Where Thoughts Go Creator Reveals His Next Project, Flat Earth VR

Lucas Rizzotto, the creator of the acclaimed VR experience Where Thoughts Go, revealed his next project, titled Flat Earth VR, alongside an amusing trailer.

As you might have been able to guess from the title, the project will deal with the conspiracy theory that the Earth is not a sphere, but completely flat. The trailer, embedded below, shows us that the  subject matter will be dealt with in quite a humorous and satirical way as well, poking fun at all the ridiculous conspiracy theories that suggest we live on anything other than a spherical planet.

The experience is making its debut at this year’s Sundance Film Festival alongside nine other VR projects. The Sundance description of Flat Earth VR says it will give players a “chance to live out the ultimate flat-earther fantasy of becoming the first flat-Earth astronaut to ever go to space and prove the globe-earthers wrong.”

“Audiences will take photos of the planet as it truly is: flat like a pancake,” the description continues. “If you can navigate all of the complications on your mission and take that one perfect photo, you are destined to become one of the strangest heroes of our strange times.” You can read more here.

Rizzotto’s previous VR project was the emotional and personal experience Where Thoughts Go. Similar to Flat Earth VR, the experience did rounds at various film festivals before a PC VR and Quest release. It presented users with a series of existential questions, allowing them to listen to recorded anonymous responses from other users. After listening for a while, you’re encouraged to record your own response and submit it anonymously as part of the experience’s ever-changing and evolving gallery for each question. You can read more here.

Flat Earth VR is available as part of the Sundance Film Festival now. Rizzotto says it will be available for PC VR only at first, but hopes to build enough interest for a Quest release down the line.

Voices of Inspiration Is A New Oculus Quest Experience From Lucas Rizzotto, SpaceX And St. Jude Hospital

A new VR experience features patients at St. Jude Hospital offering up words of encouragement to the crew of the Inspiration4 SpaceX mission.

Voices of Inspiration launches today on Oculus Quest via App Lab and was created by Z3VR and Lucas Rizzotto. If you’ve experienced Rizzotto’s past VR work, namely Where Thoughts Go, then this will likely look quite familiar to you. Check it out in the trailer below.

The experience sees players ascend to the stars to explore a seires of themed environments. As you explore, you’ll encounter questions posed by the astronauts of Inspiration4, the first all-civilian space flight crew. They ask for words of advice and encouragement from St. Jude patients that are in various stages of battling cancer. Touching orbs lets you hear what the patients had to say, which is the element you’ll likely recognize from Where Thoughts Go. Artwork for the patients can also be found inside the experience.

It’s another great example of the positive impact VR can make that we’ve seen this week. Earlier today we also reported that Help for Haiti was also turning to the platform for its latest fundraising event.

Are you going to check out Voices of Inspiration? Let us know in the comments below!

How to Use VR for Mental & Physical Wellbeing

Nature Treks VR

It’s Mental Health Awareness Week here in the UK with many struggling with being stuck at home, unable to see friends and family. Whilst lockdown restrictions are slowly being rolled back that doesn’t mean everyone’s wellbeing instantly improves overnight. There are various ways to improve your mental health and virtual reality (VR) can be part of that process, from exploring the great outdoors to engaging in some light fitness. So here are a few recommendations for when those stress levels begin to rise.

Black Box VR

While you should get out for the odd walk when (and if) you can, there are plenty of studies that highlight the fact that even doing some light exercise can help lift your mood. And this doesn’t need to be intensive workout sessions as long as you’re moving. Naturally, the more often you do exercise, and for longer periods, the greater the effect.

The UK’s Mental Health Foundation also highlights the positive attributes of getting closer to nature, finding that “More than half of UK adults saying being close to nature improved their mental health.” You might not think VR and nature go hand-in-hand but they definitely do if you know where to look.

Tackling fatigue, stress or anxiety with VR

Guided Tai Chi

Perfect as a form of exercise as well as being able to refresh your mind and spirit, Guided Tai Chi provides over 200 workouts, allowing you to select 20 scenic locations and the music to go with each session. These can range from a quick 3-minute warm-up all the way up to 60-minute Tai Chi endurance marathons. On Oculus Quest you even have the ability to use hand tracking for a more natural experience.

Guided Tai Chi

Ecosphere

An interactive collection of 360-degree videos, Ecosphere is a nature documentary series. Featuring content from the jungles of Borneo to the rich coral reefs of Raja Ampat, viewers will be able to see a diverse selection of wildlife created in collaboration with the World Wide Fund for Nature (WWF).

Ecosphere

Beat Saber

A rhythm-action videogame every VR player knows and has probably played, Beat Saber can help you work up a sweat on its expert difficulty levels. With its simple yet addictive gameplay Beat Saber is easy to zone into and forget about the outside world, slicing and dicing coloured blocks to your heart’s content. There are even multiplayer and 360-degree modes when you really want to turn things up a notch.

Beat Saber

Nature Treks VR

Keeping with the nature theme, Nature Treks VR is just what you want to explore the great outdoors in VR. Get up close with 20 different animals across a range of environments where you can control the weather and time of day, activate audio visualizations and more. Music plays over each scene of you can turn it off to hear the soothing sounds of nature.

Nature Treks VR

Synth Riders

Another rhythm-action title to help get the blood pumping and loosen those muscles is Synth Riders. Rather than all the hectic slashing of Beat Saber, Synth Riders is a fluid, orb matching experience that helps to stretch your body to a variety of music, from synth-wave through to Muse. The videogame also features a 360° Spin Mode and a cross-platform multiplayer for up to 10 people because it’s nice to get a few mates involved.

Synth Riders: Adrenaline

Tripp

An award-winning meditation app, Tripp offers 40+ meditative experiences with a mobile app to help personalise and track your Tripp’s. “TRIPP uniquely integrates game play mechanics, breathing exercises, beautiful visual landscapes and sound frequencies. Based on scientific research and used in several clinical studies.” So get comfy on the sofa and enjoy a relaxing journey in VR.

Tripp image1

Wander

As you might expect from an app called Wander, this is all about travelling the world and being able to visit locations like the gardens of the Taj Mahal or the Great Pyramids of Egypt. Using data from Google StreetView, you can navigate around using voice controls as well as other input methods. Plus, if you want to learn something along the way Wander features Wikipedia integration.

Wander - Travel

Where Thoughts Go

A very existential, award-winning social experience, Where Thoughts Go is the work of indie developer Lucas Rizzotto. It lets you uncover the dreams, fears and secrets of other players by waking up creatures – and also leave your own for others to find. Unusual and highly thought-provoking, “These anonymous stories are revealing and inspiring, encouraging reflection and introspection,” explains the synopsis. “Participants have no way to discern who they are hearing from, only how considerate and sensitive each and every person is.”

Where Thoughts Go

Real VR Fishing

Time for more VR videogame fun. Fishing has always been considered one of those relaxing, Sunday afternoon past times and with Real VR Fishing, every day can be Sunday. Designed as a realistic fishing simulation, you can head to real-world fishing locations to cast off and see if you can get a bite, on your own or with friends. You’ve got your own aquarium to put the fish you’ve caught in and there’s even a web browsing option so you can pull up YouTube and listen to some tunes out on the water.

Real VR Fishing

National Geographic Explore VR

Last on the list is National Geographic Explore VR an interactive experience where you can explore two locations, Antarctica and Machu Picchu, Peru. In the frozen wastes of the southern continent, you can kayak around icebergs and search for a lost emperor penguin colony. While in Peru wander through digital reconstructions of the ancient Inca citadel, encounter alpacas and take photos of your journey.

National Geographic Explore VR

Check Out This Fan-Made AR Marauder’s Map From Harry Potter

VR and AR content creator Lucas Rizzotto has made a working version of the Marauder’s Map from Harry Potter using mobile AR.

The video is part of his Lucas Builds the Future series, where each video Rizzotto creates some seemingly-futuristic invention using VR and AR technology. Rizzotto was also behind the award-winning VR experience Where Thoughts Go.

In the Marauder’s Map video, Rizzotto rents out a ‘mini Hogwarts’ castle in England and maps the entire area out to create a small AR version of the Marauder’s Map. It works similarly to the movie, in that people’s movements are tracked on the map as footsteps and their names are labelled on animated pieces of parchment that move along with the feet.

However, it’s a mobile AR solution — while the parchment is physical, all the movement information is only displayed in the AR view on the phone. Nonetheless, the end product is incredible and an awesome homage to the map from the movie.

Some people might ask why Rizzotto chose to use mobile AR over an actual headset, which he briefly explains in the video. The main reason is because a modern AR headset wouldn’t be able to display black lines on top of the parchment — AR headsets have transparent displays that use light to create color and there’s no way to create the color black out of light. On a phone screen, the black lines can be properly displayed in AR and therefore retain the authentic style of the map from the movie.

It’s a really awesome application of AR technology that comes close to feeling like real magic. Be sure to watch the full video to see the breakdown of the entire process from start to finish.

What do you think of Rizzotto’s Marauder’s Map? Let us know in the comments below.

Where Thoughts Go Offers A Peaceful Reflection On VR Isolationism On Oculus Quest – Quick Review

Being alone can be a good thing, from time-to-time at least. Often the VR industry is so busy busying itself with noise, so intent on restoring our connection with the outside world. But it rarely stops to reflect on the solitude of wearing a headset that severs our connection to reality. Where Thoughts Go offers a quiet few moments of meditation on that idea, harnessing it to establish a sense of security unique to the platform.

First released on PC VR headsets in 2018 and now available on Oculus Quest, Where Thoughts Go from Lucas Rizzotto offers a strange kind of intimacy. It’s simply a series of existential questions you can answer at your leisure using your headset’s microphone. But, curiously, before you dive in with your own answer, you can pause to hear the thoughts of previous players, who have had their words recorded and shared. Yours will be too.

At first, this conjures a conflicting set of emotions and concerns. Why would I want to offer my private thoughts and memories up to the mechanical coldness of an Oculus Quest? Are you vulnerable to sharing guarded secrets on a much wider platform than you’re intending?

But Where Thoughts Go earns its intrusions with a lulling sense of community and peace. It’s easy to get lost in the minds of others, cherry-picking other submissions from each question and trying to put yourself in their shoes. Their own openness, in turn, spurs you on to share a little more about yourself, even as the questions become so slightly more personal. When, eventually you hear your comments played back to you, it gives pause for a rare moment of sobering contemplation.

Where Thoughts Go isn’t some marvel of a VR world or a biting bit of narrative, but it does have something to say on an overlooked aspect of this tech. If you can find a few minutes to set aside to yourself, you might find a welcome piece of inner-reflection here.

Where Thoughts Go is available now on Oculus Quest and PC VR headsets.

The post Where Thoughts Go Offers A Peaceful Reflection On VR Isolationism On Oculus Quest – Quick Review appeared first on UploadVR.

Intimate Social VR Experience ‘Where Thoughts Go’ Launches On Quest

The intimate and award-winning social VR experience Where Thoughts Go: Prologue launches on the Oculus Quest today. The experience allows you to discover anonymous audio clips recorded by other users, and record your own to be left in the virtual world for other users to discover.

It’s a complicated concept that is, in all honestly, best explained by the developers themselves:

Where Thoughts Go: Prologue thematically explores the course of a lifetime through five simple questions written to dig deep. The voice recordings you hear are unique and unidentifiable, left by individuals from every walk of life, every age and every background. Participants have no way to discern who they are hearing from, only how considerate and sensitive each and every person is.

You can also get a bit more of an understanding of the visual presentation of these ideas through the trailer, as embedded below.

The experience was designed by Lucas Rizzotto in 2017 to combat the impersonal nature of  social media and online interactions. It has since won several awards and premiered at the Tribecca Film Festival in 2018 to critical acclaim. The experience is already available for PC VR headsets, but launches today for the Oculus Quest.

The experience has not just been well received critically, but also by the general public. Rizzotto states that many users find the experience “meaningfully affects how they look at themselves and others, showcasing the power of VR and its lingering impact for human-centered design.”

Will you be picking up Where Thoughts Go on the Oculus Quest, or have you tried it on another platform already? Let us know your thoughts down below.

The post Intimate Social VR Experience ‘Where Thoughts Go’ Launches On Quest appeared first on UploadVR.

Where Thoughts Go Is An Anonymous VR Social Space On An Alien Planet

Where Thoughts Go Is An Anonymous VR Social Space On An Alien Planet

Where Thoughts Go is a social network that takes the form of an ethereal virtual reality world. Visitors leave anonymous voice logs that appear in the dreamy environment as little creatures that flit around in the air. It’s the latest VR project from indie developer Lucas Rizzotto, who plans to release an early version sometime in 2018 on platforms to be announced. He will also be showcasing it at festivals and events.

“I like to build realities around the story, and the premise of Where Thoughts Go is that there is an alternative reality where all human thoughts exist as tiny creatures,” said Rizzotto in an email to GamesBeat. “Like our memories, these creatures are asleep most of the time, waiting to be ‘awakened’ and remembered by the visitors who roam Where Thoughts Go, only to return to their slumber after you’re done.”

To house people’s thoughts, Rizzotto created a space that looks vast and somewhat lonely. But it’s also beautiful. Its terrain is striking, an alien version of the real world with stark snowy peaks and lush violet glades. Each location prompts visitors with a question that they can choose to answer with an audio log.

“The colors, reflections, dreamy visuals and open spaces are all designed to make users feel relaxed and safe, while also containing visual metaphors of their own,” said Rizzotto. “The soundtrack, on the other hand, is a choir being sung by the thousands of thoughts roaming the sky in the distance. But all of this is there to serve one singular purpose: making the experience of listening to people’s stories more emotionally powerful.”

Above: One of the environments in Where Thoughts Go.

Image Credit: Lucas Rizzotto

Unlike other social networks, which may serve to curate an online personality or “brand,” it’s an experience that seems to prioritize open catharsis and empathy. It’s more akin to projects like PostSecret or apps like Whisper, where people confess their secrets. Because of that, it’s important for folks to be anonymous when they leave voice recordings in Where Thoughts Go. Rizzotto has built privacy tools that can be used to mask people’s voices. And he says he won’t be collecting any personal information aside from an email address for log-in purposes.

“Anonymity is essential. Where Thoughts Go is an experience that asks very personal questions and we want all our visitors to feel like they can answer them truthfully without any judgment,” said Rizzotto. “Anonymity plays a key role in creating a safe space that compels people to open up when they otherwise wouldn’t, and it also feeds into the general message of the experience: the people you hear could be anyone in your day-to-day life.”

The voice recordings will continue to be stored until their creators choose to remove them. However, they’ll also move around in the environment, the way a living creature might wander from place to place. When a user logs into the world, only a certain number will appear around them so that the space won’t feel too crowded. It sticks to its conceit that people’s thoughts inhabit this world and take on lives of their own.

Rizzotto says that he feels that most social VR is a “lost creative opportunity” because it focuses on recreating human interactions directly in VR without incorporating creative world building or redefining the way people engage with one another. He wants Where Thoughts Go to be a space where people can interact in ways that aren’t possible offline.

Above: A wild thought appears.

Image Credit: Lucas Rizzotto

Though Where Thoughts Go is focused on a space for sharing perspectives and memories, the social aspect means that Rizzotto has to think about toxicity and how it will affect any community that arises on his alien planet.

“All aspects of Where Thoughts Go, from the pace of the experience to the world, the proportions of the creatures, the gestures users employ … everything is there to push you to be a little kinder and more considerate towards others,” said Rizzotto. “However, you can still be toxic if you feel compelled to and your actions still fit the narrative (i.e. this is who you decided to be in this world) — but it’ll be the equivalent of screaming at the void. We block out toxic content through a mix of automated as well as manual systems.”

Rizzotto has experience developing with VR and mixed reality before. He’s worked on hackathon projects, such as Limbpossible Project, the winner in the gaming and entertainment category of the 2017 MIT Media Lab Hackathon. And he developed games for the Microsoft HoloLens like Cyber Snake. Where Thoughts Go is primarily Rizzotto’s solo project, though his friend Tarik Merzouk has been helping with cloud development.

“I don’t like the state of social media today and how it doesn’t concern itself with the mental and long-term emotional well being of people. I also think that most of conflict in the world comes down to lack of mutual understanding,” said Rizzotto. “So I decided to create something that fixed all those problems and gave people a way to be introspective, thoughtful and emotionally connected in VR, allowing them to explore perspectives while also blending my passions of interactive media, music, storytelling in an unique way.”

This post by Stephanie Chan originally appeared on VentureBeat.

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