VRstudios Deploys Its Wireless VR Solution At Muckleshoot Casino In Washington State

VRstudios Deploys Its Wireless VR Solution At Muckleshoot Casino In Washington State

After bringing its wireless VR solution to Europe, Bellevue-based VRstudios is now betting big on another market: casinos.

The company, which provides a proprietary VR arcade solution that allows users to walk around virtual environments wirelessly, teamed up with Muckleshoot Casino in Auburn, Washington. Both single and multiplayer VR experiences are now available several days a week at the site’s nightclub, Club Galaxy. Players can experience Time Zombies, an undead shooter that’s been featured by VRstudios for a while, Barking Irons, a western-styled multiplayer FPS, or its most recent game, a family-oriented piece named Planktos, with more to come.

Though the kits haven’t been installed in the casino for long, Junior Maldonado, Entertainment Manager at Muckleshoot claims its already having a big impact. In a prepared statement, he said that some users had already used the tech 15 times within one night.

Muckleshoot is not the first casino to look to VR as a new source of revenue. As revealed in September, Gamblit Gambling is also experimenting with the tech, bringing pods running the HTC Vive horror shooter, The Brookhaven Experiment to sites across the US. The game, which has you fighting hordes of monsters with dual weapons, has been modified to suit casinos, too.

For its part, VRstudios has now partnered with companies across 11 different countries.

It’s an interesting area of the industry for sure. Location-based VR as a wider concept is growing steadily, with the upcoming launch of IMAX’s cinematic VR pods and HTC’s efforts to bring the Vive to arcades and help developers deploy content there. It seems likely that VR will take off outside the home as well as in.

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Inside Universal Orlando’s Haunted Repository

Inside Universal Orlando’s Haunted Repository

Universal Orlando is celebrating its 26th Halloween Horror Nights season with a collection of nine themed haunted house experiences, including The Walking Dead, American Horror Story and The Exorcist, as well as a half-dozen outdoor scare zones spread throughout the Universal Studios theme park. But this year marks the debut of a brand new fright, The Repository, which combines live actors, physical props, fully detailed sets, a 10-minute virtual reality experience built by VRStudios, and a final physical challenge.

The four-player experience is the culmination of eight years of experiential storytelling through building detailed haunted houses filled with “scaractors,” and two years of experimentation in virtual reality, according to Tom Geraghty, advanced technology director at Universal Creative.

The Repository experience backstory begins in a large, quiet waiting room, where a television broadcast intermittently alerts participants that they’ve been chosen to help in a supernatural experiment. It’s from this large holding area (one of many sound stages at Universal Studios used for Halloween Horror Nights) that three teams of four “volunteers” are escorted into the top secret Repository, despite all of the warning signs outside. This is where the 30-minute experience truly begins, inside the massive archive room that’s filled with a collection of haunted artifacts like creepy dolls, animal skulls and other relics.

It’s inside the archive room where the “keeper” will explain the history of The Repository, which was built in 1775 for the Scottish army and has amassed the largest collection of supernatural objects in the world. Having so many haunted items together under one roof for so long has given rise to the Grimslew Curse, which is where the teams of volunteers come in. The keeper tells you to find the key to unlock the spectral dark portal, which is the gateway between our world and the supernatural (and the way ghosts reach into our world for hauntings.)

The archive room also serves as a holding area for the three groups of players, so they can embark on their mission separately. Those who end up in the last group called will find themselves the luckiest, because the archive room is just a fun place to explore – and you’re encouraged to touch and play with the relics in the room by the keeper.

From the archive, your group is led deeper into the repository where you’ll meet a crazy keeper of the key and a rude scientist. Each stop along the way incorporates interactions with the actors, who play off each group in a unique fashion. TJ Mannarino, senior director of art and design at Universal Orlando, said this experience has been designed so that each play-through is unique – making for “water cooler” conversation at the end.

About 10 minutes into the experience, the group of four is divided in half. Two players are steered into an 18’ x 18’ room, where scientists in hazmat suits put VRStudios’ wireless headsets on them and they’re transported through the spectral dark portal. All four team members appear in the experience, each team member represented as a floating, glowing mask. Mannarino said a motion capture grid system allows Universal Creative to track the players and the props inside the VR experience.

The 10-minute VR experience, which was designed by VRStudios using the Unity 5 video game engine, spans a library, a narrow ledge high above the ocean and a cemetery. During this experience you’re free to walk around the room. There are live actors in the room with you to touch you at certain points and effects like wind also enhance the illusion of VR.

Those who have been paying close attention will have noted clues throughout the real world and virtual world experience. That knowledge, and teamwork, will need to be applied in the final challenge. All four team members gather together in the Temple of the Dead, which is a timed challenge that actually changes nightly (for those who want to replay the experience). Whether or not you break the curse is up to how good your team is with logic, math and paying attention. Win or lose, it’s still a fun experience that shows the potential that virtual reality opens up for theme park creatives.

The Repository costs an additional $50 for guests who have paid for entrance into Halloween Horror Nights (prices vary for admission). It’s not cheap, but it’s something that stands out from any of the other traditional haunted houses at the theme park. It’s also a much more intimate experience, and one that’s three times as long as a normal queue-based haunted house.

While guests must be 13 or older to enter The Repository, it’s not a scare-the-crap-out-of-you attraction as much as it’s a paranormal adventure with some scary characters and a few screams (both in the real world and the virtual). Mannarino said this experience is a different style of show that’s more about theater and mystery, rather than high intensity scares.

The Repository may have been around for centuries, but it’s only open through Halloween. And it’s exclusive to Universal Orlando.

VRstudios Debuting planktOs: Crystal Guardians at Immerse 2016

Virtual reality (VR) company VRstudios, which specialises in commercial entertainment and enterprise solutions, has announced the launch today of a family friendly title called planktOs: Crystal Guardians. Along with the launch the company will be debuting the videogame at this weeks Immerse Technology Summit 2016.

Created using Epic Games’ Unreal Engine, planktOs: Crystal Guardians has been a collaborative effort between VRstudios’ subsidiary VRcade, Blot Interactive and Syndicate 17.

VRstudios - planktOs

planktOs: Crystal Guardians is a bubble-blasting experience in which players are charged with the task of protecting precious crystals from tainted fish. By purging the fish with a jet stream of bubbles, individuals or teams can compete for the highest score across three different levels of difficulty.

“Many VR games today involve violent first-person shooter content,” said Charles Herrick, CEO of VRstudios. “With planktOs, players use bubbles not bullets. We’re bringing an extremely fun, positive and playful game to all sorts of VR tastes.

“It honestly feels like you are submerged in an amazing underwater landscape,” added Herrick.

Chanel Summers, co-founder of Syndicate 17 and also an industry pioneer in the field of interactive audio, added, “planktOs is a deeply charming and captivating game that illustrates how VRstudios is surpassing other immersive entertainment through its superior technology and creative content partnerships.”

Over the course of 2016 VRstudios has been rapidly expanding its platform across the world. In April the company partnered with Korean firm Simuline to offer its tech regions of the world such as Korea, Africa, and the Middle East. More recently in September VRstudios announced further global expansion by revealing new customers in France, Russia and Italy.

“Our ‘planktOs: Crystal Guardians’ VR game, with its focus on family fun, will broaden the opportunity for our entertainment customers and partners to better serve a diverse set of customers,” said Mary Jesse, Chief Strategy Officer at VRstudios and a pioneer in immersive location-based entertainment. “VRstudios’ unique approach to VR is helping U.S. and international theme parks, family entertainment centers, arcades and other entertainment venues to grow their revenue and increase customer loyalty.”

VRFocus will continue its coverage of VRstudios, reporting back with any further announcements.