Hand Tracking on Oculus Quest: Grasping the Basics

Oculus Quest hand tracking

Last week was Oculus Quest’s first birthday and as part of the celebrations, Facebook officially brought hand tracking out of the ‘Experimental Features’ section as it looks to foster widespread adoption. Developers have been able to play with the option for several months now and the roll-out saw two titles add the feature – The Curious Tale of the Stolen Pets and Waltz of the Wizard – while a third called Elixir provides a hand tracking demo. With The Line arriving this week to add to the roster, it’s easier to see the benefit of the technology and the challenges still ahead to make this a viable control scheme.

The Curious Tale of the Stolen Pets

Hand tracking is nothing new, with companies like Ultraleap (formerly Leap Motion) having been in this corner of the market for a number of years. But with native integration of hand tracking into Oculus Quest thanks to its four cameras that step towards consumer adoption felt a little closer when the announcement was made during Oculus Connect 6 (OC6) in 2019.

However, from the four titles which support hand tracking, there’s a noticeable difference between those that have added it and those which support it natively.

The Curious Tale of the Stolen Pets

A short but sweet puzzle experience from Fast Travel Games, VRFocus enjoyed playing The Curious Tale of the Stolen Pets, with its stop-motion graphics and storybook nature. Being able to spin the floating 3D worlds, interacting with miniature trains and treasure chests, solving puzzles to find the pets seemed an ideal fit for hand tracking.

Currently, the tech doesn’t do so well with fast movement – wave your hands around and you’ll see why – so the slower nature of this videogame plays right into this. It’s a simple case of raising your hand and then using a pinching gesture to spin the island or using the same motion to grab an object like the hair dryer.

The problem was that these actions weren’t always consistent. Trying to spin the level sometimes took several attempts or even both hands. It did seem like the system would get confused as to which hand was in control, if the other was relaxed and not being used at that particular moment.

There were also issues with collecting some of the more ingrained coins deep in the islands, as if the digital hand was being obstructed. What this created was frustration, where originally there was none. The Curious Tale of the Stolen Pets loses a lot of its smooth gameplay experience with hand tracking (maybe there’s too much going on?) better suited to Oculus Touch controllers.

Elixir

Elixir

On the other hand (pun intended), Magnopus’ Elixir shows how a title natively designed for hand tracking works very well. This is a basic demo where you can change the design of your hands by grabbing or touching various objects located around a small alchemy lab. Pop your hand in the cauldron to turn them green or on the hot plate for some flaming hands.

As this is a hand tracking demo there’s not much in the way of gameplay just interacting with a few environmental features. The most interesting part is how Elixir employs movement using hand tracking. This is achieved via teleportation, bringing both hands up to select a floor tile to move to followed by a dual pinch which initiates the action.

It’s ideas like this which will make hand tracking a far more feasible choice when it comes to more expansive adventure titles, imagine Journey of the Gods with hand tracking?

The Line

The Line

Coming from Brazilian studio ARVORE – the team behind Pixel Ripped 1995 The Line is due to be released on 28th May and comes with hand tracking as standard. Now, this is in between both aforementioned titles as it’s a short interactive experience whose story follows Pedro and Rosa, two miniature dolls who follow the same path day in and out.

Previously winning Best VR Immersive Experience for Interactive Content at the 2019 Venice Film Festival, The Line encourages roomscale interaction although you can play it seated. Set out like a trainset atop a table, again all the hand interactions are kept simple, turning a handle, pulling a lever, so there’s little to worry about or go wrong.

The Line is a great experience for those who love miniature VR like Ghost Giant ­– anther one which would suit hand tracking – but do realise this is like a film short, only lasting around 10 minutes. It’s also a perfect intro into VR and hand tracking for those new to both.

Waltz of the Wizard hand tracking

Waltz of the Wizard: Extended Edition

The other main videogame which now comes with hand tracking as an option is Aldin Dynamics’ Waltz of the Wizard: Extended Edition. This is by far the best example of hand tracking on Oculus Quest when it comes to gameplay and interaction.

As a magical sandbox where you can create spells, uncover puzzles and generally learn to become a powerful sorcerer, Waltz of the Wizard: Extended Edition plays right into the technology’s wheelhouse.  All the hand actions feel as solid as they can be – there are occasional moments where grabbing an item can be a little hit and miss.

Much like Elixir, it’s the movement in Waltz of the Wizard: Extended Edition which shines, just better. The studio recently introduced an update to its Telepath locomotion system to improve its versatility. Now with features like Arc Roll, drawing a path with your finger becomes intuitive, especially in combination with arm swings to increase speed or putting both hands up to stop. Definitely well worth a trial.

Oculus Quest hand tracking

VRFocus wasn’t expecting the launch of hand tracking to set the world of VR on fire – and it hasn’t – but there’s enough to be positive about. There are certainly issues on Oculus’ side to be resolved such as both hands disappearing due to occlusion or loss of tracking at full arms stretch – my arms aren’t that long – so there’s still plenty of progress to be made.

Oculus Quest Hand Tracking Leaves Beta, Three Titles add Native Support

Hand Tracking on Quest still

Oculus Quest’s hand tracking has been available as a beta feature since December, providing limited functionality across system menus and first-party apps. Today, Oculus has announced that the technology is moving into general release with third-party apps adding hand tracking later this month.

Waltz of the Wizard hand tracking

Hand Tracking has been an optional extra which Oculus Quest owners could switch on via the Experimental Features section. It never meant you could put away your Oculus Touch controllers, simply helping you see where the tech was heading.

With the anniversary of Oculus Quest’s launch this week, that experimentation begins to change. On 28th May, Oculus will begin accepting third-party titles that include hand tracking to the Oculus Store, starting with Elixir from Magnopus; The Curious Tale of the Stolen Pets by Fast Travel Games and Aldin Dynamics’ Waltz of the Wizard: Extended Edition.

Elixir puts you in an unstable alchemy lab where you can cast spells, mix potions, and poke a nauseated dragon. Actions allow you to obtain new and powerful hands, altering their anatomy in the process. Puzzle title The Curious Tale of the Stolen Pets has been available for a while, with the developer previously teasing hand tracking capabilities. The same can also be said for Waltz of the Wizard: Extended Edition which recently rolled out new locomotion updates.

The Line

“Hand tracking really does enhance immersion and is the perfect fit for
The Curious Tale of the Stolen Pets“, says James Hunt, Creative Lead on
the game in a statement. “It adds a whole new level of connection between the player and the miniature worlds with all their interactive elements. Things like picking up snowballs, waving a magic wand or just petting the pets once you’ve found them feels more real – and fun! – than ever  before.”

In addition to those three videogames, Oculus will also be launching the Cinematic Narratives Set featuring Gloomy Eyes and The Line. Two award-winning immersive experiences, their official Oculus Quest launch with native hand tracking will be on the 28th.

SideQuest has allowed developers to release hand tracking features (Tea for GodInterdimensional Matter) for Oculus Quest users since the SDK went live but this will be the first time via Oculus Store. Where appropriate – not all games will suit the tech – the store should see an influx of hand tracking over the summer, allowing gamers to put their controllers down for the first time.

VRFocus will continue its coverage of Oculus Quest and its hand tracking, reporting back with further updates.

Waltz of the Wizard’s Latest ‘Telepath’ Movement Showcases the Possible Future of VR Locomotion

Waltz of the Wizard

Virtual reality (VR) developers the world over are trying to create comfortable movement systems for virtual exploration, expanding upon standard smooth or teleportation locomotion. In 2017 Aldin Dynamics released ‘Telepath’ for Waltz of the Wizard, offering a solution between the two. Now the studio has released further improvements to the feature whilst preparing for a major gameplay expansion.

Waltz of the Wizard

Currently only available for the PC VR version of Waltz of the Wizard: Extended Edition, the new Telepath update offers players more advanced features to experiment with.

The original Telepath allowed users to draw a line where they wanted to walk, the videogame then followed this path, whether it was a small one around a room or down a long corridor. Players would then automatically move between smaller points along this path.

The update introduces features which include Presence Control, a Smooth option, along with Arc Roll. Presence Control ensures that Telepath isn’t some rigid locomotion system, that it can be adaptable. So you can physically step away to dodge an incoming projectile or smash a crate and Telepath will pause, resuming once you return, no button presses required.

Waltz of the Wizard

A smooth option has been added so players have an alternative to the step-based mode. Gradually moving along the path, smooth movement can also be sped up by physically moving your hands. Arc Roll then takes Telepath’s line drawing a step further, rolling sideways with a twist of the wrist to get around corners or other obstacles.

What’s most exciting about these and future developments are Aldin Dynamics plans for Oculus Quest. The studio previously detailed its experiments with hand tracking on the headset and now it seems implementation isn’t too far away. Combined with Telepath, Waltz of the Wizard: Extended Edition could offer one of the most natural and comfortable VR locomotion systems yet.

Waltz of the Wizard: Extended Edition lets you become a powerful sorcerer, combining arcane ingredients into a boiling cauldron to create all manner of spells. You can then step out of your sanctuary and embark on quests to unleash your new magical skills.

As further details are released, VRFocus will let you know.

The VR Game Launch Roundup: Reaching new Heights in VR

VRFocus rounds up all titles being released across virtual reality (VR) headsets over the course of next week. In a good week for Oculus Quest users, next week will see a total of 3 VR titles from 2016 reworked for the standalone headset. Make sure to check out our accompanying video to get a preview of each title’s individual gameplay.

Glyph

Glyph – Bolverk Games

In this third-person adventure, work to direct this mechanical and spherical scarab through a series of non-linear desert settings, picking up various relics as you go. The scarab can fly small distances and must bounce off of other objects in the environment to keep going. Compete with friends online or work to beat your personal best speed.

Stardust Odyssey – Agharta Studio

In this fantasy spaceship shooter, race across 14 levels in both solo and co-op modes. Scavenge through merchant ships searching for hidden treasures and work to upgrade your ship to protect yourself from bosses, parasites and traps that surround you.

  • Supported platforms: PlayStation VR
  • Launch date: 3rd December

The Climb

The Climb – Crytek

Previously released 2016, German developer Crytek is now giving their immersive climbing experience the Quest treatment. Experience and perfect free solo climbing across four different locations. Explore caves and work the best routes and shortcuts while trying to earn over 100 achievements. Race and compete with others in multiplayer and online modes, featuring varying difficulty modes such as “Tourist Mode” for beginners in VR.

  • Supported platforms: Oculus Quest
  • Launch date: 3rd December

Waltz of the Wizard: Extended Edition – Aldin Dynamics

Revisit the magic in this new Oculus Quest version of the 2016 title, Waltz Of The Wizard. Learn what it’s like to have magical powers as you combine ingredients into a boiling cauldron to create new and extravagant creations. Dodge guards and traps that surround you, play a series of minigames and look for artefacts and Easter eggs along the way.

  • Supported platforms: Oculus Quest
  • Launch date: 5th December

Arizona Sunshine - Oculus Quest

Arizona Sunshine – Vertigo Games

In another reworking of a title from 2016, in this Oculus Quest re-release of Arizona Sunshine, you once again must fight through hordes of zombies in a desperate attempt to make contact with the last remaining signs of human life. Set in this post-apocalyptic Grand Canyon setting, you set off on a dangerous mission after hearing the faint sound of human life on your radio. Utilise over 25 weapons and make a journey across huge deserts, mines and canyons, also featuring multiplayer modes for up to 4 players.

  • Supported platforms: Oculus Quest
  • Launch date: 5th December

Pioneering VR Demo ‘Waltz of the Wizard’ to Live on in New ‘Extended Edition’

Waltz of the Wizard (2016) is a exceptionally well-built VR experience from Iceland-based studio Aldin Dynamics. As one of the pioneering demos to heavily feature object interaction back at the birth of consumer VR, it always felt like the curiously magical prologue to something much larger. And although Aldin hasn’t promised as much today, the studio is continuing on with development of Waltz of the Wizard in a new ‘Extended Edition’, heading to PC VR headsets next week.

Set to launch on July 10th, Waltz of the Wizard: Extended Edition will be a paid experience that Aldin says will help them continue to maintain Waltz of the Wizard as a “fun showcase of the potential of virtual reality.”

Essentially, the Extended Edition is a remaster of the original which adds new spells, interactions and secrets. Performance optimizations and new options are also in tow to “help keep the experience an excellent showcase introduction to VR,” the studio says.

Aldin says on the experience’s Steam page (linked above) that they’ve included things like a roomscale-only locomotion option and also ‘reach-assist’ to make the experience more accessible for showcasing VR. The new experience also features Valve Index controller support too.

The studio says they can’t commit more resources to the free version while in the midst of their next (still unrevealed) project, however they’re using the Extended Edition as a way for them to continue providing support and updates to Waltz of the Wizard, while helping fuel development of new products.

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The free 2016-era version will remain free for the foreseeable future, the studio says, although content updates will focus on the Extended Edition moving forward.

Aldin has set the Extended Edition’s price at $10 (with a 40% launch discount). Although a bulk of the experience can invariably still be experienced for free, this is actually the first way VR users will be able to support the studio and their future projects; you might well look it as a way to help fund one of the smaller studios that has not only gathered the hard-won knowledge on how to make magical and immersive VR experiences, but a studio that helped pioneer VR as we know it today.

Update (9:00 AM ET): Aldin reached out to us to clarify that Waltz of the Wizard: Extended Edition is actually set be priced at $9.99, with an added 40% launch discount. We’ve corrected this in the body of the article.

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