Review: Wolfenstein: Cyberpilot

Nazi’s, they’ve become a staple videogame enemy over the years and nobody does it better than the Wolfenstein franchise. Entries such as Wolfenstein II: The New Colossus and – the soon to be released – Wolfenstein: Youngblood show the series is just as popular as ever, so the chance of diving into that world in virtual reality (VR) seems too good to miss. Wolfenstein: Cyberpilot offers its own unique viewpoint on this alternate universe, completely tailored to VR yet it’s missing that certain magic.

Wolfenstein: Cyberpilot

Set in 1980s Paris, the premise behind Wolfenstein: Cyberpilot is that you play a skilled hacker employed by the resistance to fight the Nazi’s by turning their own war machines against them. So rather than going face to face with squads of enemy troops you’re sat in a remote location controlling a selection of robots.

At your disposal are three machines, a small flying drone, a rather nasty looking Panzerhund and the Zitadelle, a giant mech to stomp around in. Each machine is given its own level and three unique abilities to complete the various objectives. Starting with the Panzerhund in the city streets this four-legged monster can breathe fire (for some reason), charge and bash into enemies or release a short-range electrical charge. While the Zitadelle has a massive Gatling cannon on one arm and a rocket launcher on the other – plus a short duration shield. While these can cause so serious death and destruction, Wolfenstein: Cyberpilot never feels very intense or brutal in any way.

Enemies go up in flames, a few cars explode but due to the fact that you’re looking down on most enemies – apart from other Zitadelle’s – inside a cockpit of sorts, there’s a proper disconnection with the action going on around you. And it just doesn’t feel as brutal as a Wolfenstein videogame should. Yes, the streets of Paris do look the part, but where’s the blood and carnage?

Wolfenstein: Cyberpilot

It must be said that developers Arkane Studios and Machine Games have tried to ensure Wolfenstein: Cyberpilot is as comfortable as possible, hence the fact you’re always in a cockpit where you can still see panels and other controls. This setup does mean several other interactive elements are in play which lends themselves to VR gaming. Actions such as hitting a big red button to unleash your third ability, or to heal your robot after an intense battle one of the digitally represented controllers have to be docked to start the process.

All the machine movement is smooth locomotion, however, so those particularly sensitive to VR motion may need to be wary. There are options to help, such as snap rotation and vignette should they be needed. The two ground-based robots are easy to handle, the drone, on the other hand, has a lot more up/down, and side to side motion to deal with.

The drone segment of Wolfenstein: Cyberpilot does nicely break up the action, giving you plenty more to think about. You can stealthily kill guards and hack terminals, with the level much slower in pace. This level also has the greatest flexibility for just wandering about. The Panzerhund and Zitadelle levels are very, very linear – there are no split routes – but at least they’re not on rails.

Wolfenstein: CyberpilotBecause of this, Wolfenstein: Cyberpilot is short. It took a couple of hours to complete and there was anything to draw you back for another round. It almost seemed like a fleshed-out tech demo of sorts, with only four levels in total.

Wolfenstein: Cyberpilot has some good ideas which would be great if the developers explored them more. The storyline kept things moving along nicely and the sections in between the main levels were pleasant enough, especially for a first time VR player. Wolfenstein: Cyberpilot could’ve been so much more, yet it’s short lifespan and lack of additional content will make it a play once and forget experience.

60%

Awesome

  • Verdict

Preview: Wolfenstein: Cyberpilot – Nazi Stomping Mayhem

During the Electronic Entertainment Expo (E3) 2018 Bethesda had three virtual reality (VR) titles to talk about one of which was Wolfenstein: Cyberpilot. For 2019 only Cyberpilot returned with no other VR titles even mentioned. Thankfully, the studio did have new content to share, showcasing how development had progressed.

Wolfenstein: Cyberpilot

Just like the rest of the franchise Wolfenstein: Cyberpilot still pits you against Nazis in an alternate universe where they won the second World War. This time however you get to control a selection of Nazi war machines, turning these instruments of death against their creators.

2018s demo featured a Panzerhund; a large mechanical dog equipped with a flamethrower, while for 2019 Bethesda showcased a giant walking mech, outfitted with a machine gun on the right hand and a rocket launcher on the left. Gameplay hasn’t actually changed that much in the past year, with Wolfenstein: Cyberpilot offering a linear environment design in where you walk through a war-torn city wiping out all the enemy foes.

The mech has the exact same control scheme as the Panzerhund, with the left HTC Vive touchpad providing movement controls while the right controller handles turning. There are a few small differences, however. As you’re controlling a mech you find yourself sat inside a cockpit, with a selection of light dotted around the frame indicating health and weapon overheat. When managed correctly using a nice burst of fire rather than holding down the trigger overheating shouldn’t be a problem. Other neat features included a temporary shield which could be activated for short periods via a big red button and the healing mechanic. Take too many hits and you can completely heal the mech back to full strength, the only problem is that you’re complete defenceless whilst doing so.

Wolfenstein: Cyberpilot

The gameplay is very much a destroy everything affair, an action romp that’s easy to get to grips with and comfortable to play. Wolfenstein: Cyberpilot is a lot slower than its flat screen brethren, offering nowhere near the same intensity and flavour. That begin said, it offers a different approach which the series hasn’t necessarily seen before. Thankfully, it’s not on rails, so you can wander around and take your own approach through the narrow streets.

Enemies came in three main designs, the standard trooper who tended to stay in place with their mates providing perfect fodder for the minigun. Then there were the mid-tier dudes, mechanically augmented to take more damage and deal more out; clever strafing and a few well-aimed missiles sort them out. And then there were the really big foes, appearing towards the end of the demo, these require careful management of all systems to bring them down.

Wolfenstein: Cyberpilot might be a VR title putting you inside war machines but the essence of the franchise is in many ways still there. VRFocus has now experienced two of its segments and currently like what has been showcased so far. Wolfenstein: Cyberpilot is now scheduled for release on 26th July 2019, supporting Oculus Rift, HTC Vive and PlayStation VR, so there isn’t too long to wait to see how the entire experience turns out.

Wolfenstein: Cyberpilot Dated for July Multi-platform Launch

With the release of titles like The Elder Scrolls V: Skyrim VR and Fallout 4 VRBethesda has firmly placed its support in virtual reality (VR) technology. During the Electronic Entertainment Expo (E3) 2018 the studio announced that iconic videogame series Wolfenstein would be getting the VR treatment with Wolfenstein: Cyberpilot. Few details have been released since, but now a release date has appeared on Steam and PlayStation Store.

Wolfenstein: Cyberpilot

Wolfenstein: Cyberpilot is now scheduled for release on 26th July 2019, on both stores, with the Steam listing now confirming support for Oculus Rift – only HTC Vive and PlayStation VR had previously been mentioned. Pre-orders are also available, retailing for $19.99 USD / £14.99 GBP, although there doesn’t look to be any special bonuses for ordering early on Steam, PlayStation VR owners will receive a Wolfenstein: Cyberpilot official static theme.

The story behind Wolfenstein: Cyberpilot is that you play the best hacker based in Paris, circa 1980. Of course this being Wolfenstein the Nazi’s are everywhere, successfully winning WWII. Your mission is to help the French resistance fight back, taking control of the Nazi’s massive war machines and turning them against their creators. You’ll be able to burn, ram and smash anything in your path as you look to clear the streets of the Third Reich.

The videogame is being developed by MachineGames, the same team who created the most recent entry in the series,  Wolfenstein II: The New Colossus, so it’s certainly in good hands.

Wolfenstein: Cyberpilot

During E3 2018 VRFocus previewed Wolfenstein: Cyberpilot saying: “The demonstration version of Wolfenstein: Cyberpilot allowed the player to try all of these tactical and aggressive manoeuvres along the aforementioned liner path before opening out into an arena battle, replete with dropships and the threat of a boss fight. The demo build was clearly a no-fail variation, meaning it was extremely hard to gauge difficulty and whether or not the somewhat slow-witted enemies would actually provide much of a challenge, however the rampage through the Nazi insignia adorned city streets proved entertaining nonetheless.”

In the run-up to launch, as further gameplay details are released VRFocus will keep you updated on all the latest announcements.

Getting Hands on With Nazi-Killing War Machines

The Wolfenstein series is one of the longest-running and most beloved first-person shooter franchises. After Bethesda’s success with other virtual reality (VR) titles, many fans were keen to beat up Nazis in VR, and Bethesda has indeed delivered.

Wolfenstein Cyberpilot - LogoAt the showcase for E3 2018, Nina and Kevin J gets to grips with the Nazi-slaying war machines of Wolfenstein: Cyberpilot.

Wolfenstein: Cyberpilot is set in Paris in the year 1980. The player takes the role of a female character who just so happens to be the best hacker in the area. Contacted by the French Resistance, your character aids the fight against the Nazis by taking control of some of the fearsome war machines, turning them against their Nazi creators.

Nina tested the experience using a HTC Vive, discovering that it was a mostly seated experience, since the player will be spending much of their time in the cockpit of a giant war robot. The controls were fairly straight forward, with the left controller being responsible for movement while the right controlled the weaponry.

The short demo available at E3 2018 gave players a chance to take control of the war machine as another voice, perhaps a member of the Resistance, provided information on where to go and whom to attack. Moving through the demo, a large number of enemies appear, so the player can get to grips with the controls and find out what the war machine can really do.

Near the end of the demo, players will be faced with another huge robot, and will need to bring together what they have discovered so far about the war robot they are piloting in order to defeat it, bringing to bear numerous weapons, including a flamethrower.

The video for the hands-on preview is available to view below, of you can check out the written preview from Kevin Joyce. For future coverage from E3 2018, keep checking back with VRFocus.

E3 2018: All the VR Games of Day One

The Electronic Entertainment Expo (E3) opened today, bringing together the videogames industry at the Los Angeles Convention Centre for the famous annual event. VRFocus is in attendance at the show and getting hands-on with all the latest and greatest that virtual reality (VR) entertainment has to offer.

PREY

On the show floor this year are Kevin Joyce, CEO & Editor, Peter Graham, Senior Staff Writer, and Nina Salomons, Video Content Producer. The team visited a variety of publishers and independent developers, as well as hardware manufacturers, sampling some of the newly announced VR titles and some experiences coming very soon.

The likes of Bethesda Softworks (Wolfenstein: Cyberpilot, Prey – Transtar VR), Ready at Dawn (Echo Combat), Sony Interactive Entertainment (Ghost Giant), FromSoftware (Deracine), Disruptive Games (Megalith), Squanch Games (Trover Saves the Universe), Firesprite (The Persistence) and Twisted Pixel (Defector) feature alongside HTC Vive and DisplayLink’s showcase of the wireless adapter technology. Highlights of all of this and more can be seen in the video below.

What’s happening with Polyarc post-Moss release? Exactly where does Echo Combat fit into the Lone Echo collection from Ready at Dawn? How does The Elder Scrolls: Blades VR edition perform alongside the tablet, smartphone, console and PC editions of the videogame? Is Gungrave VR going to be a rebirth for a beloved series, or a fly-by-night wonder? Why are Survios showcasing CREED: Rise to Glory on nearly every booth at the event? VRFocus endeavoured to get answers to all of these questions and more today, and will be bringing you all the latest news from E3 2018 as the show continues.

Ghost Giant - Screenshot

Furthermore, there’s anticipation for what’s coming tomorrow; will Enhance Games’ Tetris Effect be the videogame of E3 2018? How about Sony Japan Studio’s Astro Bot: Rescue Mission? There’s also Rebellion and Dream Reality Interactive’s (DRi) Arca’s Path, Multiverse Inc.’s Seeking Dawn and new hardware offerings from Thrustmaster, Cybershoes and Captoglove to come.

You can find the highlights from day one at E3 2018 in the video below, and be sure to stay right here at VRFocus as we bring you all the latest news, previews and interviews from the show floor as the event continues.

Bethesda Release New Trailer For Wolfenstein: Cyberpilot

The Electronic Entertainment Expo (E3) 2018 conference keeps on given as Bethesda have now released an official gameplay trailer for Wolfenstein: Cyberpilot. This new virtual reality (VR) title was announced during Bethesda’s E3 2018 conference alongside the reveal of two Prey VR experiences as well. In it, players will take on the role of a hacker in 1980’s Paris and will aid the French resistance by taking control of powerful Nazi war machines to get the job done. All of this excitement, within immersive VR.

Panzerhund (Wolfenstein)

The new VR title set within the Wolfenstein universe is being developed by MachineGames who were the developer on the most recent entry in the series, Wolfenstein II: The New Colossus. This means that fans of the videogames can look forward to all the same action, writing, and set pieces that they have come to know and love from the franchise. Though Wolfenstein: Cyberpilot will take players on a new journey in a whole new perspective, the title looks to embrace the power of VR and offer something unique and entertaining.

Bethesda have released a number of VR titles already including VR releases of The Elder Scrolls V: Skyrim, Fallout 4, and DOOM. All of these were met wit positive prize from fans and each had a high level of qulaity. With MachineGames in the driving seat that same quality is sure to continue within the release of Wolfenstein: Cyberpilot.

Wolfenstein II - Official Art

VRFocus’ Editor Kevin Joyce got a chance to preview Wolfenstein: Cyberpilot saying: “The demonstration version of Wolfenstein: Cyberpilot allowed the player to try all of these tactical and aggressive manoeuvres along the aforementioned liner path before opening out into an arena battle, replete with dropships and the threat of a boss fight. The demo build was clearly a no-fail variation, meaning it was extremely hard to gauge difficulty and whether or not the somewhat slow-witted enemies would actually provide much of a challenge, however the rampage through the Nazi insignia adorned city streets proved entertaining nonetheless.”

Wolfenstein: Cyberpilot is expected to launch later on in 2018 for PlayStation VR and PC headsets. As more details become available VRFocus will be sure to bring you all the latest, along with more news from E3 2018. To stay up to date keep reading VRFocus and enjoy the gameplay trailer below.

Preview: Wolfenstein: Cyberpilot

AAA publishers pushing existing videogame franchises into the new medium of virtual reality (VR) is an effort to expand market opportunities is an approach that has been expected for some time. Capcom cracked that nut with Resident Evil VII biohazard, and Bethesda followed suit late last year with two conversions and the entirely new DOOM VFR. The latter seems to have inspired 2018’s offerings, as Wolfenstein: Cyberpilot, Prey – Typhoon Hunter and The Elder Scrolls: Blades are all original experiences built for VR.

VRFocus dived into this year’s Electronic Entertainment Expo (E3) with Bethesda Softworks’ trio of VR titles beginning with Wolfenstein: Cyberpilot: a brand new way to experience a familiar world. As the name suggests, Wolfenstein: Cyberpilot puts the player at the helm of a number of different war machines, and in the E3 playable build that consisted of a Panzerhund; a large mechanical dog equipped with a flamethrower.

Wolfenstein II - Official Art

The demonstration version of Wolfenstein: Cyberpilot was a seated experience, which begins with the player launching into an automated hacking (i.e. a loading screen) of the mechanical beast before finding themselves enclosed within the vehicle. A linear path lies ahead, but movement isn’t on-rails as seen in Skydance Interactive’s Archangel. Instead, locomotion is completely free to be controlled in first-person complete with strafing and quick 180-degree turns. Wolfenstein: Cyberpilot is, for all intents and purposes, a slow-paced first-person shooter (FPS) opposed to a mech-battling videogame.

Using the HTC Vive (Wolfenstein: Cyberpilot is also confirmed for PlayStation VR) the player will use the left controller’s disc for acceleration and point the right controller in the direction they wish to move. It’s an intuitive system that has been used in VR before and replicates the left- and right-analogue sticks of a control pad, allowing for veteran players to quickly get to grips with the movement and begin performing technical positioning decisions with ease. Despite the fact that the player is riding upon a large war machine, Wolfenstein: Cyberpilot doesn’t appear to penalise movement for a large rear-end; instead only forcing the player’s situational awareness to take into account their own person and the robotic beast’s head in front of them.

An additional form of movement which also acts as an attack is a ram move, which allows the player to charge a short distance ahead and knock/destroy specific objects. The environmental damage featured in the playable sequence at E3 2018 was impressive – fire hydrants, lampposts, trees and more were all destructible and/or flammable – and charging into a small vehicle will launch it forwards, potentially taking out a number of Nazi foes.

The second weapon at the player’s disposal is the aforementioned flamethrower, which spits its fire in the direction of the player’s right hand when the trigger on the same controller is pulled. The fire effects have obviously been toned down somewhat from Wolfenstein II, but certainly remain impressive. The player is able to spray and coat numerous enemies in the firing line and watch the fall one-by-one, and even aim the charge skyward to combat flying foes.

Wolfenstein Cyberpilot - E3 2018 Announcement)

The demonstration version of Wolfenstein: Cyberpilot allowed the player to try all of these tactical and aggressive manoeuvres along the aforementioned liner path before opening out into an arena battle, replete with dropships and the threat of a boss fight. The demo build was clearly a no-fail variation, meaning it was extremely hard to gauge difficulty and whether or not the somewhat slow-witted enemies would actually provide much of a challenge, however the rampage through the Nazi insignia adorned city streets proved entertaining nonetheless.

Wolfenstein: Cyberpilot is expected to launch later this year on both PC (HTC Vive currently confirmed) and PlayStation 4 for PlayStation VR. No pricing details or specific dates have yet been mentioned, but the suggestion is that the demo version VRFocus has experienced at E3 2018 is only one small section of a much larger experience. It could well be that Wolfenstein: Cyberpilot turns-out to be this year’s DOOM VFR, and that alone is reason enough to be excited.