VR a No Show at Xbox One X Launch, Here’s What we Know

Microsoft’s Xbox briefing has come and gone and no sign of the originally touted “high fidelity VR” we were hoping for from the newly christened Xbox One X. Nevertheless, here’s what we know about Xbox One X virtual reality support so far.

E3 2017’s Xbox briefing was a masterclass in console gaming hype-building – in the best possible sense of the phrase. With the Xbox One X name reveal and launch date out of the way, Microsoft rolled out game after game to demonstrate what this 4k powerhouse is capable of. So many traditional games in fact, that there was no room at all for VR.

There are at least two ways to view the absence of VR for Xbox One X at E3 this year, and what it might mean. The first is that, knowing their core audience and the sheer amount of games they had to show, Microsoft decided to focus on just the games and the power of Xbox One X – keeping the message clear and clean. The second is that, they simply didn’t have anything virtual reality to show at all or that what they did have couldn’t stand up to the level of polish on show elsewhere.

In truth, it’s almost certainly a mixture of both and, despite our obvious disappointment not to at least get a teaser of sorts for the kind of VR we could expect on Xbox One X, I have to agree it may have been the best move possible for the Xbox team.

Nevertheless, we are a VR site, so we thought we’d hoover up all we know about about what to expect in terms of immersive entertainment on the $499 console, due this November 7th.

Will Xbox One X Support VR?

First up is the question of whether Microsoft will utilise Xbox One X for VR gaming at all. Despite the lack of any mention at the briefing of virtual reality, Microsoft have – from the beginning – been on record that VR is coming.

For starters we have the original unveiling of the Project Scorpio project, all the way back at E3 2016, MS was keen to tie the new hardware’s power with Head of Xbox’s Phil Spencer stating during their briefing: “When it ships next year, Project Scorpio will be our most powerful console ever built, specifically to lead the industry into a future in which true 4K gaming and high-fidelity VR are the standard, not an exception.” Not only that but during the presentation, blockbuster Bethesda franchises Fallout 4 and Doom were announced as coming to the console after launch in VR form.

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Hands-on: 'Fallout 4' on Vive Offers a Peek at the Future of 'AAA' VR

Following E3 2016, Microsoft have spent the intervening 12 months gearing itself up for its own virtual reality offering for Windows which eventually took the form of its so called ‘Mixed Reality’ headset lineup, as designed and built by its partner OEMs. The VR systems would of course run on Windows 10 and utilise Windows Holographic, a suite of integrated APIs first mentioned during the unveiling of the company’s augmented reality visor HoloLens. Microsoft was clearly taking immersive technology seriously.

SEE ALSO
Hands-on: Acer VR Headset for Microsoft's Mixed Reality Platform

Early in 2017 however, Microsoft made the confusing and worrying move of adjusting some key wording relating to Xbox Scorpio on it’s website. The term “hi-fidelity VR” was removed entirely leaving any mention of virtual reality in relation to the system lacking. However, after the change noted by the NeoGaf forum kicked up some fuss, Microsoft issues an official statement reassuring us that VR will happen.

Does Xbox One X Have the Power for VR?

This one’s easy to answer on the face of it. By definition, the PlayStation 4 console (let alone its Pro version), the base hardware host for PSVR, can provide some pretty stellar VR experiences, albeit with some assistance from it’s companion breakout hardware and some nifty re-projection.

No one would claim that PSVR, for the most part, manages to match the term “high fidelity VR”. But with so much more power under the hood in Xbox One X, power that (so MS bullishly claim) can deliver a full, native 4k (3840×2160 resolution) gaming experience at 60 Hz (i.e. Forza 7), it’s plain to see that the system could give it a pretty good shot. Of course, a lot would depend on the target VR hardware – most specifically the resolution of the displays. PSVR runs a single OLED 1080p panel running at ‘up to’ 120Hz whereas both the HTC Vive and Oculus Rift run dual 1080×1200 OLED panels driven at 90Hz.

Digital Foundry, who were given unprecedented early access to information about Xbox One X back in April detailed the system’s specifications, stating specifically that the hardware sports “a 6TF Radeon GPU [a rough equivalent to Scorpio’s power] comfortably outperforms the baseline R9 290 and GTX 970 suggested for VR ready PCs.” They also divvied up a handy spec sheet comparing Xbox One X’s relative power.

Add in developers’ luxury of being able to target a fixed hardware platform, with all the optimisation routes that entails, and we’re pretty confident Xbox One X, with its raw specs well beyond that of today’s PC VR minimum specs, can deliver to some extent on those statements.

When Will we see VR on the Xbox One X? That’s a solid unknown right now I’m afraid. But rest assured, Microsoft built the Xbox One X as a forward thinking piece of hardware and, even if VR content or compatible hardware isn’t abundant at launch this year, there’s enough power under the hood to ensure it’s ready to deliver in 2018 or beyond.

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Microsoft Reveals Asus Mixed Reality Headset, New Design from Dell

Today at Computex 2017, the annual IT expo held in Taipei, Taiwan, Microsoft revealed more from their line-up of affordable Windows ‘Mixed Reality’ headsets, including Asus’ headset and an updated design from Dell.

While solid specs or pricing information aren’t available for either headset just yet, the company today revealed Asus’ headset which sports an interesting low-poly front cover panel. Microsoft says in their blogpost that the headset was designed with an ergonomically adjustable strap that can be adjusted with a single hand. The company further says that Asus is working with Microsoft to make the headset “fast, powerful, and ultra-light with a six degrees of freedom (DOF) tracked motion controller, for an incredible, immersive MR experience.”

The Windows 6 DOF motion controller was first announced at the company’s annual Build dev conference, and utilizes the headsets’ inside-out, positional tracking sensor tech.

image courtesy The Verge

Dell’s headset has undergone a noticeable change from when it was first publicly shown back at CES earlier this year, now featuring a remodeled front cover panel with indented sensor mounts and black head strap accents. Microsoft says the headset is designed by the same team that creates their premium XPS and Alienware PCs. The headset features cable routing, replaceable cushions and a halo-style headband with flip-up visor.

Microsoft’s Windows Mixed Reality (formerly called ‘Windows Holographic’) is the company’s immersive platform built on the foundation laid by their HoloLens AR headset. The platform features an operating environment—native to Windows 10 devices—that essentially allows compatible headsets to run any Universal Windows Platform (UWP) app. Microsoft says that a staggering 20,000 UWP apps are already available for Mixed Reality headsets. Compatible devices, first announced last December, include headsets from Asus, Acer, Dell, HP, Lenovo and Chinese firm 3Glasses.

As for computer hardware specs, Microsoft and Intel have partnered on a platform specification for these headsets so they’ll be able to “scale across mainstream Intel architecture platforms natively on [Intel’s CPU-integrated] HD Graphics,” by the end of 2017. That means there’s no need for a high-end dedicated GPU like with the Oculus Rift or HTC Vive.

Microsoft maintains that its Mixed Reality headsets will be available as early as holiday season. Acer ($299) and HP ($329) are now available for pre-order through the Microsoft Store for developers in the US (Acer, HP) and Canada (Acer, HP).

No concrete specifications have been published by either Dell or Asus regarding their respective headsets, although we wouldn’t be surprised if they look something like Acer and HP’s.

HP Headset Specs

  • Two high-resolution liquid crystal displays at 1440 x 1440
  • 2.89” diagonal display size (x2)
  • Front hinged display
  • Double padded headband and easy adjustment knob for all day comfort
  • 95 degrees horizontal field of view
  • Display refresh rate up to 90 Hz (native)
  • Built-in audio out and microphone support through 3.5mm jack
  • Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity
  • 4.00m/0.60m removable cable
  • Inside-out tracking

Acer Headset Specs

  • Two high-resolution liquid crystal displays at 1440 x 1440
  • 2.89” diagonal display size (x2)
  • Front hinged display
  • 95 degrees horizontal field of view
  • Display refresh rate up to 90 Hz (native)
  • Built-in audio out and microphone support through 3.5mm jack
  • Single cable with HDMI 2.0 (display) and USB 3.0 (data) for connectivity
  • Inside-out tracking
  • 4.00m cable

Update 31/05/17 18:00ET: updated to include specs of HP and Acer headsets.

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Microsoft Reveal Z-Depth Layering for Windows 10 Mixed Reality Devices

Creating a stereoscopic effect within a virtual reality (VR) application has been a given for decades. It’s a standard component for immersion in a virtual environment, however in other applications – including the likes of Skype, Netflix and beyond – having a 2D plane embossed upon your real world has been the limitation up to now. At Microsoft Build 2017, plans have been revealed that would give applications such as these greater depth and even parallax effects.

 

Microsoft Z Depth Layering

 

Z-depth layering is a feature coming to 2D application development that would allow for a stereoscopic 3D viewpoint, automatically adjusting in relation to the user’s head movement. In a demo version built during the presentation at Microsoft Build 2017, the foreground remained central while a background image was positioned depending on head movement; scrolling left and right, towards and away from the user to promote a sense of depth.

While viewed via a desktop in the presentation, the technology is specifically aimed towards head-mounted displays (HMDs), be it a HoloLens or any of the forthcoming Windows 10 mixed reality (MR) devices. Furthermore, Microsoft has promised that a future update for the Windows 10 development environment and Unity engine would see this design opportunity added as standard, removing the need to learn any new tools to include the functionality in an app.

 

No timeline was given for when the technology would become available to developers, however it’s clear the Microsoft is investing heavily in their holographic computing platform, be it with HoloLens or the variety of third-party Windows 10 HMDs. VRFocus will obviously keep you updated with all the latest details on the holographic computing technology from Microsoft.

An In-depth Look at Microsoft’s HoloLens & Mixed Reality Ecosystem

Brandon-BrayThe HoloLens is the most impressive augmented reality headset on the market today, and their developer kit is already being deployed into industries ranging from architecture, engineering, design, sales, medicine, and education. Microsoft is taking a holistic approach with Windows Mixed Reality being baked into Windows 10, meaning that developers can create a single application that can run on the HoloLens, on one of their partner VR headsets, on a Surface tablet, or as a desktop app. At Microsoft’s Build conference today, the company is announcing a new OEM VR partner with HP as well as inside-out, six degree-of-freedom input controllers for VR headsets made by Microsoft partners like Acer.

LISTEN TO THE VOICES OF VR PODCAST

Greg-SullivanI had a chance to sit down for an hour with two representatives from Microsoft to talk about the latest HoloLens updates, the VR headsets coming from their partners, as well their overall Mixed Reality strategy. Brandon Bray leads the Mixed Reality developer ecosystem, and Greg Sullivan is on the marketing team for the Windows & Devices Group. We cover a lot of the high-level mixed reality strategies as well as the low-level details for developers, as well as a wide range of topics from AI integrations with Microsoft Cognitive Services to the technical details of their new motion-tracked controllers.

Microsoft has leapfrogged the augmented reality competition with the combination of having the best AR headset with the HoloLens, a healthy ecosystem of enterprise developers, a suite of AI-driven cognitive service APIs, and a forward-looking Mixed Reality strategy (which the company uses to describe both VR and AR headsets). They have impeccable timing with taking a leap of faith to solve a lot of really hard problems in order to have created the HoloLens in the first place.

Bray admits that there’s still a lot of remaining problems to be solved with the limited field of view, but that there was a tradeoff for being able to even create a battery-driven, tetherless, holographic computing platform that you can wear on your head that can do inside-out positional tracking.

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HoloLens Inside-out Tracking Is Game Changing for AR & VR, and No One Is Talking about It

The HoloLens developer kits are priced at $3,000, and so they’re targeting enterprise use-cases for now. But their VR strategy seems to be aiming for the bottom to low-end portion of the market with their $400 price point for an Acer VR headset bundled with motion-tracked controllers. I had a chance to have some hands-on time with the Acer VR headset, and I was not impressed with the motion-to-photon latency of the LCD screen, poor quality optics, build quality, or user experience of putting the headset on.

These tradeoffs in comfort were made in order to bring the price down, but the overall experience feels like it’s a small step up from a Daydream, but perhaps on par with the GearVR or possibly even worse. The high resolution of the Acer VR headset makes it one of the best VR HMDs to read text in and the inside-out tracking works pretty well with occasional judder. But the LCD screen is not a blur-free low persistence screen that seasoned VR veterans have grown used to, and so the resulting Rift DK1-era blurring when turning your head makes it feel worse than a Gear VR. But as long as you’re not quickly moving your head around, then you’ll minimize the motion sickness triggers.

The 6 DOF motion controllers are tracked inside-out and Bray said that they rely upon a sensor fusion combination of having a direct line of sight with the front-facing cameras on the VR headset, IMU sensors, and inverse kinematic probabilities. There were not any prototypes available for testing, and so I don’t have any direct experience with how they actually work. But I do have some concerns with their approach based upon my experiences with other line-of-sight controllers such as the Leap Motion. With the Leap Motion, you have to hold your hands up so that they can be seen by the cameras on the HMD, which will likely require developers to specifically design applications that optimize for this constraint.

This limitation of the input controllers may mean that it could limit existing room-scale Vive and Rift VR experiences from being easily ported. If existing Vive or Rift applications aren’t a good experience on these lower-end VR HMDs, then there’s going to be a huge gap of content to drive consumer adoption. If this lower price point is going to attract more consumer-grade users, then they’re going to need content. If custom entertainment content is need, then I doubt that the Microsoft enterprise developers are going to generate a lot of compelling and entertaining content.

But it could be that Microsoft isn’t concerned about having a library of entertainment for regular consumers of these VR headsets, and maybe they’re more interested in creating data visualization and enterprise applications. But if that was the case, then why not create something on par with the Vive and charge enterprise prices? Most of the mobile VR content designed for a 3 DOF controller hasn’t been nearly as compelling as the full room-scale and 6 DOF experience provided by the Rift and Vive. These Microsoft VR headsets look to be in yet another category of quality & performance that’s slightly better than mobile, but a lot worse than the best high-end systems.

If Windows Mixed Reality VR headsets are going to go anywhere, then there’s going to need to be content that’s compelling and drives adoption. Will these VR systems meet the needs of whatever Microsoft has decided is their target market? If it does, then all of this discussion is moot. But if not, then we’ll have another platform that could creature the developer ecosystem and is left without a critical mass of compelling content.

SEE ALSO
Microsoft Shows Windows in VR, Gives Acer VR Headset to Vision Summit Audience

Overall, I’m really impressed with Microsoft’s holistic approach to mixed reality. The HoloLens is the market leader for head-mounted AR that’s actually being deployed into enterprise. They are positioned to really own the enterprise and professional AR market as they create more integrations between Windows Mixed Reality, their cloud hosting, and AI-driven cognitive services.

There’s a lot of long-term promise in tetherless VR with inside-out tracking, but the early Acer VR prototypes are disappointing and risk fracturing the VR ecosystem in potentially needing specially designed experiences in order to really use the strengths of the platform.

Here’s a number of Twitter threads with more thoughts and impressions from Microsoft Build so far:

Live tweets of first day keynote of Microsoft Build Conference

Thread with highlights from the HoloLens YouTube channel

Twitter Thread of Hands-On Impressions from Acer headset

 


Support Voices of VR

Music: Fatality & Summer Trip

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Windows VR: Microsoft gibt weitere Einblicke

Wenn es nach Microsoft geht, dann wird Windows eure neue Heimat in der virtuellen Realität. Microsoft ist eine Partnerschaft mit HP, Lenovo, Dell, 3Glasses, Asus und Acer eingegangen, damit es zukünftig VR Brillen gibt, die ohne zusätzliche Software unter Windows 10 verwendet werden können. Das Besondere an den Brillen für Windows ist, dass diese über ein Inside-Out Tracking verfügen und nicht auf externe Kameras oder Sensoren zurückgreifen müssen.

Microsoft gibt weitere Einblicke

Auf dem Unity Vision VR/AR Summit 2017 sprach Brandon Bray, Principal Program Manager bei Microsoft, über die Zukunft von Windows und VR (Video – 1:33:27). Wie Bray auf der Bühne bestätigte, wird es das „Cliff House“ auch in die virtuelle Realität schaffen und es soll euch demonstrieren, was in einem virtuellen Haus alles möglich ist. Ihr könnt beispielsweise eure Apps frei in dem Haus anordnen oder euch gleich ganze Räume für bestimmte Aktivitäten einrichten.

Windows VR

Das Cliff House kennen wir bereits von verschiedenen HoloLens-Vorführungen und Microsoft scheint das Konzept komplett in die Virtual Reality zu übertragen. Im Vergleich zur HoloLens besitzen die VR Brillen für Windows jedoch kein System für das Tracking der Hände, wodurch die Interaktionen natürlich abstrakter werden. Microsoft setzt bei der Fortbewegung durch das Cliff House auf den Xbox One Controller, welcher nicht im Raum getrackt werden kann. Zudem sollt ihr nicht durch das Haus von Microsoft mit dem Stick des Controllers laufen, sondern lediglich eine Stelle auswählen, an die ihr euch teleportieren wollt. Wir hoffen, dass Microsoft zukünftig auch andere Optionen anbieten wird.

HP, Lenovo, Dell, Asus, 3Glasses und Acer werden VR Brillen für Windows auf den Markt bringen. Wie gut diese Brillen tatsächlich werden und wie groß das Angebot an Software ausfallen wird, ist aktuell noch offen. Lenovo wird vermutlich die erste Brille für Windows 10 auf den Markt bringen und diese soll bereits zum Ende des Sommers erscheinen.

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Die Lenovo VR Brille erscheint Ende Sommer

Im Januar hatte Lenovo erstmalig eine neue Virtual Reality Brille des Unternehmens vorgestellt, welche mit dem PC verbunden werden muss und mit Windows 10 zusammenarbeitet. Das Besondere an der Brille ist, dass diese keine externen Kameras benötigt, da sie mit einem Inside-Out Tracking System von Microsoft ausgestattet ist, welches für die Erkennung des Raumes genutzt wird.

Die Lenovo VR Brille erscheint Ende Sommer

Wie Mike Abary, VP Consumer Business bei Lenovo, heute verraten hat, soll die Brille von Lenovo bereits zum Ende des Sommers in den Handel kommen und günstiger als die Oculus Rift sein, welche aktuell für 585 Euro angeboten wird.

Wenn Lenovo den Termin einhalten kann, dann könnte die Brille noch vor der VR Brille von Acer auf den Markt kommen, welche ebenfalls in Zusammenarbeit mit Microsoft entstand. Die Brille von Lenovo wird das Einstiegssegment bei den Brillen für Windows 10 darstellen und wird mit zwei OLED Displays ausgestattet, die jeweils auf eine Auflösung von 1440 x 1440 Pixel kommen. Damit besitzt die Brille von Lenovo zwar eine bessere Auflösung als die Oculus Rift oder die HTC Vive, aber aktuell ist noch ungeklärt, wie wir die Spiele im virtuellen Raum spielen sollen. Ein trackbarer Controller wurde bisher noch nicht angekündigt.

(Quelle: mspoweruser.com)

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Report: Lenovo’s Windows MR/VR Headset to Launch Mid-August or Earlier

One of the first in a line of Windows Holographic powered immersive devices, Lenovo’s first mixed reality headset will be here in time for US “back to school”, according to Lenovo’s North America VP of Consumer Products Mike Abary.

Windows Holographic, a set of APIs integrated into Microsoft’s Windows 10 operating system, was first touted by the computing giant during the company’s surprise reveal of their augmented reality headset, the HoloLens. The HoloLens represented one of MS’ vision for the future of immersive computing platforms, with impressive computer vision driven outside-in tracking, a transparent augmented reality display and a completely untethered experience, the existence of HoloLens signified just how serious Microsoft were about positioning itself as ready to embrace the next computing age.

But with HoloLens, Microsoft is leaving the mainstream Windows Holographic hardware push to partner – a strategy the company has adopted for decades of course. A we detailed earlier in the year, the initial lineup for Windows Holographic hardware was announced in December of last year, with Microsoft OEM stalwarts Asus, Acer, Dell, HP, and Lenovo all signing on to produce VR hardware for the platform. Chinese VR headset maker 3Glasses also joined the group, and will support the Windows mixed reality environment on their S1 VR headset in the first half of 2017.

Images courtesy Windows Central

Now it looks as if Lenovo’s mixed reality headset offering will be one of the first Windows Holographic devices to launch. Speaking to Twice, the company’s VP of Consumer Products stated that it would see a launch in time for “back to school”, according to Twice’s interpretation. This could mean the it’ll be available before mid-August and will reportedly cost less than the Oculus Rift which received an aggressive price cut just recently. This could mean that the new Lenovo headset which, like the HoloLens leverages onboard cameras  (2 in this case) to drive its outside-in tracking system, could come in as low as $300, according to an earlier report from The Verge. The headset also sports dual 1440×1440 OLED displays but, unlike the HoloLens, is a tethered device requiring a Windows 10 PC to run and also sports no similar AR-style transparent visor.

Lenovo also recently showed its planned SteamVR powered VR headset which sports a higher resolution than the HTC Vive as well as a neat flip-up visor design and a PSVR style solid headband. That will join the company’s new ‘Legion’ PC hardware too, with the VR-capable Y720 laptop due in 2017 too.

Microsoft just last week shipped its latest milestone Windows 10 ‘Creator’s Update’ which amongst many other things included Mixed Reality support for the OS. This opens the door for the release of those partner headsets, with Lenovo seemingly positioning itself as one of the first to market.

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Phil Spencer findet das VR Team von Sony großartig

Die Virtual Reality Industrie wächst täglich und etliche Unternehmen möchten ein Stück von der Virtual Reality Zukunft abhaben. Die einzelnen VR Brillen konnten bereits eigene Fangruppen hinter sich vereinen und so stolpert man nicht selten über Beiträge, die sich damit auseinandersetzen, warum die eigene VR Brille deutlich besser sei als die, die man nicht gekauft hat. Doch Fans sind häufig drastischer als die Verantwortlichen und wer glaubt, dass Microsoft und Sony nicht über ihre Pläne sprechen, der liegt weit daneben.

Phil Spencer findet das VR Team von Sony großartig

In einem Interview mit Gamasutra hat Phil Spencer, Leiter der Xbox Abteilung, gesagt, dass Microsoft das PlayStation VR Team eingeladen habe, damit sich das Team die HoloLens von Microsoft und entsprechenden Mixed Reality Content anschauen könne. Dasselbe ist wohl umgekehrt passiert und auch das Xbox Team von Microsoft hat der PlayStation VR Abteilung einen Besuch abgestattet, um sich über die anstehenden und aktuellen Möglichkeiten auszutauschen. Solche Treffen sollen künftig auch weiterhin stattfinden und Spencer sagt außerdem, dass Valve ebenfalls nur einen Steinwurf weit entfernt von Microsoft sei und dass die VR Abteilungen lieber zusammen als gegeneinander arbeiten.

Dass die VR Szene auf Zusammenhalt setzt, ist dabei nicht wirklich neu. Interessant an der Aussage von Spencer ist aber die Tatsache, dass sich Sony und Microsoft arrangieren, obwohl natürlich beide Unternehmen mit ihren Konsolen in einem harten Konkurrenzkampf stecken, denn beide Unternehmen wollen möglichst viele Konsolen in die Wohnzimmer bringen. Im Moment hat die PS4 noch den großen Vorteil, dass sie die einzige Konsole auf dem Markt ist, die auch mit einer VR Brille genutzt werden kann. Dieser Umstand wird sich aber zum Ende des Jahres ändern, wenn Microsoft seine Xbox Scorpio auf den Markt bringen wird, welche deutlich mehr Leistung als die PS4 Pro von Sony besitzt.

(Quelle: Gamasutra)

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Windows 10: Mixed Reality Support für Windows startet im April

Im letzten Jahr kündigte Microsoft mit dem Creators Update einen direkten Support von Windows für Mixed Reality Brillen oder Virtual Reality Brillen an. Gleichzeitig versprach Microsoft, dass das System mit unterschiedlichen Brillen genutzt werden kann, welche speziell für Windows 10 entwickelt werden. Die angekündigten Brillen scheinen zwar noch nicht in greifbarer Nähe, doch Microsoft wird dennoch das entsprechende Update für Windows 10 im kommenden Monat ausrollen.

Mixed Reality Support für Windows startet im April

Das neue Update soll am 11. April veröffentlicht werden und wird für alle Besitzer von Windows 10 kostenlos sein. Microsoft hatte zwar einige VR-Brillen für Windows 10 angekündigt, doch aktuell scheint sich nur die Brille von Acer langsam auf einen Start für Konsumenten vorzubereiten. Die Brille von Acer wird aktuell an Entwickler ausgeliefert und soll gegen Ende des Jahres auch für Konsumenten erhältlich sein.

Mixed Reality Brille von Acer

Eventuell ist diese Strategie von Microsoft durchaus clever, da die ersten Kinderkrankheiten bis zum finalen Release der Brille ggf. ausgebügelt werden können. Microsoft möchte mit der Mixed Reality Version von Windows 10 euch ein neues Wohnzimmer und einen neuen Arbeitsplatz bieten, in dem ihr alle Anwendung erreichen, News abfragen und Content erstellen könnt. Das Unternehmen legt dabei auch einen besonderen Fokus auf die Erstellung von 3D Objekten im virtuellen Raum. Diverse kreative Programme haben bereits gezeigt, dass die Menschen gerne in VR basteln und malen und deshalb wird eines der bekanntesten Programme in diesem Bereich auch eine VR Umsetzung erhalten. Die Rede ist natürlich von Paint, welches mit dem neuen Update zu Paint 3D wird.

Wenn das Update verfügbar ist, sollt ihr die entsprechenden Anwendungen auch mit der Oculus Rift und der HTC Vive starten können. Eine echte Integration in das Windows 10 System wird es aber nicht geben und somit bleiben euch viele Funktionen noch vorenthalten. Ob Sich dieser Umstand zeitnah ändern wird, ist leider fraglich.

(Quelle: Upload VR)

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