The Virtual Arena: The Growing VR Out-of-Home Entertainment Dimension – Part 3

In the third and final part of this feature series, Kevin Williams concludes his coverage of the development in the virtual reality (VR) industry’s involvement in the Digital Out-of-Home Entertainment (DOE) sector. Ending with coverage of the recent developments in the UK, America and the interest from the games industry.

Moving beyond the UAE (discussed in part two), and the UK theme park and attraction market has invested heavily in being first to embrace “VR Ride Attraction” and “VR Dark Ride” attractions. Premier venue Thorpe Park recently relaunched the Derren Brown’s Ghost Train: Rise of the Demon VR experience, comprising fright elements and unique HTC powered VR elements. The venue part of the major Merlin Entertainment empire, the company also owning the Madame Tussauds franchise, and who have investment in the Ghostbusters Dimension attraction, developed by the The VOID, building on their physical space “hyper-reality” VR platform.

Along with the first New York facility, a second version of the site was opened in Dubai – a third site was also opened in their company’s home state of Utah, and along with running the Ghostbusters experience is being used to present their latest backpack and head-mounted display (HMD) platform with further games planned. The new executive structure within The VOID has revealed a new roll out plan for their location-based aspirations. Though still no word of the schedule on the first Chinese openings.

Retail VR & Theme Park Entertainment

A term that is not in general usage outside the commercial scene is Retail-tainment, defined as the use of entertainment and attraction elements to increase the dwell time of patrons in retail establishments. Where once the arcade was a popular component in many a shopping mall, amusement in most cases has been replaced by cinema multiplexes as an entertainment hub. England saw one of the first VR pop-up entertainment installations in the South London Whitgift shopping center. The temporary operation run by Sol VR London and running Chinese VR entertainment pieces from Movie Power. The spread of pop-up VR entertainment installations in malls seen as far afield as a Prague (Czechoslovakia) shopping mall running a 4D motion seat system and Ocululs VR DK2 headsets.

We have seen some retail venues incorporate directly an entertainment approach using VR technology, Samsung, no stranger to VR technology, are planning to embrace this approach, with plans to open an ‘Experience Store’ in Canada, an 21,000-square foot, two-story, facility that will include an ‘Interactive Zone’ including VR based attractions employed as demonstrators too interested customers. Building on that used by Samsung at other pop-up exhibitions promoting the company.

Regarding retail units in the West comprising more permanent VR entertainment experiences, generally referred to as “VR Arcades” – UK facilities have been opened in Leeds, and more recently in Birmingham saw the opening of Virtual X, the first VR arcade facility opened in the area. Sources have also revealed that along with the pop-up VR attractions, the UK capital London is about to see the opening of at least three VR Arcade and full VR Park installations.

Across the water, and North America has seen investment in this approach with the California seeing the opening of the first IMAX VR venue, part of the initiative by the film and cinema corporation to embrace this new entertainment media, offering their take on the “VR Arcades”, utilizing both HTC and StarVR head-mounts. Supporting this effort, IMAX and Warner Bros., have partnering to develop and deliver premium VR experiences for the out-of-home scene, including the support of the new venue; with the corporation confirming plans to open five more centers in New York City, California, the UK and Shanghai over the next few months. While Canadian “VR Arcades” chain CTRL-V was also linked to media stories surrounding their plans to expand from their first flagship location.

The concept of VR amusement ad attractions, and the whole aspect of out-of-home entertainment has gained momentum in the thinking of once consumer facing corporations. This was best illustrated at the recent VR World Congress in Bristol – along with the consumer game developments, and investment into new technology, the approach of DOE business was championed by event sponsor AMD, who invited on stage companies like MK2 VR from France, operator of a Europe’s largest permanent VR virtual reality facility in Paris; and Chinese based SoReal venue, developed by SLE who have created a unique VR Park operation with seated motion VR simulators and VR backpack game experiences.

Also, VR World Congress saw a local executive of HTC revealing the investment they have made into the ‘Viveport Arcade’ platform supporting the new VR arcade operator landscape, targeting to become the world’s largest platform for this emerging scene. The conference was kicked off by a far-reaching presentation from KWP, focusing on the opportunity that the Out-of-Home entertainment market has for those wondering on the viability of conventional consumer VR investment.

VR Gaming Enters the Fray

The way that VR entertainment systems could find their way into commercial venues has also taken on a new dimension with the land-based casino and gaming industry investment in deploying “VR Enclosures” systems to appeal to the Millennial audience visiting their sites, but not interested in the conventional table games. The inclusion of eSports has been enhanced by the consideration of adding a VR element to their activities. Companies such as MediaMation, VRStudio, and the developers of the Holocube, are just some of those involved with the deployment of their VR technology into casinos, and extensive testing of this approach is ongoing.

The recent VR / AR Gambling convention in Prague, marked the first dedicated conference run by specialist from the online and land-based casino industry, covering the impacts issues and opportunities for this technology in their business. And a second major exhibition in the United States (GiGse) late this month will see further discussion of this business pivot for the gaming industry, led by a presentation by KWP, concerning the VR promotional, operational and content development in the gambling and skill gaming sector.

Much of the investment and future development across the international scene will be presented in a dedicated convention, schedule for September in Las Vegas. The Future of Immersive Leisure (FOIL) conference will be gathering speakers from the core businesses leading the DOE market regarding immersive technology ranging from VR and AR, but also including the new disciplines of 3D projection mapping, and digital display immersion (VRFocus one of the media partners for the event). This first true B2B gathering is expected to offer a true snapshot on the emergence of this scene as a dominant player regarding driving the next phase of innovation in this technology as the consumer side of the sector restructures business plans.

As mentioned we will have more about FOIL in the coming months. As always for more information about any of the above you can reach Kevin Williams at kwp@thestingerreport.com.

VR World Congress 2017: “VR Storytelling in 2020: Some Guesses” Liveblog

VRFocus returns to Bristol for our final day of coverage from this year’s VR World Congress (VRWC), from which we’ll have a number of items that we will share with you in the days and weeks to come. For now though we once again bring you details from the event in the form of a liveblog brought to you by VRFocus writer Peter Graham.

Next up today is Edward Saatchi is a Co-founder and Producer at Oculus Story Studio – makers of Henry and Dear Angelica.

“Join Edward Saatchi, cofounder and Executive Producer of Oculus Story Studio for a series of guesses and predictions about where virtual reality (VR) storytelling might be by 2020.”



Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large.

VR World Congress 2017: “BAFTA VR: Is VR a legitimate new type of entertainment?” Liveblog

VRFocus returns to Bristol for our final day of coverage from this year’s VR World Congress (VRWC), from which we’ll have a number of items that we will share with you in the days and weeks to come. For now though we once again bring you details from the event in the form of a liveblog brought to you by VRFocus writer Peter Graham.

First up today is Sol Rogers, CEO and Founder of REWIND, James Knight of AMD, Mark Burvill of Aardman, Jon Wadelton of The Foundry and Bradley Crooks of BBC Worldwide in a panel.

“This panel of BAFTA VR Advisory Group Executives and leaders in the VR industry will discuss whether VR is just an add-on to the TV, film and games industries; or a stand-alone medium, deserving of its own ecosystem, rules and regulations.”

Your liveblogger for the event is Peter Graham.



Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

Liveblog: VR World Congress 2017 – “VR For Positive Change”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today. Next up is a panel, featring Erfan Saadati of Surround Vision, Amy Pearson of Plan International UK, Jade Williams
of Apache, Alex Asen of UNCCD and freelance filmmaker Mary Matheson: “An informal panel with VR creators, directors and charity professionals discussing the subject of how VR/360 can be used to drive change in perception or increase charitable giving amongst government or the general public.”

Your liveblogger for the event is Peter Graham.


Join us throughout tomorrow on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large.

Liveblog: VR World Congress 2017 – “Virtual Futures Track: Perception = Reality”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today. Next up is Hrvoje Benko of Microsoft Research: “Hrvoje will showcase how recent advances in sensing and display technologies make it possible to manipulate user’s perception in surprising ways.”

Your liveblogger for the event is Peter Graham.


Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

New Hosts, Panel, Speakers and More Confirmed for VR World Congress

There’s only a few days to go until the Virtual Reality World Congress (VRWC) opens its doors for another year, featuring talks and demos across the breadth of the VR sphere. In the run up to the event new details have been announced, with a Winning Investor Showcase pitch list, new hosts, speakers, panel and exhibitor confirmed.

The Bristol, UK-based event is set to feature two new hosts, James Parker from Ground Shatter and Muki Kulhan, executive digital producer/MD Muki International. A new panel will also be taking place on 13th April called ‘Survival Tips for VR Studios and Developers’. The panel will incude: Jon Hibbins, Psytec Games; James Valls, senior producer, Rebellion; Johnathan Wagstaff, country manager, UK & Ireland, CONTEXT; Liz Biggs, lead creative (VR & Digital), Alchemy VR and Jason Lovell, founder & MD, Captivate Consultancy.

Ghost In The Shell Title

For those that haven’t tried the experience yet, REWIND will be at VRWC with Ghost in the Shell VR, showcasing it on Oculus Rift at the AMD stand.

Sol Rogers, CEO and founder of REWIND said in a statement: “Traditional movies were the popular art form of the 20th century. Now storytellers are no longer limited to the constraints of film. Stories can come to life in a new, immersive way. But VR is not the death of TV and film. It’s a separate, stand-alone medium that will add more variety to entertainment. VR allows you to step back in time or into someone else’s shoes. It can bring you closer to much-loved characters and into the worlds of your favourite movies. The Ghost in the Shell VR experience is an interactive VR story combining cutting-edge game engine with user-interactive elements taking the user deep into the world of The Major. These visceral experiences are the future of storytelling.”
The 11 winners of the first VR Investor Showcase have also been announced, winning the chance to pitch to a panel of investors including Mike Hayes, investment director at Mercia Technologies, and Andy Mulvenna, co-founder & director at Accelerated Digital Ventures. The winners are: Focal Point VR; Atom Universe; theConstruct; Tiledmedia; Virtimed; Geekzonia; Spherica; Invirt Reality; Humain; Wizdish and Generic Robotics.

VRWC will now feature speakers: Josie Wardle – project manager, Immersive Technology Group, Sony; Dave Patten, head of new media, Science Museum and Ieva Stelingyte and Agnis Stelingis, co-founders, Experimental Foundation.Josie Wardle – project manager, Immersive Technology Group, Sony.

VRFocus will be at VRWC to bring you all the latest news and announcements.

Final VR World Congress Line-Up Announced

The VR World Congress is set to take place on 11th-13th April, 2017 in Bristol, UK. Virtual reality (VR) industry names from big companies and small independent studios will be there presenting talks, taking part in demonstrations and exhibiting the latest projects.

More than 80 speakers are lined up to present at the event. The opening keynote will be delivered by Roy Taylor, Corporate VP and Head of Alliances at Radeon Technologies Group AMD. AMD will be taking the opportunity presented by the event to make a major announcement.

Many other significant figures from the VR industry will be present, including Mike Taulty and Peter Daukintis from Microsoft, Graham Breen from HTC Vive, Ignacio Monereo from Google and Edward Saatchi from Oculus Story Studio.

VRWC16-28

In addition, a special VIP screening of VR film ‘Out of the Blue’ by Sophie Ansell which will be shown on Tuesday 11th April as part of the VIP Evening.

Some new panels have also been recently announced, including:

  • BAFTA VR PANEL: IS VR A LEGITIMATE NEW TYPE OF ENTERTAINMENT?Led by: Sol Rogers, Founder/CEO Rewind
  • VR WRITERS ROOMLed by: Tanya Laird, Founder & CEO, Digital Jam
  • VR FOR CHANGELed by: Erfan Saadati, Head of VR, Surround Vision
  • FINANCE: START UP TO SCALE UPLed by: John Gill, Partner, TLT LL
  • HAPTICS: THE IMPORTANCE OF TOUCH IN VRLed by: Rowland Manthorpe, Associate Editor, WIRED

“VRWC 2017 is quite simply an unmissable event for anyone working in – or interested in working in – the worlds of VR, AR and MR. Whether that’s in healthcare, education, entertainment, the arts or architecture, VRWC will unlock the secrets behind where VR is today and what needs to happen next if we are to maximise the potential of this amazing technology in the future,” said VRWC creative director Dan Page.

Tickets for VRWC are still available, at readers of VRFocus have access to a special offer of 20% off any VRWC tickets by using the code FOCUS20.

Further details and tickets can be found on the VRWC official website.

More updates on VRWC and other VR/AR events worldwide will be here on VRFocus.

Tammeka will be taking PSVR version of Radial G to VRWC

British developer Tammeka will be offering attendees at the VR World Congress (VRWC) in April the chance to try out the PlayStation VR (PSVR) version of racing game Radial G. This will be the first time this version of the videogame will be demonstrated for the public, the studio confirmed on Twitter.

Radial G: Racing Revolved was designed specifically with virtual reality (VR) in mind and has previously been available for Oculus Rift and HTC Vive. Tammeka announced last October that the title was to be ported to the PSVR, but as of yet there has been no firm release date.

Radial-G new ships screenshot 3

The PSVR version of the videogame will feature some updates and improvements. Three new unlockable ships will be available. Tammeka will also be adding new weapons such as Mines, Auto Cannon and Homing Missiles. Two new race modes are also being added in; Race Combat and Combat Championship.

Tammeka is joining a large range of VR industry figures at VRWC, including the likes of Microsoft, who are demonstrating the HoloLens, Oculus Story Studio co-founder Edward Saatchi, who will be delivering a talk on making VR movies. Unity will also be present, showing off several VR titles made with the Unity Engine.

The VR World Congress is taking place on 11th-13th April at Millennium Square in Bristol, UK. You can find out more details about the event at the official VRWC website.

VR World Congress (VRWC) Money Off Tickets

For those concerned about missing this even, VRFocus are have a special offer of 20% off any VRWC tickets.

As always, VRFocus will bring you any updates on VRWC

SUPERHOT, Job Simulator and VRWC all Feature in this Week’s VRTV Recap

Last week’s VRTV was all about the Game Developer’s Conference (GDC) 2017, with masses of virtual reality (VR) news and content coming from the event. While this week maybe somewhat quieter there’s still plenty of VR news going on with Nina bringing you the next recap.

The episode covers SUPERHOT VR’s new ‘Forever’ update, significantly expanding upon the gameplay modes available. Studio Roqovan also gets a look in with its next update, adding new characters, a map and more.

For fans of Owlchemy Labs’ Job Simulator, there’s lots of new mechandise available should you want a t-shirt, magnets or other officially endorsed stuff. And for those wanting to head to the Virtual Reality World Congress (VRWC) we’re offering a 20 percent discount on tickets.

Checkout the next episode below for further info, and stay tuned to VRFocus  and VRTV for more news info and videos.

VR World Congress 2017 Announces New Speakers and Exhibitors

This April the VR World Congress (VRWC) event will be taking place in Bristol, UK, bringing virtual reality (VR) professionals from around the world together for three days. Today organiser Opposable VR has revealed several new speaker sessions, exhibitors and a new keynote address.

Firstly, hosting the keynote address will be David Holz, co-founder and CTO, Leap Motion. He’ll be discussing The Future of Wearable Displays and Inputs, looking at the rapidly emerging future of VR technologies and what it means for human experience.

VRWC Facebook Header V3

VRWC 2017 will feature a roster including over 70 speakers, the latest to be revealed are:

  • Gunita Kulikovska, Vividly – A new medium to build better cities
  • Phil Stuart, Preloaded – How do you put VR into museums?
  • Anthony Matchett and Steven Hancock, MelodyVR – How will VR revolutionise the music industry?
  • Ben Curtis – Practical tips for managing a VR production
  • Ed Miller, Scape AR – Pokemon Go 2.0: Next gen localisation for AR
  • Kevin Williams, KWP – VR’s Out-of-home Opportunity

Three new exhibitors have also been added to the lineup in the form of WizDish, Psytec Games and Clicks+Links. WizDish are the creators of ROVR, an omni-directional treadmill that utilises special shoes for users to walk in VR. The company will be demoing the device as well as making a top secret special announcement. Psytec Games is the studio behind VR title Windlands and Crystal Rift, it’ll be demoing the former at the event. While Clicks+Links will be displaying their eXperium VR toolkit which has been developed for applications in the infrastructure industry.

Lastly Opposable VR has announced that Alchemy VR’s Director of Marketing and Business Development Emily Smith will be joining Dave Patten, Head of New Media at the Science Museum London to discuss their new project – Space Descent VR with Tim Peake.

VRWC 2017 will run from 11th – 13th April. There are a range of tickets available starting from £20 GBP ex VAT for a single day expo pass, up to £300 ex VAT for the full three-day conference and expo pass. Also available are group discounts which can save up to 20 percent off the full conference and expo pass, see the VRWC website for further details.

As the event draws near VRFocus will bring you any further updates.