‘Carmel’ Is Oculus’ Own Web Browser to Support WebVR

‘Carmel’ Is Oculus’ Own Web Browser to Support WebVR

Oculus announced a lot of exciting directions for the future of VR at its Oculus Connect 3 keynote today, but one piece of news that’s flying under the radar and really shouldn’t be is the company’s work with WebVR.

VP of Product Nate Mitchell talked about this area of VR — largely untouched by Oculus itself thus far — during his section of this morning’s show. It refers to VR and 360 degree experiences that are accessed in-browser, often making them simpler and more primative than native apps, but still providing essential services and entertainment. Mitchell himself exhibited a simple 360 degree hotel experience in which you could warp between locations, and a fully VR, position-tracked car viewer.

Today, Oculus revealed a new framework for building WebVR interfaces. It’s called React VR and, as the name suggests, it’s based on Facebook’s React, a JavaScript library designed to streamline the development of web-based experiences on mobile and PC platforms. This will do the same for creating WebVR content.

The biggest news, however, is that Oculus is developing its very own web browser to support experiences built with React VR. Currently codenamed Carmel, the browser will run on both Gear VR and Oculus Rift and is “fully optimized” for them. Little other information was revealed but Mitchell promised that a developer preview of the browser would be “coming soon”.

It’s easy to see why Oculus wants to boost this section of the VR industry; parent company Facebook is making a big push into 360 degree content with both images and videos. Oculus encouraging that growth means more people accessing that content in a shorter amount of time.

In the long-term, as VR adoption grows and headsets become more accessible, this could actually be one of the most important announcements out of Oculus Connect this year. For now, though, we’re more interested in the price of the Oculus Touch controllers and some of the new social experiences on display.

Microsoft is Bringing WebVR Support to Edge, Windows 10’s Default Browser

Microsoft has announced plans to bring support for WebVR to Edge, which succeeds Internet Explorer as the default web browser in Windows 10.

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See Also: Microsoft ‘Holographic Shell’ Aims to Immerse You in Windows by 2017

WebVR, which is currently a draft web specification in development by Mozilla, Google, and others, aims to allow seamless hosting and viewing of VR content directly from the web. Microsoft is now committed to implementing the specification into Edge, the company announced on their official blog. Edge will join Chrome, Firefox, and Opera, browsers which are all actively working to make WebVR a default part of their feature set.

3D content on the web like Sketchfab already supports WebVR, allowing you to view scenes inside a VR headset (provided you’re using a special development build of a supported browser) with the click of a button.

WebVR leverages WebGL, a broadly supported API for rendering 3D content inside of web browsers. The goal of WebVR is to create a direct connection between VR headsets and the browser, enabling seamless, high-performance VR content to be experienced right inside of a website.

Microsoft’s Internet Explorer earned a bad reputation as significantly trailing modern browsers in performance and web standards compatibility. As modern browsers like Firefox and Chrome began significant emphasis on performance and innovation, Internet Explorer’s market share tanked, taking it from a significant lead to a distant third place.

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See Also: Google Shows HTC Vive Running at 90 FPS in Chrome with WebVR

Edge is Microsoft’s Internet Explorer reboot, and appears to be focusing on correcting many of the criticisms of the past, with greater emphasis on web standards support, simplicity, and performance. The company’s announcement of forthcoming WebVR support in Edge is a reflection of this, showing that the browser wants to remain on the cutting edge along with its contemporaries. Meanwhile, Apple’s Safari browser is now the only major browser not known to have WebVR support in development.

Edge also happens to be the browser which runs on the Xbox One. One far-future possibility is that the Xbox version of Edge could also add support for WebVR, possibly making Microsoft’s console the first to support WebVR, which could jive with the company’s future plans for VR on Xbox.

The post Microsoft is Bringing WebVR Support to Edge, Windows 10’s Default Browser appeared first on Road to VR.