Review: Windlands 2

Windlands 2

Psytec Games brought its swinging franchise sequel Windlands 2 to PC VR headsets in 2018 and it was a great videogame. While intense, that ability to swing through highly stylised worlds and fight dangerous bosses was a welcome one, highlighting that advanced motion in VR could be achieved without making most players suffer. But that was three years ago and the world of virtual reality (VR) gaming has advanced, so can Windlands 2 still keep up, and more importantly can PlayStation VR?

Windlands 2 - Screenshot

Windlands 2 is all about freedom of movement, being able to navigate its environments mostly in the air with some ground-based accessibility so you’re not always having to look for the next hook point. You’ve got a grappling hook in each hand so there’s no need to worry about right or left-handed mechanics, and the same goes for its newest inclusion, the bow.

Gameplay is all about being light on your feet and very aware of your surroundings. When you get a feel for it and find that flow Windlands 2 has a beautiful energy to it, evoking a real buzz when you swing through chunks of the environment perfectly. Miss a grappling point and you’ll quickly realise how far away the ground can get – and that there isn’t loads of it.   

This isn’t a relaxing, non-violent experience like the original though, that bow is there for a reason. Titans are the main enemy in the game, mechanical beasts that effectively work as mini-bosses most of the time, with some segments dropping in the occasional weaker opponents to keep you busy. That also means there’s a storyline this time, where you’re trying to save a peaceful society from this evil menace.  

Windlands 2

The problem with the PlayStation VR version of Windlands 2 isn’t about the quality of the port, as it looks just like the PC VR edition. No, the issue comes down to mechanics, or more accurately, the lack of fluidity during the fights. Soaring through the calm environments is easy – so long as you don’t miss a hook – making it one of the best parts of Windlands 2. Most of the main battles are in 360 areas where you can navigate around the boss shooting the red highlighted targets on its body. On PlayStation VR this becomes frustrating and a test of patience because you don’t have complete freedom to twist and turn.

Now, this is a limitation of the hardware rather than the videogame being broken, it’s worth pointing out. Trying to take down the first boss/machine is a good example of this, it’s not too hard but swinging around behind the enemy you want to instantly twist around to shoot, which you can’t because of the tracking. In fact, jumping onto the PC version to test this theory proved correct, dispatching the same opponent in under half the time purely thanks to that extra flexibility.

And it’s such a core part of the whole Windlands 2 experience that you’ll almost dread the next encounter. No amount of fiddling with the snap turn or smooth turn settings solves what is essentially an instinctive reaction, being able to gracefully glide through the air to fire off a well-placed arrow into the heart of the beast.  

Actually, on the subject of “well-placed” arrows, PlayStation Move doesn’t make this a simple process. If you’ve owned the controllers long enough you know they can be a bit erratic at times and that’s certainly the case here. And it is all to do with speed. Grappling through the trees you tend to keep your hands steady, planning a route whilst carefully aiming at the next piece of green foliage. This was fine and never really presented a problem. As soon as it’s time to unleash a volley of arrows, that’s where the trouble starts and would quite often lead to death while fighting with the reticule.

Windlands 2 - Screenshot

Co-op mode confirmed this further as a colleague swore trying to shoot the very last target on a boss. This doesn’t mean Windlands 2 is unplayable but what was clear was the realisation that because of these issues, Windlands 2 is much more enjoyable played with friends.

On your own, the environments can be a bit devoid of life, lonely even, yet with at least one other player – it’ll support up to 4 players at once – there’s an added vibrancy to the experience. Fun little things like competing to get to the next marker or spotting an illuminated quest item for them to grab, the team dynamic helps make Windlands 2 shine. Also, those fights are so much more straightforward and strategic rather than a grind. Swinging in for different angles of attack and if one of you does encounter an aiming issue the others can back you up, much more satisfying. The only problem with multiplayer was the lack of identification, with no map or markers you don’t know where your mates are. Saying “over here” or “I’m by this rock” doesn’t help when the vegetation is dense or you’re nowhere near each other. Voice communication is spot on yet each player’s name appears off to the side with a speech symbol appearing when they talk, not exactly useful if you don’t know where they are.       

It’s great to finally see Windlands 2 on PlayStation VR and remember what made this VR experience so enjoyable in the first place. Alas, with a heavy sigh this just doesn’t match its PC brethren when comparing the entire package. What this release really does is demonstrate PlayStation VR’s ageing technology and how it was good for some but not all VR videogames. However, Psytec Games has confirmed it’ll patch PlayStation VR 2 support into Windlands 2 when available, which could really help to unshackle the gameplay. At the moment, Windlands 2 only really soars half the time.    

Windlands 2 Finally Grapples Onto PlayStation VR This Friday

Windlands 2

For the launch of Oculus Rift way back in 2016, Psytec Games challenged players with navigating environments by using grappling hooks in Windlands. Its sequel Windlands 2 improved the gameplay whilst adding a multiplayer component. In 2018 when Windlands 2 arrived for PC VR headsets the studio did mention a PlayStation VR version was in the works before going quiet until this summer, reemerging saying that a launch wasn’t far away. And now there definitely isn’t long to wait, as the swinging adventure arrives in a few days.

Windlands 2

So that makes Windlands 2 a 2018 virtual reality (VR) title coming out in late 2021, with a lot more competition in this particular space from the likes of Yupitergrad, Swarm, Grapple Tournament and more. In it, you’ll be swinging from trees, buildings, and basically anything the dual grappling hooks can attach themselves to, exploring the colourful, wide-open vistas. You don’t have to spend all your time in the air though, as you can run around surface side to find hidden secrets.

What you’ll notice is that for the most part Windlands 2 is a fairly serene, swing-based puzzler. Psytec Games did add an action element to this sequel by adding in Titans, giant bosses to kill to progress through the campaign. Whilst you can take on these monsters alone, the addition of a 4-player co-op mode makes these sections even more enjoyable, enabling a team-based strategy. You’re not using your grappling hooks, of course, instead, you have to master swinging through the air whilst unleashing shots from your bow.

There’s more in store once you’ve completed the main campaign. Skill-based Speed Run Races really put those swing skills to the test or you can always try the collection challenges. Both of these feature global leaderboards. Or then there’s are the multiple advanced modes which include “no hooks”, “one life” and “hook anything” to keep things interesting.

Windlands 2

While it has certainly been a long delay, the studio does plan on continuing to support Windlands 2 into the future, confirming to VRFocus that PlayStation VR 2 support will be patched in eventually. In collaboration with Perp Games, Psytec Games will be releasing Windlands 2 in both digital and physical formats on 26th November 2021. For continued updates, keep reading VRFocus.

Windlands Surprise Launches On Oculus Quest App Lab

One of the first PC VR and PSVR games to ever be released, Windlands, has finally made the jump to Oculus Quest via App Lab.

The first-person platformer from Psytec Games surprise launched on the App Lab store today for $14.99. It contains the full original game that launched on PC and PSVR all the way back in 2016.

Windlands is a platformer in which players operate two grappling hooks. They use these to swing through floating islands, finding collectibles. It was one of VR’s first really intense experiences, pushing the boundaries of comfort to deliver a fast-paced game.

The game did eventually get a sequel, Windlands 2, which was released on PC VR a few years later. It added in co-op support and combat using archery. It’s also due to hit PSVR a little later on this year. No word yet on if Psytec could be working on a Quest version of the sequel as well, but we’ve asked.

Will you be checking out Windlands on Oculus Quest? Let us know in the comments below!

Windlands 2 is Getting Physical With PlayStation VR This Summer

Windlands 2

PlayStation VR is still going strong after all these years, thanks to continual developer support and the fact that its the only virtual reality (VR) headset where collectors can buy a physical copy of the games. It being E3 2021 week, Psytec Games and Perp Games have announced that not only is Windlands 2 coming to PlayStation VR, but you’ll also be able to pick up a boxed copy this summer.

Windlands 2 - Screenshot

At the time the original Windlands challenged the concept of VR locomotion as swinging around was deemed too intense, hitting most major platforms including PlayStation VR. When Windlands 2 came out in 2018 it further improved that sense of swinging through expansive environments. Ahead of launch PlayStation VR support was mentioned but never materialised, so it has been a few years in the making.

In this sequel, players can explore this verdant land with up to 4 friends, soaring through ruins with grappling hooks and a bow destroying gigantic titans to save the world.

“We are pleased to announce that we are working with PSVR specialist Perp Games to bring you the boxed version of Windlands 2,” said Psytec Games in a statement. “We know there is nothing quite like collecting boxed PSVR games, especially with PSVR 2 around the corner, and we can’t wait to get it into your hands.”

Windlands 2 - Screenshot

“Since developing one of the first truly great PlayStation VR games, the team at Psytec Games have not sat on their laurels but continued to develop the fun and wonder of the Windlands Universe. By adding up to 4 player CO-OP and range weapons, they have created a game in Windlands 2 that will bring countless hours of joy to the VR gaming community,” said Rob Edwards, Managing Director at Perp Games.

The digital and boxed format versions of Windlands 2 will be available on PlayStation VR for late Summer 2021. For further platform updates, keep reading VRFocus.

Windlands 2 PSVR Version Still Coming, ‘Closing In’ On Release

After nearly a year of silence, Psytec Games has confirmed that a Windlands 2 PSVR version is nearly ready to release.

A tweet from the game’s official account — the first since August 2020 — confirmed the news. Windlands 2 had always been planned for PSVR but, given that it’s been well over 2 years since the game’s original PC VR release, we’d assumed those plans had been shelved. Apparently that’s no longer the case.

The Windlands series first came about with the launch of PC VR headsets in 2016. It tasked players with navigating huge environments using a pair of grappling hooks. The game’s intense swinging mechanics made it unique amongst other VR titles at the time, and recent games like Yupitergrad and the upcoming Vertical Shift no doubt owe a debt to it.

Windlands 2 switched things up with boss fights and online cooperative play. We gave the game 7/10 when it first launched, saying it built on its predecessor. “Windlands 2, when at its best, is a delight to play,” we wrote. “Swinging through the air with friends, rhythmically grappling between trees, and feeling the rush of adrenaline as I arc across the sky — all while shooting my bow into the distance — is an unrivaled joy in VR. There’s a great foundation here, but it could have been so much more.”

With a PSVR version now on the way (which, by probably no coincidence, was reconfirmed on the day a new PS5 VR headset was announced), we have to wonder if an Oculus Quest version of the game could be in the works too. We’ll let you know if we hear anything.

10 Amazing ‘Power Trip’ VR Games That Make You Feel Like A Badass

10 Amazing ‘Power Trip’ VR Games That Make You Feel Like A Badass

Life is hard. Sometimes things are completely out of your control and you just need a release. For these times it’s important to find a game that puts you in control, one that turns you into a superhero, or an action movie star. Something that takes who you are and just ramps it up, lets you live out your wildest dreams and just take some fools apart. Well, this is exactly what these VR games do.

In one way or another they turn you into something completely inhuman, the star of your very own film. So, suit up, put on your VR headset, and get ready to let loose as a true badass.

Superhot (Our Review)

Superhot is as much a puzzle game as it is a shooter. Time only moves when you do. This means that if a bullet is flying at you then you have time to figure out what to do. Want to know the coolest possible answer to a bullet flying at your face? Cut it in half with a knife then throw the knife at the guy who shot at you. But wait, what if you caught his gun and shot the guy aiming a shotgun at you? Superhot has a great story, a wonderful art style, and is quite simply one of the best games to play if you just need to mess something up.

Robo Recall (Our Review)

Pretty much the only thing cooler than cutting a bullet in half is catching it and throwing it back at the person who shot you. Robo Recall has its own version of time slowing down, mostly when you’re moving though. This allows you to teleport next to an enemy in order to deal with them and then take your time deciding how. The guns themselves feel fantastic to use; each one re-materializes in its holster instead of reloading, so you just throw the empty one at an enemy. The best bit though, you can actually just grab enemies. You can pull apart the robots piece by piece, or you can use them as a shield against a hail of gunfire.

Blade and Sorcery (Impressions)

Imagine, if you will, a world where you are an all-powerful wizard warrior. Not only can you shoot lightning out of your hands, frying anyone in your path on the spot, but you are an accomplished swordsman too. But wait, there’s more, you can use your mind to wield these weapons at a distance. Blade and Sorcery turns you into a spell-casting weapon-wielding badass. You can throw a dagger at an enemy, call it back to you using your mind, then hack away at someone else as it passes them. You can holster four weapons at once as well as picking up others as you go, you just become a medieval war machine and it’s great.

Beat Saber (Our Review)

I’m pretty sure everyone has heard of Beat Saber at this point. It would not be an exaggeration to say that it’s the killer app for VR. The must-play, the system seller. In it you wield two lightsabers and have to slash at the incoming blocks in order to keep the song going. This isn’t a power fantasy like the others, I don’t think anyone has ever dreamed of doing this. Nevertheless, managing to 100% a song hits some weird primal score-achieving urge that so many of us have. The fact that you can play so many different songs just makes the experience all the more exhilarating. Put simply, the rush that Beat Saber gives you is hard to beat.

Gorn (Impressions)

Sometimes you just want to hit things really hard and have a comically large impact when you do. Gorn is a game all about cavemen smashing the heads, arms, and pretty much anything else off of each other. Gorn is the most violent game on this list, but it is also the most comically over-the-top. Each battle starts off with you trying to be tactical and quickly descends into you flailing your arms around like Elmo. There are a huge variety of weapons and you can even just use your fists if you want to. It satisfies the Neanderthal in all of us.

Sairento (Our Review)

As kids many of us argued over whether it was cooler to be pirates or ninjas. People who argued that pirates were cooler got Sea of Thieves. Those of us who were right – and this isn’t an argument – got Sairento VR. Sairento VR puts you in the shoes of a ninja in a cyberpunk future, it gives you wall-running, acrobatics, and a huge array of weapons. You can deflect bullets with a katana in one hand while shooting a pistol in the other. It turns you into a tornado of destruction in a balletic display of power that would make Neo jealous. Just go play it. PS: Ninjas rule, pirates drool.

The Unspoken (Our Review)

Harry Potter is great and all but what if it was full of a bit more grit? The Unspoken gives you all the power of a wizard, with none of the worry of a wand. With a simple flick of your wrist you can unleash magical destruction upon any that stand in your way. The controls are so simple that it all becomes second nature as you slip into this gothic world and either fight off demons or duel with a fellow mage. It looks great, feels great, and even has multiple classes to try out. You’ll find the one that suits you and then you can get to the thing we are all here for: feeling like an absolute boss.

The Elder Scrolls V: Skyrim VR (PC Review, PSVR Review)

So, hear me out, Skyrim, but in VR. That means you can swing a sword around, fire out shards of ice, shout really loud at things, and just generally become a god-like being. The thing that changes Skyrim in VR is the sense of scale. Not a dragon pun. At least not on purpose. A simple spider is suddenly the same size as you, you don’t get that feeling playing the game normally. Only in VR do you truly become the Dragonborn, only here can you really play the part and become the strongest in this world. Plus, who doesn’t love shouting so loud it knocks other stuff back?

Windlands 2 (Our Review)

Sometimes you just need to move, to feel like you could really escape anything that is bothering you. Walking is fine, running is hard, flying would be nice, but there is something about swinging around like Spider-Man that just feels better. Windlands 2 lets you live out this fantasy, in a beautiful world filled with strange fauna you can swing through the giant alien trees. You can almost feel the wind rushing past you as you swing around. You can always just let yourself fall only to catch yourself at the last moment. The attacks are awesome too, you bring your hands together and a bow materializes out of nothing. The whole thing just has a brilliant sense of wonder, a lovely bit of escapism.

Megaton Rainfall (Our Review)

Being so overpowered that you can accidentally take down a city block is a weird fantasy, one tinged with worry. Nevertheless, Megaton Rainfall turns you into exactly this, one so powerful that a single distraction can level buildings in an instant. You can fly fast enough to break the sound barrier, rise up into the atmosphere, crash through your enemies and even shout bolts of energy at them. It’s the closest you can come to being Superman in VR, and even if you think he is a boring hero, becoming him is an entirely different experience.


What are some of your favorite picks for VR games that make you feel a total badass? Let us know down in the comments below!

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Windlands 2 Will Soar Onto Steam This Friday

A couple of months ago Psytec Games released the sequel to Oculus Rift launch title Windlands, advancing its grappling hook mechanics with Windlands 2. At the time the studio stated that versions for HTC Vive and PlayStation VR would be coming in 2019, but that date has now been brought forward, for HTC Vive at least, to this week.

Windlands 2 - ScreenshotVery much an intense virtual reality (VR) experience right from the off, Windlands 2 core gameplay involves swinging from trees, buildings, basically anything the dual grappling hooks can attach themselves to, to explore the wide open areas. In addition to the swinging locomotion, players can also engage in some parkour style platforming to get to awkward locations hiding secrets.

To improve on the original title Windlands 2 can be played in single-player mode and with friends via four-layer co-op. There’s also the addition of Titans to the levels, putting not only your grappling hook skills to the test but also your aiming skills. To take down these monsters you’ll need to shoot highlighted areas whilst avoiding their attacks.

Psytec Games didn’t stop there either. To keep things interesting there are optional skill based Speed Run Races and collection challenges with leaderboards, as well as multiple advanced modes, including “no hooks”, “one life” and “hook anything”. On top of that, there are collectables and Easter Eggs to find, plus achievements that reward exploration with new hooks as rewards for those who like to find everything.

Windlands 2 - ScreenshotThe launch on Steam will take place this Friday, 16th November, supporting HTC Vive, Oculus Rift and Windows Mixed Reality headsets. It also seems to be one of the first videogames to announce support for Steam’s Knuckles controllers (Steam Input V2), as and when they become available.

Currently, Pystec Games are keeping quiet regarding the launch date for PlayStation VR. When that happens VRFocus will let you know.

Windlands 2 ab 16. November auf Steam für Rift, Vive und Windows-VR-Brillen erhältlich

Werbung für Virtual Reality Hygiene

Windlands 2 ist bereits seit September im Oculus Store für Oculus Rift erhältlich, nun schafft das Koop-Abenteuer den Sprung auf Steam. Ab dem 16. November ist der VR-Titel damit nicht mehr nur exklusiv für Oculus Rift, sondern auch für HTC Vive und Windows-VR-Brillen erhältlich.

Windlands 2 – Ab 6. November auf Steam für Oculus Rift, HTC Vive und Windows-VR-Brillen verfügbar

In Windlands 2 dürfen sich bis zu vier Spieler und Spielerinnen mit Greifhaken und Pfeil und Bogen durch die Spielwelt schwingen und auf Titanenjagd gehen. Dabei ist jede Menge Teamplay gefragt, um die Schwachpunkte der entsprechenden Bossgegner am Ende der Level in die Knie zu zwingen.

Bis ihr auf die riesigen Feinde stoßt, dürft ihr euch zunächst allerdings erst einmal parkourartig durch die atmosphärischen Level bewegen und dabei jede Menge erkunden. Neben den Hauptleveln stehen zudem weitere Spielmodi, wie Speed-Run-Rennen und Sammelaufgaben mit Leaderboards zur Auswahl.

Wir haben die Rift-Version zum Release bereits getestet und erläutern euch in unserem Video, was euch darin erwartet:

Die kommende Steam-Version soll neben der Kompatibilität für HTC Vive und Windows-VR-Brillen zusätzlich die neuen Knuckles-Controller von Valve unterstützen, sobald diese verfügbar sind. Nebenbei gibt es eigene Achievements und Leaderboards sowie eine freie Tastenbelegung. Ob Crossplay zwischen den verschiedenen Versionen gewährleistet wird, ist derzeit noch nicht bekannt.

Windlands 2 ist ab 16. November für Oculus Rift, HTC Vive und Windows-VR-Brillen auf Steam erhältlich.

(Quellen: Steam News | Road to VR | Videos: YouTube | VR Nerds YouTube)

Der Beitrag Windlands 2 ab 16. November auf Steam für Rift, Vive und Windows-VR-Brillen erhältlich zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘Windlands 2’ is Landing on Steam Next Week for Vive, Rift & Windows VR

Windlands 2 (2018) made a splash when it hit the Oculus Store in September, but as much fun as the unique co-op adventure-combat game was, it only supported Oculus Rift at the time of launch. Developers Psytec Games today announced that Windlands 2 is headed to Steam next week for all major PC VR headsets.

Landing on Steam November 16th, Windlands 2 is bringing it single-player and four-player co-op goodness to HTC Vive, Oculus Rift, and Windows VR headsets. Check out the Steam page here.

Thanks to Valve’s custom input scheme, this not only means you can remap the buttons as you please, but if you happen to get your hands on a Knuckles controller (in the future), you’ll be able to fully configure it to your tree-swinging delight.

It’s uncertain if the new Steam version includes cross-play with the Oculus Store version. We’ve reached out to Psytec Games, so we’ll update as soon as it’s clear either way.

We dove deep in our in-depth review of Windlands 2, and while we walked in skeptical of the new combat-focused, open world concept that departed from the original zen-like original Windlands (2016), we were pleasantly surprised to say the least, giving it a solid [8/10].

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High-flying Adventure ‘Windlands 2’ Now Available on Oculus Rift

Windlands 2 (2018), Psytec Games’ sequel to their high-flying, first-person platformer adventure, is now available on Oculus Rift.

Armed with two grappling hooks and an energy bow, you battle titanic robots and swing your way through a fallen world—a bit like your friendly neighborhood Spider-Man would if the only thing your webs could stick to were tree branches. That’s the short of it at least.

Boasting online co-op with up to three other people, you can either attack the world’s gigantic bosses together, or all on your lonesome if you please. It’s a bit of a tonal change from its solitary zen-like predecessor, but if you liked the original Windlands (2016), this marks your next chance to jump back into a world with a whole new set of difficult parkour maps to explore.

‘Windlands 2’on Oculus Store

You’ll be treated to a few new bits too, including a genuine story replete with NPCs, some difficult fetch quests, multiplayer races, and combat-focused gameplay that’s poised to set the stage for a series of Windlands titles.

We went in for the deep dive with Windlands 2, so check why we gave it a solid [8/10].

The game is considered a timed exclusive on Rift. Both PSVR and HTC Vive versions should be headed to their respective platforms, which the Psytec Games says should happen sometime in 2019.

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