VR Headsets from ASUS, Dell, HP, and More Coming in 2017, Will Run on Intel Integrated Graphics

Today at the Microsoft’s Windows Hardware Engineering Community event in Shenzhen, China, the company announced that VR/AR (mixed reality) headsets from top manufacturers are due to hit the market in 2017. What’s more, they’ll run on integrated Intel graphics without the need for a dedicated GPU.

Back in October, Microsoft announced that mixed reality headsets for Windows’ forthcoming native headset integration were in development by five major hardware makers: Asus, Acer, Dell, HP, and Lenovo. Today the company confirmed those headsets will hit the market in 2017. The cheapest among them is said to start at just $300. Chinese VR headset maker 3Glasses has also joined the group, and will support the Windows mixed reality environment on their S1 VR headset in the first half of 2017, according to Microsoft. Microsoft’s HoloLens of course will also be in the mix.

There’s no word on what specifications these new headsets will bring to the table, but Microsoft has said they will be equipped with inside-out positional tracking (which doesn’t require external sensors like we see with the Rift and Vive today).

microsoft vr headsets

These headsets are being designed to work with the forthcoming Windows 10 Creator Update, which is slated to hit users for free this Spring. The headsets will be able to natively tap into the ‘Windows Holographic’ environment, and run more than 20,000 flat Windows apps, which may also be designed to extend into the virtual environment.

 

Microsoft and Intel have partnered on a platform specification for these headsets such that they’ll be able to “scale across mainstream Intel architecture platforms natively on [Intel’s CPU-integrated] HD Graphics,” by the end of 2017. That means no need for a high-end dedicated GPU as is required for the current generation of PC-based VR headsets. We noted last month that the apparent Windows Holographic minimum spec was surprisingly low. With more than 400 million Windows 10 users, this push could bring VR to a massive audience.

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Now, there’s no telling if the headsets running on Intel’s integrated graphics will be able to power the sort of high-end gaming experiences we see today with PC-based VR headsets. It may be that the companies are lowering the quality bar somewhat in an effort to support a basic VR/AR experience across a wider range of PCs with applications that aren’t as graphically demanding. That said, what the companies have shown off so far is very impressive for integrated graphics. Microsoft claimed that the experience shown below is running on a tiny Intel NUC PC with integrated graphics at 90 FPS:

Only time will tell what level of VR/AR/MR we can expect from integrated graphics and Windows Holographic. It’s likely that a high-end GPU will always be able to push the graphical bar for such experiences much higher, just as has always been the case for PC graphics, but even access to a basic VR experience for a much broader group of users would be a great thing for the growing space.

Now we’re wondering how Microsoft will tie in its next Xbox, ‘Project Scorpio’ which the company says will run high fidelity VR gaming experiences.

The post VR Headsets from ASUS, Dell, HP, and More Coming in 2017, Will Run on Intel Integrated Graphics appeared first on Road to VR.

Microsoft: Mindestanforderungen für die neuen Virtual Reality Headsets

Microsoft hatte im Oktober verkündet, dass es demnächst Virtual Reality Headsets für Windows 10 ab 299 Euro geben wird. Diese Headset kommen von HP, Lenovo, Dell, Asus und Acer und verfügen über ein Inside-Out Tracking Verfahren und ihr müsst somit keine zusätzliche Kamera für das Tracking aufstellen. Nun hat Microsoft auch die Spezifikationen verraten, die für einen Betrieb der neuen Headsets notwendig sind.

Mindestanforderungen für die neuen Virtual Reality Headsets

Diese Mindestanforderungen gibt Microsoft wie folgt an:

  • Mindestens 4GB RAM
  • Einen USB 3.0 Port
  • Eine Grafikkarte mit DirectX 12 Support
  • 4 CPU Kerne bzw. ein Dual-Core Prozessor mit Hyperthreading

Diese Anforderungen sind sehr gering und viele PC Besitzer sollten ein System haben, welches eine vergleichbare oder bessere Leistung bietet. Gleichzeitig sind die Mindestanforderungen aber so tief angesetzt, dass wir uns kaum vorstellen können, dass mit dieser Ausstattung auch anspruchsvollere Inhalte nutzbar sind. Die genannten Spezifikationen werden also für einige Standard-Anwendungen von Windows Holographic ausreichen, aber Gamer müssen vermutlich weiterhin tiefer in die Tasche greifen.

Im Bezug auf das Spielen sind ohnehin noch einige Fragen offen. Die neuen Headsets für Windows 10 werden wohl ohne einen echten Motion Controller auskommen müssen, da das System ohne zusätzliche Tracker arbeitet. Da viele VR Titel aber aktuell auf Motion Controller setzen, wird es wohl deutlich weniger Inhalte für die Headsets von HP, Lenovo, Dell, Asus und Acer als für die Oculus Rift und die HTC Vive geben.

Der Beitrag Microsoft: Mindestanforderungen für die neuen Virtual Reality Headsets zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Minimum Specs for Microsoft’s Windows 10 AR/VR Interface Are Impressively Low

In a compatibility test application from recent Windows 10 test builds, Microsoft has revealed some minimum specs for Windows Holographic, the Windows 10 interface and platform for VR and AR devices which will include inexpensive headsets from big manufacturers.

Spotted by The Verge, the ‘Windows Holographic First Run’ application seems to reveal some surprisingly low minimum requirements for AR and VR on Windows compared to what we would call a ‘VR ready’ computer today.

windows-holographic-minimum-requirementsAmong other things, these specs imply a PC that could be running with hardware as low as the 2009 AMD Anthlon II series (some have 4 cores) and 2010 Nvidia GT 400 series (some support DX12). And what that means is a very cheap PC, that may also be ancient by today’s standards. If these specs are all that’s required to run Windows Holographic, even many lower-end laptops should work, compared to what would be required for an Oculus Rift or HTC Vive.

Back at the company’s announcement Windows 10 Holographic earlier this year, Microsoft did indeed say that the experience would enable “mainstream PCs to run the Windows Holographic shell and associated mixed reality and universal Windows applications” (our emphasis). The company claimed to be running what’s seen in the demo video above at 90 FPS on a tiny Intel NUC with integrated graphics.

To run what Valve, HTC, and Oculus all consider to provide a good experience for most VR software, something like a modern Nvidia GTX 970 and Intel Core i5 4590 is required. Or, with Oculus’ newly announced minimum specs, it can be as low as the Nvidia GTX 960 and Intel Core Core i3 6100. Even compared to those specs, the minimum required to run Windows Holographic would be many times less powerful if we go by this compatibility application. And still, according to what’s stated in Microsoft’s compatibility program, that power should be enough “to play most [Windows Holographic] experiences”.

It’s already very hard to get VR games and applications to run well with the minimum specs for the Rift and Vive. If most experiences on Microsoft’s Holographic platform (which probably means software offered on the Windows Store) only require that much power, then naturally, most of the games and applications already using the Rift or Vive aren’t included in their default lineup. It’s probable, then, that what Microsoft is referring to is a smaller set of “experiences” that aren’t as complex, visually or otherwise in aspects that would require processing power, and closer to something that might be offered on a mobile or console platform.

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From what Microsoft have announced and shown off of Holographic (360 degree video viewing, simple 3D editing in Paint, regular Windows tasks except in a VR environment, etc.) it does seem to be the case that what they might offer by default won’t be the sort of high-end gaming we currently think of when it comes to VR. So perhaps the minimum specs here are misleading, in that the experience you get won’t necessarily compare with the other current PC VR platforms unless you upgrade your specs.

Despite that, Holographic at a minimum would be a good entry point into VR and could provide a solid Windows interface through it. And with the inherent freedom of options available on the PC, it can evolve into a platform that includes a wide variety of devices with software to impress.

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