Zombieland VR: Headshot Fever Review — Slightly Off-Target

Zombieland VR: Headshot Fever is the latest Zombieland game spinoff and a first in several ways for the series. Read on for our full Zombieland VR: Headshot Fever review down below.

Aside from being the first Zombieland game in VR, it also does away with Double Tap Road Trips’s shoot-’em-up mechanics in favor of an arcade light-gun approach. It’s an approach that works better than expected overall, though some lacking visuals and other wonky issues keep Zombieland VR from being as good as it could be.

Zombieland VR Review – The Facts

What is it?: Arcade-style light-gun inspired wave shooter in VR with a sense of humor
Platforms: Quest, other coming soon
Release Date: March 25th, 2021
Price: $19.99

As you’d expect from the Zombieland series, Zombieland VR places most of its emphasis on gameplay instead of story. The zombie apocalypse is finished, people have emerged from their bunkers, and they figured they may as well have some fun now the world is shattered beyond hope of reasonable repair.

zombieland vr headshot fever screenshot

Enter the Zombieland Invitational, a frenetic, bloody competition to see who can shoot the most zombies in a set time. It’s an on-rails light-gun game and a nice change of pace from VR’s heavier zombie experiences.

You’ll start by customizing your hands and going through a short, but helpful tutorial that acquaints you with Zombieland VR’s basic mechanics — sort of. Each mission introduces at least one new mechanic and gives you perhaps a single split second to learn and react, while some others, including interactable items, receive no explanation as to what they do at all. 

It’s good when games push you to experiment with the environment. However, with Zombieland VR’s fast pace, taking just a second too long means you’re likely overrun with zombies and either failing the course or losing valuable points. I’d have appreciated a more detailed tutorial or a prep mission with more room for learning before each course with a rundown of what features to look for.

Zombieland settles into a familiar and compelling loop after the tutorial. Challenge a course, survive (hopefully), and exchange points for upgrades. You’re encouraged to clear them as fast as possible. Each course is fairly short, consisting of five or so main areas strung together by movement points and crammed with zombies. Naturally, the flow feels reminiscent of light-gun style arcade games—minus the quarters.

Normally, I’m not a fan of replaying courses for higher scores, but Zombieland VR was different. The short length makes replaying painless, and beyond that, it’s just fun.

zombieland vr headshot fever screenshot zombieland vr headshot fever screenshot

Zombieland VR gives you a handgun to start with and unlimited ammo. Headshots trigger the game’s signature Adrenaline feature, where time slows down and you can, ideally, string together more headshots for better combos. It sounds easy, sure, but there’s usually a horde of zombies running at you. Adrenaline won’t last long, so it turns into a balancing act between increasing your combo count and eliminating the nearest danger.

You’re inevitably left with a sense that you could have done better, turning replays into a personal necessity instead of a chore. 

Slick gunplay and a substantial weapon pool help ease the burden as well. You get a secondary weapon after your first mission, and there are plenty more to unlock as you clear each stage’s challenges. Dual wielding, targeting zombies on both sides simultaneously — it’s essentially an action-hero dream.

The only issue with Zombieland VR’s guns is how the secondary weapon activates. You’re supposed to lower your non-dominant hand and press the grip button, but the game is fiddly about recognizing when it’s in the right position. Oddly, the issue was less prominent sitting down, and the opposite is true for reloading the handgun. It was smoother standing up. 

zombieland vr headshot fever screenshot

Your reward for surviving courses and clearing challenges is toilet paper. That’s better than it sounds, though. As your companions tell you, toilet paper is the most valuable item in the apocalypse, and you’ll exchange TP to modify weapons.  

Apparently, the game’s zombies raided every grocery store imaginable before succumbing to zombification, since they drop TP at a satisfyingly heavy rate. Stringing together combos and nailing headshots rewards you with bonus TP, as does eliminating multiple zombies at once, so there’s always something new you can do after a course — assuming you don’t keep failing them.

There’s a dizzying array of upgrades and weapons to work with as well. You can do the usual things, such as increasing ammo capacity, but you can also unlock personal upgrades, including a line of sight for your weapons and modifications to the Adrenaline system. Light-gun games can get boring fast, but Zombieland VR’s course variety, rewards, and upgrades keep it engaging for longer than you might expect.

zombieland vr headshot fever screenshot

One discomforting thing I noticed is that it seemed like I was gunning down quite a few Black zombies. In my experience some of the zombie waves seemed to include more Black ones than others, at least enough that I noticed it. Two editors at UploadVR checked and didn’t notice it as an issue in the first few levels and another reviewer at another publication that we spoke to also did not notice it as an issue in his entire playthrough, but I felt it worth mentioning since it stood out to me. 

Zombieland VR Review – Comfort Settings

Zombieland VR doesn’t include many comfort features, though they aren’t necessary anyway. You can choose to sit or stand, pick your dominant hand, and turn subtitles on. However, it often positions subtitles in the periphery where they’re difficult to see. Most of the dialogue is non-essential though, so it’s more of an annoyance than an actual hindrance. Movement is nearly instantaneous in Zombieland VR, making it a good choice for those new to VR or with motion sickness sensitivity. 

Finally, it’s worth noting how Zombieland VR looks — which is not that great. The chunky, cartoonish aesthetic works for the environments, but it makes character models seem primitive. It’s an issue not helped by frequent mismatching of dialogue and lip movements. You aren’t looking at them much, admittedly, but it does give the game more of a low budget feel.

Zombieland VR Review — Final Verdict

Zombieland VR: Headshot Fever isn’t trying to reinvent VR or the zombie game, and that’s just fine. The action is fast and enjoyable, level design encourages replaying, and you’re never short of something to upgrade or the means to upgrade it. Some finicky reloading, less than stellar character models, and skimpy tutorials keep it from being an essential game, but if you can look beyond that, you’re in for a much more entertaining light-gun game than meets the eye.


3 STARS

 

zombieland vr pro con list

For more on how we arrived at this score, read our review guidelines. This review was conducted using a digital code provided by the publisher on a Quest 2 headset.


UploadVR Review Scale


Zombieland VR: Headshot Fever is out now on Oculus Quest for $20. Other platforms are coming soon.

Horror Wave Shooter Propagation VR Gets Co-Op DLC Feb. 5th

The free single-player version of VR horror wave shooter Propagation VR has been downloaded over 150,000 times on Steam. Now on Feb. 5th, it’s getting paid co-op DLC so you can blast away hordes of undead with a friend.

Propagation VR Co-Op DLC

In Propagation VR you’re trapped in an abandoned subway station surrounded by grotesque monsters. It’s a short game that can be completed in around 30 minutes, but it’s absolutely stacked from start to finish with overwhelming tension and dread. It’s the kind of VR game you’re eager to try after watching the trailer, but then eager to leave out of fear for your own life.

If you’ve been following VR for a few years, you might remember The Brookhaven Experiment. That was one of the first VR horror games I ever played and the influence is very clear here. Just like Brookhaven, Propagation VR is a horror game without any artificial movement. You’re locked in place and you can only move as far as your real world space allows — that makes it even more terrifying.

Weapons all feel more realistic than most arcade-style wave shooters in VR and you’ll have to conserve ammo if you want to make it out alive. There is only one map, but four different difficulty settings to choose from.

The co-op DLC that launches on February 5th literally just adds co-op support into the game, including the ability to invite friends, join people searching for a partner, and talk via voice chat. It’s not a fancy update, but it’s a highly request featured nevertheless.


Propagation VR is available completely for free on Steam by WanadevStudio with support for Rift, Vive, Index, and WMR headsets. The co-op DLC releases on February 5th for $10.

Blasters of the Universe: Infinity Forever Is A New Free-Roam LBE VR Shooter

Secret Location revealed Blasters of the Universe: Infinity Forever today, a new free-roam location-based VR shooter for up to four players.

The original Blasters of the Universe was one of the first room-scale VR interpretations on the classic bullet hell wave shooter genre. Instead of controlling a spaceship, you’d move your body to dodge bullets while returning fire in a neon-soaked retro-futuristic landscape. It was a blast (pardon the pun) and is highly regarded as one of the best early VR shooters with lots of replay value that eventually left early access after a couple of years.

Now, Secret Location (also developers of the excellent time-bending VR puzzle game, Transpose) is back with Blasters of the Universe: Infinity Forever, a free-roam location-based entertainment take on the franchise. Designed for up to four people, it follows a linear story structure as players make their way through a series of levels at actual physical VR arcade locations powered by SynthesisVR.

The choice to focus on LBE VR rather than at-home VR is an interesting one given the current state of the industry. Top-billed attractions like The Void are struggling to retain leases for their locations and arcades around the world, but most especially in the United States, continue to struggle.

“We have remained optimistic about the state of our industry in the past months as we continued to make our games from home”, said Michael Masukawa, Director of Strategy and Business Development at Secret Location, in a prepared statement. “We know that now more than ever, families and friends are going to be craving meaningful shared experiences and so we’re happy to be able to offer them exactly what they need. As family entertainment centers start to reopen with safety in mind, we are thrilled to be partnering with Synthesis on the launch of our first location-based VR game.”

What do you think of the move? Risky considering the state of affairs, or forward-looking as the world slowly tries to return to normal? Let us know what you think down in the comment below!

Rest In Pieces Quest Review: Lifeless Time-Killer

The Oculus Quest isn’t in need of more wave shooter VR games, but that didn’t stop Storming Tech from porting down its PC VR shooter, Rest in Pieces, from late 2019 over to the Oculus Quest recently. It’s a pretty basic game, but still has a couple neat tricks tucked away inside its gory core.

[This game is only available as a paid game on SideQuest at the time of this writing, not the official Oculus Home store. You need to sideload the game from a PC. It’s very simple to do, you can find instructions on doing that right here.]

Rest in Pieces, had it released in late 2016 or early 2017, would have likely found a decent-sized audience with its fast, smooth locomotion inside of an arena-based wave shooter. That was an era of consumer VR in which stationary wave shooters that only allow for real-life physical room-scale movement, or in some cases teleporting, were all the rage. Space Pirate Trainer, The Brookhaven Experiment, and Robo Recall are among the best of that era, but the market has mostly moved on since. In that way, Rest in Pieces feels almost like a throwback.

There are three main “mission” levels in Rest in Pieces and three “horde” levels, as well as a shooting range tutorial. Enemy variety is lacking, most levels just feature the same sorts of enemies with slight reskins, such as the zombies at a graveyard looking more like skeletons and mummies in a tomb. Notably though, there is a lot of blood, gore, and violence to go around. Limbs lop off and heads explode quite easily, so if a bit of delicious dismemberment is up your alley Rest in Pieces has that here in spades.

rest in pieces quest screenshot 2

Where Rest in Pieces actually has a bit of an edge over some of its contemporaries though is in the depth of its progression and unlockables. Every stage can be played on five difficulty levels, but you don’t unlock the next grade up until you complete the one you’re on first. Killing enemies and finishing levels earns you points that convert to experience for leveling up. You can then spend those points back at the main menu to customize your loadout, unlock new weapons, and upgrade weapons to be even better.

Between melee, sidearm, and primary weapon slots there are dozens to pick from ranging from pistols and shotguns to scoped rifles and sub-machine guns. There may only be six levels to play, but since the difficulty and enemy spawns are wildly variable there is quite a bit of replayability. There’s an online leaderboard too, which can be very addictive if you’re a high score chaser. Until The Walking Dead: Saints & Sinners brings its Meatgrinder Trial mode over to Quest, this the closest rough approximation other than Arizona Sunshine’s horde mode.

Rest in Pieces Quest Review: Comfort

For a fast-paced smooth locomotion game, in which you move through the world using the analog sticks, Rest in Pieces actually has a lot of best practices implemented. This type of movement is known to make some people uncomfortable or nauseous very quickly, but there are options to help with that such as the ability to adjust your field of view cone or use “snap” versus “smooth” rotation. However, physically turning since this is wireless on Quest would be better to limit sickness. There is a permanent, extremely translucent, FOV ring you’ll notice in the gameplay video above, I didn’t see a way to get rid of it but I stopped noticing it after a few minutes.

Gameplay feels okay, for the most part, but suffers from some real performance issues on Quest. If too many enemies were near me then things would slow to a chug and if an enemy exploded near my face I’d drop frames as well. Turning quickly also sometimes triggered unexpected jitteriness. It’s not unplayable or anything like that, usually, but it could be uncomfortable for some and likely explains why this wasn’t accepted onto the main Quest store.

Every weapon generally feels the same to shoot, like it’s an airsoft gun, although the weapon models look quite nice — especially compared to the environments, which often appear a bit muddy.

Rest in Pieces Review Final Impressions

Despite being one of the first fully “finished” and paid Oculus Quest games with content beyond an alpha testing stage including leaderboards available to purchase on SideQuest, Rest in Pieces is mostly stuck in the past. There is some satisfying progression with a ton of weapons to pick from and upgrade, but getting through the first levels to dig into its depth can test your patience and the frequent performance issues make it hard to recommend in general.


2 STARS

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Rest in Pieces is available now on SideQuest to purchase and sideload on your Oculus Quest for $3.99 via itch.io. The game is also on PC VR for $13.99 with vastly improved visuals.

Review Scale

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Western Shooter Guns’n’Stories: Bulletproof VR Is Coming To Quest

Oculus Quest’s latest wave shooter is a port of the Wild West-themed Guns’n’Stories: Bulletproof VR.

Guns’n’Stories first released on PC VR headsets a few years back before coming to PSVR. It’s developed by Hungary-based Mirowin (which is currently working on its latest title, Boiling Steel).

The game stars an old gunslinger, telling stories of his youth. That translates to you dual-wielding pistols/tommy guns and gunning down hordes of bandits. The campaign promises a full story-driven mode. If you want to give it a try before you buy, you can download a free preface for the game and try it via Oculus Link.

We’ve never reviewed the game ourselves but this looks like fairly standard shooter fare. It holds a ‘Very Positive’ user review rating on Steam based on over 200 reviews, so it seems like the internet likes it at least. Still, it’s been two years since its first release, so don’t expect a cutting edge experience.

You can wishlist Guns’n’Stories on the Quest store now. No word yet on if there’s cross-buy with the Rift version of the game. A final release date hasn’t been announced, but we’d expect it to be fairly soon given its official listing.

It’s been a pretty dry patch for Quest releases of late; just a handful of apps have released so far in 2020. But Ghost Giant is out next week and Pixel Ripped 1995 is coming this spring, so hopefully the drought is nearing its end.

Will you be picking up Guns’n’Stories: Bulletproof VR on Oculus Quest? Let us know in the comments below!

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Winter Fury: The Longest Road Review – Misfiring Wave Shooter

Winter Fury: The Longest Road from developer SpiderMonk Entertainment and publisher 10th Reality is set in World War II and puts you in the boots (on the ground) of an allied shoulder attempting to help bring the fight back to the Axis in an attempt to overcome a truly great evil.

This isn’t new territory for games, after all, we’ve gone through multiple eras of gaming that focused on this war and all of the horrors that it contained. It is one of the few chances to play it in VR though, so it stands as something a little more unique in this theater as a result.

Perhaps the most interesting thing about Winter Fury is in its design. The designer of the game, Scott March, has said that the on-rails sections of it were made for those gamers who suffer from motion sickness when playing VR games. Meanwhile, the tank sections are for those of us who have found our VR legs and are looking for something a little bit more involved.

As such, the game can be pretty handily split into these two sections, and that’s what we’re going to do here. So, first up, let’s talk about the on-rails sections. These are all handled within The Longest Road campaign which sees you making your way through a few short levels to try and take out the baddies. The story isn’t going to win any awards here, and neither is the gameplay.

Shooting works most of the time, but there are some strange glitches that can occur while holding a two-handed weapon wherein said weapon will simply disappear completely for some reason. There’s also an issue with the weapons you use; while you’ll often be manning a turret of some kind, you’re nearly always better off just using the rifle strapped to your chest instead. This is because you need to be more mobile than a turret allows, and that’s the case throughout the game.

WinterFuryTankCommanderC

Part of this is due to the fact that you need to have 360-degree tracking. If you don’t have this, you’re going to be turning around a lot to take out the enemies that try and sneak up on you. Unfortunately there’s no stick-based turning at all so if you don’t have a good 360-degree setup then you’re gonna have trouble here.

There are other weird elements too, like enemies simply popping up out of thin air, or appearing in places where they simply shouldn’t be able to be. I’m happy to suspend my disbelief for games, but this random Nazi just literally teleported into cover before firing a rocket at me, and that feels cheap. It is, quite simply, not fun. It would be fine if it felt good to shoot things, but it doesn’t.

All of this is exacerbated by the announcer/narrator/poor-man’s Serious Sam voice over randomly trying to drop dull one-liners on you or warn you about “enemies on your left” only for you to get shot from the right.

Winter Fury 2

While a lot of these issues are inherent to the game itself, the Tank Commander mode is definitely more enjoyable than The Longest Road. For one, you can actually use stick turning in this mode, so that’s nice. This mode places you in control of a tank and has you completing objectives like capturing flags, all while shooting other tanks and enemies.

It feels pretty good to drive the tank, and the aiming is aided massively by the infinite stream of machine-gun fire that your tank can produce to help you line up your turret. You get a few shots before you have to reload the turret, but the machine gun never needs reloading. You can also flick a switch to bring up the targeting reticle, which is largely useless, and another switch to point your tank in the direction you’re looking, which is very useful.

As well as this, you can exit the tank to get on top and use the machine gun or your own weapons while you’re up there. Once again, the turret isn’t anywhere near as useful as your rifle, so it all feels a bit odd. You’re generally better off just staying in the tank, but you’ll have to hop out whenever someone is too high or low for you to hit while inside. It’s a lot better than the other mode, but it still lacks the feedback and feeling necessary to make it enjoyable. In fact, I’d go so far as to say that the whole experience is quite dull.

winters fury the longest road key art

Winter Fury: The Longest Road Review Final Verdict –

I’m not sure how I’d have felt about Winter Fury: The Longest Road if it was the first VR game I’d ever played, but I think it might have been more enjoyable in that case. The fact is this, we both deserve and have received far better games, and it’s important to keep that in mind whenever you play something new. The lack of proper feedback, the strange glitches (including the ability to shoot through scenery sometimes) and the graphical fidelity simply aren’t good enough to make this game worth your time despite the handful of bright spots. The game is, at the very least, true to its name, it certainly feels like the longest road, despite the incredible short playtime.


Final Score: :star: :star: 2/5 Stars | Disappointing

winter fury review pro con list

You can read more about our five-star scoring policy here.


This review of Winter Fury: The Longest Road is based on the Steam version using an Oculus Rift. The game is available on Steam for $19.99 with official support for Rift, Vive, Index, and Windows headsets.

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Ninja Legends Out Of Early Access With Archery Update

After launching on PC VR in July and the Oculus Quest in August, Ninja Legends is now out of early access. The game also received a new update which expands the archery options on offer in the game.

According to an update on the game’s Steam page, there are six new-archery focused levels. The two “Archery Defense” levels in Ninja Legends have you protect the dojo from attacks using your bow and arrow in one level, while you shoot down attackers from a rooftop in the second. The remaining four levels, categorized as “Archery Targets”, are four challenges that test your timing and accuracy with the bow and arrow.

In addition to these six new levels, the archery update also brings the longbow into the base game itself, which the developers hope will refresh the story mode for those who already completed it before.

“There is some good environment variety, enemies actually keep you on your toes once you get deeper into the waves, and there are some good ideas at play,” David wrote of the game before the early access release.

The game has been updated a number of times since those impressions and it is now out of early access. Ninja Legends is priced around $20 available to purchase on Steam and on the Oculus Store. As of this writing there’s a 25% off sale on Steam for Ninja Legends.

Have you tried Ninja Legends? Let us know what you think in the comments below.

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Blasters of the Universe Is Getting A Free Weekend On Rift

Blasters of the Universe Is Getting A Free Weekend On Rift

Whew, it’s been a busy news week hasn’t it? Between Quest and Rift S pre-orders and the reveal of Valve Index details, we’re worn out. We need something to play to help us loosen up over the weekend. Blasters of the Universe might be just what the doctor ordered.

Good news, then; Secret Location’s bullet hell shooter will be free to play on Oculus Rift this weekend. You can download and play through the experience at no extra charge from 10am PT on May 3 through to 11:59pm PT on May 5. Correct us if we’re wrong but it’s been a while since Oculus has done a free weekend on the store. If so, it’s good to see the scheme returning.

Blasters of the Universe is one of the better VR wave shooters out there. Alongside extensive weapon customization and an awesome 80’s cartoon vibe, it emphasizes VR’s physicality. You have to dodge swarms of incoming bullets with your head as you return fire. It makes surviving in the wave-based combat a real thrill and a great choice for fans looking to stay active in VR.

“A short running time doesn’t stop Blasters of the Universe from being one of VR’s most delightful wave shooters,” we said in our review. “The hectic bullet-dodging action hurls you into a deadly ballet that feels fun far more often than it is frustrating. This is a finely-tuned and charming game that stands out from the sea of survival shooters out there right now.”

Well, that’s a ringing endorsement if I ever heard one.

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Dick Wilde 2 Brings Co-Op And More To PSVR And PC VR Next Month

Dick Wilde 2 Brings Co-Op And More To PSVR And PC VR Next Month

Well here’s a surprise; Dick Wilde 2 is in the works and it’s coming next month.

Developer Bolvërk Games announced the sequel to its popular wave shooter today. The original Dick Wilde cast you as a hillbilly that cleared swamps of vicious wildlife using home-made weaponry. For the sequel, Bolvërk is adding in a literal raft of requested features. Check out the trailer below.

For starters, there’s now co-op play. Two friends can team up as Dick’s apprentices to tackle a new range of levels together. Crucially, this feature is cross-platform across all headsets so you should be able to find friends to play with ease.

It also looks like levels in Dick Wilde 2 will have linear progression, whereas players were stationary in the original. As you fight your way through the hordes you’ll also be able to buy new weapons. Elsewhere the game is adding new difficulty settings (the original was pretty brutal), more power-ups and varied boss fights.

The original game was a polished wave shooter, though we took issue with its tone and humor. In a press release, Bolvërk touted the game as a ‘fantastic commercial success’ so we were probably alone in that one. It was a great workout, though! We’re looking forward to seeing how the sequel holds up.

Dick Wilde 2 will launch on PSVR, Rift and Vive in February. The PSVR version will support both the Move controllers and the snazzy PlayStation Aim controller. No word yet on other versions but this sure looks like a good fit for Oculus Quest, no?

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‘Drunk or Dead’ Studio Announces Starship Trooper-Style Shooter ‘B3’

4 I Lab, the studio behind Drunk or Dead (2017), released a trailer announcing their next game, B3, a co-op VR shooter that’s definitely borrowing some of its vibe from Starship Troopers (1997).

Not much is known about the game besides its release date, fall 2019, and its target platforms, Oculus Rift, HTC Vive, and Windows “Mixed Reality” VR headsets.

According to the trailer, it will launch on Steam.

4 I Lab, a Belarus-based VR studio, appears to be basing B3 off their prototype game SST, which was Greenlit on Steam last year. Although it’s not certain at this point, here’s a description from the SST Steam page:

Stand at the frontline of defence and play your key role in this war, to reverse its course into humanity’s win and immortalize your name with great deeds!

SST is a first person co-op VR-shooter where you defend your base from waves of attacking monsters.The base is protected from back and sides with mountains. On the front side it has a wall with firing points. To protect the base, you need to move all around this points, using a teleport system. So, when you need to go to another point, you look on the flag above it and instantly teleport to the point.

Monsters appear from the side of the desert in random waves. They attack the wall. After the destruction of the wall monsters penetrate the base. The game is over when first monster reaches the control point inside the base. There will be several types of monsters and they will require different tactics to defeat them.

The studio has released several DLCs for Drunk or Dead in the past year, a zombie shooter that puts plenty of emphasis on bar hopping (and shooting) your way through western honky-tonks. Like Drunk or Die, we’re hoping for a high degree of polish to the Starship Trooper-style wave shooter.

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