How VRJAM is Redefining Live Experiences in the Metaverse

If you’re like most of us, your favourite concert experiences were desperately missed during the pandemic. Artists also suffered significantly — according to an annual report conducted by UK Music, almost one in three industry-related jobs were lost during COVID-19. Employment in the sector also fell by a devastating 35%. 

It’s easy to wonder: what if we’d been able to experience live concerts remotely at the start of 2020 (set designs, lights and all)? Better yet, what if said experiences allowed us to interact with artists in real-time — a feature not (so easily) allowed at typical gigs? After major artists such as Ariana Grande, Lil Nas X and Post Malone have used virtual concerts to increase their fan engagement within the last year, a rising startup is here to show us what the next step of this looks like.

gmw3 recently attended the exclusive platform preview of VRJAM, a ‘multiverse’ platform for music and live entertainment in the metaverse. With an upcoming launch date in the coming months, we were thrilled to be in the front row of a live show performed by record producer and artist DJ Junior Sanchez. We also had the opportunity to speak with Marc Daille, VRJAM’s Head of Marketing, to learn more about the company’s objectives and plans to release its technology this year.

How VRJAM works


According to their official website, VRJAM “empowers creators, platform owners and brands to effortlessly create inspiring immersive experiences that redefine fan engagement.” They’re hoping to achieve this “by making content beautiful, interactive and immersive.” Using blockchain technology, the company also aims to help artists more easily monetise their work by selling tokenised versions of concert tickets, merchandise and other assets on the platform.

How are the worlds created? According to Marc Wille, VRJAM’s Head of Marketing: “We first create a 3D model of a venue (if it also exists in the real world) using a laser scan technique. We then have a basic layout of the place and add in the details and specifics. This, of course, can be an (almost) exact copy of the real-world venue, but we can also add things or alter things. Our tech gives us limitless possibilities.”

Photo by © VRJAM – https://vrjam.com

VRJAM is also currently in the process of signing a series of well-known artists (who are yet to be named). Artists and record labels will have the opportunity to join VRJAM’s Creator Guild, which is a “rapidly growing network of creators and industry members driving the evolution of live music” in the metaverse. Members of the Creator Guild can create, publish and trade their work as NFTs, create and publish avatar concerts and live events, look for new ways to publish their music and more.

Additionally, the company has launched its own native cryptocurrency token — the VRJAM Coin. Recently, VRJAM raised over $2 million USD in a pre-sale of its VRJAM Coin (with a market cap of $50 million). Once the platform has officially launched, the VRJAM Coin will be listed on an exchange, which will enable anyone to buy and sell the platform’s native cryptocurrency. A blockchain ticketing feature is set to go live this summer (according to the company’s roadmap).

Artists and labels that join VRJAM’s Creator Guild will receive an allocation of the VRJAM Coin, which can be used for all transactions made on the platform. As more artists are poised to use the platform to sell their work as NFTs, tickets, merchandise and other products, the more the volume of trade in VRJAM Coin will increase — thereby stabilising its value.

An immersive street party

During the preview, I was seated at a pre-prepared station inside London’s Shoreditch House (equipped with my own table, laptop, customised avatar and Meta Quest 2).

After putting on my headset, I found myself (in floating avatar form) standing within what looked like a fun and busy suburban block, lit by the muted glow of overhead lanterns and streetlights. The streets were also dotted with various tables, drinks and discarded red cups, mimicking the appearance of a real-life street party gone right. A diverse and colourful crowd of in-game NPCs also materialised around my avatar, dancing and vibing in tune with the surrounding beats. 

The life-like avatar of DJ Junior Sanchez — who was physically located in Brooklyn, New York while donning a full motion-capture suit — appeared at his own dedicated set, equipped with strobe lights, laser beams and mock fireworks. The other attendees also joined the virtual space — also floating around the pavement as their own respective avatars. 

Photo by © VRJAM – https://vrjam.com

Throughout the course of the set, we were able to teleport around the block party and speak with the other attendees’ avatars as if they were actually beside us in real life. I said hello to some other industry professionals that I had spoken with (in person) prior to joining the live event. Luckily, I also got the chance to speak with company CEO Sam Speaight (who was physically situated inside his hotel room in Los Angeles).

Once DJ Junior Sanchez finished his virtual set, we were given the chance to ask him questions. I asked him: “Where do you see the metaverse in five years?” His response was that he believed it would become a ubiquitous part of our lives and take over the internet as we know it.

What’s next?

The COVID-19 pandemic can aptly be characterised as one of the darkest periods the music industry has ever seen. In addition to the aforementioned numbers, figures now reveal that live music revenues suffered by about 90% as artists were unable to tour or perform. Musicians have also since started standing up to leading mechanisms (such as music streaming platforms like Spotify) for clawing away at any last dregs of revenue they were able to hang onto.

Will platforms like VRJAM change this landscape?

“This is exactly one of the reasons we started VRJAM,” says Baille. “With big tech dominating the music industry more and more, artists are looking for different models to connect with their audiences and generate new revenue models. We are offering that. But we also allow artists to push the creative boundaries of their art and move into the virtual space. We strongly believe that in a more decentralised model like VRJAM is offering, artists [will] have more control over their art and over how and when they wish to monetise it.”

Photo by © VRJAM – https://vrjam.com

In the future, VRJAM also plans on creating more immersive event spaces in the metaverse. “Think about arenas, comedy clubs, whisky bars or underground dance locations,” Baille describes. “Also, here, the only limit is our imagination.”

VRJAM plans on releasing its tech to the public later this year. To stay up-to-date on what’s next and join the VRJAM community, be sure to join their Discord and Telegram groups and follow their Twitter page for more updates.

VRJAM to Create Real-Time XR Simulation Platform for Business Conferences

Having launched a crowd-funding funding campaign in July, real-time, performance platform VRJAM has now entered a new partnership with interactive streaming platform Agora. 

VRJAM screenshot1

The pair aim to launch a futuristic virtual reality (VR) event technology platform, specifically to create real-time XR simulations of business conferences, training sessions and other enterprise events. Adapting VRJAM’s existing core 3D graphics technology, the platform will then make use of Agora’s real-time audio and video streaming capability.

Called VRJAM:X powered by Agora, the joint platform will provide an immersive solution that merges live interactive video, real-time 3D graphics, 3D motion capture and live audio to deliver experiences on mobile devices. All of which will be unveiled at the IBC Conference in Amsterdam later this year.

“We’re thrilled to reveal our partnership with such a well respected and like-minded partner. Agora and VRJAM are on similar missions to change the way the world communicates and I believe this is the first step into a fruitful and long-lasting relationship,” said Sam Speaight, CEO and Founder of VRJAM in a statement. “With VRJAM:X powered by Agora, businesses and potential attendees can now connect, learn and interact in unimagined ways.”

Reggie Yativ, COO/CRO at Agora, added: “Today’s audiences crave immersive experiences that let them take part in the action live, even if they’re not physically at an event. VRJAM is bringing the fun and excitement of real-time VR and AR experiences to people everywhere, so we couldn’t be more excited to partner with and power such a unique and innovative platform.”

An early beta version of VRJAM:X was first revealed at the UK Government’s annual innovation conference, Createch several months ago, attracting the attention of the International Association for Broadcast Media VRJAM confirms.

At present VRJAM is still looking to raise £250,000 GBP from the crowdfunding campaign, giving supporters shares in VRJAM’s parent company and a subsequent annual revenue share. With everything going well VRJAM hopes to launch its performance platform on 31st December 2019, supporting headsets including Google Daydream, Oculus Rift, Oculus Go, Samsung Gear VR and HTC Vive. As VRJAM announces further updates in the future VRFocus will let you know.

Real-time XR Performance Platform VRJam Begins Crowdfunding Campaign

One growing avenue of virtual reality (VR) entertainment is live performances. That’s not live coverage of sporting events which have been around for a little while, we’re talking about watching a musician perform live. This can come in several forms from 360-degree video to interactive virtual environments such as those being developed by RedPill VR at its Social Virtual Reality (SVR) platform or TheWaveVR. Another company in the field is VRJam, which has just announced a new crowdfunding campaign looking to raise £250,000 GBP.

VRJAM header

Unlike a Kickstarter where you’ll hopefully get a product by backing the project, VRJam’s initiative is an investment campaign offering futurist fans and technology lovers a chance to be part of a social and digital solution. Designed in consultation with Google, the technology enables content creators to project live performances into a fully realised animated world.

If VRJam hits the funding goal the money will be used towards building interactive virtual environments for artists and fans. Supporters can invest a minimum of £200 / $250 USD and will receive a range of benefits and privileges including:

  • Shares in VRJAM’s parent company and subsequent annual revenue share
  • Free VR hardware
  • Opportunities for coders and graphic designers to create content for VRJAM environments
  • Free premium lifetime membership of the VRJAM subscriber community

“We’re offering people a unique opportunity to join a community of people who are passionate about future technology. It’s an exciting time with the launch of 5G, as more people around the globe will be able to connect and interact in a way unimagined,” said Sam Speaight, CEO and Founder of VRJAM in a statement. Our goal for the next 5 years is to use our immersive technology for good and help change the world for the better. Remote learning is just one example of how this can be achieved.”

VRJAM screenshot1

VRJam has ambitious goals for the next 5 years which investors can help support, like using immersive technology to address current social issues and injustices. When it comes to performers VRJam is committed to ensuring all content creators and artists are paid fairly for their work.

The app isn’t available just yet with plans to launch the platform on 31st December 2019. It’ll support a wide range of headsets including Google Daydream, Oculus Rift, Oculus Go, Samsung Gear VR and HTC Vive. For further updates on the platform, keep reading VRFocus.

XR Live Streaming Platform VRJAM Unveils Beta Technology

As part of London Tech Week, the Createch 2019 conference is being hosted by the Creative Industries Council to celebrate both the creative and technology sectors. For the conference, VRJAM has unveiled its beta live streaming technology for virtual reality (VR) and augmented reality (AR) on mobile devices.

VRJAM screenshot1

Designed as a real-time, performance platform for content creators to create and share live, interactive shows for fans across the world, VRJAM’s technology was developed in consultation with Google.

The system works by supplying real-time motion capture, video streaming and audio streaming to provide a life-like simulation. This all takes place inside dynamic VR environments which can be changed to suit the content, from a club atmosphere where you can jump in the booth with the DJ to something a little more unusual.

“We’ve developed a technology which is set to be a game-changer for the way XR content can be shared. Our cutting-edge platform provides an unrivalled, immersive way for content to be enjoyed which is simply breathtaking,” said Sam Speaight, CEO and Founder of VRJAM, in a statement. “By using innovative fast 5G streaming technology, global audiences will be able to tune in to their favourite artist or event, to experience it like never before, digitally reimagined. We’re incredibly proud of what we’ve created and we’re sure this will disrupt the industry.”

Fans and artists can co-exist as avatars in the same space, interacting with each other as a social experience. While music will be a core part of the VRJAM platform, the solution is designed for any event such as sports events, live events, through to business events, conferences and much more. To demonstrate this, three hours of the speaker itinerary for the Createch 2019 conference will be live streamed via VRJAM’s platform for users to tune into.

Developed over two years, users can either log into VRJAM using a VR headset or an Android smartphone, downloading the app which will be available from Google Play Store. Headsets confirmed include Google Daydream, Oculus Rift, Oculus Go, Samsung Gear VR and HTC Vive. As VRJAM continues to be developed VRFocus will keep you updated with the latest announcements.