Andy Serkis to Star as “orc-like” Motion Capture Character for Magic Leap One

Andy Serkis, the actor-director you may recognize for his award-winning performances as Gollum in the Lord of The Rings film franchise, is lending his likeness to a new AR creation for Magic Leap One headset in what The Hollywood Reporter describes as an “orc-like creature.”

The project is said to be the result of a partnership between Magic Leap and Serkis’ digital production and motion capture studio The Imaginarium, although it doesn’t have a consumer release date yet.

According to the report, The Imaginarium has worked with Magic Leap for at least five years, marked by the moment when Serkis first visited their offices. Magic Leap’s executive creative director Andy Lanning also confirmed that Imaginarium is currently working on several projects for the Magic Leap One, and that there are plans on the table for third-party developers to create via The Imaginarium’s London Studio.

Image courtesy Magic Leap

Serkis’ character, sporting the unmistakably orcish name ‘Grishneck’, is said to have been rejected from a project because “he wasn’t scary enough,” The Hollywood Reporter reveals.

“We now have a new way of experiencing story,” Serkis tells The Hollywood Reporter. “It’s the next generation of theater/cinema/event that we’ve been circling around for some time, and it’s finally emerging. Entertainment is obviously the area that I’m immediately interested in, but it’s only one aspect of the phenomenal range of applications that Magic Leap will offer.”

Serkis continues: “As an actor, the process of creating a role emotionally, psychologically and physically, that will live in a mixed reality environment is no different to any other sphere of storytelling. The only exception being that your performance can live on in so many different iterations, which are yet to be decided. However, as a director capturing a performance for Magic Leap content is fascinating because you are offering up the story and yet the end user has total freedom as to how they will experience it spatially. It is entirely different to capturing for a movie, where you obviously have control over every aspect of the viewer’s experience.”

Magic Leap has been closely engaged with several ‘A list’ brands and studios including Weta Gameshop’s first-person shooter Dr. Grordbort’s Invaders, the NBA, and Sigur Rós’ musical AR experience Tonandi.

It’s possible we may have to wait for the consumer release of Magic Leap One for these larger projects to materialize, as the $2,300 headset currently on offer is decidedly a developer kit focused at filling the company’s upcoming app store.

The post Andy Serkis to Star as “orc-like” Motion Capture Character for Magic Leap One appeared first on Road to VR.

Update: Weta’s Concept First-person Shooter is Really Coming to Magic Leap One

Magic Leap One, the upcoming AR headset from one of the most well-funded startups in history, is said to arrive sometime this year. While no real specs are known about the headset outside of a few choice bits revealed during its unveiling back in December, one important factor that’s been largely unresolved is starting to slowly materialize despite the company’s insistence on complete secrecy: content. Talking to Rolling Stone, Weta Gameshop designer and artist Greg Broadmore revealed that an upcoming first-person shooter called Dr. Grordbort’s Invaders, which is slated to launch alongside Magic Leap One, has been the headset’s longest-developed game.

Update (03/18/18): Weta Gameshop, a 50-person game development wing born from Weta Workshop, is now officially open for business, according to RadioNZ. The studio is made up of half Weta and half Magic Leap staff set in a warehouse at Weta’s site in Miramar, New Zealand.

Magic Leap first showed off a Dr. Grordbort-themed concept video back in March 2015, but it wasn’t clear at the time what end the video would play, be it a one-off marketing video or otherwise. Now it’s clear the concept video wasn’t simply a paid ‘what if’, but rather a game prototype Weta Workshop was toying with.

Speaking with Rolling Stone’s Brian Crecente, Weta Gameshop designer and artist Greg Broadmore revealed the company’s first-person shooter Dr. Grordbort’s Invaders has been in the making for more than 5 years now, something Broadmore says has been equal part game production, and equal part platform development.

“One [of our jobs] is to make a mixed reality game on Magic Leap, but the other is to actually help to define the platform in the first place, and we’ve been part of that feedback loops since the start,” Broadmore told Rolling Stone.

image courtesy Magic Leap

In order keep the business going post-Lord of the Rings, Weta Workshop started selling replica props like swords, helmets and Hobbit pipes—something to insulate the company from the “feast and famine” nature of producing props for the film industry. Eventually the company started looking for new places for revenue, which led to designer Richard Taylor to create the retro-futurist guns which soon became the basis of the prototypal space-faring English colonist Dr. Grordbort.

Even though Weta Gameshop wouldn’t reveal much more about Dr. Grordbort’s Invaders to Crecente, they did say the game is releasing alongside Magic Leap One. By description the game is a wave shooter, but Weta told Rolling Stone there will be plenty of “character stuff” as well.

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Graphine Partner with Weta Digital to Create Film Quality AR Assets

Belgian software company Graphine Software and VFX leader Weta Digital have announced the launch of AR Horse, a mobile augmented reality (AR) application that allows you to put a lifelike horse anywhere, simply by using your ARCore compatible smartphone. AR Horse stands as a showcase piece for a partnership that aims to significantly improve the visual quality of AR videogames and experiences, featuring more than 50 4K textures in a single app.

AR Horse screenshot

Graphine is a world-renowned authority on texture streaming technology for videogames and virtual reality (VR), and have now developed the AR application AR Horse in collaboration with Weta Digital, creator of visual effects for films such as Lord of The Rings and War for the Planet of the Apes. In the application, assets that were created for special effects in movies – a huge black horse, in this particular case – are displayed crisply, life-sized, right in front of the user.

“Visual fidelity is one of the most important elements of a believable mixed reality application. As a company, supporting mobile hardware is something we have been aiming to do for quite a while. AR Horse proved to be the perfect opportunity to introduce our story to a wide audience,” says CEO Aljosha Demeulemeester.

The technology within AR Horse is now available for mobile developers on ARCore compatible hardware using the Unity Technologies real-time development platform. The technology developed by Graphine opens the door to accessible, near-photorealistic applications that will be used for training, virtual stores, promotional films and experiences, games or advertising.

AR Horse Unity screenshot

“As far as we are aware, there is no other application out there that can display a large virtual object in such detail. You can only fully come to grips with this ‘new reality’ by getting really close to the horse in the app,” Demeulemeester adds proudly, reflecting the fact that a new benchmark in terms of visual fidelity is set for AR.

AR Horse offers a glance into state-of-the-art AR and is available now as a free download via Google Play. More information about the technology behind the visual quality of AR Horse can be found on Graphine Software’s official website and VRFocus will keep you updated with all the latest movements in AR development.

The VR Job Hub: Weta, NASA, Bosch & More…

The variety of roles available in the field of immersive technologies mean that every week when we come to discussing them in The VR Job Hub there’s always something – be in in virtual reality (VR), augmented reality (AR) or mixed reality (MR) – that takes us by surprise. So, what new beginnings await this week? 

Check out the list below to see if there’s something that sparks your interest.

Location Company Role Link
Wellington, New Zealand Weta Workshop Ltd Game Animator Click here to apply
Pella, IA, US Vermeer Corporation Programmer Analyst – Augmented and Virtual Reality Click here to apply
Atlanta, GA. US FlowFound Full Stack Web Developer (VR/AR/Node.JS) Click here to apply
London, UK Oliver Bernard Scala Developer – Virtual Reality  Click here to apply
Culver City, CA, US VelvetJobs Virtual Reality Production & Technology Intern  Click here to apply
Palto Alto, CA, US Robert Bosch Tool Corporation NA Virtual Reality Research Intern  Click here to apply
San Diego, CA, US Qualcomm Staff Software Development Engineer – Virtual Reality Software Click here to apply
Merritt Island, FL, US NASA Augmented/Virtual Reality Technology Development Click here to apply
Fort Collins, CO, US Hewlett-Packard / HP Virtual Reality Software Engineer Click here to apply
Menlo Park, CA, US Oculus VR Technical Program Manager, Human Understanding Click here to apply
Israel SQLink Group Researcher for a VR stealth mode start-up Click here to apply

 

If nothing in the list above took your fancy, you can always check out The VR Job Hub from seven days ago. Last week’s listings took in roles in America, the UK and India and had a number of very unique roles indeed. Do you have what it takes to become an amabassador for Lenovo’s Star Wars: Jedi Challenges for instance. As well as those don’t forget that if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – and you want that position to be featured on next week’s VR Job Hub, then please send details to myself via keva@vrfocus.com and also pgraham@vrfocus.com.

Check back with VRFocus next Sunday at the same time, 3PM (GMT) for another selection of the latest roles in the immersive technology industry.