Afterlife: Combining Branching Narratives With Live Actors In VR

Out now for PSVR, on steam for Vive, on the Oculus Home Store, and on the App Store, Afterlife (official website) lies somewhere between a game and a traditional short movie. We spoke with the developers to learn more.

You may not have heard of Canadian studio Signal Space Lab, but they have extensive experience in TV, movies, and software. They’re no strangers to VR; if you do already recognize the name, it might be from the We Happy Few spin-off Uncle Jack Live VR, which they worked on in conjunction with Compulsion Games and Gearbox. Whereas that was a fairly lighthearted mixture of real-life footage and CGI, they’re out to achieve something completely different, and all their own, with their latest release.

Afterlife Trailer:

Comprised entirely of real-life footage which surrounds the viewer in 360 degrees, Afterlife puts you quite literally in the middle of the story. Interactive director Etienne Archambault explains that they savored “the challenge of a new way to both immerse the audience in the piece, and also to adapt it to the attention of the user. They are fully in the space.”

“It was very challenging to use the space properly,” says Archambault, “to make sure that everything was right.” The viewer is not passive; and in fact, in a very real sense, is a member of the cast. The story concerns a family that experiences the loss of a young child to a tragic accident. After this event, the viewer is essentially placed into the role of the child’s spirit viewing the aftermath of his death. Most of the time, you’ll just be watching events unfold. But sometimes, your actions will have an effect on this world, even effecting the story path that you see.

afterlife vr polaroid

The movie progresses through branching paths. At the end of each brief ‘chapter’, you’re presented with a summary of the path that you took, as well as the one(s) that you didn’t. At certain points, the next scene that you view is determined by which character you choose to concentrate on. Impressively, this mechanic is essentially seamless, never revealing when you’re making such a choice.

“We really wanted it to disappear,” says Archambault. “At specific  moments, in specific areas, we made sure that these were right for the story […] we didn’t want you to make a choice except when it made sense.” The only explicit prompts for the viewer to interact are the rare occasions where you, as the child’s spirit, can choose to manipulate an object in the physical world. “If you’re going to do something, then it makes sense to you.”

In this way, VR offers the audience a level of connection that traditional cinema cannot. “On the narrative side, it’s a big plus that we’ve got,” says Archambault. “Remember, you’re in this space. And if you can do it well, it really does feel very engaging. The challenge was really just making it work […] you need to have multiple possible outcomes of the footage, while you’re already using pretty much all the bandwidth you can use. You want it to be in stereo, so you have that [for example].”

afterlife couple together

Returning to the basic premise of Afterlife, it centers on a family’s grief after the death of a young child. The story is structured so that this tragedy happens at the beginning of the experience. After a brief setup, the young boy has an accident at bath time, and dies. While the viewer does not actually see this happen, they are placed in the room in which the event takes place, and hear what happens. It’s genuinely upsetting, especially for those with children of their own, in no small part thanks to a consistently powerful performance from Alarey Alsip as the mother, Emma.

“We had to kind of scale it back,” says Archambault. “We needed to find this balance where it’s still got that punch […] we wanted to make sure that the viewer was really involved from the get-go.” Hence, the movie begins with this event, rather than leading up to it. “It’s such a strong moment. I think that the fact you are blinded afterwards makes you feel bound to this sense of loss, that you’re involved with the child, as you become him.”

Although it’s now available, Afterlife’s journey isn’t quite over yet; it’s been nominated for not one, but two awards at the prestigious Raindance Film Festival in the form of ‘Best Cinematic Experience and ‘Best Debut Experience.’

afterlife_vr_screenshot_1

“When Raindance’s team first contacted us to let us know that Afterlife was in consideration to be nominated for Best Cinematic Experience, we were truly honored and happy,” says Ana Cardenas, marketing and client liaison. “Then just a few days before launch, we received news that we were also nominated for the Discovery Award: Best Debut Experience. With Afterlife, we took the risk of creating something with a new angle. We couldn’t be happier that Raindance is giving us this opportunity to showcase our work and to reach more people who love storytelling and innovation.”


You can watch Afterlife right now in VR over on Steam (Index and Vive), Oculus Home for Rift, Go, or Gear VR, and on PSVR via PSN.

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No Man’s Sky VR Guide: How to Get Your First Freighter (For Free)

Attaining your first freighter in No Man’s Sky VR (read our review here) is an absolute joy. You can warp it into existence from nearly anywhere, making it the perfect mobile base of operations. But how does one come into possession of such a titanic craft? Well, it’s actually much easier than you might expect.

But before I explain how to get your first freighter (for free) in No Man’s Sky VR, I want to break down the way that freighters are classified. No Man’s Sky VR boasts ‘regular’ freighters and ‘capital’ freighters, which vary wildly in inventory size and exchange value. Inside of each category, there are then C, B, A, and S-class freighters.

Regular freighters range from 15 to 19 inventory slots and are valued between 8 to 15 million units. Capital freighters, meanwhile, range from 24 to 34 inventory slots and are valued between 26 to 178 million units, respectively.

no mans sky freighter captain

Do Not Buy Any Freighters Below Class A

Freighters are expensive. They’re also easy to get as a quest reward very early into the game, without much effort or investment at all. Unfortunately, this isn’t explained too well through regular gameplay. You will often see lower-tier freighters in No Man’s Sky VR warp into systems and pitch themselves up for sale, enticing players that have saved up just enough past the opening hours of the game. This is a shame for anybody who invests their hard-earned units on a ship they could easily have gotten for free.

That said, you can only have one freighter at a time, and you can’t sell additional freighters outright, so buying a C-class or B-class freighter is useless. Especially considering you’ll quickly learn that you can earn a freighter of equal or near-equal value for absolutely no units at all.

It’s possible for your free freighter to be an A class or even an S class freighter, despite the likelihood being far, far lower than with the other classes. What I’m saying here is that you might just not want to buy any freighters at all. Let the game do its thing, then upgrade once you find the one you’re satisfied replacing your free one with.

no man's sky planet upload centauri

Do Go Looking for Trouble in No Man’s Sky VR

In order to stumble over the quest, you’ll need to go hunting for pirates. Not just any garden-variety No Man’s Sky VR pirates will do in this case, either. Once you’ve completed the first series of tutorial missions and acquired the hyperdrive, start moving from solar system to solar system as you please until the quest springs up. Using a Conflict Scanner to tell which systems are more dangerous than others might not prove useful here, since the game actually calculates whether it’ll give you a rescue mission based on the number of times you’ve warped.

Once you find the quest, you’ll know it. You’ll get a distress signal in your ship communicator from the captain of the gigantic ship sitting in front of you that’s being attacked by no fewer than six pirates. While you can accept this and complete the mission as requested, you can also turn the captain down and fly off, or worse, shoot down the freighter’s cargo pods and take whatever precious loot you find, essentially aiding the pirates.

Unfortunately, becoming a pirate and siding with the attackers won’t help you get a free freighter in No Man’s Sky VR, so we’ll go with the first one.

Watch No Man’s Sky VR Space Combat Gameplay:

Blast all of the pirate ships in the area, which should be easy with even the most basic starter ship, and land your ship inside of the freighter afterward. You should have gotten a message from the captain once all of the pirates were shot down, and they should now be waiting to speak with you up in the ship’s bridge. Proceed from the docking bay up the stairs and follow the corridor to the bridge.

Speaking with the captain will quickly reveal that they’re way too old for this job and they’d prefer not to have to run such a massive ship on their own anymore. Guess who’s extending an offer to replace them? The captain will give you the entire freighter for the grand price of 0 units, which is quite fair given that you saved their life and all of their cargo a few moments prior.

Currently, it’s possible to earn a capital freighter rather than a regular freighter by not accepting the first free freighter you run across. When you break the siege on the second freighter you discover under attack, you should receive an offer for a free capital freighter with greatly expanded inventory slots over the first freighter you ran into previously.

no mans sky freighter menu

Enjoy Your New  No Man’s Sky VR Freighter

Freighters in No Man’s Sky VR are useful for a number of things. You can warp them to you from the ground or from space without incurring any fuel cost. But what’s the point of warping your freighter around at all? First of all, it operates as a mobile parking garage that stores all six of your regular-size starships. Second, any vacant parking space can be occupied by an NPC ship, which means that it’s a mobile trade hub as well. Third, you can amass a fleet of frigates to send out on missions that foster pretty sizeable monetary and mineral rewards.

You can remotely teleport items from your exosuit and ship inventories to your freighter inventory, clearing up space on the fly. And then you can build the freighter’s interior out as much as you’re able to afford, meaning that you can construct a very large but aesthetically consistent base right here, then take it anywhere you go.

While expanding your freighter base, also note that you can put cargo containers in for immediate remote access to any of those fine storage slots you’ve been filling up at your planetary bases. If you put a valuable item into storage on Planet A, you can pluck it right back out while you’re onboard your freighter, and vice versa.

On a final note, your new No Man’s Sky VR freighter will also spawn ships to defend you from pirate or even Sentinel attacks, making it the perfect floating fortress from which to stage interstellar heists or defend trade routes. If the heat gets too hot in space (despite space being mostly vacuum) you can always fight in style — with a freighter and an entire personal fleet at your back.


For more on No Man’s Sky VR, don’t forget to check out our coverage hub and read our other guides on getting started in VR, making money fast, and base building basics. Or read/watch our full review here. And keep an eye on the official website for updates.

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Hands-On: LOW-FI Is Shaping Up To Be An Impressive Open-World Cyberpunk VR Dystopia

LOW-FI is the next dystopian cyberpunk VR adventure from IRIS VR, the same developer behind Technolust. The Kickstarter for LOW-FI goes live later today, September 2nd, at 3PM PT, but we’ve already played an early alpha build. Here’s what we think of it so far!

According to the developer, LOW-FI is being designed as a much more ambitious follow-up than its predecessor. Rather than being a mostly linear adventure game with light action elements, LOW-FI is being described as a “massive non-linear open world” with hundreds of crimes and stories to explore, complete with branching narratives and procedural markets. You’ll use a variety of overlay programs to utilize an “AR inside VR” effect, adventure with companion NPC characters, use weapons like guns if you choose, and more.

It’s not really a sequel to Technolust, although the project has origins in that premise. Now it’s gone far beyond that. Here is some gameplay from the early alpha build we’ve played showing some ship flight around the city at nighttime as well as a bit of on-feet exploration. It’s still in early alpha stages and is mostly just a framework to explore, but the atmosphere is palpable and the visuals are extremely polished already:

In the world of LOW-FI society is dominated by The Platform, a VR simulation where the majority of the population lives. Think similar to The Matrix or a much darker and more dystopian version of Ready Player One’s Oasis. People that cannot merge with The Platform are designated as LOW-FI, shunned, and transferred to a crime-ridden part of the city.

You take control of someone in a law enforcement type position, but what you do next is entirely up to you. The former sheriff was killed, so maybe you can investigate that murder or chase down other crimes. Or you can even take part in some of the illicit activities for yourself if you want. Or check out the arcade for some gaming. Or, you can push your luck and see what The Platform is really like.

One of the core chunks of gameplay that really sets LOW-FI apart from Technolust is your air car. Like something lovingly ripped right out of Blade Runner, you can fly your air car around the entire city block freely however you like. It feels absolutely liberating. Zooming through the mist and staring down at the neon-soaked streets below is like something out of a sci-fi dream countless VR fans have likely had time and time again. You can see that on display in the gameplay video we recorded above.

 

According to the Kickstarter page, which goes live later today:

The emphasis is on exploration and character driven stories. Like a holodeck program, the player is free to explore the city, further narratives, or just hang out in the arcades and back alleys spending their hard earned credits.

Moral grey areas can be explored via player choice in most situations through actions or dialogue trees. You can for example chose to take a bribe rather than arrest a criminal, or even frame a third party for personal gain. Who’s going to stop you?

You are free to fly around your entire jurisdiction (section 303). Credits are awarded during your shift for both time and for duties (busts, etc.). Credits can be used at black market shops, dark web delivery systems, vending machines etc., for anything from ship upgrades to bribes or just some decorations for your capsule apartment.

We want LOW-FI to feel like a real world. Completely non-linear and open ended with plenty to see and do.

If the developers can achieve even a fraction of that goal then LOW-FI is already leaps and bounds above most other VR games and most other cyberpunk-themed games in general. The small taste I got in the alpha build doesn’t really show off a lot of what’s promised here quite yet, but the foundation is clearly there. Now it’s about execution.

low-fi vr cyberpunk world 5 low-fi vr cyberpunk world 3 low-fi vr cyberpunk world 4 low-fi vr cyberpunk world 6

We don’t write about a lot of VR Kickstarter/IndieGoGo/give-me-money-to-try-and-make-this-thing projects here on UploadVR because a lot of the time they don’t pan out and it’s hard to tell if something is legitimate or not. But based on the existing track record and the slew of gameplay footage already shared on Twitter by IRIS VR CEO and Creative Director Blair Renaud, this one is a safer bet than most.

Heck, the fact that it’s playable prior to the Kickstarter even going live shows that real work has gone into it already.

Let us know what you think of LOW-FI from what you’ve seen or check out the trailer we debuted back in our E3VR Showcase for more. The Kickstarter goes live today at 3PM PT, follow Renaud on Twitter to spot when it’s up.

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Giveaway Livestream: Win A Copy Of Acron: Attack of the Squirrels!

Curious about how we livestream the way we do? Then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup. For today we’re playing Acron: Attack of the Squirrels and giving out FIVE copies of the for Steam LIVE while streaming.


We’re back again with another livestream planned for today 8/30/19 @11:00AM PT on the UploadVR YouTube, Facebook, Twitter, and Mixer.

Acron: Attack of the Squirrels just released this week as the latest VR party game that aims to pit friends against one another. To find out more about why we’re such big fans, make sure to read and watch our review here. In short, it’s just simple fun. The VR user plays as a animated tree that throws sap and explosive pine cones at squirrels who are controlled smartphone users connected to the game wirelessly. The goal is for the squirrel players to steal acorns and for the VR tree player to stop them. Each squirrel has a different special ability and it results in some chaotic and crazy matches.

For the giveaway, you’ve got to watch along life and type !raffle into the chat once the giveaway starts and then respond if your name is announced as a winner. That’s it!

Or if you want a chance to win a Quest key, you can enter into that giveaway here.

The stream is planned to start around 11:00 AM PT today and we’ll aim to last for about an hour or two. We’ll be hitting YouTubeTwitterMixerand Facebook all at once. You can see the full stream embedded via YouTube right here down below once it’s up:

Embedded livestream coming soon

You can see lots of our past archived streams over in our YouTube playlist, as well as various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely.

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VRecap #6: New Beat Saber Track, Vader Immortal Returns & Win Acron!

It’s playtime; this week’s VRecap is gaming heaven.

Gamescom may have been last week but this week’s recap has even more news for fans of fun. There’s plenty of fresh content to be talking about, including a new update for Beat Saber with a bunch of new songs and features. Then we take a trip to a galaxy far, far away to catch up with the latest on Star Wars: Vader Immortal. Oh, and there’s an update to a game from Valve (no, not the one we all want to hear about).

Elsewhere, this week is chock full of new releases. We’ll give you a quick glimpse of Acron: Attack of the Squirrels (which we quite liked), Vanishing Realms (which we really liked) and Hotel R’n’R (which we think we like but haven’t played enough of yet). Of course, this would be a VRecap without some sort of mention of No Man’s Sky, and this week we have your latest comments on the game.

Finally we’re giving you the chance to win Acron on Oculus Quest. Resolution Games’ nutty party title finds a perfect home on Oculus’ standalone headset, so don’t miss out on a chance to grab it for free. All you need to do is follow the link right here (very shortly).

Okay, that about does it for this week. September awaits and it brings with it Oculus Connect and, hopefully, some other big news too. Oh, and we’ll finally get to play Espire 1. Let us know what you make of this week’s VRecap in the comments!

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Rec Room’s New Stunt Runner Game Looks A Lot Like Sprint Vector

Rec Room developer Against Gravity today revealed the debut trailer of its next new game mode: Stunt Runner, coming in September to all platforms.

From what we can tell Stunt Runner is a race-based mini game that pits players against each other to get through a series of obstacles as quickly as possible. There are walls to jump off of, large gaps to jump across, speed boosts to collect, and more. Based on the gameplay footage shown in the trailer below it certainly seems to be heavily inspired by Sprint Vector.

Since Rec Room typically uses either teleport-based locomotion or smooth movement via analog sticks it’s hard to tell exactly how Stunt Runner will accommodate all control schemes. At one point near the end of the trailer the three players are seen swinging their arms as if they’re actually running — but I can’t tell if that’s just theatrics for the trailer or if that’s a new movement scheme adopted for this new game mode.

According to the YouTube trailer description:

“Stunt Runner is an obstacle-based, extreme sports game show set in Rec Room! In this high-speed obstacle course where every second counts, four contestants must sprint, climb, wall jump, mantle, and dodge hazards to survive. Pick the perfect route and execute flawlessly to set a record time and become leaderboard champs!”

Stunt Runner joins the likes of Paintball, Bowling, Laser Tag, Rec Royale, and tons of other options for things to do with friends in VR using Rec Room’s free social VR hub. Gradually it’s grown to included more and more players, including Oculus Quest, PSVR, iOS, and even non-VR  gamers on PC and console.

We’re looking forward to giving Stunt Runner a try when it launches later this year in September. A representative from Against Gravity confirmed to us that Stunt Runner will be coming to all platforms, include cross-play like other games, and continues to be entirely free.

Specifically, I’m most excited to see what sort of custom Stunt Runner rooms players will make.

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No Man’s Sky Latest Experimental Patch Targets VR Performance On Rift

Late last night Hello Games updated the Experimental Branch of No Man’s Sky on Steam with additional fixes for VR users and some of those fixes were specifically targeting Rift this time.

Last week the Experimental Branch was updated with improvements for Vive and Index, but this week the developer specifically listed Rift improvements as an item on the patch notes. According to the developer’s Steam forum, this latest update does the following:

Experimental Branch Update 26/08
  • Further adjustments to PC VR optimisations.
  • Improved VR-specific anti-aliasing.
Experimental Branch Update 27/08
  • Fixed a rendering crash.
Experimental Branch Additional Update 27/08
  • Broadened the PC VR optimisations to include Oculus.
  • When in VR, removed a number of settings that have no effect in VR.

Since this isn’t the main branch of the game you have to opt into it by right clicking on No Man’s Sky in your Steam Library, selecting ‘Properties,’ navigating to the ‘Betas’ tab, and then typing in ‘3xperimental’ into the box and clicking ‘Check Code.’ Then you should see “experimental – Experimental” listed as your opt into choice. After a short update, you’ll be good to go.

However, it is of course worth noting that you opt into this beta version at your own risk. There is always the chance it could corrupt a save file or result in unexpected bugs, so you’d be best advised to back up your save file.

I just tried out the new Experimental branch on my Rift S and could notice a slight performance difference. It wasn’t dramatic, but around my main base on my home planet the stuttering is less than it was before and framerate feels much smoother. Exiting and entering planet atmospheres feels smoother as well and flying is very noticeably improved in terms of performance.

Hopefully next Hello Games considers issuing a PS4 Pro-focused patch to improve the blurry PSVR visuals. In the meantime, read our reviews of the game for the PSVR version and PC VR version.

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Espire 1: VR Operative Release Date Finally Confirmed For September

After going dark for about a year post-reveal, achieving our Best of Show at E3 2019 award, then a sudden delay, stealth action game Espire 1: VR Operative finally has a confirmed release date of September 24, 2019.

Today publisher Tripwire Interactive and developer Digital Lode confirmed that the VR stealth action game has a real, firm release date. That September 24th release will be for all platforms including Rift, Vive, Index, Windows VR, Quest, and PSVR at the same time.

And, to sweeten the pot even more, if you pre-order Espire 1 on Steam starting today, then you can get Killing Floor: Incursion 100% for free. It’s a very different type of shooter with a focus on narrative-driven survival gameplay against zombies with a full two-player co-op campaign. We quite liked it. And if you pre-order on the PSN Store for PSVR, you’ll get 15% off starting on August 30th.

From what we’ve seen, Espire 1 is really shaping up to be the first great fully released VR stealth game. Demos on both PC and Quest impressed this year and we just tried it again at Gamescom, coming away with the thought that stealth could be VR’s next great popular genre.

It’s being crafted as a single-player only narrative-driven experience with several different missions, but it will also be wildly replayable with challenges, leaderboards, and unlockable cheat codes as well — similar to what was done with Defector.

Fingers crossed this one turns out as good as it has the potential to be. We’ve only got less than a month left to see how it ends up. Let us know your thoughts down in the comments below!

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Vanishing Realms: The Sundered Rift Expansion Releases Today And Is ‘Larger Than The Base Game’

The first wave of true consumer-level VR games that released back in 2016 had a hefty torch to bear and Vanishing Realms, an action-adventure RPG from Indimo Labs, was one of the very best of the bunch.

When Vanishing Realms: Rite of Steel first released back in April 2016 in Early Access on Steam, it was the first of its kind. No one had played a first-person action-adventure VR RPG in which you avoided traps, solved puzzles, fought enemies, and scoured for loot all from within the immersive confines of a VR headset. Indimo Labs more or less invented the melee-focused VR RPG and I’m not sure we’d have games such as Blade & Sorcery, Asgard’s Wrath, or potentially even Skyrim VR in the way that we do today without it.

But that was three years ago. Much of that time Indimo Labs has been silent, but it was apparently all for a good reason. Other than a few updates to expand the game and add some new content, there wasn’t much info out of the studio. Until now.

Today, Indimo Labs is releasing Vanishing Realms: The Sundered Rift, an all-new expansion to the original game that acts as both a more refined experience and an epic finale to the adventure. The company is also upgrading the base game, Rite of Steel, to official 1.0 status.

The story synopsis for the new expansion is as follows:

“Dark times are upon these lands, for a Servant of the Black Pit has stolen from the Dragon Guardians the secret of their arcane fire. With such power, this Winged Corruptor has driven out the last of the Guardians, and unleashed a horde of minions upon once peaceful Realms. Unfettered, they sow chaos from tree to tower, from sacred grove to deepest cavern. Only one Dragon remains, waiting in silent vigil just beyond evil’s reach. For the bright Blue Egg you carry, she keeps a tireless watch.”

Indimo Labs has been working on The Sundered Rift for over two years and it sounds enormous. I haven’t tried it yet, but it seems more like a sequel than an expansion, which is great news.

vanishing realms sundered rift ogre moonlit vanishing realms sundered rift plains image

“It’s an unusual situation, but over time the new content for Vanishing Realms actually grew to become larger than the base game,” said Kelly Bailey of Indimo Labs to me in an email. “The base game and the Expansion are complete, but will be updated to fix issues or track technology changes as needed.  I have to smile when I see the 2016 EA announcement where I anticipate launching the base game out of EA within a few weeks.  It’s been a long journey getting here — I ultimately just kept the base game in Early Access while building the expansion because it turned out to make it much easier to keep all the shared technology in sync.”

The Sundered Rift will feature six distinct new realms to explore, brand new weapons to master, 10 all-new monsters to battle, new achievements, and more of the trademark melee combat that solidified the original as a VR classic.

We’re eager to return to the world of Vanishing Realms and this new expansion looks to be exactly what fans have been asking for. According to Bailey, The Sundered Rift is planned to go live at about 12:00 PM PT on August 23, assuming all things go according to plan.

Let us know what you think when it releases down in the comments below!

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Interview: The Walking Dead Onslaught Features 7-Part Campaign And Replayable Co-Op

The Walking Dead Onslaught is fast approaching its launch window this Fall 2019 and we’ve got some details about the game’s campaign, co-op features, and gameplay in this recorded interview.

Back at E3 2019 we talked to Survios Chief Creative Officer and Co-Founder James Iliff about the upcoming game. Prior to the interview we also went hands-on with the game for the first time, which you can read more about here, and got to see the gore and dismember first hand from inside the headset. My demo was on an original Rift but it’s also coming to other PC VR platforms as well as PSVR later this year.

In the interview, which you can watch above, we talked about the game’s seven-part long campaign, the inclusion of full co-op for the campaign, and the secondary challenge mode that’s designed to be essentially infinitely replayable — including co-op support there as well.

Notably The Walking Dead Onslaught features an arm-swinging locomotion movement system, as well as stick movement, and you can see all of that in action in the video as well. Melee combat felt visceral and satisfying, as did the pistol, shotgun, and assault rifle that I got to try. Four of the most iconic characters from the show will be playable (meaning Rick, Michonne, Daryl, and Carol) and it will also include iconic weapons from throughout the series. Narratively it takes place in the Season 8 or Season 9 portion of the show’s lineage.

Let us know what you think after watching and leave any comments or questions down below!

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