Why Meta’s Virtual Asset Cut Will Fail

Chances are still that if you ask a family member, friend or contact what their thoughts are on the metaverse, Facebook’s name is likely to come up. Remarks on Zuckerberg’s viability as a digital leader might even follow. But whether we like it or not, social media’s biggest mogul is still regarded by many as an unofficial showrunner in the emerging space, using the company’s rebrand as a way to tightly covet the term “metaverse” and all it encompasses.

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Unsurprisingly, Meta’s recent announcement that digital creators on Horizon Worlds (the company’s dedicated metaverse application) will be subjected to a 47.5% cut has been met with public backlash. It’s easy to be angered by these figures if we compare them to significantly lower cuts and creator fees placed by other outlets (such as NFT marketplace OpenSea or decentralised metaverse platforms Decentraland and The Sandbox). After all, many of the favoured tenets of a more decentralised internet include fairer compensation and a more enticing economy for creators — features that Zuckerberg himself has even promised.

This precarious announcement seems to have come straight after a rough first quarter of the year, where we’ve seen Meta lose upwards of $2.9 billion USD and experience significant blowback in the wake of its many controversies. As we dive into a greater breakdown of Meta’s new fee structure for creators, reflect on the social media giant’s most recent quarter and take a deeper glimpse into its penchant for capitalistic gain, we’ll explain why we think Meta’s sizeable virtual asset cut is destined to fail.

How will Meta’s fee structure work?

With Horizon Worlds, Meta is aiming to build an economy and open up metaverse commerce — creating something that can be compared to the systems currently available in platforms such as Rec Room and Roblox

According to Meta’s official statement: “The metaverse — by nature of its not being limited by physical space — will bring a new level of creativity and open up new opportunities for the next generation of creators and businesses to pursue their passions and create livelihoods.” Moreover, the company insists that: “Creators and entrepreneurs will have more freedom to find a business model that works for them… For example, someone could make and sell attachable accessories for a fashion world or offer paid access to a new part of a world.”

Interoperability and cross-app capability are still a far cry away, however. So far, it seems like items will only be compatible with the worlds in which they’ve originated, all while still being positioned to help creators monetise their items on the platform. “What the creators can do as part of building their world [is to] attach behaviours that trigger monetisation, which means that we actually don’t know all the things they can do to monetise,” Vivek Sharma, Meta’s VP of Horizon, recently told CNET.

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While creators will be offered the opportunity to make and sell assets in Meta’s Horizon Worlds platform, their earnings will be cut short significantly — as the company plans to take an overall cut of up to 47.5% on each transaction. Included in this cut is a 30% “hardware platform fee” for any sales made through the Meta Quest Store, coupled with a 17.5% fee charged by Horizon Worlds. To also incentivise engagement with VR, Meta claims that it will be adding a monthly performance bonus for creators. Similar to Instagram’s current monetisation strategy, this approach will follow a unique set of metrics.

While Meta cites these new rules as simply “tests”, they’ve also suggested that these approaches could continue to change and evolve. While there is a promise that assets will eventually be made more interoperable and capable of being carried across apps (Sharma alleges that Meta “wants to do this in a way that will scale eventually to cross worlds, into shared spaces and beyond”), it’s still quite unclear how the marketplace will be managed or what this roadmap might look like — particularly when it comes to figuring out whether items can one day live beyond Meta’s parameters.

In all, this news has both angered and excited those in the Web3 community. One Twitter user wrote: “If Meta wants 47.5% of NFT sales, they’ve gotta talk to the IRS — because I don’t even have that after taxes.” 

Sharma has since responded to the friction, defending the sizeable cut as a “pretty competitive rate in the market.” He also added: “We believe in the other platforms being able to have their share.”

A look back at a difficult first quarter

Earlier this year, Meta experienced a historic plunge in its stock price — with over $230 billion USD in its market value erased (the largest-ever one-day loss for any US-based company in history). Due to privacy changes made by Apple, the company also readied itself for another continued loss in the billions. The slump in stock price also caused Mark Zuckerberg to lose a whopping $30 billion in personal wealth.

In contrast with other Web3 platforms, Meta also failed to launch its own cryptocurrency and achieve a “deep compatibility” with blockchain. With a goal of empowering “billions of people” and hoping that 1.7 billion users would be able to create digital wallets, too much resistance from regulators led to the project ultimately failing and being shelved. Since then, however, reports have revealed that Meta hasn’t given up on entering the crypto space — having filed 8 trademark applications earlier this year (including applications for crypto tokens, crypto trading, blockchain software, wallets and crypto exchanges).

In 2022, Meta isn’t the only Big Tech company to come under pressure. As policies have tightened at the US Federal Reserve to decrease the industry’s rich valuations following years of ultra-low interest rates, the NASDAQ — which is primarily made up of tech and other growth stocks — fell by more than 9% in January. This was the biggest monthly drop since COVID-19 first struck the market in March 2020.

And while Big Tech companies were credited with driving gains for the wider market throughout the course of the pandemic, analysts believe that the market has now shifted. According to Brad McMillan, chief investment officer for Commonwealth Financial Network: “There’s a general sense that what’s been moving the market higher is not going to take us to the next level. The question is where is the next growth engine coming from.”

How does this stack up against Web3 traders?

As more metaverse worlds continue to rise in popularity, this raises an important question: should these worlds be open or closed? To clarify, a closed metaverse can be defined as one governed by a central authority (like Meta) that takes ownership of lands and items sold within its platform. On the other hand, an open (or decentralised) metaverse is one that allows users to buy and own metaverse land and items as NFTs, in addition to an ability to exchange them for cryptocurrency.

Comparatively, decentralised platforms and marketplaces appear to take much smaller cuts from creators. OpenSea, the leading NFT marketplace in Web3, currently only takes a 2.5% cut from each transaction — whereby creators usually take anywhere between 2.5% and 7.5%. LooksRare, another popular NFT marketplace, only takes a meagre 2% — while BinanceNFT charges only 1%.

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While critical of Meta’s large virtual asset cut, many Web3 community members have also seen this move as an unintended push towards decentralisation. “Facebook charging 47.5% for every NFT sale is the best thing to ever happen to us,” one person tweeted after the news was released, implying that Meta’s massive fee would ironically help steer more users towards open, decentralised platforms like Decentraland and The Sandbox

Other users, however, have expressed clear anger at the social media giant’s announcement, calling it “the enemy of decentralisation and freedom in Web3.” Following Big Tech’s reign of increased profit during the course of the pandemic (Facebook reported an increase of 10% from targeted advertising during COVID-19 lockdowns), it’s hard not to see this move as doubly harmful to online creators and small businesses who may seek out opportunities in Web3.

Prioritising growth over other concerns

If we take a long, hard look back at Facebook’s history and online trajectory (including its encounters throughout its pre-Meta days), it isn’t out of left-field to suggest that the social media giant has been primarily fuelled by greed and profit. 

At the time of writing, Zuckerberg owns the four most downloaded mobile apps in the last decade: Facebook, Facebook Messenger, Instagram and WhatsApp. Sources have long since accused Zuckerberg of seeing company acquisition as a means of neutralising potential competition and preventing users from ditching Facebook for alternative platforms. For instance, the social media tycoon’s initial acquisition of Instagram followed a general likening to Facebook’s features and revocation of other leaders’ rights (including those of company founders Kevin Systrom and Mike Krieger, who eventually left the platform after Zuckerberg took control).

In late 2021, internal documents known as “The Facebook Papers” were published by an international consortium of news outlets, following their access to the materials once they were made available by U.S. Congress (and now-revered whistleblower Frances Haugen). This assemblage of documents, according to the Financial Times, included “thousands of pages of leaked documents [painting] a damaging picture of a company that has prioritised growth” over other concerns.

The Associated Press, another news outlet reporting on the matter, summarised the documents as such: “These complaints cover a range of topics, from its efforts to continue growing its audience, to how its platforms might harm children, to its alleged role in inciting political violence.”

Following Haugen’s release of the documents, Jessica J. Gonzalez, co-CEO of advocacy group Free Press Action, remarked that the whistleblower revelations “confirm what many of us have been sounding the alarm about for years” — that the real problem behind Zuckerberg’s empire is actually the business model in which he’s used as a means of governing his platform all along. One that subsists almost entirely on greed and capitalistic gain.

Even as far back as 2010, Zuckerberg began touting his belief that “privacy was no longer a social norm”. And in the following years, Facebook users have been unwittingly trading their privacy for a seemingly more enhanced online experience. Studies have suggested that an estimated 4 in 10 users use social media accounts to follow their favourite products or brands, while 28% of online users claim that targeted ads on social media have effectively brought new services or products to their attention.

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On the other side of the curtain, our online data has been regularly harvested and fed to algorithms — serving as raw material for advertisers to make better predictions about what will generate the highest levels of profit. It’s a process called surveillance capitalism — and it’s allowed Big Tech companies to claim our online activity and turn it into their own proprietary knowledge for capitalist gain. In other words, our online personas have, in essence, become products themselves.

Author and tech analyst Shoshanna Zuboff refers to surveillance capitalism as “the dominant economic institution of our time”. Furthermore, “this system successfully mediates nearly every aspect of human engagement with digital information” and “today all apps and software, no matter how benign they appear, are designed to maximise data collection.”

This brings us to another important question: if a company should have no shame in monetising the very marrow it can milk from its users, then what’s stopping it from doing the same thing with any assets they produce?

Why is Meta’s approach the wrong one?

Let’s circle back to the main subject — which is Meta’s proposed virtual asset cut for creators in Horizon Worlds. How might this approach be setting the company up for failure?

For one, many will know that Meta’s big cut isn’t the first instance of Big Tech greedily clawing funds away from small creators. For years now, Apple has come under fire (even from Mark Zuckerberg himself) for charging developers a 30% fee for in-app purchases made through its dedicated App Store. 

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Funnily enough, Zuckerberg has even raised Apple’s App Store fee as an example of what he claims he doesn’t want to repeat with metaverse creators. “As we build for the metaverse, we’re focused on unlocking opportunities for creators to make money from their work,” he said back in November 2021. “The 30% fees that Apple takes on transactions make it harder to do that, so we’re updating our subscriptions product so now creators can earn more.” In typical fashion, however, Zuckerberg has done just about anything but place the best interests of creators at the forefront of his roadmap. 

Like many of its other visions, Meta’s promise to build the metaverse has also been largely rhetorical and not fully clear. The company’s rebranding, name change and acquisition of Oculus have proven Zuckerberg’s seriousness about growing the VR ecosystem and developing a metaverse-building strategy. However, massive losses to the company’s Reality Labs Division and relatively low adoption rates of VR still indicate that the company isn’t quite dominating the space. 

A steep decline in Facebook use has also been a recent concern, with a reported 45% of users allegedly dropping from the platform. With competitor apps (not yet acquired) such as TikTok dominating the market — particularly with Gen Z users — Meta appears to be losing any hope of having a dedicated user base that will seamlessly migrate into the metaverse.

Other moves have also indicated Meta’s lack of clarity in winning the metaverse category. It recently shut down a project to build its own VR/AR operating system, instead choosing to build on the Android platform. The company is also opting to use Qualcomm chips in its upcoming augmented reality glasses, as opposed to utilising its own internal design. Unlike Apple, the company hasn’t embraced vertical integration and carved out its own adoption of particular hardware and chips that will ensure maximum performance. And so far, Meta has been unwilling to open its operating system to other manufacturers — an advantage that has historically allowed Microsoft to dominate the PC market over the last few decades.

While the Meta Quest 2 is currently the best-selling VR headset at the time of writing, this success is forecasted to change once other companies start releasing their own dedicated devices. Apple is likely to produce a high-performance headset that will be equipped with LiDAR technology — a feature that may allow it to one day dominate the headset market.

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So, is Meta a premium supplier of technology? Or will it serve as a trailblazing metaverse platform? The problem is that we still don’t know. Combine all of these shortcomings with a very steep fee and you have a particularly muddy strategy that’s likely to fail.

Other major tech leaders have also voiced their lack of belief in Meta as a leader in the emerging metaverse space. Reggie Fils-Aime, former president of Nintendo of America Inc., recently spoke about his stance on Meta in an interview with Bloomberg: “Facebook itself is not an innovative company,” he’s bluntly stated. “They have either acquired interesting things like Oculus and Instagram, or they’ve been a fast follower of people’s ideas. I don’t think their current definition will be successful.” Conversely, Fils-Aime has also expressed his belief that smaller companies will play a much larger role in creating successful metaverse worlds.

Keeping in line with Fils-Aime’s projection, Web3 presents a more creator-focused and community-driven approach to online content creation. Allowing creators to have greater ownership over their digital goods will let them move away from expensive, centralised platforms that are no longer serving them.

Women in the Metaverse: Carly Long

Carly Long refers to herself as women in Web3’s “hype girl”. Having amassed almost 20,000 followers (and counting) on LinkedIn, it’s an apt description. Carly is behind a highly successful newsletter, Women in Web3, which regularly updates readers in the Web3 community on female-led initiatives, women-based roles and other notable efforts that are both leveraging and connecting members within the space.

As part of our ongoing series, we recently sat down with Carly to discuss how she got started with Women in Web3, how she first entered the space as an NFT artist and how she’s risen to the fore as an important connector and mediator for those with technical and creative backgrounds alike.

Entering the space

Carly cites tech recruiting as her day job — while also noting her “passion that she’s trying to mix with her day job” as Web3. As a dedicated tech recruiter for Weld Recruiting, Carly helps position senior software engineers, UI/UX designers, product designers and more.

Also an artist and a painter, Carly also taught herself her “own kind of art therapy”. In January of this year, she encountered some downtime — a period in which she carved out some commissioned pieces for different professional athletes, celebrities and actors. 

She was pleased to find that she carved out a niche for herself: “I was like, okay, no — people enjoy my art. And I was starting to see that. There were all these stories of artists making millions on NFTs. And naturally, that piqued my interest. So I was like, ‘what is an NFT? What is Web3? Is this something I could do or not?’ And I just wanted to explore it.”

Carly was pleased to receive ample support from her boss, Matthew. “He knew I was starting to research a lot of this, in my nights and weekends. And he was like, ‘just run with it. He very much understood and knew we were going to be getting more and more blockchain engineer jobs, Web3 developers, that sort of thing — so he let me kind of run that and spearhead that. And I just started having all of these conversations with people in the space. And that was kind of how I learned.”

Kicking off Women in Web3

Carly’s foray into Web3 was furthered by Matthew’s encouragement: “He really encouraged me to start the newsletter and podcasts and just document the journey. And that’s really how Women in Web3 evolved.”

She continues: “I feel like it’s still evolving. I’m not quite sure what it will turn into. But so far, it’s a really awesome community that we have.” At the time of writing, Women in Web3 currently has (x) followers on LinkedIn — and I explain that other colleagues and thought leaders I’ve connected with have shared it. 

On whether Women in Web3 has helped leverage more opportunities for women in the space, Carly says: “Absolutely. I don’t think I realised the gap until I was in it. And the further I go into it and the more I build Women in Web3, I’m realising the gaps just kind of almost seem grater, even though we’re doing an incredible job. And we’re closing them.”

With that being said, however, we both note the abject confusion of entering the space — particularly where things like technical jargon or financial talk are at large. “I know a bunch of women who would love to get into it. But we don’t know where to go, we don’t know where to get started. I feel like there’s a lot of that out there — it’s very daunting. I don’t have an original tech background — I have a creative background. So I can totally relate to when I started researching and learning Web3 and NFTs. As I learned more and more and saw how it was blending these worlds of creativity and tech, I really wanted to highlight women artists.”

On making Web3 more accessible

Being an artist and a writer, Carly and I also note the accessibility that her newsletter and podcast have given not just women, but anyone looking to enter the Web3 space: “The news goes on in my tone of voice as a non-technical person to try and make it more accessible. Whereas [with] the podcast, we take those conversations to another level — and really beyond women just making it more accessible for anyone and everyone who wants to get involved.”

“I picked down a lot of people whose projects I could actually support and stand behind,” Carly explains. “So you’ll notice I [also] speak to plenty of men on there. But there’s usually a really cool tie — like Vijay Pravin. He’s the CEO of Bitches Crunch and his company started employing women who have career gaps because they took time off to raise their children. So they started educating them on Web3 — and now one of those women who came in as an intern is almost one of the highest paid in the company.”

Taking a leaf from Pravin’s book, Carly hopes that Women in Web3 will similarly empower other women to find success in the space. “My hope is that these short, bite-sized episodes can spark someone’s interest to like, ‘oh yeah, I want to look up that company. And maybe I can get involved that way.”

Despite us finding our niche, however, we both make note of the prevalent scepticism at entry points of Web3. What can be done to change this? “The first thing I would absolutely want to highlight is the community of the space. Just dip your toe in and you will receive so much love and support. Obviously, there [are] good and bad sides to it — but the good side is very pervasive right now.”

She continues: “On the flip side, I would tell people to absolutely do your research before you invest in anything, before you put your money into anything. It is crucial to be aware of the other side of Web3. And right now that looks like a lot of people trying to take advantage of those who are trying to learn it. I’m very open about that.”

On filling more roles with women

In one of Carly’s most recent Women in Web3 newsletters, she raises that while job openings in Web3 appear to be opening up, women are only filling one-third of them. Being a seasoned recruiter, does she have a special approach to encouraging more women to enter the space?

Again, she cites Matthew’s help as a catalyst for her stance as a Web3 recruiter: “He really pushed me to be like, ‘I know you don’t feel like you know everything — especially about Web3 and NFTs — but just like, put yourself out there.”

She also adds: “I feel that a lot of women in a male-dominated industry might feel as if they can only step up to the table if they know their stuff or if they don’t have any questions. But it’s really okay to just go as you learn — and there are so many male counterparts in this space who want to support and lift women up.”

A valuable connector

Carly is determined to not just be a recruiter or educator, but also a friend and sounding board to everyone in the community. “I wanted to be one of those communities or those sounding boards — like that circle of trust that I mentioned — where I can just be very welcoming to anyone who has questions. And I love connecting people. I don’t look at myself as an expert, I look at myself as a connector — so I can connect them to someone else who might have a job for them or who might be able to help their project.”

Her advice to other women (and just about anyone entering the space)? “I would say to find your niche and your circle of trust and those people who you can rely on. So anytime you have questions, put it out there on LinkedIn or Twitter and you’ll get a billion people outside of that circle who genuinely want to help. But then you’ll also have them to really be a close sounding board.”

What’s next for Women in Web3?

If you ask Carly, the sky’s the limit for Women in Web3. “I know a lot of different projects have started Telegram groups and community WhatsApps. So we might start that with some different offshoots of the newsletters — maybe like a one-on-one with some of the guests on our podcast, those sorts of opportunities.”

She’s also looking into planning more events in Nashville, where she’s currently based. With this initiative, Carly will be partnering with and working with female lead tech groups in the city. “There are some really awesome women in power at different VC firms in Nashville,” she says. “So sharing it with them and opening those doors for people is a very low risk.”

By converging her talents for connecting people, writing and creative problem-solving, Carly stresses the importance of carving out in-person opportunities. “I think creating more of these opportunities and spaces is just another good way to start getting more and more women in the door.”

To subscribe to the Women in Web3 newsletter, be sure to follow her link here. You can also follow the Women in Web3 podcast on Spotify using this link. Carly’s additional handles can also be followed here.

Medium vs. Mirror.xyz: Publishing in the Creator’s Economy

For at least half a decade, Medium has felt like a paradise for writers, readers and content creators everywhere. Launched by Twitter founder Evan Williams, Medium was announced as “a new place on the Internet where people [could] share ideas and stories that are longer than 140 characters and not just for friends.” Laden with a significant range of stories — ranging from manifestos to personal tales — Medium quickly built up momentum and became a place for writers to “find the right audience for whatever [they] had to say.”

This ease of access, combined with the ability to quickly and efficiently post content, has made Medium a favourite by many authors and companies seeking a publishing or content marketing platform. However, the company has also been heavily criticised for restricting how writers can monetise and publish their work, despite marketing itself as an open platform.

Mirror.xyz, the first instance of a decentralised writing platform, was newly launched in December of 2020. What are the benefits of a decentralised publishing platform and how might its mechanisms change how writers are compensated? As part of our ongoing “vs” series, let’s take a closer look at the business models of both Medium and its new Web3 counterpart, Mirror.xyz — and highlight how Web3 technology is helping writers to gain better control over their revenue streams.

Medium: an effective message

As a hybrid blog and publishing platform, Medium enables both amateur and professional writers to share their work without any alleged limitations to their content. Currently accounting for over 54 million users and over 100 million users per month, it now sits as a leader in online blogging and publishing. For a decade now, Medium has aimed to host the best articles from various different fields. At the time of writing, the platform is heavily used for both unique and republished content.

Medium’s original mission has been to give writers from any corner of the world the opportunity to publish their writing — obscured only by a soft paywall of $5 a month or $50 a year. If we take into account the site’s current user base and $600 million valuation (including a recent raise of $30 million USD in late 2021), we can see that this model has been met with great success.

Writers on Medium are given the opportunity to freely publish their work on the site — however, those who want to earn money from their content are restricted to the site’s Partner Program. While top writers and publishers can earn upwards of $50,000 per month, those starting out on the platform are likely to see much more meagre earnings (we’re talking closer to $25). Writers are also given bonuses if they reach the platform’s list of top creators, meaning that an author’s success on the site largely hinges on how well they can grow their following and push out consistent content.

The trouble with Medium

While Medium has offered writers, journalists and publications a seemingly more unrestrained platform, it still comes with its fair share of cons.

As is the case with all Web2 platforms, writers no longer own their content once it is published to Medium’s grounds. Should the platform ever decide to delete a user’s work, shut down an account or ban a user from posting, there’s very little wiggle room for them to fight back. Of course, this raises the potential for authors to lose all control over their work and their audience should they land on the wrong side of the platform.

And while the possibility of this happening may be unlikely, this dynamic still highlights the futility that we have previously seen on other large social media platforms, such as Facebook, YouTube and Instagram. In 2018, we also saw Medium abruptly cancel the memberships of 21 of its subscription publisher partners.

Another common complaint about Medium is the number of restrictions associated with the site’s Partner Program. With the Medium Partner Program, writers can make money on the platform using two methods: a) to monetise their work based on total member reading time or b) to earn money by referring users to become paid subscribers. Payments are calculated based on the total time that paid subscribers spend reading articles, as well as on per-month subscriber revenue. This means that only writers with higher member reading times will be paid more generously. 

Another downside to this business model is that only users with paid stories get any sort of promotion on the site. Given that it can be difficult for writers to get enough attention that their work actually makes them any money, it presents an uphill battle for writers to make a sizeable income from publishing on Medium in general.

On top of that, writers on Medium are also not allowed to promote anything inside their paid posts. This means that other forms of monetisation (such as adding links to products, adding affiliate links or embedding subscription forms to grow an online following) are strictly prohibited on the platform. Couple this with the fact that a writer’s posts no longer belong to them once they’re posted on Medium — and we can easily gather that the mechanisms of the site are strictly designed to benefit the platform, not its publishers.

While Medium also promotes itself as a platform that accepts content from all ends of the spectrum, this is also not necessarily true. Authors of content that doesn’t make it to the platform’s front page will find it challenging to gain significant traction on the site — especially those outside of Google or large tech firms (such as YCombinator and Hackernoon), which are responsible for referring the most traffic to the site. It’s also notable that the only SEO control that users have over their work is content-based — making this system largely disadvantageous to those looking to publish work about niche industries or topics.

Mirror.xyz: a decentralised counterpart

Launched in 2020 and founded by Denis Nazarov, former partner at venture capital firm Andreessen Horowitz (a16z), Mirror is a DAO that is both built and run by its contributors. cryptocurrency, rather than typical transactions. As a decentralised and crypto-based platform built on the Ethereum blockchain, writers are able to crowdfund their projects by selling them as NFTs. 

When Mirror.xyz first launched, writers were required to obtain the platform’s native $Write token — which could be earned by partaking in the platform’s “$Write Race”, a weekly contest that helps determine users’ membership. Once users were in possession of the token, they could begin crowdfunding their projects and rallying support from backers. However, in late 2021, Mirror’s team announced that the platform would be open to anyone with an Ethereum address and wallet.

Mirror’s team has also further commented on the benefits of a blockchain-enabled publishing platform: “Through a decentralised, user-owned, crypto-based network, Mirror’s publishing platform revolutionises the way we express, share and monetise our thoughts.” 

Like Medium, Mirror offers an important component to the online publishing world — an engaged community. As noted in one of the company’s official blog posts: “There are many DAOs with vibrant communities and significant treasuries, but they are not recognised as first-class entities by the Web2 ecosystem of creative and developer tools.” As a solution, “Mirror bridges a Web3 entity into Web2 distribution of ideas.”

Since its launch, industry leaders (such as Ethereum co-founder Vitalik Buterin) and a series of successful DAOs have used Mirror to publish their content. One such example of a successful crowdfunding campaign on the platform includes a documentary about the development of Ethereum, where a total of 1036 ETH was raised (the current equivalent of over $2 million USD).

What’s even more notable is the monetisation strategy offered by Mirror. As the platform is built on the Ethereum blockchain, it provides native support for any crypto-native business models around tokens and NFTs. The platform’s Entry Editions feature, for instance, allows for different works to be sold at different price points — all while also allowing writers to sell their work without having to put it behind a paywall.  

Will Mirror.xyz enable greater ownership and security for writers?

Unlike larger, more commercial platforms like Medium, content on Mirror.xyz is stored on a decentralised blockchain, rather than a series of company servers. As such, publishers are able to wield greater control and security over their content. Writers who publish their content on the platform also become co-owners of their work, ensuring that contributors’ interests are placed at the forefront of their roadmap. 

Instead of logging in with a username and password, writers can sign up to Mirror using their Ethereum wallet. This means that they hold full ownership of their account, which will live on an open blockchain as opposed to a centralised database. Anything published on Mirror is also cryptographically signed by users and housed on permanently decentralised storage, meaning that any data is protected from corruption or modification from malicious parties or faulty service providers. Also, because this storage is permanent, the longevity and integrity of any content are ensured via blockchain technology.

What’s even better is that cross-functionality has been introduced to those who do use Medium, Substack or other Web2 publishing platforms — with the added option for writers to import their blogs from other websites with ease. Should writers be hesitant to transfer their work onto a Web3 platform, the outlet has already been created with this transition in mind.

Final thoughts

While Mirror is still a relatively new platform, we’ve already seen several examples of how Web3 platforms are empowering those in creative industries. Audius, as we’ve previously spotlighted, has already helped several musicians sell their work as NFTs and rake in greater profits. Other platforms have also risen to the fore to help writers monetise their work, including Publish0x, Steemit and Bounty0x.

With the goal of helping writers share their stories, securely monetise their work and build a community around their content, Mirror is steadily revolutionising the process of digital publishing. Users have more control over how they monetise their work and more leeway to publish exactly what they want inside their posts.

Like many Web2 platforms, Medium isn’t hesitant to place restrictions on small accounts, ads inside content or content that it doesn’t like. If the platform doesn’t make money, it seems to have no issue with making further changes to make money — even if said changes disadvantage its authors. In a creator’s economy, platforms like Mirror are continuing to show how writers and creators can thrive when they are not beholden to their mediums — and where users can truly read, write and own.

NFT Spotlight: Love, Death + Art

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

The Netflix-produced animated sci-fi anthology series Love, Death + Robots has recently released its third series. To mark that occasion, the show has partnered with a Web3 studio known as Feature to produce an NFT scavenger hunt

According to the site, QR codes have apparently been hidden within promotional videos and real-world billboards, as well as the episodes themselves. Once scanned, these codes redirect users to a website where they can view artworks and mint them as NFTs.  

Minting the NFTs requires users to have a MetaMask or Coinbase wallet. Minting the unlimited NFTs is free except for variable gas rates, and the collection encourages those without an interest in NFTs to simply save them as JPEGs.

The Collection

The collection consists of short clips from season 3 of the show, and as such inherits the production values of Love, Death and Robots, which is known for the diversity of styles between episodes.

Image Credit: Love, Death + Robots

Only three of the nine-strong collection (one for each episode of the latest series) are viewable prior to being collected. In one we see a dancing, jewel-encrusted siren, animated in a near photo-real manner. In another, three very different robots look between a clipboard and the viewer, and the final example, from the episode “The Very Pulse of the Machine”, sees a lone figure standing over a strange alien landscape of neon lights in a pose highly reminiscent of Caspar David Friedrich’s Romantic classic Wanderer above the Sea of Fog

It’s a clever way of repurposing content, especially when that content has been created by artists working at the level required to produce one of Netflix’s tentpole shows. The move into NFTs is also one that makes perfect sense for Love, Death and Robots, thanks to both its technological and artistic reputation, sidestepping the weird incongruity of projects like that of TV chef Gino D’Acampo. In other words, more people will be happy to give the NFT collection the benefit of the doubt, instead of denouncing it as a cash grab.

At the time of writing, some 27,000 NFTs have been minted, with a floor price of 0.003ETH (approximately $5 or $6). It’s not a princely sum, but it highlights that there is an appetite for collectables issued in this way and gives people a small amount of motivation to take part in the scavenger hunt. Hiding the codes within promotional material and episodes is a particularly smart choice, encouraging close watching and encouraging the collection to go viral as viewers share the locations they have found codes.

The Background

Of course, this isn’t the first NFT project to base itself around a scavenger or treasure hunt. Last year, The Great NFT Treasure Hunt took a slightly different approach by hiding passwords to wallets containing 32 different NFTs across Southern California, issuing clues to their location via Twitter. And budding metaverse NFTWorlds earlier this year organised a hunt within its virtual worlds with puzzles, riddles and challenges to unlock the twelve words necessary to gain access to a wallet filled with 3ETH and 500,000 of its native WRLD currency.

Image Credit: Love, Death + Robots

Nor is this the first intersection of TV and NFTs. Fox has called its upcoming animated TV show Krapopolis “the first-ever animated series curated entirely on the blockchain“, with plans to launch a dedicated marketplace that will sell digital goods including character NFTs and social experience tokens. And Seth Green’s plan to produce an animated show featuring a Bored Ape he owned was recently thrown into jeopardy after he lost the NFT in a hack and it was subsequently resold.

While the collection isn’t much more than a novelty and makes a point of saying that the show or Netflix derives no revenue, it could represent Netflix dipping its toe into the Web3 sector following recent revelations about its poor financial health. It reported a loss of 200,000 paid subscribers in its latest quarterly earnings report and estimated it would lose another 2 million by the time of its next earnings report in July.

The Verdict

The Love, Death + Art collection highlights an interesting way for more traditional forms of media to get involved with NFTs. Done respectfully, as this has been, NFT collections such as Love, Death + Art can serve as a gateway for individuals outside of NFTs to become involved with the space – instead of alienating them. Other TV shows looking to take a similar approach should be aware, however, that without a throughline that connects NFT technology to the programme in question, viewers will likely turn up their noses.

Metaverse Weekly: The Vulnerability & Bottleneck of Centralized ISPs to Metaverse Expansion

Billions of individuals around the world access the internet each and every day through internet service providers (ISPs). These ISPs have created partnerships and developed the infrastructure to power access to the internet around the world.

To access the internet, regardless of what equipment an individual may have, it requires a connection through an ISP. The ISP provides the necessary connectivity and bandwidth in which to interact with the internet. Without it, even a fully decentralized Web3 internet would be inaccessible.

How Do ISPs Work?

At a fundamental level, ISPs serve as major data movers by offering access through different connections (DSL or Dial-up, for instance) that come with different speeds, services, and accessibility. 

Some key examples of ISPs include:

  • AT&T
  • Comcast
  • Verizon
  • Cox
  • NetZero

All of these providers have one particularly key feature in common – they are massive, centralized entities with considerable power over the internet. This directly coincides with the concentration of cellular accessibility between the giants of AT&T, Verizon, and TMobile. 

This is due to the massive barrier to entry that has formulated due to the required infrastructure necessary to create a competitor. Many ISPs have concrete contracts in place with both major data centres (typically run by tech giants like Google or Amazon) and cities themselves to build out infrastructure like fibre optic cable lines.

In fact, there are thousands and thousands of miles of fibre optic cable that transfers data across the world on just the east coast of the United States alone. This centralized infrastructure also has secondary risks such as overload due to damaged infrastructure resulting in a massive amount of rerouted internet and telecommunications traffic.

Hyper-growth in Internet Demand & Technological Development

There are two separate laws famous in the technological development of computing & internet. The first of these is Moore’s Law which states that computing power grows at an annualized rate of 60% or 100x compounded growth over just ten years.

The other side of this coin is Nielsen’s Law which states that internet bandwidth roughly doubles each year, residing in a 57x increase in growth over ten years. However, bandwidth overall grows at a noticeably slower rate. 

For example, someone paying more for a bandwidth upgrade will only see improvements up to a certain point. Bandwidth doesn’t just rely on higher-level access but is limited by the speed of centralized ISPs in the upgrading of equipment and necessary infrastructure. Upgrading existing infrastructure for a 50% boost in bandwidth speed can cost upwards of billions of dollars and take considerable time to implement.

Additionally, as the technology improves, there is a higher demand for high-level internet access including a rise in things like streaming. The COVID-19 pandemic coincided with a growth in internet demand of roughly 70%. Per AT&T Labs, internet traffic is approximately doubling each year. When considering the building out of a metaverse, this demand could skyrocket and further outpace the expansion of ISP infrastructure and capabilities for the average user. 

Development of Decentralized ISPs

For the metaverse to truly function and remain as decentralized as possible, there must be unrestricted access available to it. This raises the question of how feasible decentralized ISPs could really be.

Distributed internet access has been sought after and researched for some time now. This has led to the development of different concepts, two of which have been highlighted below:

Microgrids for Distributed Internet Data Centers

Part of the systemic centralization issue falls directly on data centres themselves. With centralized ISPs creating strategic partnerships with centralized data storage providers, a decentralized ISP would still have to rely on those very same data centres and thus only partially solves the problem.

Diagram of a Microgrid – Dr. Leonard W. White / NC State University

There have been multiple proposals to plan and develop a microgrid to power distributed internet data centres. A microgrid is a concept for distributing the power grid itself. It works as a localized energy grid that can function in par or autonomously from the main power grid. These microgrids would have the durability and capacity to host localized data centres, ensuring that the stress of traffic overall on the local system is lower due to the smaller sample size.

Mesh Networks

Another working concept is that of mesh networks –  a way of distributing WiFi connectivity more efficiently. Mesh networks have models that work from the individual household up to entire cities. The network is formed through distributed nodes that are interoperable, meaning that they can communicate to share a wireless connection with each other. This covers larger areas with coverage.

This is a truly wireless distribution of internet connectivity. When considering this concept for smart cities, it would vastly cut down on the necessary infrastructure required to distribute internet access across a city among many thousands of residents. Fewer infrastructure requirements mean all of the following:

  • Lower upgrade costs
  • More distributed access
  • Smaller barrier to entry for new participants
  • Less systemic risk due to environmental factors

Wireless mesh networks are projected to have steady growth through 2026 based on a research report released in February 2022.

Blockchain-based Solutions

There are a handful of different cryptocurrency-powered projects that are working on the idea of decentralized ISPs. With bootstrapped crypto-powered funding rounds, it can assist the project in being funded through community building and would also help distribute ownership over the ISP.

One such example is Nexus (NXS). The Nexus Protocol aims to provide decentralized routing services for users to bypass traditional ISPs and is “driven by a security-focused operating system (LX-OS), utilizing the immutability of Nexus to verify its internal states, making it resistant to most known operating system level exploits”.  To achieve this, Nexus Protocol aims to establish a robust network built up from a combination of tokenized micro-satellites and ground stations in which to interact with said satellites, similar to Elon Musk’s Starlink (but decentralized).

The micro-satellites are to be launched into low Earth orbit and run the Nexus Protocol operating system.  The ground stations are established through phased array antennas, which are “electrically steered and are capable of realizing high gains and mobility“.  These antennas may be installed on top of buildings or vehicles, and “connect to transceivers on the 5.8 GHz ISM (Industrial, Scientific, Medical) band, commonly used in Wi-Fi routers”, per the Nexus Protocol website.

The successful launch and implementation of such a technology, should it work appropriately, would take the concept of Starlink and distribute ownership of it throughout Web3. Other examples of decentralized ISP development include Blockstream (Bitcoin) and Althea.

Summary

Accessibility to the internet will remain a major challenge for the development of a global, decentralized metaverse and Web3 in general. Censorship through ISPs obviously has some workarounds (take the explosion in popularity of VPNs for example), but a large percentage of the global population lives with at least some restrictions to internet access.

Decentralized internet access puts the power of the internet fully into the hands of the users themselves. While development is sluggish for decentralized ISP technology, concepts and ideas are emerging that have adequate examples of how to potentially do it. Should Web3 and the metaverse ever reach their full adoption and developmental potential, unrestricted access to both is vital.

Kongregate Creates $40m Web3 Dev Fund With ImmutableX

Web gaming platform Kongregate has been gradually moving towards a more Web3 centred approach, planning to release 8-bit inspired metaverse The Bitverse as well as blockchain game Blood Vessels. Delving further into the Web3 space, Kongregate has announced a new $40 million blockchain gaming fund in collaboration with crypto solution provider ImmutableX.

Kongregate - Blood Vessels
Image credit: Kongregate

The fund looks to inspire developers to build blockchain games for Kongregate.com, consisting of an IMX token pool that will be awarded as grants to creators. While Kongregate.com has always been about web-based gaming, the site will relaunch later this year focused on the Web3 space, therefore it’s looking to invest in a library of content to support that vision.

“With the relaunch of Kongregate.com for web3, we’re once again creating a destination unlike any other for developers and gamers to come together to discover, chat about and play games,” said Max Murphy, Kongregate’s Chief Technology Officer in a statement. “As gamers ourselves who have long been dedicated to what made the original site so fun and special for millions of community members worldwide, we’re excited to reopen doors with new, sustainable technology that enables players to uniquely experience and be a part of the games they dedicate their time to.”

Kongregate is continuing its partnership with ImmutableX which began with development of upcoming title Blood Vessels. Currently being built by Kongregate’s new blockchain-focused development team, Electric Visions, Blood Vessels is set during the 19th Century at the Chicago World’s Fair, with players NFT vampire characters.

The Bitverse
The Bitverse. Image credit: Kongregate

“As an early innovator in web-based gaming, we’ve been proud of our partnership with Kongregate to help power the next generation of blockchain games,” said Robbie Ferguson, Co-Founder and President, ImmutableX. “With today’s launch of our blockchain developer fund, we’re excited to deepen our relationship with Kongregate as we work together to attract the best and brightest developers to build new titles on Kongregate’s relaunched Web3 platform.”

Kongregate will be initially sharing how to access the fund to current developers on its platform, new teams interested in being part of it will have to reach out to Kongregate directly. As further details regarding the platforms’ Web3 plans unfold, gmw3 will keep you updated.

Women in the Metaverse – Paula Marie Kilgarriff

Currently serving as an international lecturer on Web3 fashion marketing, branding and retail innovation, Paula Marie Kilgarriff has become a formidable leader in the burgeoning space. Leveraging her expertise in luxury fashion, digital technology, business development, branding, digital retail and more, you can find her in all sorts of corners right now.

As part of our ongoing series, we recently sat down with Paula to discuss the future potential of various Web3 technologies, the role of fashion as an important metaverse entry point and why Web3 is truly benefiting from the power of female leadership traits.

Beginnings

With 20 years of experience working in e-commerce, Paula’s first venture involved lecturing on both e-commerce and fashion. She spent a decade in China, working with various different technologies (including VR, AR and QR codes) before moving into the e-payment sphere. This included serving as the founder and CEO of The Style Workshop, where she assisted with the development and training of various luxury brands and served as a keynote speaker at a long list of panel discussions.

Paula worked with several brands working on their technology — particularly in terms of how their marketing and sales strategies would serve the field of e-commerce. Citing China as pioneers of app technology and gaming, she also explains how it was “only natural that retail would become part of entertainment and gamification.”

Paula eventually returned to her home country of Ireland, noting this time as her official entry point into the Web3 space. Citing academia, computer science and fashion industries as the three main components of her background, she notes how Web3 protocols are “a kind of natural progression of her career and academic work”. 

“I like the vibes of Web3,” she says. “I think it’s very youth culture-orientated. It’s got a lot of diversity and inclusion and we’re challenging and revisiting existing narratives.”

She continued: “We’re, you know, looking for new models and monetisation and IP models for creatives, which is also linked back to the fashion industry. And I also like real-time supply chains that have DAO mechanisms for consensus-building on what types of collections are coming through — plus the co-creation opportunity for people who are not in fashion in terms of the art and design part, but who still have an opportunity to build new fashion products and services.”

Teaching future creatives and builders

Paula also works as a guest lecturer for Master’s programmes at both the London College of Fashion and Nottingham Trent University, offering unique instruction on how she believes Web3 will change fashion and which types of protocols are most conducive to improving the industry. At the moment, she breaks down how the metaverse is now serving as a distribution sales platform for brands who are trying to dip their foot into the Web3 space through 3D modelling.

“We say NFTs are actually a natural extension of the integrated marketing communications plan. So you don’t always have your marketing team. They don’t have your metaverse activation. So it’s natural — my gang would have to have an understanding of online technology and an in-store environment. So the seamless integration between the two — whether it’s an omniverse you’re shopping in, an app, or an IRL activation — is all integrated.”

How are the advents of Web3 being received by her youngest students? “They’re very curious,” she says. “And if I use a lot of Web3 mechanisms to explain the future of education, they’re really down. They love the idea of attention tokens or attendance tokens being paid to go to college — they like to think that they can use them to influence the curriculum and the delivery format of the exams.”

In fact, Paula’s first-year students seem to be the most eager of the bunch. “They’ve got the finance cards and whatnot. The Master’s [students] are coming back from work, so they’re more interested in the metaverse as our 3D distribution and sales platforms. And there’s a great opportunity for us to service our customers in real-time, so they’ll accept it from that point of view. But my first years will be more about NFTs and all that kind of crazy stuff — because they’re coming from a gaming background.”

We also bring up the plethora of scepticism that’s surrounded the growing space, particularly within academic circles. “You’re always going to have this kind of hype stuff initially, but at the end of the day, the technology is phenomenal and very disruptive.”

“What I’ve noticed about that generation — you know, people say their attention span is a little bit limited, but it’s not really — I just think they want to understand the applied part of it. And I understand that — because if you’re coming from centralised systems and older education systems, we do condition you in a certain way based on the culture or for some reason.”

She continues: “The great thing about Web3 is the fact that you can pick and choose their stakeholders, right? So you have real-time people in those areas and those disciplines telling you about history. And so it’s such a great opportunity to learn more intensively and more specifically if that makes sense.”

Making fashion more digitally accessible

In 2022, we’ve clearly seen a newfound combination of both physical and digital assets develop within the fashion world. Top brands have begun selling their pieces as NFTs, while others have increased their visibility within popular games and metaverse-based events. 

Paula recently helped with handling metaverse event sponsorships for the successful Metaverse Fashion Week, which was recently held within the popular metaverse platform Decentraland. Working alongside Admix, she assisted brands with selling billboards and 3D wearables at the virtual event and helped them distinguish which ones were able to provide pre-universal content. “I was basically trying to qualify, or validate who would be suitable to have — or whether we’d need to create premium diversity content or not.” 

“You see, the great thing about 3D modelling and the metaverse moment is that it’s a piece of cake to make products right — particularly for coming from e-commerce platforms. But when you’re getting into like, virtual experiences and you know, the intangible nature of immersive experiences — that’s much more complex and difficult to communicate through technology.”

Paula is vocal about where improvements could have been made to the first inaugural fashion week in the metaverse (such as pointing out the pitfalls of ‘digitally twinning’ products in both the physical and digital worlds), she also stresses that it was a “great first step” for Decentraland. “I thought the brands were very, very brave, actually — and curious. I think they basically wanted to figure out: ‘Okay, let’s dip our toes into the waters.’ It was a great kind of opportunity for brands to just get familiar and comfortable with the space in terms of what we know which ad makes will have hyper-personalisation and real-time and 3D wearables.”

The future scope of metaverse fashion

From Metaverse Fashion Week to record-setting fashion NFTs, there’s no questioning that we’ve seen the idea of digital assets effectively enter mainstream consciousness within the last year. But will this concept bring more people into Web3? 

“In terms of adoption? Absolutely,” says Paula. “I think people should have the choice in the future where they’ll want to have a physical or digital item, so I definitely think so.” Moreover, she explains how she believes that digital items are “the key to a smart contract that we own if it’s a luxury good, in addition to being a key to co-create.”

To enhance the digital fashion world, we also discussed further possibilities that we may see down the road. “The metaverse is going to be a great opportunity for everybody — but particularly customers and what kind of products and services are made. And I think if you have this ‘IRL’ online activation, you have to mirror the physical and you have to merge them together. It has to be seamless. Whether they’re in a metaverse or in a store, it has to be the same.”

In regards to how we can best mirror the ideal customer experience inside a metaverse platform, Paula discusses the idea of creating a digital alternative signal into a metaverse — or building capabilities for users to redeem points within the metaverse that could also be redeemable in physical stores. “That’s what the brands want to hear,” Paula asserts. “They’re not interested in all this part — they want it all integrated inside the customer supply chain.”

The upsides of female leadership 

Given her position as a female who teaches leadership to young learners, Paula isn’t afraid to underline the upsides of female leadership traits and how she believes they are beneficial to the space. “We’re pro-life, or pro-community. It’s our job to nurture, lead and discipline men. Because female leadership traits are pro-life and they’re pro-progression.”

“With centralised systems, we’re born into cultural and social norms that no longer serve us,” she proclaims. “The thing about Web3 is that it’s not coming from a historical narrative. It’s brand new, where everybody’s invited. Everybody has a right. Black, white, green, yellow, pink. It hasn’t been defined yet. And that’s what’s beautiful about it.” 

“What do I want to say to women?” she poses. “Rock on. Do what you want. Say what you want. I do think women have this — they’re strong and without them, you can’t build strong communities.”

Achieving balance in a future metaverse

What does an ideal future metaverse look like to Paula? “I think there should be a healthy balance of centralised and decentralised metaverses,” she says. Also highlighting the value of receiving information from non-centralised sources, she mentions how “history is written by the victors, and sometimes those narratives are inaccurate.”

“With these decentralised organisations, we get first-hand knowledge about what’s going on the ground — and then they get the opportunity to tell us. It’s not coming from this privileged, centralised monarchy that no longer serves the community. So that’s what I’m most excited about [with Web3] — it gives us the chance to build correctly by the people, for the people.”

However, we also stress the importance of staying on the business curve. “We don’t [just] want to be happy about it — we also want to make money from it, we want to be clever. I just want to be a bit more clever about what information we put out there, what kind of businesses we create. That’s why women are so important. If you’re replicating certain types of technologies, it’d better be replicating human conditions. But be damn sure that there’s children, women, everybody’s representative — because you’ve got this piece of technology that’s replicating something that hasn’t been created in its true form.”

Ultimately, will Web3 technology become more ubiquitous one day? “I don’t even think we’ll talk about NFTs in the future,” Paula says plainly. “I think they’re just gonna come with the deal.”

To learn more about what Paula’s working on next, follow her on her Twitter and Instagram pages for more updates.

NFT Spotlight: Cannes Producer Pass by pplpleasr

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

One of the most prestigious events in the cinema calendar, the Cannes Film Festival is currently running until the 28th of May. Returning with full spectator capacity for the first time in two years thanks to a loosening of COVID-19 restrictions, the event is embracing Web3 technology in a number of ways, including the first-ever NFTCannes Summit hosted by production studio Electromagnetic Productions (EMP), global cryptocurrency financial management company Galaxy Interactive, NFT app OP3N, blockchain platform Avalanche and private investing platform Republic.

NFT Tickets

The focus of our attention today, however, is an NFT collection that confers access to screenings for some of the biggest films debuting at the festival. In keeping with 2022 being the 75th anniversary of the festival, pplpleaser, a multidisciplinary artist based in New York City, has created a series of 75 NFTs in partnership with video content publisher Brut, an official media partner of the festival. 

The artist previously worked in visual effects, with credits in feature films such as Batman v Superman, Wonder Woman and Star Trek Beyond, as well as games from Blizzard and others. She rose to prominence in the NFT world as an early creator of NFT animations, helping to define the anime-indebted aesthetic found throughout the sector.

Image Credit: pplpleasr

The collection is divided up into tiers, though each retains the same basic concept of an animated, seemingly anime-inspired white fox (somewhat reminiscent of Moro in the Studio Ghibli classic Princess Mononoke) walking the red carpet and striking a pose. The fox is fluidly animated, with silver tier NFTs featuring tie-ins with films opening at the festival. In the Top Gun: Maverick-themed NFT, it wears a pair of Aviator sunglasses, while in the Elvis-themed piece, it poses with a guitar.

While nice enough, the art is not the main attraction here. Depending on the tier of NFT purchased, different perks are accessible. NFTs in the most numerous bronze tier cost 5 ETH and confer access to the red carpet and a film showing. In the 6 ETH silver tier, holders are invited to the world premieres of Top Gun: Maverick, Elvis and Three Thousand Years of Longing respectively, while the 7 ETH gold tier NFTs enable holders to attend either the opening or closing ceremonies.

The NFTs are minted using the decentralized film distribution platform Shibuya, of which the artist pplpleasr is a founder. The platform is geared towards allowing users to fund and simultaneously guide the production of short films by minting producer pass NFTs. Unlike some other NFT-funded projects, the plan is for completed films to be made available to watch for free, rather than requiring direct NFT ownership to watch (as with Stoner Cats, an NFT collection tied to a series of short films backed, strangely enough, by Mila Kunis).

Shibuya x Cannes x Brut
Image Credit: Cannes Producer Pass NFT

The Background

All proceeds from the NFT sales will be given to the University of Southern California’s Annenberg Inclusion Initiative and its Annenberg Accelerator Program, which supports aspiring female content creators.

“The Accelerator Program is one of our many solution-based initiatives to support and develop the next generation of talented female-indentifying creators,” said founder Dr. Stacy L. Smith of the collaboration. “We are thrilled that Brut and pplpleasr have seen the importance of such a project and have chosen to back us in this way.”

Interestingly, the NFTs are initially non-transferrable until they have been redeemed for red carpet access, at which point they can be sold on secondary markets. It’s an intriguing approach, giving what are effectively glorified tickets an afterlife as tradeable collectables that carry with them some of the mystique of the event they were originally for.

Cannes is not the only film festival to have gotten into the NFT game, with the Raindance festival creating a collection based on posters for the festival over the years. The wider film industry, too, is increasingly getting on board with the technology. Just one example is Decentralized Pictures, a blockchain-powered filmmaker platform founded by Roman Coppola and backed by Steven Soderbergh’s production company Extension 765, among others. The DAO-like platform is set to go live during the festival, using a native token, FILMCredits, as a voting mechanism to decide the worthiness of films for funding.

The Verdict

While the Cannes Producer Pass Collection is not going to set the world on fire by itself, it does represent an intriguing new opportunity for a film industry that is rapidly adopting Web3 technology. If Web3 is to succeed, it surely needs the participation of mainstream sectors and combining the glitz and glamour of Cannes, pplpleasr’s art, and a dose of innovative utility is a step in the right direction.

Big Town Chef To Begin NFT Sales Early June

Remember last month when gmw3 wrote about TV chef Gino D’Acampo’s plan to get into the Web3 gaming space with Big Town Chef? As surreal as it seemed, it’s not some bizarre fabrication as the team behind the play-to-earn title has announced that the playable chef NFT avatars are going on sale in less than three weeks.

Big Town Chef

Initially, the Chef NFT sale will begin with a presale mint on 7th June at 2 pm (UTC) and will be open for 24 hours (0.07 ETH + gas fees). A day later the public mint will take place (Wednesday 8th June at 3 pm (UTC)) with prices at 0.1 ETH + gas fees; continuing until the collection sells out. If you’re an NFT collector/fan and want to sign up for the presale then you still can, connect your wallet and you’ll be given a list spot (which is limited).

Presale spots mean you’re first in line for the freshly minted NFTs when they become available in June. Joining the Big Town Chef community on Twitter, Discord and Instagram can help secure additional presale spots, thus increasing the chance of securing a rare chef avatar. Not only will each have its own look from normal human designs to whales, alligators, lions and birds, but they’ll also have unique attributes.

Why buy these NFT chefs? Well, like a lot of new Web3, play-to-earn videogames these avatars are quite literally your key in. Unlike many NFTs you may have read about – or that gmw3 has covered – rather than being purely artworks, the ones in Big Town Chef unlock both the game and in-game features (as well as being collectable one-of-a-kind art).

Big Town Chef

As you’ve probably guessed from the name and Gino D’Acampo’s attachment to it, Big Town Chef is all about cooking, farming ingredients and buying/selling them in the marketplace. Using that valuable NFT chef you be able to: “stake in-game NFT seeds on your own patch of virtual land and grow them into more valuable items.” These can be traded for rare items, real-world profits or used in recipes during the cook-off battles.

All centred around Big Town and the Big Town Marketplace, Big Town Chef‘s economy is powered by the $BURP token on the Polygon network.

Gmw3 will keep you updated on the latest Big Town Chef news, or check out some of our other blockchain gaming coverage.

Annka Kultys Helps Us Bridge the Gap Between NFT Artists and Art Collectors

This weekend, gmw3 stopped by the Annka Kultys Gallery in London to view one of its most recent installations — a metaverse gallery titled Web 3.0 Aesthetics: In the Future Post-Hype of the NFTs. The programme, which showcased a total 27 animated and interactive NFTs, was curated by founder Annka Kultys for LaCollection.io — a new NFT marketplace that works with world-renowned museums and galleries across the globe.

The show, which allowed viewing of all 27 NFTs inside the metaverse, was accompanied by a three-part online auction — the first respective segment titled ‘Metamorphosis of the Body’. The following auctions, which will be shown later this year, will be titled ‘Digital Florascapes’ and ‘Digital Abstraction’. According to the official website, these trilogies have presented “the NFT aesthetics as a continuation of traditional art”, exploring “the historical bridge in these two apparently separated spaces”. 

Using a Meta Quest 2, we were able to traverse a digital gallery built by Kultys — equipped with specialised rooms that housed each respective NFT. The NFTs ranged from still images to 3D animated segments — each one springing to life when digitally “approached” inside the metaverse. Notable featured artists included Black trans activist Danielle Braithwaite-Shirley, digital artist and animator Marjan Moghaddam and renowned avatar project LaTurbo Avedon.

In her own words, Kultys has noted the propensity for NFTs to focus more on interests, cultural outlooks or community goals, rather than the quality of the art itself: 

“I have noticed that NFTs have created a focus on hype itself, rather than the art behind it, which was accelerated during the COVID-19 pandemic. The hype around the cryptographic token, the prices paid, and the novelty of the blockchain consumes all press coverage, not to mention private chat apps and online platforms. We don’t, however, talk about the digital art it points to, the conceptual work, the content, the art itself.”

Annka Kultys

Throughout the programme, Kultys also calls us to question: what actually defines a good piece of art? While it might seem simple, it’s also a deeply complex question that has been raised many times throughout the course of art history.

If they’re counted as an art form, then NFTs are now statistically among some of the art world’s best-selling pieces (Beeple’s now infamous piece sold for a total of $69 million). However, this hasn’t prevented the quality of NFT art from being called into question. While much of the well-known artwork is certainly (or arguably) endearing in its own right, the general chunk of the most well-known NFT projects — including Bored Apes, CryptoPunks and CryptoKitties — don’t quite feature something you’d find on the average art collector’s wall.

In fact, many of these images have primarily been created through a programme that algorithmically randomises different traits (such as hairstyles, accessories, clothing items and skin colours). At the time of writing, creators don’t even need any preliminary coding knowledge — machines just take care of the work.

Photo by © mundissima – Shutterstock.com

Moreover, the quality of NFT art has been so heavily debated by art communities as of late that in January of this year, five out of six community voters opted to exclude NFTs from any articles listing the most expensive artworks by living artists. One argument among voters was the idea that NFT technology is too new to be considered a viable art form. And if you ask J.J. Charlesworth, art critic and senior editor at ArtReview, Bored Apes can be summarised as a “collector aesthetic” that “isn’t aspiring to be great art.”

It might seem apt that the backlash against NFTs can be compared to previous aversions to modern art forms. Kultys, who is ever-aware of these trends, highlights how “abstract art has frequently baffled many people, largely because (unlike body and still nature) it seems unrelated to the world of appearances. Around 1910, several artists began to experiment with abstraction (Picasso, Cezanne and Braque). Today, we live in a world which generates abstractions. With the right software, an image on a screen can be morphed from figurative to abstract at the press of a key.”

Leading art experts have also weighed in on the visual calibre of popular NFT art, insisting that it appeals much more to cultural appeal as opposed to artistic integrity. According to J.J. Charlesworth: “Trying to apply art world standards to some NFTs is missing the point. A lot of the NFT market is based on collectables and there’s always been a visual culture in collecting — from comics, to trainers, baseball cards — that is very mainstream.”

With all the above taken into account, Kultys has done an excellent job at exploring “canonical themes within art history”, In her curatorial statement, she addresses her belief that “NFTs have created a focus on hype itself, rather than the art behind it”. By “examining the gap between the separated worlds of NFT and ‘traditional’ art”, she uses both the gallery’s Instagram account and her curatorial goals to compare her chosen NFT works with reputable classical and contemporary art pieces (including Sir John Everett Millais’ popular Pre-Raphaeliate gem ‘Ophelia’ and Marina Abramović’s performance piece ‘The Artist is Present’).

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As we see a considerable expansion of Web3 technologies, we’ve now learned that both digital and crypto art has entered a first of many steps in progression. While crypto collectors and artists continue to work in the NFT space “without being aware of the rich art history that exists elsewhere”, she’s simultaneously raised the most important message of all: that “traditional art and NFTs are two sides of the same river — and to navigate from one side to the other we need bridges or to jump in the water”.