War Remains is a Mere Glimpse Into WW1’s Hellish Frontline

War Remains

World War 1 may have been called the ‘war to end all wars’ but as history has proven that was certainly not the case. Humanity isn’t always great at learning from past mistakes yet history should never be forgotten and what better way is there to bring the past alive than with VR. That’s what Flight School Studio, MWMi and Skywalker Sound have endeavoured to do with War Remains, a visceral portrayal of the conflict’s Western Front.

War Remains

Originally created as a physical installation piece, War Remains is a historical experience plain and simple. There are no interactive moments over its approximately 15 minute run time, you just sit back and take in the onslaught of gunfire, shelling and screams as it switches between scenes.

There’s nothing gruesome or gory about War Remains, its not a horror experience. Instead trying to give viewers a glimpse into what it must have been like to stand in the trenches which littered Europe from 1914-18. As an educational title War Remains is presented by Hardcore History’s Dan Carlin, explaining some of the unique issues the conflict presented. Like the fact that early on French soldiers still wore red trousers and blue jackets from the 19th century, or how the endless bombardment of shells 24 hours a day for days, weeks, even months would drive men mad.

In a couple of segments Carlin reads descriptions from those who were there, noting how it was almost impossible to describe the environment and what was going on. All purely because of the hellish scenes that were unfolding in front of them.

War Remains

It might be short but War Remains is a sobering experience, especially after a couple of viewings. Watching the soldiers jump out of the trenches trying to push forward, getting mown down by machinegun fire in the process or watching a hulking great tank trundle over the trench you’re nestled in provides some powerful imagery, even if it is computer generated.

Of course, having Skywalker Sound on board means that War Remains provides some thunderous audio. There’s also plenty of eerie details to catch if you listen, screams of those trying to fight a war which introduced new types of warfare like mustard gas.

What War Remains possibly portrays best is the use of VR as an educational tool for students old enough to watch it. VRFocus has seen plenty of excellent examples of educational apps utilising the technologies immersive qualities to help the teaching process and War Remains can easily be added to that list. For those studying the era, War Remains is one of those apps that can add weight to lessons, bestowing a better grasp of what happened.

After a couple of run-throughs, there’s little reason to step back in so it would have been nice to see more facts dropped in, the ability to select scenes or staying in them longer. In any case, if you’re a history buff then War Remains is worth a look as its cheap on Steam.

War Remains Review: A Visceral, Simplified Shot Of WW1 In VR From Dan Carlin

Think of War Remains as a companion piece to bombastic Hollywood takes on the First World War more than a truly authentic time machine. Its explosions shake you to the core and its gunshots rattle through your head without care for composure, while Dan Carlin’s gravely-voiced narration steers you through the horror. And yet, within this searing, explosive snapshot of terror is the distinct feeling you’re not getting the complete picture.

War Remains — originally developed by Flight School Studio and published by MWM Immersive — has been swiftly adapted from a location-based experience in which a physical set mirrors the virtual world to a streamlined experience for home VR users. Much has been lost, I suspect, in transforming an on-foot tour of trench warfare into a handful of highlights. But it’s also true that this is one of the best-produced efforts to realize the more hellish realities of 100 years ago you can currently find in VR headsets.

Lasting around 10 minutes, War Remains strips back much of the complexities and intricacies of WW1, producing a punchy and often harrowing experience. As a piece of historical education, it’s unconcerned with capturing the entire story of life in the conflict — one of long stretches of silence punctuated with combat of unprecedented destruction — and jumps straight to some of the expected and effective cliches, shown in VR for the first time.

Its most effective touches are the ones it doesn’t draw your attention to; glancing away from the action for a moment to notice you’ve been standing next to the mangled remains of a soldier for the past minute, or watching a line of hanged rats sway and shake to the erratic rhythm of gunfire. Skywalker Sound delivers overwhelming audio design, including one rare moment of true, unbridled atmosphere in which, hidden underground, you’re subjected to a merciless barrage of artillery fire, every detonation igniting a dreadful pang of desperation. It’s the one moment the experience holistically achieves what it set out to do.

And yet War Remains is too brief a creation, too simplified in its depiction to really let its impact sink in, at least in the home experience. In cutting straight to the action, the piece deprives you of the necessary context to really hit home; the dread that precedes the action, the fever-pitch anxiety and much-clinged-to humanity of the soldiers around you. These are vital elements to communicate the enormity of this conflict and they’re lost here.

Carlin’s narration is almost comical in the intensity of its delivery, as if he were trying to market an apocalyptic blockbuster or even at times sell you on a spooky story around a campfire. Occasionally his dialogue strikes the right kind of accessibility, introducing the machinations of modern warfare as concepts straight out of science fiction. But then, more often, it gets carried away with the idea, lacking the prose to back it up (as one point he informs us that WW1 battlefields resembled “the moon, only weirder”). The wording skews to a younger demographic than the hyper-violent imagery is appropriate for.

Indeed, hardest-hitting lines are direct quotes from those who experienced the real thing, the eloquent structure of which somehow seems to better encompass the scale and persistence of this disaster more so than the experience itself. Personally, I’d love to play through the piece without narration to try and truly lose myself in the creation.

War Remains Review Final Verdict

War Remains delivers perhaps as much you could ask of a historical experience for VR headsets in 2020, then. Without the time nor resources for substance, it instead centers on explosive presentation, offering an assault on the senses not easily replicated outside of VR. But ultimately this only captures the surface of a war with all the violent viscerality you’d expect. Anything deeper remains out of reach for now.


Final Score: :star: :star: :star:  3/5 Stars | Pretty Good

War Remains Review


War Remains will be available on the Oculus Store for Rift, Steam VR and Viveport today for $4.99. For more on how we arrived at this score, check out our review guidelines.

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The VR Game Launch Roundup: Blood, Sprites & Shouting

The Persistence

In these difficult times, videogames are providing an important entertainment outlet, whether you want to join friends in some multiplayer action or get lost in a fantasy world by yourself. This coming week, players across PC and console VR headsets will have more immersive experiences to enjoy.

Gorn – Free Lives

Highly brutal and comedic in equal measure, gladiatorial sim Gorn is finally coming to PlayStation VR. The spongy, rag-dill opponents which can be ripped to shreds using all manner of wobbly close combat weaponry, Gorn is a single-player hack ‘n’ slash experience like no other.

  • Supported platforms: PlayStation VR
  • Launch date: 19th May

Pixel Ripped 1995 – ARVORE

Release in the Americas a few days ago, now it’s the turn of EU PlayStation VR players to enjoy Pixel Ripped 1995. A love letter to old-school gaming, the story is set during an era when videogames were moving from 16-bit sprites into 32-bit 3D titles. Mixing together various genres from the 1990s including action RPGs, brawlers, platformers, space shooters, and racing games, the gameplay offers an eclectic retro mix.

  • Supported platforms: PlayStation VR (European Launch)
  • Launch date: 19th May
Pixel Ripped 1995

War Remains – Flight School Studio

Part film, part educational experience, War Remains takes place during WWI on the Western Front. Viewers to bear witness as history unfolds from a soldier’s point-of-view in this active battle scene.

Spaceteam VR – Cooperative Innovations

Based on a mobile videogame, Spaceteam VR is a cooperative shouting match where players have to perform tasks to keep their spaceship in one piece. These challenges are randomly generated, incorrectly assigned instructions filled with technobabble which mean a lot of fast paced teamwork.

Spaceteam VR

The Persistence – Firesprite

Originally released for PlayStation VR in 2018, The Persistence is a horror title with procedurally generated levels and a crew that have been turned into monsters. Supporting both VR and non-VR gameplay, one of The Persistence’s unique features is that friends can jump in via iOS or Android devices to control some of the spaceship, either helping or hindering the main player.

Step Into the Nightmarish Hellscape of WWI in War Remains Later This Month

War Remains

There’s been an influx of virtual reality (VR) content announced today, with launch dates for The Wizards – Dark Times and Pixel Ripped 1995. Adding to the roster is War Remains, an immersive VR experience set in the trenches of the first world war.

War Remains

Originally debuting as an installation at the 2019 Tribeca Film Festival before going on to win the Out-of-Home VR Entertainment of the Year award at the VR Awards, War Remains is a visceral, educational experience.

Presented by Hardcore History’s Dan Carlin, the title takes place on the Western Front allowing viewers to bear witness to an active battle scene. War Remains was a collaborative effort, developed by Flight School Studio, produced by MWMi, with audio designed by Skywalker Sound.

“There was an incredible demand to see the physical installation of War Remains, but we also continued to hear from fans online, wishing there was an easier way to experience this project. We are proud that Dan Carlin’s VR experience will now be available for people with VR headsets at home around the world,” said Ethan Stearns, MWMi EVP of Content in a statement. “At MWMi, we’re focused on bringing visually stunning, story-driven experiences to life. Working with Dan Carlin to create an immersive memory from the First World War is an important project that more people need the opportunity to see.”

War Remains

“I wanted to create a time machine that would give people just a taste of what soldiers experienced on this unimaginable battlefield, and I think we’ve come as close as possible while still giving people a bearable experience,” Dan Carlin adds. “It is my hope that people – students, teachers and the general public – can use War Remains to gain a greater understanding of one of the most impactful events in world history.”

For those interested in similar titles then 1943 Berlin Blitz by the BBC and Immersive VR Education is freely available on Steam.

War Remains will be available for Oculus Rift, HTC Vive and Valve Index via Oculus Store and Steam from 21st May 2020, retailing for $4.99 USD. VRFocus will continue its coverage of the latest historic VR experiences, reporting back with the latest updates.

Historical World War I VR Experience ‘War Remains’ From Dan Carlin Coming To PC VR This Month

War Remains Home: Dan Carlin Presents an Immersive Memory is a historical VR experience presented by Dan Carlin that’s centered on the Western front of the first World War coming soon to home PC VR headsets this month on May 21st to PC VR headsets via Oculus Home for Rift, SteamVR, and Viveport at a price point of $4.99.

The historical VR experience is a collaborative effort between MWMi as producer, Brandon Oldenburg as director, Flight School Studio as the developer, and Skywalker Sound on audio design.

The experience won the Tribeca Film Festival Out-of-Home VR Entertainment of the Year award in 2019. In War Remains, users will get to feel what it was like in the heat of battle during the “war to end all wars” in the trenches. World War I was a major inflection point in the history of the planet and War Remains aims to be an accurate and immersive way to see and feel what it was like in the middle of a battle. Specifically, War Remains focuses on the Battle of Passchendaele.

“I wanted to create a time machine that would give people just a taste of what soldiers experienced on this unimaginable battlefield, and I think we’ve come as close as possible while still giving people a bearable experience,” said Dan Carlin. “It is my hope that people – students, teachers and the general public – can use ‘War Remains’ to gain a greater understanding of one of the most impactful events in world history.”

Personally, I’m eager to try this out. One of the most impactful VR experiences I ever did personally was focused on the first flight of the Wright brothers back in December of 1903. Standing on the hill at Kitty Hawk as their plane flew by over head was incredibly immersive.

Do you plan on checking out War Remains later this month? Let us know what you think down in the comments below!

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Here’s The First Trailer For Dan Carlin’s Historic VR App, War Remains

War Remains VR Dan Carlin

One of the VR highlights for VR at this year’s Tribeca Film Festival will undoubtedly be War Remains. This historical VR app is presented by Dan Carlin, best known for the Hardcore History podcast. Ahead of its debut at the festival, though, we have the first trailer for it.

War Remains takes viewers into the trenches in the First World War. They explore a virtual rendition of the trenches that’s mapped to a physical set in the real world. The piece uses floor rumblers, haptics and other features to really root viewers in the experience. The trailer touches on a more personal side of the experience, with a soldier reading a letter to be sent home to his daughter. Visually the piece looks like it could offer the visceral trench experience that VR has been lacking thus far.

Following its debut at Tribeca next week the piece will also be on display in Austin over the summer. More details about the experience at expected to be announced in the coming months.

“I’ve always said that places like the Western Front at their worst were inconceivable to those who hadn’t seen them firsthand, but one of the valuable parts of this experience is it uses the latest technology and techniques to make it easier to imagine,” Carlin said in a prepared statement. “In that sense I hope it’s an empathy-enhancement tool. It takes things one step further than film or television or video games have been able to do.”

The piece is directed by Brandon Oldenburg and produced by MWM Immersive with development by Flight School Studio and audio design by Skywalker Sound. Hopefully we’ll see it launch elsewhere too.

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‘War Remains’ to Immerse Tribeca Attendees in the Trenches of WW1, Trailer Here

Dan Carlin, the host of popular history podcast Hardcore Historyhas lent his talents as a prolific storyteller and narrator to an upcoming location-based experience that’s set to take Tribeca 2019 attendees to the battlefields of the First World War.

War Remains is new territory for Carlin, who is best known for his long-form historical exposés that oftentimes center around the human cost of war, conquest, and the ebb and flow of empires. His Hardcore History series on the subject of WWI spans over 23 hours, told across a six-part series entitled ‘Blueprint for Armageddon’.

In War Remains however, Tribeca 2019 attendees will step into a digital VR environment matched up to a physical setting, replete with haptic feedback and special effects—all of it to bring a more potent sense of what ‘The War to End All Wars’ must have been like.

Image courtesy MWM Immersive

Created by Flight School and Skywalker Sound, and produced by MWM Immersive, War Remains is about “throwing audience directly into an immersive memory of the First World War,” Ethan Stearns, executive producer at MWM Immersive, told Variety.

“The project combines elements from a range of different established mediums, from games and film to interactive theater, but very few groups are doing anything quite like this,” Stearns said. “Beyond sight and sound, ‘War Remains’ enhances the participant’s sense of presence with physical haptics. Guests can literally reach out and touch the walls of the trench, and this paired with other effects like wind and floor rumblers provide a more powerful sense of immersion then you could ever feel in a movie or video game.”

In the trailer, Carlin reads an actual letter from British soldier Gunner Wilfrid Cove to his daughter Marjorie—moving words from a war weary father to his little girl who he would never see again. Cove was killed in action in 1917. The letter was found in his breast pocket.

Image courtesy MWM Immersive

It’s these emotional touchstones that Carlin seems to weave effortlessly through what Stearns calls an experience that’s “terrifying and exhilarating, and also very loud and even emotionally challenging.”

If you’re attending the Tribeca Film Festival, you can get tickets online for War Remains. The experience will be available from April 26th to May 4th.

MWM Immersive will also be bringing War Remains to Austin for a limited run; other markets after Austin are also on the table.

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