Vuzix M300 Smart Glasses Introduce Vuforia Support

As previously reported, Vuzix have had a good year, deriving much benefit from the increased interest in use of augmented reality (AR) for business and manufacturing applications. In an effort to extend its reach still further, Vuzix have been working with PTC to introduce support for PTC’s Vuforia platform to the M300 line of smart glasses.

Vuzix have long been a company aiming at improving business outcomes with the use of AR technology, an area that has seen a rise in interest with the launch of Apple’s ARKit and the re-launch of Google Glass an an enterprise-focussed solution. Vuforia is one of the most popular software platforms for AR application development, and the introduction of Vuforia support for the M300 smart glasses will make it easier for developers to create apps for the device.

Vuzix has worked closely with PTC to optimise Vuforia for the Intel Atom processor and Android OS used by the M300 smart glasses. Vuforia developers can now download the Unity 2017.3 Beta or the Vuforia Early Access release for the Vuzix M300 on the Vuzix developer portal in order to begin working on applications for the device.

vuforia header

“This is an important milestone for AR in the enterprise, where hands-free devices are critical to adoption. Enterprise developers and solution providers can now develop and deploy Vuforia applications on the M300 – a proven device in the enterprise,” said Jay Wright, President, Vuforia at PTC.

“We are excited for our M300 Smart Glasses to be fully supported by the Vuforia AR platform,” said Paul Travers, CEO and president, Vuzix. “Vuforia will enable us to expand our market opportunities across various enterprise market verticals while also helping us to differentiate the M300 versus the competition.”

The Vuzix M300 smart glasses are currently being shipped to 45 countries worldwide, with plans to expand to a further ten countries over the next few months.

VRFocus will bring you further news on Vuzix as it becomes available.

Vuforia 7 Helps AR Blend Into Real Life

Vuforia 7 Helps AR Blend Into Real Life

Augmented reality tech company Vuforia is announcing a new version of its augmented reality platform that enables more seamless integration of AR into real-world environments.

Jay Wright, president of Needham, Massachusetts-based Vuforia said that Vuforia 7 has something called “ground plane,” which enables developers to create planes that fit into the real world and help easily identify where in a scene an AR object can be placed. It enables those developers to create AR experiences much more easily than they did in the past, Wright said.

Vuforia 7 can take any given real-world scene and figure out where the ground or flat surfaces like tables are. It can also identify objects with much better accuracy than it did in the past. For instance, it can recognize a particular car model on the street. A developer can trigger an animation to play on top of that car in an augmented reality application. So when you look at a car with your smartphone camera or AR glasses, you may be able to find out details such as specs and price.

“We are like the glue that enables you to build an AR scene,” Wright said.

Vuforia is one of the leaders of augmented reality, with more than 475 million installs of Vuforia-powered AR apps on iOS and Google Play. Qualcomm incubated Vuforia and sold it to PTC, a $1.3 billion company, for $65 million in October 2015. More than 45,000 AR apps use Vuforia, and another 47,000 are in development.

While Apple and Google are providing their own AR platforms now, Vuforia’s pitch is that it makes AR development far easier, and it also enables developers to write a single AR app that will run on the most devices, including Apple and Android devices, Wright said. Since Vuforia 7 is accessible within the Unity game engine, developers can easily integrate it into their development workflow, Wright said.

“The confusion in the market comes from not knowing which devices AR will work on,” Wright said.

Above: Vuforia can place AR images on top of recognized objects.

Image Credit: Vuforia

Vuforia Fusion enables better AR experiences across a wide range of devices. It solves the problem of fragmentation in AR-enabling technologies, including cameras, sensors, chipsets, and software frameworks such as ARKit and ARCore. It senses the capabilities of the underlying device and fuses them with Vuforia features, allowing developers to rely on a single Vuforia API for an optimal AR experience. Vuforia Fusion will bring advanced Vuforia features to ARCore and ARKit-enabled devices, in addition to over 100 Android and iOS device models.

Vuforia Engine serves as a kind of “digital eye” inside an app that sees objects and surfaces where AR objects can be placed in a way that makes it seem realistic to a user. In Vuforia 7, the company is introducing Model Targets, a new feature for attaching content to objects that have not been recognizable using existing computer vision technology.

Above: Vuforia chalk

Image Credit: Vuforia

Model Targets recognize objects by shape, in contrast to existing methods that rely on detailed visual designs typically found on print media, product packaging, and many consumer goods. Content can be attached to objects such as automobiles, appliances, and industrial equipment and machinery. Model Targets will enable a new class of AR content that can replace traditional user manuals and technical service instructions.

“We have worked with Vuforia since the original launch of Tango and we are excited to continue our partnership with the launch of ARCore,” said Nathan Martz, product manager at Google, in a statement. “Vuforia will make it easy for developers to take advantage of ARCore in Vuforia features that developers are familiar with.”

Vuforia 7 will be available with support for ARKit in an upcoming Unity release. Vuforia Ground Plane will be included in Unity as part of a new free deployment option. Vuforia Engine SDKs are expected for Xcode, Android Studio, and Microsoft Visual Studio later this year. Support for ARCore is expected early next year.

Separately, Vuforia announced Vuforia Chalk, an augmented reality app that enables people to remotely communicate with each other and then use their fingers to mark something in the smartphone camera image, as if they were marking it up with chalk. The app enables people to train someone how to do something by pointing a smartphone camera at an object and then drawing a circle around what they are talking about.

This post by Dean Takahashi originally appeared on VentureBeat.

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Vuforia Chalk Brings Practicality to AR Communication

PTC is making a big push within the augmented reality (AR) sector with the launch of Vuforia Chalk, a new AR app for iOS11 that provides a brand-new way to communicate; as if you’re drawing on the world with digital chalk. PTC also announced updates to the Vuforia AR platform, and updates to ThingWorx Studio, powered by Vuforia, including support for Apple ARKit and Google ARCore.

Vuforia Chalk screenshot

Available now, Vuforia Chalk delivers a new communication experience enabled by the Vuforia AR Platform and Apple’s ARKit technology that was introduced with iOS 11. It allows people in different locations to share a live view of the same environment, and draw simple annotations called ‘Chalk Marks’. Chalk Marks appear anchored to objects and surfaces in the environment, as if drawn on the objects and surfaces themselves. For example, technology enthusiasts can help friends and family get the most out of the latest gadgets, while DIY beginners can get assistance from each other or a professional.

“Mainstream augmented reality is at the beginning of a strong positive inflection point, and Vuforia Chalk is a great example of how AR can transition from enterprise-only to use in everyday life,” said Eric Abbruzzese, ABI Research. “We see Vuforia Chalk as a fundamentally disruptive form of remote communication that will be well received across multiple sectors and for multiple use cases.”

With Vuforia Chalk as a showcase piece, the upcoming Vuforia 7 introduces Vuforia Ground Plane detection, improved object recognition and support for Apple’s ARKit and Google’s ARCore. Vuforia 7 will introduce major advancements in the ability to attach digital content to more types of objects and environments, and a new capability for delivering enhanced AR experiences on a wide range of handheld devices.

“If you’re a developer, there has not been a better time to get started with AR. It has never been easier with Vuforia now integrated in Unity. And there has never been the power to put your content in so much of the world,” said Jay Wright, President, Vuforia at PTC.

ThingWorx Studio

ThingWorx Studio also takes advantage of this technology, introducing advancements for attaching digital content to everyday objects and surfaces as well as support for Apple’s ARKit and Google’s ARCore. With support for Vuforia 7, ThingWorx Studio will make use of Vuforia Ground Plane, a new capability for placing content on the ground, floor or tabletop. Because Ground Plane leverages ARKit and ARCore through a technology known as Vuforia Fusion, ThingWorx Studio will enable users to create robust and reliable AR experiences across a broader range of industrial environments.

The Vuforia Chalk app for iPhone and iPad is available for free on the App Store. It is expected to be available for additional handheld and headworn devices supported by the Vuforia AR platform in the near future. Vuforia 7 will be available with support for ARKit in an upcoming Unity release and Vuforia Ground Plane will be included in Unity as part of a new free deployment option. Support for ARCore is expected early next year. VRFocus will keep you updated with all the latest AR implementations for the Vuforia platform.

Vuforia’s Project Chalk Lets People Communicate in Augmented Reality

Vuforia’s Project Chalk Lets People Communicate in Augmented Reality

Internet of Things and augmented reality technology provider PTC announced that it is working on an application that lets people make ink-like virtual marks on AR images they can view using AR goggles. The Project Chalk technology could be a very important applications in moving augmented reality into mainstream use, said Jay Wright, president of PTC’s Vuforia division, in an interview with GamesBeat.

Wright is unveiling the technology in a talk at the Augmented World Expo, a big AR trade event this week in Santa Clara, California. With Project Chalk, you can wear a variety of AR headsets (or even AR applications in smartphones) and use your fingers to draw on the space that you see before your eyes. Someone else wearing AR goggles can also view what you write.

“Project Chalk is a new form of communication,” Wright said. “It enables remote presence.”

As an example, an expert on a piece of machinery could remotely mark up a knob that a maintenance technician should turn during a repair session. The markers could be used freely during a video call, in which one person can digitally annotate another’s physical environment. That means that one person can provide guidance to another from a remote location with effectiveness similar to being in the same physical space.

“These are exciting times for augmented reality,” said Wright. “We want to democratize AR, and we have focused more recently on the computer vision problem. We think this is a very important part of the problem.”

Wright said that Project Chalk could enable people of all ages complete unfamiliar or challenging tasks with guidance from friends, family, colleagues, and professionals. For example, busy parents can assist children with homework or projects at home, do-it-yourselfers can get assistance from each other or a local handyman, and families can provide aging members with guidance to overcome everyday challenging tasks.

Above: Project Chalk makes it easier to give someone directions remotely.

Image Credit: Vuforia

Early on, Project Chalk will enable a wide range of mobile workers — from service technicians to sales personnel — to troubleshoot and solve problems with increased ease, speed, and accuracy.

“We see Project Chalk as a fundamentally disruptive form of remote communication that will be well received across multiple sectors and for multiple use cases,” said Eric Abbruzzese, principal analyst at ABI Research, in a statement. “We envision this capability being used beyond the enterprise on everyday devices across platforms.”

Developers will be able to use Project Chalk capabilities in existing Vuforia-powered applications for iOS, Android, and Windows using Vuforia software development kit (SDK). Additionally, Project Chalk will be made available as a standalone application via app stores. The application will support a freemium model with plans for both personal and business use.

Vuforia Project Chalk will be available for developers in Vuforia SDKs, and for consumers and businesses via app stores in fall 2017. Launched in 2011, Vuforia has more than 350,000 developers and partners. More than 40,000 applications are available on the Vuforia platform. Vuforia apps have been installed 425 million times.

This post by Dean Takahashi originally appeared on VentureBeat.

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Remote IT Support Could Be Easier With AR

As anyone who has ever done any form of IT support can tell you, it is much harder when you can’t see what the customer – or family member – is seeing. Trying to rely on a description of a problem from someone who isn’t technically minded can make things difficult. The Project Chalk app might be an answer to that problem for frustrated IT support personnel and their customers.

Augmented reality (AR) app developer PTC Vuforia recently demonstrated an app named Project Chalk that works with the Vuforia technology to allow for enhanced video calling. In addition to simply seeing another person and their surroundings, the Project Chalk app makes it possible to draw on a phone or tablet screen using finger or stylus to direct someone on what button to press, or which port a cable needs to be plugged in to.

For the person trying to offer assistance, they will be able to see what the client (or family member) is pointing the phone camera at, and then make notes and drawings over the top of an image. Somewhat like sports commentators do to demonstrate various plays during games on TV.

The AR notes and drawings remain ‘tethered’ to where thy are. If you draw a line pointing to a network point, it will remain pointing at the network port, even if the phone is moved to point somewhere else.

“We allow two people to have interactions they couldn’t normally have if they weren’t in the same physical space,” Jay Wright, president of PTC’s Vuforia, said in an interview with CNET, “We think it can be used by everyone on the planet, from childhood to elderhood.” Wright said just prior to the software unveiling at Augmented World Expo.

The Project Chalk app is still in relatively early stages of development, but VRFocus will report and any further developments regarding Project Chalk and other AR innovations.