Rio 2016: Olympic Games of the wearable devices

The Olympic Games in Rio were not only the meeting point for the most talented sportsmen in the world, but also the place where a competition between the newest technologies takes place. There is nearly no athlete who did not use a wearable device during the preparation training for the Games and you can see a lot of the sportspeople wearing a wearable fitness device even in the Olympic village. Therefore, you could also call it “the Olympics of wearable devices”. From a smartwatch to an intelligent training shirt – all those technologies are used by the athletes. But what exactly is the reason for that?

 

According to a report which was published this week by the DKV, the fitness wearables for the average citizen are bought and than nearly never used instead of improving the user’s fitness level. This is totally different devices used by the Olympic athletes.

Samsung IconX (Source: Samsung Mobile)

 

The devise records your heart rate, your speed and your performance level: and all of that with instant feedback.
Seldomly training has been so profitable like nowadays, when we have to chance to use wearable devices. Beside the personal coaches they have their own, very individual coach on their wrist, included in their training shirts or in their glasses.

In order to persuade the sportsment of the diversity of its products, producers are willing to spend a lot of money. Let’s take Samsung for example: they offered 12,500 sportsment a brand-new Galasy S7 including IconX. The wearable technology in the form of a headset records the hearth frequence and sends constant feedback to the Samsung S Health App.

 

Training with wearables

But wearables are far more than giveaways. Bay 2016 they became part of the athletes training routine. From the US biking team and the smart glass “Solos” to smartwatches all over the Olympic grounds.

Solos Smart Cycling Glasses with Heads Up Micro-Display (Source: Inventionneer)

Now, after the Olympic Games 2016, we have to evaluate which innovative training approach was the most promising. A task for experts all over the globe for the next games in 2018.

The German version of the article can be found on Medialist.

 

Picture of the Article: Solos

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Smart glasses in enterprise? It all depends on what you’re looking for.

Smart Eyewear Taxonomy.

In a first article “Smart Glasses? It’s all about perspective.” we proposed a taxonomy to segment the emerging market of smart eyewear. In this sequel we will contemplate somewhat deeper on the opportunities for smart eyewear in an enterprise context. Before opening the debate, we recommend you to quickly glance back at the taxonomy table profiling the five segments of the smart eyewear market.

Table VP4

Guiding framework for smart eyewear in enterprise.

To structure the discussion on the opportunities of smart glasses in the enterprise world, we searched for a guiding framework based on a neutral observation. The graph below reflects such generic truth.

On the vertical ax we position the focus and field of view of the wearer on the surrounding reality. We call it vigilance by the natural view of the wearer’s eyes. On the horizontal ax of the graph we position the level of enrichment of that natural view by a device on the wearer’s nose. We call this the feed of the wearer’s mind by the pair of glasses. Obviously the horizontal and vertical ax reflect opposite forces or call it conflicting interests in seizing the wearer’s attention.

graph1 VP4

At one end of the spectrum we encounter the Glass-Cam. In order to prevail a hundred percent focus of the wearer on the action he’s executing, no display or information feedback whatsoever is generated by the glasses. At the other end the spectrum we find the immersive eyewear goggles. This non- transparent diving mask fully shuts off the wearers eyes from the surrounding reality in order to fully plunge him in a virtual world. As a consequence the natural view is zero and the mind is entirely mastered by the device.

The display of the smart rear mirror glasses is positioned at the edge of the wearer’s field of view in order to minimize distraction. The mind of the wearer is somewhat enriched by extra information in the corner of one eye. The focus of the wearer is on the informed reality, with the emphasis still on reality. The drawback of this technology is the limitation of information that gets adequately transmitted this way to the wearer’s mind.

A smart monocular and a smart binocular project in varying degrees digital information straight into the wearer’s field of view. These technologies truly enrich the mind with an augmented view. The flip side of the coin is the fact that the intrusive injection of extra information into the natural view  also increases the level of distraction and therefore lowers the vigilance on the surrounding reality. Inattentional blindness is a concern for smart rear mirror glasses, but a clear and present danger for smart binoculars. Hence the debates and lawsuits to come on wearing these devices while driving on public roads.

Opportunity assessment.

As the guiding framework has been established and explained, we are ready to initiate the discussion on the opportunities of smart glasses in enterprise.

The Glass-Cam allows to capture the wearer’s perspective on the action and stream it to colleagues without any danger of disturbing the actor on stage. Though it does not provide any added value to the wearer himself, the streaming of what his eyes are seeing can be valuable for education and training of colleagues. Think of a surgeon performing a surgical action and hundreds of students at distant locations witnessing the intervention from a virtual front row.

As they discretely allow for some “information snacking”, smart rear view glasses are perfectly suited to provide hands-free support during instruction and procedure execution. There is a broad range of use cases that fall into this category of mobilizing business processes in a hands-free mode. Think of quality control, logistics, operations, field services to name a few.

A smart monocular and binocular augments the wearer’s field of view with an overlay of digital information. This allows to guide the wearer in a particular place and time. Whether it is the exact positioning of an implant or the replacement of a spare in a large installation, both the surgeon and the engineer might require temporary support of these glasses. But mind that in order to avoid a work accident, both will only wear the devices for a very short moment.

Virtual reality glasses have more potential than immersing consumers in a game. We’re all familiar with the expensive flight simulators used to train pilots in handling complex and exceptional situations. Immersive eyewear offers a disruptive low cost simulation technology to train operators in a virtual enterprise. Though the hardware of the goggles themselves might be disruptively cheap, the scenarios of each peculiar training situation still need to be programmed and graphically animated. The cost of the latter might limit the use cases to a few high risk situations that are hard to mimic in the real world.

graph 2 VP4

As with many other situations in life and business, Pareto seems to be embedded in the above graph to. Hands-free information snacking might require only 20% of the complexity and power of the smart eyewear, yet they cover 80% of the economically justified use cases in business. This assumption is at least confirmed by the observed success of Google’s glass@work program. Whether it will be the future version of Google Glass that will conquer the enterprise space depends on the agenda of Google. Only time will tell. But if I had to put my money on a horse called smart eyewear on an enterprise racetrack, I would definitely sniff in the category of rear view mirrors.

I would like to conclude this article with one more take away insight that puts all things in perspective. The smart rear view mirror might well be the nominee for best selling smart eyewear device in the category of enterprise. Yet that Oscar in the enterprise category completely pales in comparison with the volume of his big brother in the category of consumer devices. The winner of the Oscar for best selling consumer smart glasses will have to hold totally different trumps though.

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Development of iOS 9 And WatchOS 2

Apple’s latest mobile OS is out, and if you’re an iOS developer, here is what you need to know. The changes in iOS 9.x are not just skin deep, although the lack of a thorough redesign may lead the casual observer to conclude it’s not a big update. It’s an evolutionary step, there’s nothing revolutionary about iOS 9.x, but it does sport a few new features.

We already covered 3D Touch, which is coming to refreshed 6S-series iPhones, but that’s only one iOS 9.x feature worth mentioning. The new update also brings a lot of tablet-oriented tweaks, which is understandable considering Apple’s decision to launch the oversized iPad Pro with a focus on productivity. Multitasking for iPads is about to get much better, as it will include split view, slide-over and picture-in-picture modes.

Android and Microsoft developers might say their platforms already had such functionality, and they would be right: Apple is late to the party, and iOS has lagged behind Android in multitasking for years.

However, in addition to multitasking and productivity apps, iOS 9.x also boasts a number of features designed with content consumption in mind. Apple has tweaked SceneKit, SpriteKit and Metal, allowing iOS game developers to use some advanced features and make games even more elaborate. Search is getting an update, with better content indexing, history and web markup.

Oh, and let’s not forget 3D Touch, which is Apple marketing talk for Force Touch. I already covered this topic in detail when iOS 9 was announced, and in case you missed it, you need to check it out because I see no point in repeating it and adding fluff to a new post.

So what should we focus on this time?

Multitasking In iOS 9

I guess multitasking would be a good place to start, just to get it out of the way and let Android devs write a few condescending we’ve-had-that-for-years comments without having to scroll through the whole post.

Apple has added three different multitasking modes in iOS9:

Split view
Slide over
Picture-in-picture (PiP)
toptal-blog-image-1448007793115-cc4436c0052f9edf8697f4e36c46d8d9

Check out why multitasking in iOS 9.x is a boon for iPad users and iOS developers.

Split view is a familiar concept. Both apps coexist side by side, in much the same way as Windows 8.x and some Android-based tablets (Samsung). Users can drag apps and set the size of their quasi-window, placing a Skype strip next to the browser, for example.

Slide over is similar to Split View, but it displays the second app in a user-invoked overlay on the right side of the screen, allowing the user to quickly pick an app and interact with it. The apps are displayed in a vertical strip, akin to the app switcher on Android 4.x.

Picture-in-picture, usually used for video, allows users to view an app in a small frame. For example, if you are watching a TV show and get a Skype message, you can reply while keeping the video in a PiP frame.

All three modes can be used at the same time, so you can have a PiP frame while your iPad is displaying two apps in split view.

Apple is urging developers to adopt slide over and split view unless they have a specific reason not to. Camera apps and full device apps, such as games, are listed as exceptions. As for PiP, it is designed for video apps and it’s possible to opt out even if you have a video app, but it’s not necessary to support PiP.

I should also note that each iOS app template in Xcode 7 is now preconfigured to support slide over and split view. There is another caveat: Split view is not supported on most iPads. In fact, it’s only available on the iPad Air 2 and iPad Pro, while slide over is coming to the first-generation Air, along with the iPad Mini 2 and Mini 3.

Another issue that may cause headaches for iOS developers is layout and scaling. All iPads thus far have featured 4:3 displays, so designers are used to working on a 4:3 aspect canvas. Will all legacy apps look right in split view? It depends on a number of factors, so it would be presumptuous to answer at this point. However, it is something to keep in mind if you have a lot of iPad apps under your belt.

Apple has already published necessary information on new multitasking modes, so you should definitely check out the official iOS Developer Library for details.

iOS 9.1 And 9.2 Beta, Market Adoption

Apple released iOS 9.1 roughly a month ago, and the iOS 9.2 beta is already available for download through Apple’s Beta Software Program. Both versions are minor updates.

In fact, iOS 9.1 was the third iOS 9 update, so far. It introduced support for Unicode 7 and 8, along with a range of new emojis (including a unicorn). Xcode has made it to version 7.1 and some Apple TV components were updated as well. Minor camera tweaks were implemented too, such as an update to live photos, which taps sensor information to figure out when the device is lowered to stop recording video.

The iOS 9.2 beta has been available for about a week, and it’s another incremental update. It includes some changes to Safari, adds support for Arabic to Siri, and includes support for AT&T’s NumberSync system. Nothing too significant from a developer perspective.

A few weeks after the iOS 9 rollout started, Apple said the new mobile OS is showing the fastest adoption rate of any iOS version so far. By late September, more than 50 percent of iOS devices were updated to iOS 9. That said, a lot of older devices won’t get the update, but all users with an iPhone or iPad purchased over the last four years should be OK. Users of the good old iPhone 4 and first-generation iPad won’t get iOS 9.

Fast adoption remains an Apple trump card. When Google releases a new version of Android, it usually takes months for its hardware partners to release updates for their devices, and a lot of devices from small brands don’t get updated.

WatchOS 2 Brings A Bevy Of Consumer-ish Improvements

While iOS 9.x can be viewed as an incremental, evolutionary update, WatchOS 2 is hardly a skin-deep update. The new OS allows the Apple Watch to do a lot more, creating new possibilities for developers. However, it’s not a game changer by any stretch of the imagination.

Most changes are consumer-centric, so WatchOS 2 includes a lot of app updates. For example, the watch can now be used to send texts and audio files via Facebook Messenger, iTranslate will allow users to quickly translate speech, while the new Airstrip app is a healthcare tool. Siri support has been expanded as well, along with a new Time Travel feature that allows users to check weather and appointments. The music interface has been redesigned. Users can now reply to emails with voice dictation, and when it’s time to go to bed, the watch can be placed in Nightstand Mode.

The Apple Watch now connects to WiFi networks without an iPhone; it doesn’t need a tether. Google already implemented this feature in Android Wear a few months ago, so it’s hardly surprising that Apple is adding it as well.

Apple also tweaked the aesthetics with a range of new watch faces (and redesigned ones), additional Complications and new ways of customizing and organizing them. New display settings that will keep the screen live longer, up to 70 seconds.

To be frank, I don’t find most of these updates very exciting, and a few of them could be described as downright gimmicky.

WatchOS 2 For Developers

While the update won’t bring a lot of novel features to consumers, it will open up new possibilities for developers. The big news is that WatchOS 2 allows access to more sensors and other hardware components.

Developers will now be able to use the Digital Crown for a lot more than zoom; the crown can be used to scroll through content, notifications and so on. The problem is that very few apps will take advantage of these new crown features; it will take a while before they are updated to support them. On the other hand, the whole point of allowing deeper access to various components is to compel developers to create native apps for the Apple Watch.

WatchOS 2 allows developers to take advantage of additional Apple Watch sensors and input methods.

In addition to new digital crown controls, third party apps can also access the microphone and accelerometer.

So what about complications? From a developer perspective the ability to create, manage and customize new complications may be one of the biggest updates. The new ClockKit framework ClockKit.framework is employed to manage complications associated with Apple Watch apps. The framework allows developers to use various data sources for Complications, and then to tweak the visual appearance to ensure a good match with the app. Everything is done using different ClockKit.framework classes, and you can check out the official Apple ClockKit framework reference for additional details.

These changes might not sound like a big deal, but in the long run they may change the way users interact with their Watch OS devices. They can also create new use cases and motivate more developers to create native apps for the platform.

New WatchOS Architecture

The changes in WatchOS 2 aren’t skin-deep. Apple has reworked the WatchOS architecture, but the good news is that the changes shouldn’t create a lot of problems for developers.

In the first incarnation of WatchOS, the WatchKit extension ran on the user’s iPhone, but in WatchOS 2 it runs on the Apple Watch. Apple says moving the extension to the watch makes communication between the Watch app and extension “much faster,” and allows the app to work when the user’s iPhone is unavailable. Remember that untethered WiFi access I mentioned earlier? Well, this is one of the things that makes it possible. It is also important for expanded complications functionality.

What does Apple’s new WatchOS 2 architecture mean for developers?

The fact that the WatchKit extension was moved to the Apple Watch does not affect its functionality. Apple notes that the “division of labor” between the Watch app and WatchKit extension remains unchanged in WatchOS 2.

The app still contains the storyboards that define the screens the app uses to present information, while the WatchKit extension uses WKInterfaceController subclasses to manage said screens. All interactions are still handled by the WatchKit framework.

Apple points out that, most of the time, existing WatchKit extension code should work in WatchOS 2. However, the decision to move WatchKit extensions to the watch will change the way apps are designed. Extensions will be implemented using WatchOS SDK frameworks instead of iOS SDK. However, for features not supported in WatchOS frameworks, developers will still have to rely on the iOS app. This also means that data is usually stored on the Apple watch, but in case the app needs some data from the companion app on an iOS device, it will fetch it wirelessly and transfer it to the Apple Watch. Developers will not be able to use a shared group container to exchange files with the iOS app.

Migration To WatchOS 2

It’s also worth noting that developers don’t have to migrate to WatchOS 2 yet, although Apple points out many features won’t be available if developers decide it’s not worth the trouble. Some architectural changes, outlined above, might be necessary, but the work may pay off in certain scenarios.

Apple points out three basic questions that developers need to ask before they decide whether migrating an existing app to WatchOS 2 is worth the trouble.

Does the developer need to support earlier Apple Watch versions?

Does the app rely heavily on iCloud technologies?

Does the watch app rely on data from the companion iOS app?

It is possible to deliver an Apple Watch app in two versions, for WatchOS 1 and WatchOS 2, using the same iOS app bundle. As a result of architectural changes, the WatchOS 2 app must be recompiled into a separate executable. Apple notes that sharing code may necessitate more effort and introduce more complexity than having two entirely separate apps.

Since WatchKit extension in WatchOS 2 runs on the Apple Watch, it no longer has direct access to iCloud technologies. All iCloud-related operations have to be performed by the iOS companion app. Data is then sent to the WatchKit extension wirelessly, so developers will probably have to change the way they manage and sync data between the two devices.

Migrating to WatchOS 2: Here is what developers need to keep in mind.

Due to the new architecture, communication with the iOS companion app was changed as well. In case the app needs data from the iOS app, developers must explicitly transfer the necessary files from the iOS device to the WatchOS device. Data has to be managed locally in both locations and developers need to keep in mind that data on the Apple Watch is not backed up automatically. It has to be sent back to the iOS device in order to be backed up.

Wrap Up

We covered iOS 9 in a couple of posts, so this time around I decided to focus on new multitasking capabilities and betas. I find the multitasking aspect interesting due to Apple’s decision to launch the iPad Pro, which is getting some great reviews.

Unlike the iPad and iPad mini, the Pro version is more ambitious. It’s designed for content consumption and content creation while the good old 9.7-inch and 7.9-inch iPads are mainly used for content consumption. Improved multitasking is vital to a product with “professional” aspirations. You don’t need great multitasking support while browsing IMDB or playing the occasional game, but if you need to edit a few documents, tweak some sketches and Skype at the same time, top-notch multitasking support is a must.

With the iPad Pro, Apple is looking to carve out a new niche for iOS. The operating system is mature enough to be used for business, and with the new ARM-based A9X processor, Apple has a powerful hardware platform to go along with it. Of course, Apple is not alone in this space, and it can be argued that the iPad Pro was “inspired” by Microsoft’s Surface Pro tablet. Apple decided to use its mobile OS for the iPad Pro, leaving OS X reserved for MacBooks. Microsoft ditched Windows RT (Windows for ARM) and moved away from ARM processors.

However, Intel’s latest 14nm Core M and Cherry Trail processors are extremely power efficient and I’ve had a chance to try them out in a few entry-level to mid-range Windows systems ($150 to $500). All I can say is: Do not underestimate them. The new Intel hardware is excellent, Windows 10 is a mixed bag (at least, in my opinion), but pricing will be extremely competitive.

As for WatchOS 2, it’s a somewhat bigger update compared to iOS 9.x. However, I am surprised by Apple’s decision to redesign the basic architecture behind it so early in the game. The Apple Watch was in the works for quite some time, and it was beaten to market by Android Wear watches by several quarters.

Actually, I did not expect architectural changes in the second iteration of Apple’s wearable OS. Maybe I have unrealistic expectations, but when a $600 billion tech giant rolls out a product months after its rivals, I don’t expect it to go back to the drawing board a few months later. Untethered WiFi, WatchKit extension running on Apple Watch? They could have, and should have, been included in WatchOS 1.

Perhaps this is why a lot of third-party apps didn’t perform well when the Apple Watch launched.

This article was written by NERMIN HAJDARBEGOVIC from Toptal

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Hottest VR Mobile Headsets Around

Virtual reality (VR) is an indispensable breakthrough in the technology landscape, which kind of helps in  fading the thin line between the physical world and the real world by offering mind-blowing VR experiences to people when it takes them to an imaginary world in no time. The last few years have been really indispensable for Virtual Reality (VR), as the technology has evolved tremendously during this time and a lot of consumer VR headsets took the market by storm.

Today most of the prestigious tech companies are either working on a VR project or their consumer products have already reached the market, wherein they are facing cut-throat competition from their competitors.

In this post, we are going to discuss some of those VR headsets that work with your smartphones and remain the talk of the town these days, because of their unique features and cost-effective price.

Here’s The List Of Top-Notch VR Headsets

Freefly VR

If you are desperately looking forward to using a virtual reality headset that offers a highly immersive VR experience when you are eventually transported to a stunning world by it, then Freefly VR remains the most appropriate option for you. Developed by Proteus VR Labs, it’s an extremely versatile smartphone VR headset that offers great sounds and truly interactive 360-degree visuals to users when it comes to playing a game or watching a movie. It’s sound quality and interactive 360-degree visuals help in offering that perfect virtual reality experience to users.
Freefly-VR-HeadsetFreefly VR comes with a 120-degree field of view, adjustable straps, adjustable phone grips, anti-fog coating, a free wireless controller for Bluetooth, and hard carry case etc.

It’s multi-platform compatibility and extraordinary leather finish is what makes it the best option for both android and iPhone users. Priced as just $69, this lightweight and truly comfortable VR headset is giving tough competition to rest of the virtual reality headsets in the market.

The Merge VR Goggles

Merge-VR-HeadsetsThe another interesting smartphone powered virtual reality headset that is doing the rounds these days is the Merge VR Googles. If you are planning to buy a durable VR headset that comes with tremendous comfort and multi-platform compatibility then the Merge VR Googles can prove to be really important for you. Developed from flexible as well as lightweight foam, Merge VR Googles are among those VR headsets which offer immensely realistic virtual reality experiences to users with high comfort. It is designed in such a fashion that it effectively fits any face. These easy to clean VR Googles are easily compatible with both iOS and Android devices.

Homido VR Headset

Homido's-VR-Headset

Homido VR headset is another great option in the world of virtual reality headsets, which allow you to explore such places which cannot be visited by you in the real world. This wireless VR headset comes with adjustable lenses, android and iOS compatibility, adjustable IPD, and 100° field of view which allow users to get really immersive VR experiences. It works amazingly with bigger phones such as OnePlus One and iPhone 6 Plus. What’s great about this device is you can look around in any direction while watching a 360° video.

Knox NEXT VR Viewer

Knox-NEXT-Virtual-Reality-ViewerIf you are looking for a reasonable virtual reality headset that comes with extensive lenses, innovative ergonomics, and unprecedented design, then nothing can serve your requirements better than Knox NEXT VR Viewer. As far as compatibility is concerned, it’s a kind of VR headset that works effectively with both iOS and Android phones.

If you go for it, you will get pre-cut as well as printed cardboard which can be assembled quite easily. In addition to that, you will get 2 proprietary wooden phone lifters, pre-installed high-grade magnets, and pre-installed high-grade asymmetrical lenses with a diameter of 37mm.

Priced at just $ 27.00, Knox NEXT VR Viewer is truly a great option, if you want to get that perfect virtual reality experience. Considering the fact that Knoxlabs has an extensive product line you can also go for VR devices like Knox V2, Knox V2 – Erwin’s Box Cardboard VR, and V2 Raven.

ViarBox

ViarBoxAnother interesting and top-rated virtual reality headset that’s available for you in the market is ViarBox. It’s a unique VR cardboard viewer that’s developed from eco-friendly materials. What’s really interesting about ViarBox, is that it works with every cardboard app from Google. The splendid design of this virtual reality viewer is what makes it stand out from its competitors. Considering the fact that it’s highly comfortable, you can easily wear it for a long time while having virtual reality experiences.

VRKiX Virtual Reality Headset

VRKiX-VR-HeadsetAll those people who are looking forward to buying a VR device that comes with an augmented reality option, apart from the regular features which are included in all most all the VR viewers, should go for VRKiX Virtual Reality Headset. This extremely amazing Virtual Reality Headset comes with gigantic optical resin lenses which are easily adjustable, extensive screen, adjustable smartphone tray, and elastic head straps – which are again adjustable.

Priced at only $ 39.99, VRKiX is really one of those comfy headsets which can be worn by users for long viewing sessions as it comes with a stunning facial cushion.

Its extensive optical resin lenses are extremely helpful when it comes to saving yourself from eye fatigue as they help in minimizing deformity and eliminating glare. On top of that, you can also adjust pupil distance and lens depth.

Even through the craze for VR headsets is growing increasingly across the world, a large number of people are still confused about whether it’s worth spending money on these devices or not. And if you are one among them, let me tell you that all the VR headsets mentioned in this post are worth every penny, as far as escaping to a virtual world is concerned.

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Announcing: “Augmented Human: How Technology is Shaping the New Reality”

Augmented Human by Helen Papagiannis, Published by O’Reilly I’m SUPER excited to announce my book, Augmented Human: How Technology is Shaping the New Reality. You may remember the book being titled, “The 40 Ideas That Will Change Reality”… I’m thrilled to share it’s now morphed into something even BIGGER and is being published by O’Reilly. Pre-orders are […]

AR and VR: Our Deep Wish to Make the Virtual Real

When we close our eyes at night we enter a virtual dream world. We can fly, see loved ones who’ve passed, and defy the limits of physical reality. Time, space, and our bodies are different in our dreams. Anything is possible and the rules of the physical waking world no longer apply. Our imagination reigns […]

Augmented World Expo 2013: It’s a wrap!

Augmented World Expo 2013 was really an amazing experience. I’m co-founder and co-organizer of the conference, along with Ori Inbar, so it has meant a lot to me to see our event grow over the last four years, and thrilling to make such a big splash this year.  There were 1,163 attendees, and the expo show cased an ecosystem of emerging technologies – augmented reality, gesture interaction, eyewear, wearables, and connected hardware of  many stripes, that mark the beginning of natural computing entering the mainstream. It was a unique opportunity to get up close and personal with what it feels like to be an augmented human in an augmented world!

Videos of AWE 2013′s 35 hours of educational sessions and inspirational keynotes are now available on our YouTube channel. I am sharing my own talk (my slides are also up on slideshare here), and a few of my favorites in this post, but there are far to many to post here, so please browse further on the Augmented World Expo youtube channel.

One notable high point of AWE2013, for me, was the showcase sponsored by Meta, a startup developing the first device allowing visualization and interaction with 3D virtual objects in the real world using your hands. It was made possible by the generous contribution from the private collections of Paul Travers, Dan Cui, Steven Feiner, Steve Mann, and Chris Grayson, and passionate volunteers who are helping advance the industry. Sean Hollister of The Verge did this excellent report on the eyewear showcase 35 years of wearable computing history at Augmented World Expo 2013
Also for more on Meta see this article by Dan Farber.

My colleagues at Syntertainment, Will Wright, Avi Bar-Zeev, Jason Shankel, and LaurenElliott all gave great talks. Ironically, we’re not building augmented reality apps or H/W. We all just happen to continue to be very interested in the field.  

Thank you to everyone for supporting the event!

The press coverage was truly extensive:

In the shadow of Google Glass, an augmented reality industry revs its engines
The Verge, Sean Hollister, June 9, 2013, 271 Tweets

The next big thing in tech: Augmented reality
CNET, Dan Farber, June 7, 2013
Pick up on Current News Daily
350 Tweets

AWE 2013 Conference Report: Augmented Reality and Marketing
The Persuaders Marketing Podcast on Dublin City FM, June 23, 2013

AR Dirt Podcast – Ori Inbar AWE2013 Extravaganza Recap
AR Dirt by Joseph Rampolla, June 18, 2013

35 years of wearable computing history at Augmented World Expo 2013
The Verge, Sean Hollister, June 9, 2013
7 Tweets

Augmented Reality: Bruce Sterling, keynote at Augmented World Expo 2013
Wired, Bruce Sterling, June 9, 2013
9 Tweets

On the road for VR: Augmented World Expo 2013
Doc-Ok, Staff, June 7, 2013
3 Tweets

My Interview from Augmented World Expo 2013 [VIDEO] Wassom.com, Brian Wassom, June 7, 2013

Augmented World Expo
ZenFri, Staff, June 7, 2013

AWE2013: Hardware for an augmented world
FBNSantos.com, Felipe Neves Dos Santos, June 6, 2013

Augmented Reality Will Be the New Reality
InvestorPlace, Brad Moon, June 6, 2013

Wearable computing pioneer Steve Mann: Who watches the watchmen?
TechHive, Armando Rodriguez, June 6, 2013

Expo puts augmented reality in the limelight
ABC 7 News, Jonathan Bloom, June 5, 2013

These OLED microdisplays are the future of augmented reality
DVICE, Evan Ackerman, June 5, 2013

Visualized: a history of augmented and virtual reality eyewear
Engadget, Michael Gorman, June 5, 2013

Wikitude announces Wikitude Studio and in-house developed IR & Tracking engine
PapiTV, KC Leung, June 5, 2013

Augmented reality expo aims for sci-fi future today
USA Today, Marco della Cava, June 5, 2013

Augmented Reality: High Dynamic Range (HDR) Video Image Processing For Digital Glass
Wired, Bruce Sterling, June 5, 2013

Will Wright at Augmented Reality Conference: Don’t Augment Reality, Decimate It
AllThingsD, Eric Johnson, June 4, 2013

Philip Rosedale’s Second Life with High Fidelity
CNET, Dan Farber, June 4, 2013

Google Glass competitors vie for attention as industry grows
PC World, Zack Miners for IDG News Service, June 4, 2013

4D Augmented Reality Leader Daqri Announces $15 Million Financing
Press Release, June 4, 2013

CrowdOptic Powers Lancome Virtual Gallery App, Crowd-powered Heat Map
TechZone 360, Peter Bernstein, June 3, 2013

Augmented humans, enhanced happiness?
Crave Culture, Angelica Weihs, June 2, 2013

Metaio & Vuzix to Showcase AR-Ready Smart Glasses at the 2013 Augmented World Expo
Press Release, May 30, 2013

Four ways augmented reality will invade your life in 2013
Quartz, Rachel Feltman, May 30, 2013

Augmented Reality: Augmented World Expo™ is next week
Wired, Bruce Sterling, May 28, 2013

Strike it Rich with Cachetown and AWE 2013 Playing the Gold Rush 49’er Challenge In Augmented Reality
Press Release, May 24, 2013

Local Community College Student Headed to Silicon Valley to Learn More about Augmented Reality
St. Louis Post-Dispatch, Staff, May 24, 2013

Explore an intricate labyrinth with smartphone AR
CNET Australia, Michelle Starr, May 21, 2013

Dartmouth firm lands super app
Herald Business, Remo Zaccagna, May 21, 2013

Augmented World Expo 2013–The Future of Augmented Reality
Silicon Angle, Saroj Kar, May 17, 2013