No Man’s Sky: Beyond Guide – How To Build And Power Your Base In VR

No Man’s Sky is a massive game and playing it in VR after the Beyond update is an immense undertaking. Let us help you out a bit with this guide on how to build and power your base.

One of the new features added in the Beyond Update for No Man’s Sky is the need to power some of the larger pieces of your base. Things like base computers, portable refineries, and wooden structures in general don’t need power still, but if you want to get that teleporter up and running or turn the lights on then you’re gonna need some electricity.

For this guide we’ll cover the basics of base building, how to get started, where to find new blueprints, what the game mechanics of building bases in VR are like, and importantly, how to power your latest and most beautiful creations.

no man's sky traveler standing on planet vr

Before Building Bases

If you follow the main quest line in No Man’s Sky, then you’ll gradually learn how to build simple bases and what the different core pieces of equipment do. For example, if you have a warp drive installed on your ship and can travel to new star systems already, then you’e more or less out of the early tutorial section and likely have a simple home established on your starting planet.

Early on you’ll learn blueprints (basically crafting recipes) for things like wood floors, wood walls, wood roofs, a base computer, and specialist terminals. I’m not going to cover that stuff specifically, as I’ll assume you’ve at least gotten that far if you’re interested in building larger bases. If not, I recommend you at least finish those early tutorial missions first and foremost.

no man's sky base building

Base Building Basics in No Man’s Sky VR

Now the most important part of building a base in No Man’s Sky is planning and preparation. If you have an idea in your head of what you want to make and what you need to make it, then you can start stockpiling resources while you finish any preliminary steps ahead of time.

And while you do that, keep an eye out for Buried Technology on planets. When you use your Analysis Visor (holding your hand up to the side of your head and press the grab button on Rift S) you’ll see long-range icons of points of interest. Buried Technology modules look like a WiFi signal. Dig these up using the Terrain Modifier Multi-Tool attachment and you’ll get Salvaged Data, usually between 1-4 in each buried module. Save these up and use them to buy new blueprints.

For example, if you want to make a classical sci-fi base that looks like this one I just started or this one we built into the side of a mountain with circular rooms then you’ll need lots of prefab blueprints.  Or, you can stock up and research a bunch of wooden or concrete or other blueprints to get more freeform with it  all.

The No Man’s Sky wiki is a great resource to check before going into VR so you can plan ahead of time.

no mans sky good base location

Generally speaking though, in order for the game to recognize something as a “base” all you need to do is build a base computer, that’s it. When you make a base computer the game will register the location as one of your bases, let you teleport there, and saves the icon on your map and compass to easily locate again. Anything you build around that base computer is considered part of your base.

From there you can do just about whatever you’d like. I usually start by making a large cylindrical room from the top of the prefab list because I like how it looks. From there I connect corridors to make other rooms and stick a door on the front so I can enter and exit.

You can build your base however like. What works well for me, something Kyle Riesenbeck, our Operations Manager, showed me when we were playing, is to informally designate themes for rooms in your base. So in the first big room I put my refineries, save beacon, research station for new blueprints, etc. Then I go through a corridor and setup my specialty terminals with the NPCs I’ve hired, sort of like the heart of my base. From there I’ll make another branch to install a teleporter, maybe setup a garden in another room or in an enclosure outside. You can get really creative with what you do.

biofuel reactor no man's sky

How To Supply Power To Your Base In No Man’s Sky VR

But the more you build and add to your base the more you need power. The need for power is a new feature in the Beyond Update for No Man’s Sky and it’s a bit more daunting in perception than it is in reality.

Not everything requires power. For example, all portable technologies (the base computer, portable refinery, etc) all run on their own without external power sources. However, storage units, teleporters, and many other advanced parts require power. There are two fundamental ways you can power technology in No Man’s Sky: a Biofuel Reactor or the combination of Solar Panels and Batteries.

For long-term self-sustaining power the Solar Panels and Batteries are your best bet, but it’s nice to have a Biofuel Reactor handy as well just in case. I’ll talk about the differences next.

 

Biofuel Reactor in No Man’s Sky VR

The first power blueprint you’ll have an access to in No Man’s Sky is the Biofuel Reactor. It’s…okay. The downside here is that it needs a constant stream of fuel, such as Condensed Carbon, like a gas tank. So you can’t just set it up and forget it.

I’d recommend skipping this phase and going straight to solar panels and batteries even though it will take longer to setup. Then you can make a biofuel reactor to have on standby in case you need more panels and batteries later on but don’t have the resources and just need to quickly access a storage unit or use your teleporter.

Scroll down to running electrical wires for power for more details on actually connecting power units to your base.

Solar Panels and Batteries in No Man’s Sky VR

Renewable energy is the future and present in No Man’s Sky. You can set up solar panels anywhere you want — even inside your base — and they’ll create power. It’s kind of silly, but it’s true, unless it gets patched to require them to be outside. However, it does need to be daytime for them to accrue power — they’ll shut off at night.

What you then have to do is connect those solar panels to batteries that can store the excess energy for nighttime that was not used up during the daytime. The more technology you’ve installed in your base, the more energy you need.

Another Method: Electromagnetic Generators

The final method of powering a base that we’ve discovered so far is the use of Electromagnetic Generators. You should be able to upgrade your Analysis Visor at the Space Anomaly using Nanites to add on the ability to scan for electromagnetic field energy sources.

Then you build and place these Electromagnetic Generators at the specific location and they’ll constantly supply a dedicated amount of energy. By building multiple on the same location, you can amplify your energy. From there all you’ve got to do is run Electrical Wires to your base and you should be up and running. Note that they’re quite expensive to create, so you’re better off focusing on solar panels and batteries initially.

In the image above, you can see the Generators are placed underwater at the base of the field.

electrical wires no man's sky

The Tricky Part: Running Electrical Wires For Power

Having to run electrical wires across your base is easily the trickiest part of setting up in No Man’s Sky. Luckily, Electrical Wires are a free blueprint that cost zero resources to craft so you have infinite access to them at all times.

The trick to understanding what to connect where is to know what needs power and what doesn’t. Remember how I said I like the way prefab buildings look? Well the other benefit is that they have power connections on the exterior. And anything that is correctly installed inside the base (aka it locks into place correctly) will receive power if the base itself has power connected. This means you could set up a bank of solar panels outside your base, connect them all together, and then run a single wire to the base exterior outlet and have it power everything inside.

Wires can be extended from socket to socket, but you can also stop part way through to create a junction if you want to branch the wire or have it turn towards a new direction rather than stringing across your entire space.

This is the way to go, in my opinion. But you have other options as well.

no mans sky mountain base 2

For example, if you’re not using Prefab buildings then you can place a Power Transformer  on the outside of your building then it will power what’s inside. Switches can be used to connect things with Electrical Wires this way.

And that just about sums it up for building and powering a base in No Man’s Sky. Let us know if you have any questions and if you want to see a video walkthrough of all this, we may make that happen as well.


For more on No Man’s Sky VR, make sure and look at our coverage hub where you can find our beginner’s guide for playing in VR, details on how to customize your character’s appearance, and our review-in-progress impressions so far.

Editor’s Note: After publication we added a section on Electromagnetic Generators.

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Gamescom 2019: Down The Rabbit Hole Brings Wonderland To VR In Fascinating Ways

I’m almost jealous of all of the cool ideas Down The Rabbit Hole has.

The moment I jumped into the demo for the latest game from Wands developer Cortopia, it clicked. Mashing novel with VR, it plays a little like a panoramic comic book, with new panels unfolding around you as you move your characters from one scene to the next. If they climbed a ladder to a higher panel, I could grab roots dotted around me and hoist myself up to see them.

When two characters spoke, the game shifted from a third-person perspective to a more direct and personal first-person approach. In some puzzles I had to reach into the world myself to manipulate objects as if I were the god of Wonderland itself. Even the name has me asking why I didn’t think of it first.

Needless to say, I’m fascinated by what Cortopia has on its hands.

This is a puzzle game at heart. Cortopia describes it as more of a prequel to the novel than a straight up adaptation. In my demo, the Chesire Cat — appearing as vibrant and toothily grinned as ever — tasks me with finding five butterflies. Two characters, including an unnamed girl (as in: probably not Alice) navigate Wonderland together, and I can swap between them on the fly.

There are sparks of genius here. I really enjoyed jumping into first-person to get up close with Wonderland’s fantastical cast of characters. Reasoning with the King of Spades, who’s face changed from one scribbled emotion to another was a rare moment of VR magic.

My concerns lie with the game’s puzzle elements. Down The Rabbit Hole has some fun brain-teasers, but some pretty obscure ones too. For example, at one point I had to guide the other character, a card (specifically which card I forget), through a small gap between a door. The developer had to point it out to me, otherwise I would have had no idea it was there. I want to spend time exploring this world and being rewarded for it, not getting frustrated at road bumps like that.

Based on the trailer above, it looks like it’ll be worth persevering. There’s simply too much potential in this universe and Cortopia seems to be making the most of that in the ways that count. Nothing gets weirder than Alice and Down The Rabbit Hole promises to live up to that status quo.

Down The Rabbit Hole is coming to PC VR this year. PSVR and Quest versions are also in the works, though jury’s still out on exactly when they launch.

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VRecap #4: LA Noire PSVR, Mitchell Moves And Win No Man’s Sky!

Hey, you. Yes, you. Tear yourself away from No Man’s Sky for a second; it’s time for the VRecap.

Yes Hello Games’ hugely anticipated VR update hit this week. But, as you’ll likely know, things haven’t gone according to plan so far. Surprisingly, we’re not just talking No Man’s Sky this week; Oculus is saying goodbye to its last co-founder and the cat might be out of the bag on LA Noire for PSVR.

Then, as usual, we’ll round up some of the biggest new releases which, yes, does include No Man’s Sky. It’s also a pretty big week for Quest fans with not one but three new games. Who has the money for that?

Oh and we’re doing another giveaway! Can you guess what might be up for grabs this week? If you said Pinball FX2, you’re wrong. It’s No Man’s Sky. Did you know No Man’s Sky got VR support this week? News to us. We’ve got five SteamVR codes up for grabs for all you Rift, Vive, Index and Windows VR fans.

Anyway, we’re onto recap number 4 now and things seem to be going pretty smoothly. Still, we’re all ears if you have suggestions about how to change the show for the better. We are not all ears for nasty comments, though. In fact, we specifically close our ears for that. Don’t do those.

Have a great weekend! Maybe set an alarm for Sunday night otherwise you might find you jump out of No Man’s Sky midway through Monday.

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No Man’s Sky VR Guide: How To Customize Your Character’s Appearance

Now that No Man’s Sky VR support is officially live, millions of players around the world are exploring the far reaches of space for the very first time inside a VR headset.

One of the most common questions I’ve seen from friends while playing and introducing them to the game is how to customize your avatar and change your appearance. You can see in the screenshot up above my character is green and black, in line with our colors here at UploadVR. You can pick from a wide range of color combinations as well as pieces for your suit and even various different races as well.

Customizing your avatar in No Man’s Sky is super simple and entirely free. All you have to do is progress through the main story tutorial missions up until your ship’s thrusters are active and you can leave the starting planet. From there, go to your system’s space station, which should be very close nearby. Once you’ve arrived, exit your ship, and face the entrance to the station. Go up onto the deck on your right.

Go to the far left side of this deck and you should see a circular pad terminal you can interact with and use to change your appearance. That’s it! It’s that simple. You won’t really ever see your avatar in No Man’s Sky VR other than at this terminal, but you do see your hands and other people will see your entire avatar in its full glory so you should make sure it’s on point.

This deck also contains a galactic terminal for buying and selling goods, various merchants you can talk to about suit, ship, and multi-tool upgrades, and more. Then on the deck over on the other side of the space station you can find NPCs ready to speak with you about their culture, teach you their dialect, and merchant stations for cartography and other missions. You’ll eventually unlock teleporters at each station on this deck too to travel between space stations and your bases in No Man’s Sky.


If you’re playing No Man’s Sky VR and have any inquiries for us about how to do something specific, leave your questions down in the comment section below!

For more on No Man’s Sky VR, check out our beginner’s guide, performance troubleshooting rundown, and this comparison of the PSVR and PC VR versions. Or check out our YouTube for tons more gameplay footage.

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No Man’s Sky: Beyond – Beginner’s Guide For Playing In VR

Now that No Man’s Sky: Beyond is finally out, including comprehensive VR support, we know there’s a lot of you that are about to return to the game after a long hiatus or are about to experience it for the very first time. Regardless, these beginner tips and tricks are for anyone playing the game in VR for the first time.

Anyone that’s familiar with No Man’s Sky can tell you that it’s a very complex and enormous game that’s essentially limitless. And with that sheer breadth of content comes a lot of intricacy that can often times seem confusing or overwhelming. Although this guide cannot cover everything the game has to offer, this will go over the basics of getting start in VR and some general tips to keep in mind while adventuring through the galaxy in No Man‘s Sky VR.

How To Launch No Man’s Sky In VR Mode

Playing No Man’s Sky in VR mode is incredibly simple. If you’re on PS4 just plug in and turn on your PSVR headset and place it on your head. You should be in Cinematic Mode at the PS4 Home screen. From there click on No Man’s Sky and it should automatically recognize your headset and launch the game in full VR mode.

For PC users, it’s basically the same, but you’ll likely launch it through Steam itself. I use a Rift S primarily as my PC headset, so after I put on my Rift S and open up SteamVR, I launch the game from inside SteamVR Home and it opens up just fine in full VR mode.

 

Performance Issues And Technical Tips

You may be experiencing some performance issues, but rest assured that Hello Games is reportedly well aware of the issues facing users and is working on resolving those.

But if you want to improve your performance on PC, there’s a few things you do. For starters, use these recommended settings, or lower, to minimize the impact on your game’s performance:

No Man's Sky VR Graphics Settings

In addition to that, here are some more tips from Anton Hand that he discovered, the creator of Hot Dogs, Horsehsoes, and Hand Grenades:

 

Comfort And Movement Options For VR

No Man’s Sky does a pretty good job of offering a lot of different comfort and movement options for VR users. Not only can you activate snap turning and teleportation movement, but you can adjust the field of view vignette for those particularly prone to VR sickness too.

You can also play with motion controllers or a gamepad — plus keyboard and mouse on PC. It’s just a shame there is no longer a photo mode built into the game now.

No Man's Sky VR New

Using The Multi-Tool For Mining, Terra-forming, And More

The first hour of No Man’s Sky is basically just a big tutorial to teach you the game flow and controls. YOu need ot keep a constant eye on your vital signs, hazard protection, ship fuel, and more. It’s the difference between life and death. Luckily, you’ve got the multi-tool.

Once you’ve got its various features enabled, it’s very handy. Equip the multi-tool by reaching behind your shoulder with your right hand and clicking the grip button. Then if you point your left hand at your right wrist, you can adjust things like the mode its in (mining vs terraforming) as well. But if you point your right hand at your left wrist then this is where you access your entire inventory, summon our space ships when outside, and so much more — like turning on a flashlight.

The multi-tool was already an integral part of the No Man’s Sky experience, but in VR you actually reach out and point before pulling the trigger which makes it even more impressive.

No Man's Sky VR New

So, What Do You Do In No Man’s Sky?

The topic of ‘What do you do?’ in No Man’s Sky is a common one, even three years after the game came out. While it’s mostly a procedurally generated sandbox with endless potential, there is some meat on the bones too. Specifically, there is a main storyline.

You’ll piece together cryptic clues and events that unfold across multiple planets, star systems, and more to find out what’s going on in the galaxy and what you can do to help. The core interest of your story is, theoretically, figuring out what’s at the center of the universe. It doesn’t have fancy cutscenes but there are lots of quests and it’s actually a very guided adventure now after all of the updates if you want to follow those bread crumbs.

No Man's Sky VR

Playing With Other People?

Getting online in No Man’s Sky to play with other people has a lot of different variations. The most basic way of playing with someone is to launch your save file, leave it open for friends to join, and then either invite a friend or wait for someone to find you.

But now in the Beyond Update, there is the revamped Space Anomaly that lets players freely meet up, including with strangers, group up, and even go on Nexus group missions together. With a hub like this it starts to feel like an MMO.

no man's sky helmet key art

Other General Gameplay Tips

  • On PC you can recenter your view at any time in the Options menu or by double-clicking the Touch controller analog sticks and holding them down on Rift S.
  • If you’re playing on PSVR, you can switch between PS Move and DualShock 4 anytime you want. For example, you could use the gamepad when on foot if you prefer having analog sticks and then reach out and pilot the ship with the Move controllers when flying.
  • Every time you visit a new star system you should always stop by the space station to check out the exosuit upgrades, talk to NPCs to learn the dialect, and check prices on any rare goods at the sales terminal.
  • Sitting down when piloting a ship or exocraft can help aid immersion and prevent VR sickness.
  • Scan animals, plants, minerals, and more with your visor to get units easily and then go into your Discovery menu to upload them for free nanite clusters.
  • The main quest is super important and valuable. It’ll unlock key technologies and game mechanics, as well as award you lots of stuff that is otherwise expensive or rare.
  • Stockpile important resources like carbon, oxygen, titrium, and others you need frequently, but don’t be afraid to sell high-value materials like Gold, Silver, and other semi-rare ores.

Above all else, though, is to play No Man’s Sky at your own pace and with your own goals. As soon as you get the ability to take off and fly you might go on a totally separate path from the main story and that’s totally fine.

Good luck and let us know if you have any questions in the comments below!

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Watch: No Man’s Sky VR Gameplay Comparison On PSVR vs. PC VR

We’ve got a length side-by-side gameplay comparison video of the newly released No Man’s Sky VR support to show you from today’s massive Beyond Update.

In the video below we’ve put footage of the PSVR version running on a standard PS4 on the left and the PC VR version (via a Valve Index) on the right and we’ve done our best to line up the footage to offer a good comparison. Unfortunately because of the way the game works, when you first spawn into the world you’re randomly placed on any one of billions of procedurally generated planets, plus they’re different platforms. That means it’s virtually impossible to find two environments that look the same or similar easily and quickly.

As a result, the footage isn’t the same on both headsets, but it should do a good job of showing you representations of what gameplay looks like on each platform.

For more footage you can watch the opening 15 minutes of the PSVR version here, over 15 minutes of Valve Index footage here, as well as over two hours of me livestreaming the Oculus Rift S version right here.

We’ll be publishing lots of guides and other coverage this week for No Man’s Sky VR, as well as playing it as much as possible over the next few days. If you’re going to be playing it too, let us know what you think so far down in the comments below! And for more on No Man’s Sky VR, make sure and read our long, detailed interview with Hello Games’ Sean Murray.

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Massive No Man’s Sky: Beyond Update Is Now Live With Free VR Support

The wait is finally over: Hello Games just officially released the Beyond Update for No Man’s Sky which includes a massively overhauled multiplayer infrastructure, tons of new features and game mechanics, a multiplayer “Nexus” hub, and, most importantly, complete VR support.

As of the time of this writing the update is live for PS4 players and is rolling out soon for other storefronts.

If you’ve got the game on PS4 or PC already then Beyond, just like all previous overhaul updates, is entirely free to download. Luckily, it’s not half-hearted  VR integration either. Instead, they’ve redesigned how you interact with the world and allowed players to carry over their entire save file or even play online with other players (VR or otherwise) in the same universe.

For those hungry for more details while the update downloads, make sure and check out our full breakdown of everything we know so far as well as our latest hands-on preview of the VR update and a long, detailed interview with Hello Games head, Sean Murray, about the past, present, and future of both VR and No Man’s Sky itself.

If that’s not enough for you, engage in some of our discussion topics, such as whether or not No Man’s Sky is the most important VR game launch so far and what you plan on doing first once the VR update is on your hard drive, ready to go.

Finally, if you don’t own the game already and are eager to jump in and start exploring, then you’re in luck because No Man’s Sky is currently discounted across both PS4 and PC for 50% off. You can pick it up off of the Humble Store, Steam, and PSN at that rate until August 21st next week.

Let us know what you think of No Man’s Sky VR support once you get a chance to try it down in the comments below!

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No Man’s Sky Developer Has ‘No Plans For Cross-Play’

The developers behind space exploration and building game No Man’s Sky say that due to platform-related restrictions there is no plan to unite the communities playing multiplayer on PC, Xbox or PlayStation.

That means you can explore the universe together only with friends who bought the game for the same platform as you. That separation is far from unusual — cross-play is expensive to support and not always beneficial to players. It only works, for example, with a few games like Minecraft, Fortnite, and Rec Room — but those games do allow players on most systems to play together with players on others as part of a single shared community. The same plan is in place for this year’s new Call of Duty game. Right now, though, most gamers in most games generally can only play with friends who bought the game for the same platform.

“Due to platform restrictions, there are currently no plans to bring cross play to No Man’s Sky,” Hello Games explained in an email in response to questions.

No Man’s Sky Beyond

We are very excited for the launch this week of No Man’s Sky Beyond — an enormous update to the game across all three of its supported platforms.

The update includes the addition of VR support for Sony’s PlayStation 4 PSVR headset and the PC version with support for Rift, Vive, Index, and Windows MR. You can play together in sessions with up to 32 players exploring uncharted planets and building up complex bases together across both VR and non-VR systems. Wearing a VR headset, then, and playing No Man’s Sky after the Beyond Update will likely bring some players the nearest 2019 offers to living out sci-fi fantasies of endless exploration of strange new worlds.

That promise — somewhat more open-ended and creatively-driven than the typical multiplayer game — is why I asked Hello Games about whether cross-play was on its roadmap for No Man’s Sky after the Beyond update. I also asked whether the game would come to other storefronts with VR support like the Epic Store or Facebook’s Oculus Store.

“We are keen to work with anyone who can help get No Man’s Sky into as many hands as possible, and would never rule anything out, but, as a small team, we can only support so many platforms,” the developers explained in the email.

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No Man’s Sky VR: Everything We Know So Far About The Ambitious Sci-Fi Epic

Read our latest hands-on preview with the new update, including details on what No Man’s Sky 2.0 entails, right here.

No Man’s Sky is one of the largest and most ambitious games ever made and once the new update releases, No Man’s Sky VR will be the largest and most involved game to date for PC VR and PSVR.

It has certainly had its fair share of ups and downs, but now it is poised to have a dramatic rebirth as the upcoming No Man’s Sky: Beyond update will deliver a more robust online infrastructure and full virtual reality support on both PS4 and PC.

With such a big game on the horizon for VR headsets, we thought this was a good time to round up everything we know about the VR update so far and what players can expect when it finally re-releases next week.


no man's sky helmet key art

What Is No Man’s Sky?

Let’s just start with the game’s Steam page description:

“No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.”

That’s pretty accurate. You spawn onto a random planet, take stock of your surroundings, and  scrounge up resources to set out exploring. You’ll fly space ships, run across other players every now and then, get into space battles, mine minerals, terraform worlds, build structures, and explore the stars. It’s a very freeform experience full of possibilities. There is a main story about getting to the center of the universe, but it’s entirely optional.

No Man’s Sky is very much what you want it to be, as long as that’s within the realm of space exploration sci-fi themes.

What Is No Man’s Sky VR?

With the Beyond update that launches on August 14, Hello Games is introducing full No Man’s Sky VR support from top to bottom. That means support for your favorite VR headset on PC and PSVR support, you can play it with a gamepad if you want or using PS Move or any motion controllers on Rift, Vive, Index, etc. It’s the entire game.

I’ve played it and I was very, very impressed.

no man's sky vr

What Is No Man’s Sky: Beyond?

Beyond is the name given to the latest massive, free update to No Man’s Sky. It revamps the multiplayer and adds VR support and overhauls the game as a whole. It releases, for free, on August 14th on all platforms.

Didn’t No Man’s Sky Release In 2016 With A Lot Of Controversy?

Yes, when No Man’s Sky first released back in 2016 on PS4 initially it did have issues. There were missing  features that people expected to see on day one (like functioning multiplayer) but since then the game has been overhauled and dramatically expanded — all for free.

What exists today and will exist after Beyond is much improved over what existed at launch.

What Updates Has It Had Since Launch?

No Man’s Sky has had dozens of updates and patches over the last three years, but there have been six landmark “named” updates that have expanded the game more completely and Beyond aims to be the seventh of that type. I’ve summarized them below:

no mans sky vr foundation update

Foundation Update
This update added new game modes like Creative and Survival mode, base building, farming, making camp, large interstellar freighters, new resources, a better UI, more graphics options, among other various fixes.

pathfinder update no mans sky vr

Path Finder Update
This update added more graphics options and improvements, online base sharing via Steam Workshop on PC, the ability to own multiple ships, new ship specializations, new vehicles to explore planet surfaces, racing, new shops, more base variety, new weapons, permadeath mode, photo mode, and various other improvements.

no mans sky vr atlast rises

Atlas Rises Update
This update added a dramatically overhauled story, the ability to regenerate star systems, new types of worlds and biomes, crashed freighters, a better mission system, trading, a better analysis visor, more UI updates, more visual upgrades, terraforming/terrain editing, ancient portals to activate, better space combat, low flight assistance, rudimentary glowing orb multiplayer, new ship classes, and various other quality of life enhancements.

no mans sky next update vr

NEXT Update
This update finally added real multiplayer support, community contests, a better atlas website, expanded base building, third-person view, character customization options, better freighters, better crafting, procedural loot, more visor enhancements, better missions, more graphics improvements, another UI overhaul, flora and fauna updates, and better audio. This also launched the game on Xbox One for the first time.

no mans sky abyss update

Abyss Update
This update is focused on underwater content and adds tons of unique creatures to the water’s depth’s, new resources below the surface, aquatic missions, sunken ships, new diving helmet, new underwater biomes, a submarine vehicle type, underwater base building, new ship options and enhancements, and various other fixes.

no mans sky vr visions update

Visions Update
Finally, this update added more new biomes, more new creatures, more planetary diversity, water variation, more atmosphere types and effects, exotic trophies to collect, archeology-based content, salvageable scrap, storm cystals, sentient minerals, hazardous flora, community missions, and other various fixes.

How Will VR Work?

The entire game will be playable in VR from top to bottom, as I said earlier. This means that you can load up an old save and play in VR or start fresh. You can play with non-VR players too since the whole universe co-exists together.

It will function as if the game has always had VR support and if you’ve never played before you’ve got, quite literally, an endless amount of content to see.

no man's sky vr ship

No Man’s Sky VR Release Date, Price, and Platforms

No Man’s Sky is already out, but the Beyond update (which includes the VR support) releases on August 14. PSVR and all major PC VR headsets will be supported from that day and you can immediately jump into any existing save files inside of or outside of VR without problems. The Beyond update is also coming to Xbox One on the same date.

Right now No Man’s Sky costs $59.99 on PC and $49.99 on PS4 and Xbox One, but is often discounted in sales. As of the time of this writing, it’s 50% off on Steam and PSN for example until 8/21.

There will not be cross-platform support as far as we’ve heard, but hopefully that is on the roadmap for the future. That means all three platforms exist separately without overlap and you cannot play in VR together between PSVR and PC VR, however, you can play between non-VR and VR formats on the same platform.


Are you excited for No Man’s Sky VR? Let us know down in the comments below!

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No Man’s Sky Is 50% Off Until Aug. 21, Gets Free VR Support Aug. 14

Hello Games have discounted No Man’s Sky a whole 50% on both the PSN store for PS4 and Steam for PC just one week before No Man’s Sky: Beyond releases, including No Man’s Sky VR support.

The Steam Summer Sale wasn’t that long ago, but No Man’s Sky is already on sale again leading up to its big relaunch with No Man’s Sky: Beyond on August 14th. The new update is dropping entirely for free and includes a revamped Online infrastructure and, for the first time ever, full VR support on both PSVR and PC VR.

And notably the great thing about No Man’s Sky VR support is that it doesn’t require a separate purchase and is entirely part of the base game. That’s not the case for Skyrim VR, Fallout 4 VR, Borderlands 2 VR, and lots of other previously non-VR games that have been ported over. Plus, in No Man’s Sky VR, everyone plays in the same universe — VR or otherwise.

Needless to say, this is a big title for the VR market. For many sci-fi fans out there exploring the far reaches of spaces, terraforming planets, creating vast bases, and cataloging alien life is a fantasy ever since first watching Star Trek. Sean Murray of Hello Games describes No Man’s Sky VR as “the perfect kind of sci-fi dream” and after playing it for myself, it’s hard to disagree.

No Man’s Sky: Beyond, including free No Man’s Sky VR support, launches on August 14th. Starting today through August 21st you can buy the game on Steam for $29.99 or on PSN for $24.99. Then when Beyond hits, you’ll get VR support for free.

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