below:

Orignal article (06/11/18): Set in Paris in 1980, you join The Resistance and fight the occupying Nazis with their own machines. Playing as a hacker, you take control of the fire-breathing Pazerhund and unleash holy hellfire and upturn cars on top of Nazi super soldiers.

Here’s Bethesda’s description:

The Resistance has upped its tech game in the two decades since the events of Wolfenstein II: The New Colossus. Wolfenstein: Cyberpilot drops you into the role of a resistance hacker on a mission to tear apart the Nazi forces in Paris using their own machines. Take control of a fire-breathing Panzerhund and more as you fight Nazis in the City of Love in order to aid the French resistance. Wolfenstein: Cyberpilot will be available as a standalone VR game in 2019. Saddle up, Cyberpilot. You’re one of us now.

At the time of its announcement yesterday, it wasn’t clear which platforms the game would target (see update), but if the PlayStation trailer is any indication, we can at least expect PSVR support.

Specifics are still thin on the ground, so we’ll be updating this piece as well as reporting on all things VR to develop from this year’s E3.

The post ‘Wolfenstein: Cyberpilot’ Confirmed for PSVR & Vive, Teaser Trailer Here appeared first on Road to VR.