Hands-on: Lumus Prototype AR Glasses Are Smaller & Better Than Ever

Lumus’ latest waveguide, dubbed Maximus, is now even more compact thanks to 2D image expansion. With impressive image quality and a more compact optical engine, the company is poised to have a leading display solution for truly glasses-sized AR headsets.

2D expansion adds an additional light bounce to expand the image, allowing for a smaller optical engine

Lumus has been touting its Maximus waveguide since as far back as 2017, but since then its waveguide display has improved and shrunk considerably, thanks to so-called ‘2D expansion’ which allows the optical engine (the part of the waveguide display which actually creates the image) to be considerably smaller without sacrificing quality or field of view. The improvements have moved the company’s display solution closer than ever to actually looking and working like a pair of glasses.

For comparison, here’s a look at the first time we saw Maximus back in 2017. It had thin optics and a fairly wide field-of-view, but the optical engine was huge, requiring a large overhead structure.

Photo by Road to VR

The company’s latest Maximus waveguide has shrunk things down considerably with 2D image expansion. That means the light is reflected twice to magnify the image vertically and then horizontally before bouncing it into your eye. Doing so allows the optical engine (where the display and light source are housed) to be much smaller and mounted on the side of the glasses while retaining plenty of peripheral vision.

What you’re seeing here is a fully functional display prototype (ie: working images through the lens, but battery and compute are not on-board) that I got to check out at last week’s AWE 2022.

Here’s a look at how the optical engine has been shrunk when moving from 1D expansion to 2D expansion. It’s clear to see how much easier it would be to fit the left one into something you could really call glasses.

Lumus waveguide and optical engine with 2D expansion (left) and 1D expansion (right)

Actually looking through the prototype glasses you can see a reasonably wide 50° field-of-view, but more importantly an impressively uniform image, both in color and clarity. By comparison similar devices like HoloLens 2 and Magic Leap tend to have hazy color inconsistency which often shows a faint rainbow haze from one side of the view to the other. Our friend Karl Guttag captured a great through-the-lens comparison from a similar Lumus prototype:

Image courtesy Karl Guttag

Brightness in the Lumus Maximus glasses is also a major advantage, so much so that these glasses don’t need to dim the incoming light at all, compared to many other AR headsets and glasses that have sunglasses-levels of tinting in order to make the virtual image appear more solid against even ambient indoor light. Lumus says this Maximus prototype goes up to 3,000 nits which is usable in broad daylight.

The lack of heavy tinting also means other people can see your eyes just as easily as if you were wearing regular glasses, which is an important social consideration (wearing sunglasses indoors, or otherwise hiding your eyes, has a connotation of untrustworthiness).

The image through the glasses is also quite crisp; the waveguide is paired with a 1,440 × 1,440 microdisplay which resolves small text fairly well given that it’s packed into a 50° field-of-view. The company says the waveguide in no way limits the potential resolution—all that’s needed is a higher resolution microdisplay. In fact the company has previously shown off a similar version of this prototype with a 2,048 × 2,048 display, which was measured to achieve a retina resolution of 60 pixels per-degree.

Lumus’ waveguide offerings clearly have a lot of advantages compared to contemporaries, especially with overall image quality, brightness, and social acceptability. The big question at this point is… why aren’t we seeing them in consumer products yet?

The answer is multifaceted (if anyone from Lumus is reading this, yes, that’s an intentional pun). For one, what Lumus is showing here is a display prototype, which means the displays are functional, but the glasses themselves have none of the other stuff you need for a pair of standalone AR glasses (ie: battery, compute, and sensors). You can of course offload the compute and battery into a tethered ‘puck’ design, but this significantly reduces the consumer appeal. So those other components still require some miniaturization R&D to be done before everything can fit comfortably into this form-factor.

Another reason is manufacturing costs. Lumus insists that its waveguide solutions can be affordably manufactured at large scales—even for consumer-priced products—and has the backing of major electronics manufacturer Quanta Computer and glass manufacturing specialist Shott. But manufacturing at small scale may not be reasonably affordable when it comes to a device priced for the consumer market. That means waiting until a big player is ready to place a big bet on bringing an AR device to consumers.

For Lumus’ part, the company says it has been working closely with several so-called ‘tier-1’ technology companies (a category which would include Facebook, Apple, Google, and others) for years now. Lumus expects to see the first major consumer product incorporating its waveguide solution in 2024.

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Switchable Waveguide from DigiLens Claims to Double the Resolution of XR Glasses

DigiLens today announced a new capability for their waveguides which it’s calling a transparent resolution expander. Purportedly able to double the inherent resolution of any projector used in XR glasses, the system relies on quickly switching between two slightly offset images to increase effective resolution.

DigiLens, a leading creator of waveguide technology, today announced its transparent resolution expander (T-REx for short), which it claims can effectively double the resolution of any projector used in XR glasses.

T-REx makes use of the ‘wobulation’ technique, which essentially overlays two frames with a slight offset such that the pixels of one frame ‘fill in’ the spaces between the pixels in the next frame. If you do this fast enough the eye can’t tell that there’s actually two different frames though it can discern the additional detail.

To make this happen, the T-REx tech involves a ‘switchable’ waveguide. DigiLens hasn’t gone into detail about exactly how it works, but our understanding is that applying an electrical current to the waveguide can slightly adjust the position of the light coming out of the waveguide, which makes wobulation possible.

Facebook Researchers have demonstrated similar work involving mechanically moving displays for reducing the screen-door effect of VR headset.

DigiLens claims its T-REx approach can double the resolution of any given projector used in XR glasses.

For example, if a pair of XR glasses uses a projector with a 500 × 500 resolution, it could take an input frame of 1,000 × 1,000, split the frame into two sub frames—each containing half of the information from the original—and then display both frames back to back rapidly with a slight offset so the eye can merge them together into a single image with greater detail than would otherwise be possible from the 500 × 500 resolution projector.

“This is a real technological breakthrough as very rarely do you improve on pixel experience without any sort of trade off,” said Chris Pickett, CEO of DigiLens. “It also expands the possibilities of our waveguides for a range of customers and use cases, who can benefit from a system they can upgrade and mold to their unique needs rather than a one size fits all approach where you have to wait for a whole new generation of products to benefit from updated specs.”

DigiLens says its switchable waveguide can switch image positions as fast as 50µs, allowing it to “easily support full color RGB wobulation at 60Hz and even 90Hz.” We’re not entirely sure if they mean to say that wobulated content would be running at 60Hz or 90Hz, or if the content’s effective frame rate would be half of those figures. We’ve reached out to the company for clarity.

The company also says that T-REx switching is compatible with “all established projector types,” including LCoS, micro-LED, DLP, OLED, LBS, and more. Furthermore, it claims that the system “does not produce any heat, sound or vibration and can run non-stop and indefinitely,” saying that similar approaches create buzzing and additional heat.

DigiLens doesn’t actually manufacture waveguides themselves, but licenses the technology and manufacturing process to companies that want to make their own. It says that T-REx is now available to licensees as an add-on, or through it’s modular reference headset.

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DigiLens’ Plastic Waveguide Tech Could Make XR Glasses Lighter and Cheaper

DigiLens Design v1

Whether you’re talking about virtual reality (VR) headsets or augmented reality (AR) glasses, everyone wants them to be smaller, lighter and cheaper to facilitate mainstream appeal. In its latest step on this journey, DigiLens has announced an extended partnership with Mitsubishi Chemical Corporation (MCC) to help build and distribute its plastic waveguide technology.

DigiLens - Plastic and Glass_comparison

DigiLens and MCC have developed a proprietary plastic waveguide which they say “perform at nearly the same level as glass” whilst reducing the weight and manufacturing cost. The plastic solution will be made available to smartglasses OEMs via DigiLens’ licensed production partners, eventually making these kinds of devices far more cost-effective, and therefore attractive to consumers.

“DigiLens’ vision is to allow people to perceive the world in a way that brings them material and personal value through new experiences,” said Chris Pickett, CEO of DigiLens.  “Rather than trying to be the XR product you buy, we are instead looking to be in every XR product or experience you buy by licensing our technology and future improvements to qualified suppliers or to OEMs for direct incorporation into their own products. Plastic sells and, with a powerhouse like MCC on board, it allows us to deliver the very best, most affordable, safest and lightest waveguides on the market today.”

This announcement follows DigiLens’ recent Design v1 unveiling, a modular platform revealed in May. As part of its Visualize Framework, the DigiLens Design v1 features the Snapdragon XR2 Platform as well as DigiLens’ Crystal50 waveguides. Currently, DigiLens hasn’t said when its new plastic waveguide could be available for a device like the Design v1, or what those performance ratings may look like.

DigiLens Design v1
DigiLens Design v1. Image credit: DigiLens

“Plastic is an essential element for everyday life, and so critical to the ultimate success of waveguides and therefore XR glasses,” said Johei Takimoto, Managing Executive Officer of MCC. “Coupled with DigiLens’ leading waveguide technology and laser focus on accelerating the development of the smartglasses computing category across the entire ecosystem, we are putting our full attention and support to deliver on this key initiative. With plastic waveguides, the head-worn ecosystem can start designing for compelling ruggedized use cases, wrapped in a small and standalone form factor – we believe AR/XR glasses will be the next volume mobile device and we are very excited to be at the forefront of this new frontier.”

DigiLens isn’t the only company looking to lighten the load on your face whilst improving XR performance using plastic. Kopin unveiled its own all-plastic Pancake optics last month, doing away with heavy glass altogether. As further advancements in this field are made, VRFocus will keep you updated.

Latest Lumus Waveguide Shows Retina Resolution & 50° FOV in AR Glasses Form-factor

Waveguide optics are increasingly looking like the best near-term solution for creating AR glasses that are truly glasses-sized. Lumus is one such waveguide company and recently let their latest waveguide prototype, the 50° FOV ‘Maximus’, be examined under the proverbial microscope. Through-the-lens photos of Lumus Maximus reveal impressive ‘retina’ resolution of 60 PPD, along with excellent brightness and leading image uniformity.

Lumus is one of a handful of companies building waveguides, but their approach is unlike most. Rather than diffractive waveguides, the company builds reflective waveguides which bring some advantages, especially in light efficiency, which means greater brightness (important for outdoor use) and more transparent lenses (important for being able to look like ‘normal’ glasses rather than darkened sunglasses).

Near-eye display expert Karl Guttag got to examine the Lumus Maximus waveguide up close, including getting permission to take through-the-lens photos with known test patterns for measuring effective resolution. Guttag came away impressed with the performance of the Maximus waveguide across a range of metrics, though he notes that it’s yet to be proven whether or not the company’s manufacturing method is scalable.

Image courtesy Karl Guttag

The Lumus Maximus prototype that Guttag examined was merely a head-mounted display built to show off the waveguide; it doesn’t currently include any of the on-board compute, sensors, or batteries that would still need to be packed into the glasses to make them proper standalone AR glasses—as DigiLens has done with its Design v1. Still, the Maximus was functional from a display standpoint, allowing for a detailed look at real-world visual performance.

Effective Resolution

The current prototype uses a 2,048 × 2,048 LCOS microdisplay (per-eye) and spreads those pixels across a 50° diagonal field-of-view. Even with all those pixels you could wind up with poor image quality if you can’t precisely control the light as it makes its way from the display, through the optics, and into the user’s eye.

The Lumus Maximus waveguide seems to do great job of preserving the display clarity, even after all the bouncing necessary to expand the image from the tiny microdisplay to the full 50° field-of-view.

Image courtesy Karl Guttag

Guttag found that the Maximus waveguide managed an angular resolution of 60 pixels per-degree at the center of the display, which meets the ‘retina resolution’ bar. In theory, that means if you were holding an augmented reality book in front of you at a normal distance, you’d easily be able to make out the letters on the page (assuming the image processing pipeline applied during head tracking doesn’t sacrifice any clarity).

For comparison, no consumer VR headset on the market has achieved 60 pixels per-degree, not even the upcoming Vive Pro 2 with its class-leading 2,448 × 2,448 resolution. This is because VR headsets spread their resolution out over a much larger area, which trades angular resolution in favor of a wider field-of-view.

Brightness

Brightness is hugely important in AR glasses because many use-cases are imagined to happen on-the-go, which includes outdoors during sunny days. If you don’t have enough brightness, users will hardly be able to see what’s shown in the glasses when the backdrop is bright. Many AR headsets struggle to achieve brightness that’s even sufficient for indoor usage, which is why they tend to tint the lenses like sunglasses.

As a reflective waveguide, brightness seems to be one of Lumus’ key advantages. Guttag reports that the company claims 3,000 nit brightness for the Maximus prototype. Equally important as the brightness of the resulting image is the efficiency of the entire optical pipeline. If your optical pipeline loses 90% of the light put into it, you can theoretically add a brighter light source to reach your desired output brightness—but this comes at the cost of more bulk, heat, and cost. Thus, a minimally bright light source combined with a highly efficient optical pipeline is ideal.

Image courtesy Karl Guttag

To that end, Lumus claims it expects Maximus will reach an efficiency of 650 nits per-lumen, which Guttag points out is more than ten times as efficient as the WaveOptics waveguide which sits at 50 nits per-lumen (which is why we aren’t surprised to see the new Snap AR glasses with a dark sunglasses tint). Not all diffractive waveguides may be as inefficient as WaveOptics however; in our recent hands-on with DigiLens’ latest (diffractive) waveguides, the company said they’ve reached 300 nits per-lumen.

Image Uniformity

The Lumus Maximus prototype also shows impressive image uniformity, which is the consistency of brightness, color, and resolution across the display (colloquially called the ‘sweet spot’ in the VR space).

Image courtesy Karl Guttag

Above we can see a comparison between Maximus and HoloLens 2, the latter of which has long suffered from poor color uniformity, causing a rainbow-like haze over the view. While HoloLens 2 is a worse-case example for comparison, Maximus still appears to be ahead of others as well. “The color and brightness uniformity of the image, while not perfect, is vastly better than any other waveguide-type optics I have seen,” says Guttag.

Granted, there’s still room for improvement. While the Maximus above clearly looks better than HoloLens 2, you can still clearly see the color uniformity and brightness start to fall off at the corners of the Maximus image. While this wouldn’t be as much of an issue with an immersive field-of-view, recall the image here is only 50° diagonally, which means the corners of the image are not far into the peripheral view where poor uniformity would be less noticable.

– – — – –

For all of its impressive optical performance, a huge question remains at this stage in the development of consumer AR glasses: can Lumus’ reflective waveguides affordably scale to large manufacturing volumes?

Image courtesy Schott

Last year Lumus announced a strategic partnership with glass specialty company Schott to grow manufacturing capacity and achieve what the companies call “favourable costs.” Guttag figures that Lumus’ approach could be “at least as cost-effective as diffractive waveguides” given the appropriate investment in manufacturing.

For an even more detailed analysis of the Lumus Maximus prototype, check out Guttag’s complete article.

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DigiLens Unveils New XR Smartglasses, the Snapdragon XR2 Powered Visualize Design v1

DigiLens Design v1

Specialising in holographic waveguides for the past 18 years, DigiLens should know a thing or two about making smartglasses. Today, the company has announced its latest product, the Visualize Design v1, a modular pair of XR smartglasses due to arrive in early summer.

DigiLens Design v1

The first product from DigiLens’ Visualize Framework, the Design v1 integrates Qualcomm’s latest Snapdragon XR2 Platform as well as DigiLens’ Crystal50 waveguides. These provide a waveguide efficiency of over 325 nits/lumen with 80% transparency, and a 50-degree (diagonal) field-of-view (FOV). DigiLens also claims the Crystal50 features “four-times less eye glow than the optics in HoloLens 2.” The hardware also features 6GB RAM, WiFi, Bluetooth, stereo speakers for spatial audio, an 8MP RGB camera, two cameras for 6DoF tracking, and multiple microphones for noise cancellation and user input.

While the Visualize Design v1 can be used as-is, just like Qualcomm’s XR1 AR Smart Viewer Reference Design the smartglasses are more of a springboard hardware platform to help developers, OEMs and IoT companies accelerate commercialisation. So the design is entirely modular, enabling partners to create smaller, more specialised form factors using the Visualize Framework. This also means as DigiLens refines its waveguides new ones can easily be attached to the platform.

“Design v1 is brighter, lighter and more capable than any other waveguide based XR device on the market. Our strategy is to empower the forward leaning XR companies in the ecosystem to capitalize on the strengths of an emerging horizontal market,” said Chris Pickett, CEO of DigiLens in a statement. “We are creating an XR blueprint for the ecosystem to take, add to and adapt as needed for their individual markets and their unique XR software development needs. Expanding the pool of ex­perts and democratizing ideas across the spectrum is what the market has missed to date.”

DigiLens Design v1

“Design v1 promises to be an excellent platform to offer our clients cost-effective headworn devices with greater comfort and more processing power, ideally adapted to their use case. We are looking forward to start leveraging the benefits of Design v1 for our XpertEye remote assistance solution and continue to create value and amazing experiences for our customers,” adds Christian Guillemot, CEO of AMA.

The DigiLens Visualise Design v1 has already started to ship to select partners with the wider rollout starting at the end of June 2021. For further updates on the latest XR smartglasses, keep reading VRFocus.

Waveguide Maker DigiLens Secures Additional Investment by Samsung Ventures

DigiLens, the Silicon Valley-based waveguide maker, today announced that Samsung’s venture capital group Samsung Ventures is increasing its stake in the company.

At the time of this writing, neither firm has detailed the extent of the investment, stating simply that Samsung Ventures is again investing through a convertible debt instrument.

DigiLens most recently closed its Series C financing back in May 2019 to the tune of $50 million, which saw Samsung Ventures join alongside UDC Ventures, Niantic, Continental AG, Sony Innovation Fund, and Diamond Edge Ventures, the VC arm of Mitsubishi Chemical Holdings Corporation as investors.

As a developer of waveguide displays and laser waveguide-based light engines, DigiLens aims to make cost-effective components for AR headsets, something it hopes to do at a consumer price point in the future.

The company touts its ability to create waveguide displays that are “smaller, thinner and lighter than conventional optics and light engines, and far cheaper to mass produce.”

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Although the company is eyeing consumer AR, DigiLens has also integrated its technology into heads-up displays (HUDs) for a number of industries including automobiles, avionics, retail and architecture.

“Samsung Ventures is a partner who fully understands all the different challenges of the XR ecosystem. Optics are by far the hardest element of the next platform – especially when it comes to packaging them at an affordable price point and sleek form factor that will attract mass adoption,” said Chris Pickett, DigiLens CEO. “XR devices simply can’t work without a compelling optical solution – they are the window into augmenting the world with digital content and we believe DigiLens’ light engine and waveguide solution will finally bring quality optics to the market. We’re hugely proud of our ecosystem of licensed manufacturers, software partners and OEM investors who continue to support us in this mission.”

Outside of today’s investment, DigiLens has secured $110 million since it was founded in 2003.

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WaveOptics Secures Additional $13M to Expand AR Optics Manufacturing

WaveOptics, a designer and manufacturer of waveguide optics for AR displays, announced it’s raised a total of $39 million (£30m) in Series C funding, something the company says will help scale its business operations in the UK, US and Asia, and build a high volume manufacturing capability.

WaveOptics initially raised a majority of its Series C in December 2018, which at the time tallied $26 million. Now, the company has concluded the investment round with an additional $13 million. The additional funding came from existing investor Goertek, one of the VR industry’s leading manufacturers, and new investor Hostplus, an Australian venture capital firm.

Goertek’s continued investment comes on the heels of an exclusive manufacturing partnership struck between WaveOptics and Goertek late last year, which aims to enable mass manufacture of waveguides for ultimately cheaper AR headsets.

Rokid’s Project Aurora prototype, Image courtesy WaveOptics, Rokid

Although the China-based Goertek isn’t a household name, the company has quietly become a key enabler in the VR industry, providing manufacturing services behind some of the most prominent VR products on the market.

“We are seeing significant progress with our customers developing their own products based on our technology,” says David Hayes, WaveOptics CEO. “This was demonstrated in the first half of 2019 when we secured a number of significant partnerships with global OEMs and ODMs.”

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WaveOptics now boasts both a 40 degree and 28 degree field of view waveguide product, along with its own 40 degree light engine, the tiny projector that works in concert with waveguides to create AR imagery.

WaveOptics expects to expand its product lineup with larger field of view optics at some point in the future. The company last told Road to VR back in November 2018 that a full color waveguide with a 55 degree field of view was in development.

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Waveguide Maker DigiLens Closes $50 Million Series C Investment

DigiLens, a creator of waveguide optics and related manufacturing technology today announced the closure of a $50 million Series C investment, adding UDC Ventures and Samsung Ventures to its list of investors.

Update (May 14th, 2019): DigiLens creates waveguide optics for everything from eyeglass-thin display pipelines for AR headsets and smartglasses to larger displays for automobiles, avionics, retail, and architecture.

Last we heard of DigiLens’ Series C investment was this time last year when existing investor Continental joined the Series which had amounted to $25 million. Today DigiLens says it has closed its Series C round after raising $50 million in exchange for preferred equity, bringing the company’s total venture funding to $85 million by our count.

UDC Ventures and Samsung Ventures newly joined the round which also includes participation by Niantic, Continental AG, Sony Innovation Fund, Diamond Edge Ventures, the venture arm of Mitsubishi Chemical Holdings Corporation, and others, DigiLens says.

With both UDC and Samsung being major players in the display space, their investments could be a strategic play to create synergy between their display technologies and DigiLens’ waveguide technology as AR grows.

The original article about Continental’s participation in the Series C round continues below.

Original Article (May 17th, 2018): Continental, a leading German automotive manufacturing company, is increasing its investment in Silicon Valley-based waveguide company DigiLens, bringing a $25 million Series C financing round to the company.

Continental first invested in DigiLens in 2016 alongside Sony, Panasonic, Nautilus Venture Partners, Foxconn, Dolby, Bold Capital Partners, and Alsop Louie Partners—an investment of $22 million in its Series B. Including the Series C announced today, DigiLens claims a total investment of $60 million.

DigiLens creates waveguide optics for OEMs, providing both eyeglass-thin displays for AR headsets and larger displays for automobiles, avionics, retail and architecture. While Continental’s investment will primary concentrate on the automotive heads-up displays (HUDs), the cash injection could mean further breakthroughs for smaller waveguides like those used in AR headsets.

The company says in a press release that they’ve developed “a high-performance photopolymer material and copy process to manufacture precision diffractive optics by printing (not etching) the nanostructures,” which is positioned as a low-cost technique of creating large format waveguides. DigiLens claims the resultant eyeglass display has higher efficiency and a wider field of view compared to conventional waveguides.

Image courtesy Continental & DigiLens

“Based on the waveguide technology, we see a great potential to realize augmented reality head-up displays also for a broad market”, says Thorsten-Alexander Kern, Continental’s Head of HUD Product Development and now member of the DigiLens board of Directors.

In general, waveguides are touted for their relatively small size compared to other styles of HUDs, which tend to use mirrors to direct and magnify images to the eye; waveguides offer a space and weight saving benefit DigiLens and Continental consider fundamental to the next generation of automotive HUDs.

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“As a result of strong encouragement after several customer demonstrations, we are excited to intensify our joint efforts and accelerate development. Continental’s support at the highest level is a testament to their enthusiasm and our common values,” said Chris Pickett, CEO of DigiLens. “Engineers from both of our companies are pioneering a disruptive solution.”

With its additional investment, Continental says they now hold close to 18% of DigiLens after the latest round.

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Waveguide Manufacturer WaveOptics Raises $26m in New Funding Round

WaveOptics, a UK-based designer and manufacturer of diffractive waveguides for use in augmented reality (AR) wearable devices, has today announced the completion of a new funding round. In its first stage of Series C funding, WaveOptics has managed to raise $26 million USD (£20m GBP) towards expansion plans.

WaveOptics - Waveguide Technology

This round was led by Octopus Ventures, one of WaveOptics’ largest shareholders and supported by other existing shareholders including IP Group, Robert Bosch Venture Capital and Gobi Partners, as well as new investors Goertek and Optimas Capital Partners.

Goertek’s investment continues the company’s interest in WaveOptics after a previous announcement agreeing to an exclusive manufacturing partnership that will enable the global mass production of waveguides.

“We have made excellent progress over the last year with our high performing, manufacturable, and versatile waveguides. We are now working with a wide range of leading global OEMs and ODMs as they ramp up the development of their products,” said David Hayes, WaveOptics CEO in a statement. “These additional funds will enable us to scale up rapidly around the world, particularly in Asia and the US. This will include our ability to manage and support an increasing number of customers across different sectors. The market is gathering pace with AR wearables expected to become available in volume by the end of 2019.”

WaveOptics

Discussing the funding round Simon King,Principal at Octopus Ventures, added: “We are delighted to have led the first stage of this funding round, backing the fantastic team at WaveOptics as we believe the business is on track to become a leading UK-headquartered global tech business. WaveOptics has now established its position as the key optical technology provider to its global customers and partners. They are unique in their ability to build AR hardware solutions at scale to address the numerous opportunities in the emerging AR ecosystem.”

WaveOptics has been rapidly advancing over the course of 2018. Hayes was revealed as CEO back in September, while that same month also saw the UK-based company open an American HQ. Partnerships over the course of 2018 have included  EV Group (EVG) – a supplier of wafer bonding and nano-imprint lithography equipment – and Taiwanese firm Coretronic. For further updates on WaveOptics AR waveguides, keep reading VRFocus.

WaveOptics & Goertek Deal to Enable Mass Production of AR Optics

AR optics maker WaveOptics has announced a manufacturing partnership with Goertek, one of the VR industry’s leading manufacturers. The deal will enable mass production of WaveOptics’ waveguides for integration into AR headsets which the companies say could be market-ready at a $600 price point in 2019.

China-based Goertek is not a widely recognized name within the VR industry but the company has quietly become a key enabler, providing manufacturing services behind some of the most prominent VR products on the market.

Now, as Goertek looks to play a similar role in the growing AR space, the company has announced that a partnership with WaveOptics which will enable Goertek to offer mass produced AR optics, either as individual components to be used in other AR headsets, or in their own ODM products.

AR optics are often a large contributor to the cost of an AR headset, and with the partnership the companies say they will be able to enable market-ready AR headsets in 2019 at a price point of $600.

WaveOptics is a designer of diffractive waveguide optics. Waveguides can enable extremely thin optics by using structures within the lens which can redirect light in arbitrary directions. In addition to thin optics, the waveguide’s capabilities mean that the display source itself can be mounted in a way that makes an AR headset much more compact than would be possible with other approaches, like Meta 2’s fishbowl optics.

Image courtesy WaveOptics

Waveguides are seen as a promising approach to delivering truly glasses-sized AR headsets which are thought to be key to taking the technology mainstream.

WaveOptics announced that it had raised a $16 million Series B investment last year, and claims to have raised $25 million to date. In the newly announced Goertek partnership, WaveOptics stands to clearly demonstrate the claimed scalability of its approach to manufacturing affordable waveguide optics using a lithographic approach.

According to the company’s website, its current optic, the ‘Phlox 40’, offers a 40 degree diagonal field of view across a 16:9 aspect ratio. That’s in the same class as devices like HoloLens and Magic Leap, which lack a wide enough field of view to be particularly immersive. Assuming the Phlox 40 is the optic that Goertek will be offering through the partnership, it’s likely that it will initially see more use in smartglasses than true AR headsets.

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WaveOptics expects to be able to expand the field of view of their offering at some point in the future, but pushing beyond 50 degrees has been a challenge for most waveguide technology to date; in the VR industry, a 90 degree field of view is considered the minimum by many for high levels of immersion, but surely even smaller fields of view can be useful and immersive if paired with the right content design.

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