Earlier this month Ubisoft published Red Storm developed cross-platform title Werewolves Within. Offering a simultaneous launch on Oculus Rift, HTC Vive, and PlayStation VR, Werewolves Within is a pure multiplayer videogame, and now the first patch has arrived to improve the gameplay experience.
The patch doesn’t add any additional features merely fixing a load of bugs that players on each of the three systems have found. Most of them also seem to be the same issues for each head-mounted display (HMD), for example a bug that prevented an eighth player from joining a match has now been fixed, or the mic not working on joining a match.
An online multiplayer party title for between five to eight people, Werewolves Within is set in the small medieval town of Gallowston. Players are randomly randomly assigned roles and abilities, with one of these being a werewolf. It’s up to the other players in the group to utilise the skills of their characters, along with a guidebook with hints, and the power of persuasion to assess each other. Each round is played quickly, assigning players new roles every time, mixing up gameplay.
Checkout the full changelog below on the updates, and for further details on Werewolves Within, keep reading VRFocus.
PlayStation VR
• Sometimes an eighth player cannot join the match.
– This is an unreported bug that we have detected and cleared up.
• Any number of spectators will quick match into a 7 player game.
– This was the bug where spectators were not guaranteed a slot in the next round.
• Mic may not work on joining a match.
– This was the problem where you had to exit the match and re-enter.
• Game unplayable after rebooting the headset while receiving an invite.
– This was an unreported bug.
• Fixed an issue where the game would not end correctly due to a combination of roles.
• Fixed an issue causing the book to disappear.
• Fixed the “looping scenes” matchmaking bug.
• Fixed a bug where kicked players were not removed in a timely manner.
• Fixed bug with main menu buttons/selections not responding. If you are experiencing this on a PC, please make sure that the game is selected before you put the headset back on. This is as easy as clicking on the main game window on your screen. If the game is not selected, it will not recognize button input.
*Please note that we are working with Sony to investigate crashes that occur on PS4 Pro.
Oculus Rift
• Fixed an issue where players are unable to enter a room if all players leave with a spectator during discussion phase.
– This is an unreported bug that we have detected and cleared up.
• Fixed an issue where Automatic Gain Control is disabled every round of play.
• Fixed an issue where Sometimes an eighth player cannot join the match.
– This is an unreported bug that we have detected and cleared up.
• Fixed an issue where any number of spectators will quick match into a 7 player game.
– This was the bug where spectators were not guaranteed a slot in the next round.
• Fixed an issue where the mic may not work on joining a match.
– This was the problem where you had to exit the match and re-enter.
• Fixed an issue where the game was unplayable after rebooting the headset while receiving an invite.
– This was an unreported bug.
• Fixed an issue where the game would not end correctly due to a combination of roles.
• Fixed an issue causing the book to disappear.
• Fixed the “looping scenes” matchmaking bug.
• Fixed a bug where kicked players were not removed in a timely manner.
• Fixed bug with main menu buttons/selections not responding
HTC Vive
• Fixed an issue where Vive controllers could not interact with book while spectating.
• Fixed an issue where players are unable to enter a room if all players leave with a spectator during discussion phase.
– This is an unreported bug that we have detected and cleared up.
• Fixed an issue where Automatic Gain Control is disabled every round of play.
• Fixed an issue where Sometimes an eighth player cannot join the match.
– This is an unreported bug that we have detected and cleared up.
• Fixed an issue where any number of spectators will quick match into a 7 player game.
– This was the bug where spectators were not guaranteed a slot in the next round.
• Fixed an issue where the mic may not work on joining a match.
– This was the problem where you had to exit the match and re-enter.
• Fixed an issue where the game was unplayable after rebooting the headset while receiving an invite.
– This was an unreported bug.
• Fixed an issue where the game would not end correctly due to a combination of roles.
• Fixed an issue causing the book to disappear.
• Fixed the “looping scenes” matchmaking bug.
• Fixed a bug where kicked players were not removed in a timely manner.
• Fixed bug with main menu buttons/selections not responding.