Something For The Weekend: Swords, Sorcery, Sport & Steam

With Black Friday and Cyber Monday consigned to oblivion for another year… or at least until we look at our bank statements at any rate… it’s back to our usual trip through the stores in Something for the Weekend. This week VRFocus is looking at Steam for anything playable on any of the supported head mounted displays (HMDs). Be it the HTC Vive, the Oculus Rift, the OSVR or even Windows Mixed Reality headsets that are both up for grabs and available with a good percentage of money off. So let’s see below just what you can get, for how much and on what right now.

Obduction screenshotObduction

Compatibility: HTC Vive & Oculus Rift

Whenever you get a film nowadays it always says at some point in the trailer ‘from the makers of [blank]’ with blank filled in by some other film someone on the higher ups has been involved in. Videogames tend not to do that, concentrating on the big name producers alone. Obduction bucks the trend by wearing its ‘from the creators of Myst‘ badge proudly. And if your game was created by the people behind Myst… well you would, wouldn’t you?

“Abducted far across the universe, you find yourself on a broken alien landscape with odd pieces of Earth. Explore, uncover, solve, and find a way to make it home.”

Obduction is currently at 50% off until December 4th 2017, and you can get it now at £11.99 (GBP) as opposed the usual £23.99

Don't Knock Twice Screenshot 08Don’t Knock Twice

Compatibility: HTC Vive and Oculus Rift

We might be getting into all things winter but that doesn’t mean you can’t also get a scare. Beginning yesterday and continuing all the way until December 15th 2017, Wales Interactive’s Don’t Knock Twice is also available at a 50% discount. Bringing the total to £7.99 (GBP) from £15.99.

“For a true horror experience you have to be almost defenceless, surviving in the darkness with that glimmer of hope you’ll escape, listening to every creak and whistle of the wind wondering what’s around the corner. If that sounds like your type of VR videogame then Wales Interactive’s Don’t Knock Twice might be just what you want, possibly.” – Peter Graham, VRFocus‘ Review

SportsBar VR

Compatibility: HTC Vive and Oculus Rift

The former Pool Nation VR just announced their biggest update ever with cross-play and other updates and not only that you can get it for a third off on Steam until December 8th.

Always a favourite of VRFocus since its early days, we reviewed it back in March and it received a five star review from Editor Kevin Joyce. “[SportsBar VR] isn’t simply a VR recreation of a pool table, balls and a ruleset. It is, in fact, a virtual environment for players to enjoy a game of pool in, as well as a number of other entertainment activities. It’s more than the name suggests, and because of this [SportsBar VR] is one of the most enjoyable experiences currently available for the HTC Vive.”

SportsBar VR is currently available for £10.04 (GBP) from £14.99.

Eternity Warriors VR

Compatibility: Windows Mixed Reality, HTC Vive, Oculus Rift

One for virtual reality (VR) and mixed reality (MR), this Early Access title from Vanimals Games has its roots outside of VR. The original Eternity Warriors having launched six years ago on smartphones. Since that time it has had three sequels and this version looks to continue the first-person hack and slash tradition.

Previewing the title back in September VRFocus described it as “a hoot” and you can get Eternity Warriors at 20% off on Steam until December 12th 2017. With a price of £8.79 (GBP) from £10.99.

Lucid Trips

Compatibility: HTC Vive and Oculus Rift

The developers describe Lucid Trips as “a Virtual Reality experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers.”

Another Early Access videogame, it is available at £2.79 (GBP) from £5.59 – or half price – until December 7th.

The Wizards screenshotThe Wizards

Compatibility: HTC Vive, Oculus Rift and Windows Mixed Reality

Another Early Access videogame, this time from Carbon Studios and set in a land of magic and enchantment. You, the player, take on the role of a young sorcerer tasked with defending the realm from an army of rampaging creatures. You’ll need to rely on your magical arsenal of elemental spells (lightning bolts, fireballs, etc) and your defensive skills in order to survive and expell the foul orcs and goblins threatening your home.

 

Presently available at £11.99 (GBP) from £14.99, The Wizards is currently discounted on Steam by 20% until December 7th 2017.

Titanic VR Cover Art VR Landscape imageTitanic VR

Compatibility: HTC Vive and Oculus Rift

A relatively new release on Steam, the title by Immersive VR Education takes you underwater to explore the wreck of the famed passenger liner. Discover secrets, artefacts and unlock upgrades to go deeper inside the once thought ‘unsinkable’ vessel.

Titanic VR is available on Steam for £11.69 (GBP), a 40% discount.

Unknightly

Compatibility: HTC Vive and Oculus Rift

A title we’re actually yet to feature on VRFocus, but one we’ll no doubt be looking at in the future. Developers Portal Studios describe the title as “a medieval VR stealth game designed from the ground up for VR. You play the role of a former member of the Knight’s Order. You have thrown betrayed and thrown into prison by someone very close to you. But by who? Hungry for revenge and fortune you seek to uncover the identity of those who double-crossed you, gain insight into their motives and eventually set the record straight.”

Currently in Early Access, Unknightly has a 40% discount on its regular price of £15.49 until December 7th. Meaning you can pick it up for only £9.29.

Space Panic: Room Escape

Compatibility: HTC Vive and Oculus Rift

As the name likely suggests Space Panic: Room Escape is a VR escape room videogame, developed by Xefier Games. Set in the future aboard a space station, your freedom is at stake and you’ll need to solve a number of fiendish puzzles in order to secure your escape.

Space Panic: Room Escape can be purchased through Steam for £3.49 (GBP), 30% off its regular cost of £4.99.

Don’t Knock Twice Retail Edition Delayed

Wales Interactive’s Don’t Knock Twice is about to come knocking for a second time, as Perp Games has signed the title for a physical boxed edition. The PlayStation 4 release, compatible with PlayStation VR, has suffered a minor delay but is now set to arrive this month.

Don't Knock Twice Screenshot 05A little known videogame publisher, Perp Games has signed numerous virtual reality (VR) titles in recent months, including VR Karts and Radial-G: Racing Revolved, both of which have received boxed retail editions. Don’t Knock Twice is the latest title joining that line-up, with the physical PlayStation 4 version set to be priced at £19.99 GBP.

Don’t Knock Twice is a VR horror experience, in which players explore a grand manor house environment. Players can interact with almost every object in the videogame as they attempt to find and save their daughter.

VRFocus delivered a review of Don’t Knock Twice upon its initial digital release, stating: “On the one side it provides one of the scariest, heart thumping VR experiences out there, with a beautifully designed mansion to explore – especially when you get to free-roam. On the flip side there are points where it feels like a battle, trying to achieve something relatively simple but isn’t.”

Don't Knock Twice screenshot 11For those looking to dive into a unique but somewhat confused horror experience this Halloween, Don’t Knock Twice will arrive at retail stores throughout the UK on 13th October 2017, and can be pre-ordered via Amazon now. VRFocus will keep you updated with all the latest VR efforts from both Wales Interactive and Perp Games.

Wales Interactive Releases Locomotion Update for Horror Title Don’t Knock Twice on PlayStation VR

Earlier this month Wales Interactive released its virtual reality (VR) horror experience Don’t Knock Twice for Oculus Rift, HTC Vive and PlayStation VR. Today, the studio has announced a major update for the PlayStation VR version, adding locomotion improvements.

Posting the announcement on Reddit, Wales Interactive is making it easier to walk around the scary mansion with hand-forward and head-forward movement depending on what you find most comfortable. The former means that you can move in the direction the move controller is pointed, while the latter moves you in the direction the headset is facing with turning only allowed when the walk button is released.

Don't Knock Twice Screenshot 03

There’s also a change to the rotation settings. Standard is the 30 degree snap rotation with the update adding smooth rotation as well – although some players may suffer with nausea using this option.

VRFocus reviewed the PC version of Don’t Knock Twice giving it three stars, saying that it: “doesn’t pull any punches when it comes to building the blood curdling atmosphere straight from the off”.

Check out the full changelog below and for further Don’t Knock Twice updates, keep reading VRFocus.

Hand-Forward Locomotion

  • Walk in the direction your hand is facing (Move Controller). Rotate the Move controller to strafe left and right, whilst being able to look around freely.

Head-Forward Locomotion

  • Walk in the direction your head is facing (DS4 & Move Controller). After walking is initiated, your head camera will be unlocked, leaving you free to look around whilst travelling in the direction you initiated. To turn, let go of the Walk button then re-engage to walk in the direction your head is now facing.

Smooth Rotation

  • We recognise not everyone gets a weak stomach when playing in VR so you now have the option to turn on smooth rotation! Warning: for people who easily get motion sickness we recommend sticking with the 30 degree snap rotation.

Head Offset

  • This option has been tweaked to further increase the range slider. While this game was optimised at the correct height for our setup, some setups may be calibrated slightly differently so if you’re having trouble reaching the floor or if you’re in baby height mode, please head into the options to tweak this slider.

General Bug Fixes

  • German, French, Spanish, Italian and Chinese localisation updated.
  • Fixed an issue causing the “Read” hint not to appear on readable items.
  • Fixed an issue causing teleportation to break after taking the headset off.
  • Fixed multiple areas where collisions would cause you to get stuck.
  • Disabled some graphics options which weren’t used in VR.
  • Fixed the game pausing or going to black screen during the loading screen if you take the headset off.
  • Fixed an issue causing your character to rotate whilst you rotate objects in VR with a DS4 controller.
  • Fixed an issue causing a crash when going to graphics settings with the DS4 controller.
  • Fixed lighting issues on some of the doors.
  • General optimisation pass *** For those who have already played the game, we thank you for your support! For those who have been waiting for this update to play then we thank you for your patience 🙂

Don’t Knock Twice On PlayStation 4 Heads To Retail This Month

PlayStation 4 owners are already able, digitally, to join their PC compatriots in experiencing horror title Don’t Knock Twice. Soon they’ll be able to do so, with or without a PlayStation VR head-mounted display (HMD), via retail purchase.

The videogame developed Wales Interactive is a tie-in to the movie of the same name which is based, albeit loosely, on a Welsh urban legend about a demon that uses a human servant to capture children, being summoned when they knock twice on the witch’s door. Wales Interactive have teamed up with publishers Perp Games (VR Karts, Radial-G) to distribute copies of Don’t Knock Twice to retail from September 29th 2017. This will be in markets across Europe, the USA and also Australia.

Don't Knock Twice screenshot 10“Working with such a talented bunch as Wales Interactive, is a great privilege for us. Don’t Knock Twice is one scary game and we think horror fans will love this experience, especially in VR.” Commented Perp Games Managing Director Rob Edwards in a press release.

VRFocus recently reviewed the PC version on HTC Vive, declaring that it “doesn’t pull any punches when it comes to building the blood curdling atmosphere straight from the off”. We also spoke to Wales Interactive at Gamescom where the developers went into the story behind the videogame. You can watch that here.

There’s also an opportunity at the moment for you to win a code for the game on PSVR, PC or Xbox One thanks to a competition being held elsewhere on the website.

VRFocus will bring you more news and updates relating to the PlayStation VR in the near future.,

Don’t Knock Twice VR Review: Horror By The Numbers

Don’t Knock Twice VR Review: Horror By The Numbers

We’ve reached the point in the life-cycle of virtual reality gaming that certain genres are becoming more prevalent than others. Platformers had their time in the spotlight for past eras in the 80s and 90s and now first-person shooters (with a dash of zombies) are more popular than ever in traditional gaming. On the VR scene though we’re seeing a tug-of-war between the everyday wave shooter and, what I’ll now dub, the “walk around a creepy house and get scared a few times” horror game.

A Chair in a Room: Greenwater was one of the first truly roomscale VR horror titles on HTC Vive last year and we’ve seen lots of horror games since, but recently an obsession with short, bite-sized horror experiences focused on chilling audio cues and jump scares has seen a resurgence. We just posted our review of Paranormal Activity: The Lost Soul a few short weeks ago and now, Don’t Knock Twice is another tie-in to a film property that offers an extremely similar experience.

Don’t Knock Twice is a horror game based on the film of the same name. However, what’s unfortunately unique with this title is that you can actually finish this game more quickly than you could the entire movie. My first playthrough of Don’t Knock Twice clocked in at just under an hour and a half and the movie is listed as having a 93 minute run time. I haven’t seen the film due to the mostly negative reviews, but I get the gist of it from having played the game.

The story centers around a demonic witch that appears when you knock on her door twice. It’s a simple mechanism for calling a spectral horror such as the creature in Don’t Knock Twice and seems to be trying to evoke some of the tension of the likes of Candyman, but mostly falls flat. In the defense of the game’s developer, Wales Interactive, this is mostly an issue with the source material and not so much their delivery of the experience as a horror game.

As far as movie tie-ins go it’s actually quite capable. Tip-toeing around the decrepit manor is visually arresting and the subtle use of lights, shadows, and illusions here and there do a great job of selling the foreboding atmosphere. The end result is a game that asks you to explore your surroundings carefully, but requires that you proceed with caution because jump scares are waiting to startle you. Thankfully they don’t feel overused.

Luckily Don’t Knock Twice is a game that already has both full smooth locomotion using the Vive wand trackpad or Oculus Touch control stick, as well as teleportation movement for those sensitive to motion sickness. On the PSVR version of the game you can play with the DualShock 4, one PS Move controller, or two PS Move controllers — more movement options are reportedly coming to PSVR in an impending patch. So much versatility in how you play and on which platform is a great thing that more games should adopt at launch.

The further inclusion of a non-VR mode is a nice gesture, but it’s so inferior to the VR version it comes off more as a waste of time than anything. If you aren’t playing in VR then you should not play this game at all.

Final Score: 5/10 – Mediocre

Don’t Knock Twice feels very much like it was conceived by making a checklist of features and ideas, doing just enough to include those core essentials, and then stopping short of delivering much in the way of true horror game inspiration. The versatility of playstyles in and out of VR is commendable, but once you settle on a way to experience it the actual game is over far too soon. While you’re there the scares are good and the atmosphere is rich, but it doesn’t do enough to really break new ground.

You can find Don’t Knock Twice on Steam for Rift, Vive, and non-VR PCs as well as on PSN for PS4 and PSVR. Check out these official review guidelines to find out more about our process. 

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Welsh VR Horror Don’t Knock Twice Is All About Atmosphere and Choices

The new virtual reality (VR) title from Wales Interactive, Don’t Knock Twice, launched yesterday for PC, PlayStation 4 and Xbox One. At Gamescom VRFocus sat down with David Banner, Co-Founder and Managing Director of Wales Interactive to talk about how they started to develop Don’t Knock Twice

Don't Knock Twice Screenshot 08Don’t Knock Twice relies heavily on sound and atmosphere. Available on PC for Oculus Rift and HTC Vive as well as for the PlayStation VR (which includes boxed release for the PlayStation VR), Don’t Knock Twice is loosely tied into the movie with the same name, which was released earlier this year. Director Caradog W. James invited Banner on set and asked if he’d be interested to get involved and make a videogame about the film.

The videogame and film compliment one another but are not direct copies, “Katee Sackhoff is not in the game, but her character is.” Both revolve around an urban legend about a demon that uses a human servant to capture children, only being summoned when they  knock twice on the witch’s door. You take on the role of a mother who seeks to save her daughter, Chloe, from who she’s been estranged for many years.

Last Halloween a demo of Don’t Knock Twice was released to give people an idea of what the game could be. Banner said, “most people ended up rolling on the floor at one point.” The feedback and reaction from the demo was gave the signal to Wales Interactive to continue making it into a fully fleshed videogame. Banner wanted to give gamers the chance to finish the whole VR videogame in a single sitting, and thus have made it a two and a half to three hour videogame.

Don't Knock Twice Screenshot 04Wales Interactive have a character in the videogame texting you in-game to drive the story forward and guide you in-game. Banner explains that he didn’t want to scare gamers too much like in the demo and that the videogame focuses much more on audio and sound. They decided to deliberately not have a continuous soundtrack in order to hear the creepy creaks of the house, the rain tapping on the window and other ominous sounds.

Banner says, “we wanted you to feel like you were in a house, with a creaky – very much trying to evoke the feeling we’ve all had when we’re at home alone in the house at night, you may have watched something, a scary film, and even a shadow would make you jump out.” Though some may find the game quite short there are two different endings depending on the choices made in the videogame.

VRFocus has reviewed Don’t Knock Twice and are currently holding a competition for readers to win a copy of the videogame here.

You can watch the interview below:

Competition: Don’t Knock Twice, Enter Many Times To Win

It shouldn’t be that much of a surprise that when it comes to virtual reality (VR) videogames and experiences that the horror genre so regularly appears. It makes sense for something immersive to pair with a genre that is specifically out to shock and surprise and seeks strong emotional responses. It’s surprising how different the majority of these experiences are and thanks to Wales Interactive we’re giving you the chance to win a code for their latest.

Don't Knock Twice Screenshot 08The videogame in question is Don’t Knock Twice, a movie tie-in (of sorts), that follows the tale of a demon that uses a human servant to capture children. They are only summoned when they knock twice on the witch’s door. In the videogame version you take on the role of a mother looking to save her estranged daughter from a terrible fate you take on the role of a mother who seeks to save her daughter, Chloe, from whom she has been estranged for many years. You can read VRFocus review of Don’t Knock Twice here, as played on the HTC Vive.

We’ve teamed up with Wales Interactive to offer you the chance to win one of three codes for Don’t Knock Twice.

You have approximately a week in order to enter as you’ve until the turn of Tuesday, 12th September 2017, in the UK. We will be contacting winners for their choice of system code after drawing – and on this occasion we’ve even got the non-VR option to giveaway.

Please note: Your platform choices are as follows: PC via Steam (Worldwide), PlayStation 4 (US ONLY) or Xbox One (Worldwide).

The competition is open to everyone, though please note you’ll need to have the relevant platform in order to claim the code. To enter all you have to do to is use the app below and be either a follower of VRFocus on Twitter, be a subscriber to our YouTube channel or visit our Facebook or Google+ pages. That’s it. You get an entry for any of those so make sure you check everything out.

Win Don’t Knock Twice on PC, PS4 (US ONLY) or Xbox One

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Review: Don’t Knock Twice

For a good virtual reality (VR) horror title to really get you it needs atmosphere, tons of fear inducing atmosphere. Now this isn’t in regards to your standard horror shooter, where you’re armed to the teeth with all sorts of monsters running at you aka Killing Floor: Incursion style. No, for a true horror experience you have to be almost defenceless, surviving in the darkness with that glimmer of hope you’ll escape, listening to every creak and whistle of the wind wondering what’s around the corner. If that sounds like your type of VR videogame then Wales Interactive’s Don’t Knock Twice might be just what you want, possibly.

Out for Oculus Rift and HTC Vive (reviewed), Don’t Knock Twice is loosely tied into the movie of the same name, which saw a release earlier this year. They both revolve around an urban legend about a demon that uses a human servant to capture children, only being summoned when they knock twice on the witch’s door. You take on the role of a mother who seeks to save her daughter, Chloe, from whom she has been estranged for many years.

Don't Knock Twice Screenshot 10

Wales Interactive doesn’t pull any punches when it comes to building the blood curdling atmosphere straight from the off, with a menacing looking door that needs knocking. From here you’re straight into a foreboding looking study, the only real light coming from a crackling fireplace. Whether you scare easily or not, the studio has cooked up some heart pounding tension for Don’t Knock Twice that’ll keep most on edge the entire time – and create a few YouTube videos of people screaming and falling to the floor.     

Exploring the creepy mansion light plays an important role in creating the ambiance. With no electricity you’re entirely beholden to several fireplaces and a few candle sticks. The dark corridors can be illuminated with some wall mounted candles which help to alleviate that sense of dread – until they all get blown out (spirits tend to do that sort of thing it seems).

Scattered around the rooms are photos, newspaper cuttings and other items which unravel the story, not only of the main characters but also the demonic presence you now face. Wales Interactive has ensured that if you do read everything available there’s a rich background to discover.

But there is a problem however, movement is horribly annoying. Teleporting anywhere other than wide open areas or down a hallway requires a trial and error approach as the marked oval the studio has created won’t always allow it. This becomes even more immersion breaking if you’ve not quite got yourself close enough to a door handle or an object on a desk. If the roomscale area will allow it then fine, just reach over and grab. On the other hand should you require a really short teleport then there’s no chance, you’ll have to teleport further away and then line-up for another try.

So head into the options menu and thankfully there’s a locomotion mode to turn off teleport and move around with the trackpad. If you can handle full movement controls then this is highly advised. This setting does require getting used to as the touchpad doesn’t need to be depressed, simply move your thumb in the appropriate direction – for example up to move forward in the direction you’re facing. It will even allow you to strafe, but it’s the fact that you can freely wander around – up close to items – that makes it essential.

Don't Knock Twice screenshot 8

Another weird design decision comes in the form of your virtual hands. For some reason grabbing an object makes your translucent hand disappear so there’s just a floating candlestick or axe. It’s not as immersion breaking like the teleport can be, but with so many VR titles having permanent hands that interact with the virtual world suddenly not having hands can feel disconnecting from whatever’s being held.

Don’t Knock Twice really is a mixed bag. On the one side it provides one of the scariest, heart thumping VR experiences out there, with a beautifully designed mansion to explore – especially when you get to free-roam. On the flip side there are points where it feels like a battle, trying to achieve something relatively simple but isn’t. If you love horror videogames and can handle proper locomotion controls then Don’t Knock Twice is worth a look, otherwise steer clear.

60%

Awesome

  • Verdict

Discounted Pre-Orders For Don’t Knock Twice Available Now

Horror title Don’t Knock Twice for the PlayStation VR is planned to be released on 5th September 2017. Developers Wales Interactive have now launched pre-orders for the title on the PlayStation Store, complete with a 20% discount for users in the European region.

Don’t Knock Twice is a first-person horror experience based on a horror film released in 2016 starring Katee Sackhoff of Battlestar Galactica fame. The videogame tells the story of an urban legend about a terrifying witch who seek out those who knock twice on an old, abandoned twice. The player takes the role of a mother who seeks to save her daughter, from whom she has been estranged for many years. The daughter has fallen prey to the witch, and the mother must explore the derelict house to uncover the truth of the legend and rescue her daughter.

Don't Knock Twice screenshot 6

Wales Interactive Community Manager Ben Tester went into further details about the development of the title on the PlayStation Blog, saying: “Our main goal was to focus on creating a realistic environment that doesn’t break you out of immersion and is optimised for a smooth experience with which also combats any motion-sickness. Then there’s the high-quality 3D soundscape, which is enough to raises the hairs on the back of your neck, before we’ve even started on the real scary bits.”

Of the virtual reality (VR) version of the title, Tester said: “However, VR does offer huge advantages for those scary moments. One in particular involved the use of head tracking which forced the player to put their head into a place they wished they didn’t look into, this created a “Here’s Johnny” moment which would have been impossible to create in a standard “flat” experience without forcing the players head.”

The trailer for the PlayStation 4 version of Don’t Knock Twice is available to view below. European PlayStation VR users can pre-order the title now for £12.79 (GBP), a discount of 20%.

VRFocus will bring you further information on Don’t Knock Twice as it becomes available.

Time Carnage Revealed as Wales Interactive’s Next VR Title

UK-based developer Wales Interactive is due to launch its first virtual reality (VR) title, Don’t Knock Twice, a horror movie spin-off in September. That’s not all the studio is working on with the company also revealing a new project in the form of a survival shooter called Time Carnage.

You play a time travelling trophy hunter armed to the teeth with a collection of 25+ guns to use, finding worlds filled with dinosaurs, robots and even a few zombies.

Time Carnage screenshot 2

The studio has unveiled an extensive list of armaments which include: Baseball Bat, Chainsaw, Bowie Knife, Desert Eagle Pistol, Pulser Laser Pistol, 5” Revolver, Vector SMG, Magpul PDR, M4 Carbine, Kalashnikov Rifle, Auto Bullpup Rifle, Double Barrel Thump-Gun, Pump Action Shotgun, Street Sweeper Auto Shotgun, Anti-Material Rifle, QBU-88 Sniper Rifle, Hip Fired HMG, Six-Barrel Minigun, Flamethrower, Slugger Explosive Rifle, RPG-7, SOTA Precision Bow, Medieval Crossbow, Frag Grenade, Time Grenade.

There are a bunch of different modes to play through, with the main ones being a Campaign Mode or Custom Arcade Mode to expand and upgrade your arsenal. Then there’s 20 unique challenges such as Double Up Zombie, Russian Dolls, Pieminister and Mail Escort, to unlock some weird and wonderful cheats,

Time Carnage will support Oculus Rift, HTC Vive, and PlayStation VR when it launches on 27th November, 2017.

As for Don’t Knock Twice, the first-person horror title is based on the movie Don’t Knock Twice which arrived in cinemas earlier this year, starring Katee Sackhoff (Battlestar Galatica).It involves a guilt-ridden mother who must save her estranged daughter from a vengeful, demonic witch. That’s due to launch on the same VR platforms on 5th September.

For further Wales Interactive updates, keep reading VRFocus.