Oculus and Nvidia Giving Away The Unspoken, SUPERHOT VR and Wilson’s Heart with Select GeForce Deals

Consumers that have been eyeing up a new virtual reality (VR) focused system may want to look towards Nvidia and Oculus today, as the two companies have announced the launch of a free content deal with certain purchases. 

Starting today, anyone buying a GeForce GTX 1080 Ti, GTX 1080, GTX 1070 or GTX 1060, a system or a laptop alongside an Oculus Rift with Touch kit will get The Unspoken, SUPERHOT VR and Wilson’s Heart for free.

Insomniac Games’ The Unspoken was an original launch title for Oculus Touch, putting players in a magical world where they have to use spell casting techniques to defeat each other. They can wield fireballs, create arcane shields and summon all sorts of creatures to defeat their opponent.

While SUPERHOT VR aims to challenge the first-person shooter (FPS) genre with time manipulation. If a player moves then so does time, stay still and everything goes into slow motion. The title doesn’t feature health bars or safe areas to reload, it’s an all out action experience where players dodge bullets and grab whatever they can to shoot, slice and out manoeuvre their enemies.

Wilson’s Heart offers a completely different experience to the previous two. A first-person psychological thriller, players find themselves in a 1940’s hospital as Robert Wilson. Upon waking up Wilson makes a grim discovery, his heart has been replaced by a mysterious device. As players wander the hospital they’ll discover increasingly maddening corridors, environmental hazards, and sinister inhabitants whilst trying to recover their heart

This isn’t the first time Nvidia and Oculus have teamed up to promote VR. For the launch of Oculus Touch in December they ran two competitions for gamers to win GeForce cards and Oculus Rift’s. For US and Canadian VR fans there’s the recently announced Unspoken VR Tournament set to take place in May, giving away hardware, software and cash prizes.

Nvidia launched the 10-series cards (GTX 1080, GTX 1070 and GTX 1060) last year. While these last few months have seen the release of the GeForce GTX 1080 Ti and the flagship TITAN Xp.

For all the latest Oculus and Nvidia news, keep reading VRFocus.

Twisted Pixel Stirs Up Your Emotions In The Psychological VR Thriller Wilson’s Heart

Twisted Pixel Stirs Up Your Emotions In The Psychological VR Thriller Wilson’s Heart

Take a look at Twisted Pixel Games’ past releases such as Splosion Man and Comic Jumper, and you’ll notice common themes like interesting characters, vibrant settings, and unique gameplay mechanics. The company’s experience creating such memorable elements has culminated in their latest effort, Wilson’s Heart, a visceral first-person experience built from the ground up for VR on Oculus Rift.

Set in the 1940s, Wilson’s Heart casts players as Robert Wilson, a patient who wakes up in a hospital only to discover that his heart has been replaced with a strange mechanical device. As you begin to explore your surroundings, you realize that something is terribly wrong with the hospital, and you must race to solve puzzles, survive ghostly encounters, and figure out the mystery behind your predicament.

Wilson’s Heart is now a part of the new GeForce GTX Oculus Rift Bundle, too. Gamers who purchase a qualifying GeForce GTX 1080 Ti, 1080, 1070 or 1060 video card, system, or laptop along with the Oculus Rift and Oculus Touch motion controllers will get three great VR games for free. You get the superb action title Superhot VR, Insomniac Games’ magic infused The Unspoken, and Twisted Pixel Games’ virtual reality powered psychological thriller that’s guaranteed to get your heart pumping.

The Heart of the Matter

Creating this kind of unique, visceral experience was the main goal Twisted Pixel Games had in mind from the very start. Even though Wilson’s Heart represents a new direction for the company, they still wanted to stay true to their history of creating titles capable of impacting gamers in a profound way.

“Wilson’s Heart will be our seventh original title but it’s our first designed to be played from the first-person perspective,” Twisted Pixel Games’ Chief Creative Officer Josh Bear explains. “That change brought new challenges but we were still able to rely on our past experiences in several ways, like making character interactions feel engaging and responsive, emphasizing quality animation, and pacing the gameplay with a variety of mechanics across puzzle solving, combat and exploration.”

The move to the emerging VR platform was also in line with the company values, as Chief Executive Officer Bill Muehl explains: “We also like pushing the potential of new tech. An early example of that was our 2011 title The Gunstringer where we set out to make a game for Microsoft’s Kinect hardware.” That willingness to embrace new technologies allowed the team to see the potential of VR rather quickly. “In 2015, Jason Rubin and Mike Doran at Oculus gave us early access to their Touch hardware and it blew us away from the moment we tried their first prototypes,” Muehl says. “We knew our Wilson’s Heart concept, with its first-person hand interactions, was a perfect fit.”

Heart To Heart

The interactions Muehl mentions is an integral part of the Wilson’s Heart experience. Twisted Pixel Games worked hard to take full advantage of VR’s ability to immerse players within the game world. However, this presented the team with some interesting storytelling challenges, the biggest of which revolved around a key feature of VR: the player’s ability to freely look around. But that just motivated the team to look for clever ways to maintain the illusion for players.

“We saw right away that we’d need to get really smart about things like sound design and subtle visual cues to guide the player without breaking the immersion,” Bear notes.

Handling player movement was also an aspect the team wanted to tackle head on. “Dealing with locomotion in VR was definitely a challenge,” Bear says, “but we decided early on to commit to a node-based teleportation system that perfectly fit our gameplay and narrative design. This lets the player navigate in a more comfortable fashion, and we could ensure every encounter and interaction was as interesting as possible.”

Wilson’s Heart is also built using a custom engine. “We used our own internal tools, so there were some initial challenges optimizing for stereo rendering at high frame rates,” Muehl says. Thankfully, the team was able to overcome the issues and ensure a great experience, especially for gamers who own capable hardware like the GTX 10-series that can adequately power a high quality VR title.

What The Heart Wants

Owning a high-end card like the GTX 1080 also means you can fully enjoy the game’s signature visual style. The black-and-white graphics of Wilson’s Heart lend the world an incredible sense of atmosphere and mood while also paying loving tribute to the early days of cinematic history.

“We drew a lot of inspiration from the old Universal Monster movies,” Bear says. “I’m a big fan of the Boris Karloff, Bela Lugosi, Lon Chaney Jr. era of the 30s and 40s so you’ll see lots of callbacks to their movies.” In terms of vibe and storytelling, Bear also cites another iconic property that stands as one of the best TV shows ever created: “There’s some Twilight Zone influence in there as well.”

There was, however, some initial trepidation as to whether or not it was the right choice for the game. “Honestly, we weren’t sure if the grayscale art direction was going to help or hurt us,” Muehl admits. “But once we had a prototype running on the Oculus Rift, we saw right away that it wasn’t a distraction at all. It actually turned out to be key in building the atmosphere we were looking for. The grayscale also allows us to play with lighting and shadows in ways that can be more dramatic than color.”

The Beating Heart

With a cinematic art style and a compelling first-person perspective in place, Twisted Pixel Games could focus on the next layer of storytelling: the game’s audio. The team built an extensive library of sound effects and music to bring the world to life. They also hired an experienced cast of actors and actresses so every character you encounter is guaranteed to be memorable.

“We were certainly fortunate to get so many high caliber actors involved,” Muehl says. “Having talent like Peter Weller, Rosario Dawson, and Alfred Molina on board really elevated the production value of each character’s personality.”

To help the actors get into their roles, Twisted Pixel Games shared an early version of Wilson’s Heart so that they could experience the world for themselves. While it was mainly done to help inspire their performances, the team also found it gratifying that respected professionals who have starred in big budget hits were enthusiastic about their work.

“Watching their excitement and positive reactions to the game while using the Oculus Rift and Touch controllers was really encouraging,” Bear says, “especially knowing that they’ve also worked on blockbuster films throughout their careers.”

The Heart’s Content

It’s fitting that Twisted Pixel Games turned to classic cinema for inspiration while creating their first VR game. Just as the film industry of the early 20s and 30s brought us wondrous movies that paved the way for current blockbusters, the relatively new medium of modern virtual reality has given us experiences like Wilson’s Heart that demonstrate the incredible things to come.

With its heady mix of atmosphere, storytelling, and refined gameplay mechanics that take full advantage of VR, Twisted Pixel Games’ latest effort helps prove the platform’s potential to transport our minds and dazzle our senses.

Gamers can claim their free copy of Wilson’s Heart along with two other awesome VR games—SUPERHOT VR and The Unspoken—by taking advantage of the new GeForce GTX Oculus Rift Bundle. It combines the power of a GTX 10-series GPU with the Oculus Rift and Oculus Touch to give you the best VR experience possible. Go here to learn more about this limited time offer.

This is sponsored content which has been produced by NVIDIA.

Tagged with: , , ,

Wilson’s Heart, Giant Cop, and Grand Theft VR: The Week In VR Gaming

Wilson’s Heart, Giant Cop, and Grand Theft VR: The Week In VR Gaming

It’s yet another busy week in VR gaming land with plenty of big new releases and some updates on some of our most anticipated titles. Read on for the latest news on what’s coming to the Oculus Rift, HTC Vive, and PlayStation VR.

Reveals, Release Dates and News

The week kicked off with the reveal that Wilson’s Heart isn’t far away from launching, which will come as good news to many. For those dreaming of GTA VR, there’s a new update for the mod that allows you to play GTAV with Rift and Vive. Some Oculus Touch favorites, meanwhile, are on the way to Gear VR with the new controller, and PSVR’s strange Summer Lesson is getting a psychical English language release in Asia. Rock Band VR may have launched last week but it’s already got a multiplatform competitor. Sadly some of the game’s developers have been laid off, though.

Hands-on

We got a look at one of our most anticipated Rift games, Wilson’s Heart, this week ahead of its launch later this month. On the PSVR side, we checked out Ancient Amuletor, which brings tower defence to the headset. Meanwhile at EGX Rezzed in the UK we saw a strange new multiplayer VR game where you swat away bees while cooking food. Because why not? Also, make sure not to miss our impressions of the excellent Frontier VR.

Reviews

Lots of games were subject to our reviewing wrath this week and overall the results were pretty good. Fated’s PSVR version proved to be well worth picking up for fans of the headset. Narcosis, meanwhile, had a decent stab at VR horror with a gamepad, but came up a little short. The same is true of Giant Cop, which is a great tech demo but still little else.

Releases

There’s plenty of big stuff on each platform this week. If you’re a PSVR user then make sure to check out Fated: The Silent Oath and Korix. Rift users, meanwhile might find some fun in Giant Cop, while Vive users can enjoy the latest game from Phaser Lock, Twisted Arrow.

As always, for all releases you can check out our full Rift, Vive and PSVR lists.

Tagged with: , , , , , ,

Watch The First 45 Minutes of Wilson’s Heart: It’s Like Bioshock in VR

Watch The First 45 Minutes of Wilson’s Heart: It’s Like Bioshock in VR

Yesterday, Twisted Pixel and Oculus Studios released Willson’s Heart — the highly anticipated psychological VR thriller. We also got to play the game for the first time way back at E3 2016. But, now that the game’s out, we’re happy to be able to bring you more horrifying black and white content then ever.

Below you’ll find the first 45 minutes of Wilson’s Heart. There will be spoilers and maybe one or two screams along the way. Check it out…if you dare.

Note: The screams you are about to hear may sound like a small child but that’s just a trick of the audio equipment that was used to record. UploadVR wants to assure our readers that Joe Durbin is very much an adult and does not get scared ever. Also he drives a corvette and texts Lebron James on the daily. 

Tagged with: , ,

Hands-On With Wilson’s Heart: Step Inside a Black and White Monster Movie

Hands-On With Wilson’s Heart: Step Inside a Black and White Monster Movie

Warning: This story contains massive spoilers for Wilson’s Heart. If you want to go into this game fresh, turn back now. 

Last week I saw a teddy bear claw a woman to death and then punched it in the face. I’ll explain.

Wilson’s Heart is an upcoming virtual reality video game for the Oculus Rift and its Touch controllers. In this game you play as Robert Wilson — an elderly man who wakes up in a mysterious hospital with no memories, no help, and…no heart. The entire game is beautifully rendered entirely in black and white. This unique atmosphere perfectly captures what it would be like to step inside one of the old, Universal monster movies from the early days of cinema.

I had the chance to spend close to an hour as Robert Wilson at an Oculus press event last week and I found the game to be a delightful mix of terrifying, beautiful, intriguing, and just plain fun. Also, to be clear, I wasn’t even scared for a minute. The screams you’ll hear in the videos below must have been added in later by some editing prankster.

The first thing that strikes you when you open your eyes as Robert Wilson is how good this game looks. The black and white aesthetic works perfectly in VR and creates an instant sense of cinematic presence. I was being guided through my demo by a representative from the game’s creator Twisted Pixel and she had to keep reminding me to move ahead. I just wanted to look at everything I could.

There’s so much loving detail in Wilson’s Hearts that you’ll be hard pressed to move past any of the game’s semi-linear teleport nodes in a hurry. As you gaze around an area you’ll see ghostly silhouettes of Robert that indicate places you can warp to. This form of on-rails locomotion may be frowned on by some in the VR scene but in this title it not only works, it excels.

Wilson’s Heart is a game technically but at its true core its more of an interactive movie. By keeping the game on a fixed progression, Twisted Pixel is able to deliver the story in the most impactful way possible. No asset is random or out of place in Wilson’s Heart and you’ll be doing much more exploring and inspecting than you might think.

This type of interactive narrative also allows the studio to deliver its scares and they are plentiful. Wilson’s Heart definitely chooses camp over carnage, but that doesn’t mean it can’t terrify you. During my play through I was continually on edge, not because I thought some zombie might burst from around the corner, but because the world of this game is so creatively designed that every fright you find feels fresh and well though out. Even simple things like opening drawers gave me pause. What could be in there? Why did they put this here? Oh no what was that noise?

You’ll have the chance to literally fight your fears in Wilson’s Heart. That’s right, Twisted Pixel designed a game where you punch demons in the face as a 60+ year-old man. That alone should get them game-of-the-year consideration, let’s be real.

Combat in my game demo consisted of either bashing enemies with my fists or throwing the strange glowing orb that has replaced my heart at waves of creeping necromorphs. Inside my chest was a clockwork-looking sphere inscribed with indecipherable runes. This orb could be used for combat or to activate certain elements in my environment.

In Wilson’s Heart, monsters can be beaten with your brains as well as your weapons (and I’m including Robert’s fists of fury as weapons here. This man can throw a punch). You have to be constantly aware of your environment and whether or not that radio could be thrown into a bathtub to electrocute a Cthulu-like squid-beast. Those are not words I thought I would ever type. Thank goodness for this game.

The voice work on Wilson’s Heart also deserves a specific shoutout. Veteran actors like Peter Weller and Alfred Molina are joined by the likes of Rosario Dawson (who you might recognize from Marvel’s Daredevil, Luke Cage, and Iron Fist Netflix series’) to create the best performed VR title I have ever tried. Twisted Pixel is also teasing that even more big name stars will be announced as cast members in the coming weeks.

As my demo ended, and I removed my headset I realized two things. The first was that I had never been quite so immersed in the story and world of a VR experience. And second, I am never going near a teddy bear again.

Wilson’s Heart will release on April 25 exclusively for Oculus Rift with Touch. It will cost $39.99. 

Tagged with: , ,

Oculus Rift Exclusive Wilson’s Heart Release Date Confirmed

Today Twisted Pixel, the developer behind psychological thriller Wilson’s Heart, has announced a release date and price for the experience. 

Originally announced during E3 2016 in June, Wilson’s Heart will launch on 25th April 2017, priced at $39.99 USD exclusive to Oculus Rift and Touch.

Wilson’s Heart is a first-person thriller putting players in the body of Robert Wilson, a 1940’s hospital patient who makes a grim discovery upon waking up. His heart has been replaced by a mysterious device. As players wander the hospital they’ll discover increasingly maddening corridors, environmental hazards, and sinister inhabitants whilst trying to recover their heart and the reasons for this craziness.  

Described by the developer as having a “one-of-a-kind visual and narrative style”, Wilson’s Heart fully implements Oculus Touch support, allowing players to utilise natural hand gestures to interact with the people and patients they come across.

Last year Wilson’s Heart also won Best Virtual Reality Game at the Gamescom Awards 2016.

For the latest updates on Wilson’s Heart, keep reading VRFocus.

Hands-on: ‘Wilson’s Heart’ Combat, Puzzle Mechanics, and April Release Date Revealed

Wilson’s Heart, the much anticipated psychological thriller developed by Twisted Pixel and published by Oculus Studios, is due to release exclusively on the Rift on April 25th for $40. In a recent hands-on with the latest build of the game, I got to see how the title’s combat and puzzle mechanics will work.

Set entirely in a black and white color scheme, Wilson’s Heart is a rather unique looking VR game which puts you in the shoes of Robert Wilson, a patient experiencing some serious delusions in a 1940s hospital. Playing as Wilson, you’ll notice that a few screws are loose, especially when you find out that his heart has been replaced by a mechanical device with mysterious powers.

Developer Twisted Pixel says Wilson’s Heart is a full narrative experience that they expect to span 8-10 hours. The game features an impressive cast—including Peter Weller, Rosario Dawson, and Alfred Molina—who will take up characters in the narrative.

wilson's-heart-3And while story is said to be an essential part of the game, our recent hands-on with Wilson’s Heart was all about combat and puzzles. We spent 30 minutes with the latest build of the game, which you can watch in the video heading this article.

The game’s node-base teleporting locomotion system underscores everything, and it’s sure to be a point of contention following the game’s release next month. In order to navigate around the world, you look around for outlines of your character and press a button on the Touch controller to move to that location. When you press the button the screen fades black for a few second and you’ll hear some shuffling before the world eventually fades back into vision.

Generally you’ll be teleported directly in front of a door or some other interactive object, which often means looking behind you to find the next node once you’re finished with the current node. For people with 360 degree Rift setups, this probably won’t be much trouble. For the front-facing folks (likely the majority), it’s a little weird to look almost 180 degrees behind you when you need to keep your feet mostly planted to remain facing forward in the real world.

Early in my time with the game I found a supply room with a spinning number lock, but I didn’t know the combination. Jumping from node-to-node to search the grungy white-tiled halls of the hospital, I eventually made my way to another room where I found a note which had the combination to the lock written on the back of it. I teleported back to the lock and reached out to spin it to enter the numbers and release the lock. Inside I found a pair of rubber gloves. I wasn’t sure what they were for, but they were outlined in such a way that the game was telling me they were important, so I picked them up and stashed them in my inventory (a portal that appears when you pick up something that you can keep for later)

I found my way further down the hall to a bathtub filled with black liquid, which apparently required that I wear the gloves in order to pull out the plug. At this point I’m not really sure why the plug needs pulling, but the game is pushing me to do so, so I attempt to put on the gloves. It took me two tries followed by a hint from someone watching me play (in the real world) before I realized that, rather than intuitively sliding a glove onto each hand, I was to place the two gloves (which stuck together as a single object) essentially into one of my arms, at which point the gloves suddenly appeared on each hand.

Then I went to reach into the tub to pull the plug but found the world blurred out as I reached for it; this was the game’s way of telling me that I had exited the approved playspace. I stepped back and the world came back into focus. I tried again to reach the plug but again the world went blurry. Someone standing nearby told me to take a step backward (in real life), which I did, and reached for the plug again. The world blurred once more, but this time the plug came out and the liquid quickly drained.

After the liquid was gone I saw a piece of paper (yes, under the liquid) and a key near the drain. I don’t know why I wanted these items, but they were outlined (the game once again telling me I was allowed to grab them) so I reached down to pick them up, at which point the drain sprouted tentacles and a giant squid monster emerged from the tub. Looking down at my hands, I could see its tentacles around my wrists, at which point my inventory presented a chisel (indicating it was time to use it) which I had picked up earlier. I grabbed the chisel and stabbed at the tentacles, eventually freeing each arm.

Now, I wanted to hang onto this weapon that I had just used to hurt the monster in front of me, but I wasn’t allowed to keep it in my inventory now that it had served its scripted use. Mind you, the monster was still writhing in the tub in front of me with its mouth agape. Although I was free and could now teleport away from the monster with no apparent threat, it was clear that I wouldn’t be able to proceed until I got rid of it. Personally, I would have used the chisel from earlier to finish stabbing it to death (though I had been forced to discard it), but the helpful tipster from earlier told me that I should teleport far down the hallway to another room to pick up some electricity-generating box… thing… which I had seen earlier. I picked it up and then teleported back to the monster and threw the box into its mouth which dispatched it. Without the hint, I can only imagine how long it would have taken me to figure out what I needed to do to progress past the monster.

Although there was a monster present, there didn’t seem to be any real threat, so I take it that this portion of the game was meant to fall into the puzzle category.

Continue Reading on Page 2 >>

The post Hands-on: ‘Wilson’s Heart’ Combat, Puzzle Mechanics, and April Release Date Revealed appeared first on Road to VR.

Wilson’s Heart is Releasing on April 25 at $39.99 Exclusively for Oculus Rift with Touch

Wilson’s Heart is Releasing on April 25 at $39.99 Exclusively for Oculus Rift with Touch

Wilson’s Heart — a virtual reality psychological thriller from studio Twisted Pixel —  will be releasing on April 25 exclusively for the Oculus Rift with Touch.

The last time we saw Wilson’s Heart in action was during E3 2016 where it quickly became one of our most anticipated titles for 2017. This game blends a compelling narrative with fascinating mechanics and truly unique black and white visuals.

All we could say for sure about Wilson’s Heart following our brief demo last E3 was that it was as beautiful as it is horrifying. But now, Twisted Pixel is releasing a full synopsis in addition to the price and release information:

“Wilson’s Heart is an immersive first-person psychological thriller set in a 1940’s hospital that has undergone a haunting transformation. In this original VR adventure, you become Robert Wilson, a patient who awakens to the shocking discovery that his heart has been replaced with a mysterious device.

As the hospital hauntings intensify, you and your fellow patients must traverse increasingly maddening corridors, overcome frightening environmental hazards and work together to defeat the sinister inhabitants in your pursuit to reveal who stole your heart… and why.”

The visuals and setting aren’t the only thing that make Wilson’s Heart unique. It also features the one of the most impressive voice casts that a VR game has ever enjoyed with the likes of Peter Weller (Robert Wilson), Rosario Dawson (Elsa Wolcott) and Alfred Molina (Bela Blasco) all lending their voices to various characters.

During a demo with Wilson’s Heart in San Francisco last week, we learned for the first time that the game will feature combat mechanics. We previously believed that Wilson’s Heart would focus primarily on puzzles and exploration, but you will in fact get to enjoy hand to hand fights as a 60+ year old man. Let that sink in for a moment and smile.

In addition to the physical combat, you can also use environmental objects to defeat foes through quick time events that test your reflexes. The real focus, however, are your “Heart Powers.”

As the title implies, Wilson’s Heart is a game that revolves around your missing heart and the mystical/mechanical replacement you find in your chest. By pulling this orb out of your body (yes you read that right) you will have access to a variety of powers. The first of which is being described as, THE WANDERER:

“THE WANDERER seeks out and delivers penance to those who deserve it. As Robert Wilson, you will rip the heart device out of your chest and guide it around with a wave of your hand, using it in combat and to solve puzzles alike. The Wanderer is one of four heart powers you will unearth in the game.”

According to Twisted Pixel, Wilson’s Heart will feature roughly 8-10 hours of gameplay for most players depending on how fast they chose to progress through the game’s easter-egg filled environments.

Wilson’s Heart was funded by Oculus Studios and will be exclusive to the Oculus Rift with Touch. According to Oculus’ head of content, Jason Rubin, Wilson’s Heart will be the April installment of the company’s plan to release at least one high-quality, Oculus Studios title for Rift every month this year.

Tagged with: ,

7 VR Horror Games to Look Forward to After Playing Resident Evil 7: Biohazard

7 VR Horror Games to Look Forward to After Playing Resident Evil 7: Biohazard

The combination of technology and genre focus that led to the creation of VR horror games feel like a match made in Hell (for horror buffs, that’s a good thing). After all, horror games are most effective when you feel immersed in their dark, threatening worlds. And there’s no better way to immerse yourself in a game than to strap on a VR headset and just jump right in.

A number of fine horror games are already available, with Resident Evil 7 [Review: 9/10] being the most notable and recent. But maybe you’ve played through them all by now. Maybe you’re itching for another fright-fest you can dive into in VR. Luckily for you, a number of VR horror games are currently in the works. Here are some of the most promising ones you’ll be able to play in the near future.

Visage

Visage is a Kickstarted game from SadSquare Studio that wears its inspiration on its sleeve. That inspiration is P.T., Konami’s “playable teaser” for the doomed game Silent Hills. The difference is that you won’t be playing Silent Hills anytime soon (or P.T. for that matter, unless you downloaded it while it was available on the PlayStation Store). Visage, on the other hand, will actually materialize.

Like P.T., Visage promises to make chilling use of horror imagery, jump scares, mystery, and tension as you make your way through an abandoned house that’s been the scene of many gruesome deaths. As you progress, the stories of those who died will bubble up to the surface in all-too-horrifying ways.

The developers promise a single play-through of Visage will last between six and seven hours, with replay value added by way of certain randomized events. Look for Visage on Oculus Rift, HTC Vive, and PlayStation VR sometime in 2017.

Don’t Knock Twice

Developed alongside the horror movie of the same name, Don’t Knock Twice is VR game based on an urban legend about a witch who resides in a decrepit old manor. You play as a mother searching the house for your daughter, who made the mistake of — you guessed it — knocking twice on the front door. As you soon find out, the house contains mysteries you’ll have to solve and horrors you’ll have to face before you can come to your daughter’s aid.

You can play a Don’t Knock Twice demo now on HTC Vive and Oculus Rift. The full game is set to launch in April on both headsets, as well as PlayStation VR and non-VR platforms.

Get Even

It’s hard to know quite what to make of Get Even, an upcoming VR game from Bandai Namco and The Farm 51. That’s because the trailers don’t make a whole lot of sense, and the developers are keeping their lips sealed. What we do know is that you play as Cole Black, a man apparently trapped in a run-down asylum, who has to save a teenage girl with a bomb strapped to her chest.

The terrifying things you see as you try to figure out what’s going on may or may not actually be happening. All you really know is that you have a camera and an array of weaponry on hand to ward back the forces of evil. Or do you?

Whether the developers can turn this mind-bending premise into a killer VR game remains to be seen, but it’s worth keeping an eye on. Look for Get Even around May 26, 2017 for Oculus Rift, HTC Vive, and PlayStation VR.

Paranormal Activity: The Lost Soul

If you consider yourself a horror fan, you’re probably familiar with the Paranormal Activity movies. This game is based in that universe, which is to say that it brings demons into everyday settings. When we tried it last, we saw someone literally throw off their headset it was so scary.

Like many other upcoming horror titles, Paranormal Activity puts you in a spooky abandoned house and has you wander around, trying to figure out what’s going on. Meanwhile, a pall of terror and tension presses down on you as strange things begin to happen. Doors slam, lights flicker, bloody letters spelling out “Lucifer” appear on the wall. Basically, things start to get weird.

Paranormal Activity: The Lost Soul will land in Early Access on Oculus Rift and HTC Vive on March 14, 2017, with a final version landing a little later on those headsets as well as PlayStation VR.

Stifled

We’re used to controlling VR games using gamepads, motion controllers, and head movement. Stifled adds another method: sound. The game world is completely black until you either make noise into your microphone, or your character makes noise in the game. When that happens, your surroundings materialize thanks to echolocation. In other words, you experience the world like a bat. We were enamored with how it comes together when we went hands-on with the demo.

There’s a catch, though. You’re not alone in the darkness, and when you make sounds, enemies can hear you, too. It seems like a creative and unique setup for an intense horror experience. Watch the video to see it in action, and look for Stifled on HTC Vive, Oculus Rift, and PlayStation VR (along with non-VR platforms) sometime in 2017.

Wilson’s Heart

If you have an Oculus Rift and an appreciation for Hollywood talent in your horror games, Wilson’s Heart deserves a spot on your radar. This black-and-white psychological thriller stars Rosario Dawson, Alfred Molina, and Peter Weller (yes, RoboCop himself) as characters in a mysterious hospital in the 1940s.

You play as Robert Wilson, a man who wakes up to discover his heart has been replaced by some kind of strange gadget. Your job is to make your way through a hospital filled with era-appropriate horrors to retrieve your vital organ. Wilson’s Heart is slated to release on Oculus Rift with Touch in 2017.

Narcosis

Haunted houses and abandoned asylums are scary and all, but few places on earth are more perilous than the bottom of the ocean. That’s where you find yourself in Narcosis, a game about an industrial diver who’s stranded on the seafloor, with nothing but a few tools, a flashlight, and a limited supply of oxygen. The goal is to find a way to the surface before you die — or go insane.

The idea behind Narcosis was to create a survival horror game using no supernatural elements. The enemies you encounter are actual deep-sea creatures, and the dangers you face are all too real for divers. Narcosis is scheduled to launch on Oculus Rift sometime this year, and other platforms later.

Tagged with: , , , , , , ,