#Archery’s Bow and Arrow Mayhem Shoots out of Early Access

Quirky indie virtual reality (VR) studio VRUnicorns doesn’t exactly take a normal approach when it comes to videogames, having created titles #Skijump, #SelfieTennis and #Archery, all of which sound fairly self explanatory yet offer more than just what the title implies. The latter launched on Steam Early Access back in March and today the title has been fully released for HTC Vive, Oculus Rift, and Windows Mixed Reality.

#Archery Screenshot 6

If you’re expecting some sort of shooting range to test your archery skills on, then you might be disappointed – or more likely relieved – as #Archery is all about completing various weird and wonderful jobs just using a bow and arrow. So how do you fancy delivering newspapers with lethal accuracy, making up pizza orders that feature more arrow than topping, or defending your icecream stand from hordes of ravenous kids after their next sugar high. Well in #Archery you can do all that and more, here are some of the other tasks available:

Wood Chopper
Fisherman
Hot Dog Eater
Florist
Balloon Smasher
Gunslinger
Basketball Player
Whack-A-Moler
Airplane Crasher
Fluffy Unicorn Creator

The initial early access launch only featured five jobs, all of which VRFocus previewed, finding the experience fun but a little shallow. Now that #Archery has been in development for another nine months, with many more jobs now available, the entire videogame should provide a far richer and engrossing experience.

As VRUnicorns continues developing for VR VRFocus will bring you further updates on #Archery and the studios other releases as they become available.

Feeding Kids Ice Cream With A Bow An Arrow? VRUnicorns Discuss #Archery

If there’s one thing you can definately say about VRUnicorns, its that you know when you see a game it is one by them. There are actually few virtual reality (VR) studios out there who have released multiple games and have claim to have such a clear visual identity. Though the fact all their videogame names start with a hashtag probably helps as well, be it #SelfieTennis, #SkiJump, #Utopia or their latest title #Archery.

It has been a while since we at VRFocus had been able to catch up the team, when almost a year ago we spoke with the excitable Julie Heyde, Mau Lawrenkowicz and Horatiu Roman on what made #SelfieTennis so quirky. So at GDC 2017 we sent Nina to grab Jakob Johansson, the Executive Art Director on #Archery to discuss just how you feed children ice cream, make pizza or organise the workflow in a toy factory using a bow and arrow.

VRFocus will be back with more video interviews next week.

HTC Vive Celebrates its First Anniversary, VR Studios Give Their Reactions

Another week and another anniversary, this time its HTC Vive’s. To celebrate its first birthday the company has rolled out several promotions, giving away Arcade Saga for free, dropping the price of the headset, and launching the Viveport Subscription Service. But what has this first year meant for developers and where do they see the next 12 months heading? VRFocus caught up with some studio’s to get their reactions.

HTC Vive was the first headset to allow users to physically walk around in a virtual world, which was a big draw for many studios including Waltz of the Wizard developer Aldin Dynamics. Hrafn Thorri Thorisson, Aldin’s CEO said : “At the time Vive debuted, no platform was able to deliver full freedom of movement and hand tracking. Those capabilities are vital in letting you move and act as in reality, paving the way towards mainstream adoption by making the user experience more powerful and intuitive. It were the system capabilities that we at Aldin had been waiting for since we got into VR in 2013.

“HTC and Valve have been a powerful force in pushing this industry forward and they play a large role in making us more excited than ever about where things are headed. Virtual reality is a medium that will be constantly evolving for decades to come and their approach to fostering collaboration and an open platform is driving the industry forward at a faster rate than otherwise possible. We fully expect motion controllers and roomscale to remain the most powerful form of VR, and we’re starting to see the rest of the industry align with that philosophy.”

While VRUnicorns Julie Heyde also spoke highly of HTC Vive’s roomscale capabilities: “Us VRUnicorns love how the Vive and roomscale set-up in general added so much more to VR than other devices. We are game jammers and want to push games to the fullest, interact with everything in our games and give our players the best VR experience possible without too many hardware constraints. Because in VR you want to be able to do whatever you want. And that freedom will grow as the future generations of VR become better on every front: more high fidelity tracking, more feedback, more interactivity, better graphics. And we think that this can be best supported through smart, ambitious choices, not compromise.”

Steve Bowler, President, CloudGate Studio, creators of Island 359 and avid Vive Tracker enthusiasts had this to say: “We at CloudGate obviously were blown away with the incredible potential of the Vive when we first put our hands on the developer kits; enough to quit our jobs and form our own company so we could pursue room scale VR full time. As we enter Year 2 of consumer VR, we’re incredibly excited that we get to work with an incredible partner like HTC. The Trackers are going to open up new horizons we didn’t even know were possible and we can’t wait to see what the future holds for VR! Happy Birthday, Vive!”

“Like many new content platforms, it starts with experimentation such as passion projects and short experiences. Once there is consumer adoption we begin to see growth and monetization. We’re already seeing an ancillary VR marketplace which includes accessories for shooter type games, wireless adapters for cordless play, skins for HMD’s etc. It’s exactly this kind of commitment that drives the innovation and brings VR mainstream,” Russell Naftal, Co-Managing Partner at VRWERX replied. “Regarding the HTC Vive team, they have been extremely active lately, from investments in third party developers to subscription gaming, and more recently, distribution with the launch of Viveport. One thing for sure, HTC Vive absolutely believes in the future of VR.”

HTC_VIVE_VR_Birthday_VIVE_DAY_eheader-LOGOCarsten Boserup, Community Manager at Racket: Nx developer One Hamsa sees the platform as the perfect way to enjoy sports, and wireless high-end VR is the next step. “My eyes have been widely open to the fact that VR Sport is here and it is growing fast. People who don’t have much spare time and who have to chose between going to the gym or play games, are now burning calories and getting their heart beating, in their own living room while playing VR sports games,” effused Boserup. “You can already enjoy VR Sport games in full 360 on the HTC Vive. Though, when the wireless HTC Vive arrives, it’ll change sports and how we exercise today, dramatically… in a good way!”

The consumer VR space is incredibly exciting right now,” said Simon Windsor, Joint MD, (Co-founder) Hammerhead VR. “As an immersive content studio producing consumer titles we’re feeling good about early market growth and have high expectations for the coming year. We’re looking forward to the release of more diverse, premium quality titles from indies and established studios alike, which we see further fuelling consumer interest and adoption. In particular the fast growing VR arcade market, which Vive is a huge proponent of, will unleash some very cool, ultra-quality experiences to excite consumers.

These early days of consumer VR have lead to a lot of experimentation within the community, but with some companies eager to get on board this has also meant quite a few similar titles. But this will expand and the quality will further improve expects Denny Unger, CEO and Creative Director, Cloudhead Games.

“At launch there was a push to establish best practices which gave everyone a base level to develop towards. Since then we’ve seen further experimentation, far too many wave shooters, late attempts at longer format AAA-like experiences, and Hollywood desperately trying to wrap its head around what it all means for their industry,” said Unger. “I think that the next wave of development will continue to be content focused but with a push towards polished games, tools/training, as well as Hollywood taking a much deeper dive. In Asia at least, the industry will likely attempt to balance out a slow growth home market with location based multiplayer experiences, while in North America we will be purely content fixated.

“Beyond the next year the market is going to slowly become a very competitive place and we may start seeing some homogony in terms of platform. Hardware will improve and prices will shift. That will signal a tipping point for the industry and that’s when things get really interesting.”

Do you agree with the devs? Or do you see HTC Vive and VR going in a different direction? What do you hope will happen in the next 12 months? Let us know your thoughts in the comments section below.

VRUnicorns New Title #Archery Out Now

VRUnicorns is a development team that is known for colourful, less-than-serious titles such as SelfieTennis. The studio is set to continue that trend with today’s release of #Archery for the HTC Vive.

#Archery puts the player in control of a bow, and then sets various tasks that must be completed, when all the player has to work with is the bow. As a result, a pizza must be assembled by firing tomatoes and mushrooms at it, children receive their ice cream from the ice cream truck via bow shot, and papers are shot into letterboxes through the power of a longbow.

As covered by the VRFocus preview, there are five mini-games available, making pizza, paper round, ice cream stand, dragon toy factory and roof top target range. Each has it’s own mechanics and goal, and each can only be accomplished with innovative use of a bow.

VRUnicorns #Archery Paper Delivery Scene

#Archery is out now for HTC Vive. It is currently still in Early Access as the developers are expecting to add new features, mechanics and mini-games as it moves closer to final release. You can visit the Steam page for further details.

There is currently a special discount offer on Steam, where #Archery can be bought with 15% off, bringing the price down to £5.94 GBP, or alternatively can be bought alongside SelfieTennis in a bundle that costs £14.65, a discount of 33%. The special discount offer will last until 6th April.

VRFocus will bring you further updates on #Archery and other HTC Releases as they become available.

Preview: #Archery – Can This Colourful Shooter Offer Enough to be Worth Your Time?

There are plenty of fun quirky titles for HTC Vive that showcase virtual reality’s (VR) innovative use of motion controls. Titles such as Job Simulator and Fantastic Contraption perfectly showcase this, and developer VRUnicorns has created some of the most light-hearted experiences with #SelfieTennis and #SkiJump. Today sees the release of the studio’s next videogame, #Archery which continues this same thread.

#Archery takes the same design ques as VRUnicorns previous titles, with a bold, colourful design aesthetic, appealing to gamers of all ages. As the name blatantly indicates, the videogame is all about archery prowess, going for an arcade feel rather than a serious simulator.

VRUnicorns #Archery Paper Delivery Scene

Staring in an apartment which serves as your base, you’ll instantly find a bow in one hand to start shooting away at anything you can see. Gameplay mechanics are insanely simple, draw your bow to fire an arrow and repeat. While room-scale is supported, there are no further movement mechanics, no teleportation or anything else, you just fire away from the same spot.

The only other function that’s available is to press the touchpad which brings up a tablet from which you choose a mini-game. Of which there are five to choose from, Making Pizza Toppings, A Paper Round, Ice Cream Stand, Dragon Toy Factory and a Roof Top Target Range.

For the pizza segment you’re provided with three ingredients, an onion, tomato, mushroom and broccoli. A monitor sits next to the ingredients indicating which needs to be selected and fired at a pizza base which moves across a conveyor. If you don’t succeed before the pizza disappears then you receive a strike. Get three strikes and its game over.

Then there’s the paper round. Players find themselves on the back of a truck firing newspapers into peoples letter boxes. This particular mini-game is certainly the most fleshed out, with various other games to activate as you work through the level. These include basketball, fishing a gun range and more.

VRUnicorns #Archery Pizzaria Scene

For the ice cream stand you’ll need to fend off kids who want to knock your ice cream trolley over. Fire a barrage of different coloured cones at them for as long as possible. The dragon toy factory is one of the more difficult of the five, you need to stop red boxes making into the machinery and with various conveyors set at different distances and heights can get quite hectic.

The last one, roof top target range, is certainly the least inventive of the mini-games, with a selection of circular targets appearing on buildings across the street. Essentially all the mini-games offer one thing highscores and learderboards, but this can become somewhat shallow over time.

#Archery isn’t going to set the VR videogame world on fire, but its not really designed to. This is the kind of title that is perfect for VR newcomers. It gets them involved in a virtual world with simple mechanics that they can just pick up and play. The downside to this will be long term VR enthusiasts may find the gameplay somewhat lacklustre and hardly innovative. It’s got heart but that isn’t always enough in the challenging VR climate.