VR Continues to Maximise the Power of Crowd-Funding in 2019

When it comes to virtual reality (VR) and crowd-funding the pair have had a long history, you could almost say Kickstarter helped birth the current VR trend thanks to Oculus’ campaign in 2012. Since then that partnership has continued (for better or worse), with both hardware and software companies alike utilising this modern funding method to make projects a reality. While not all campaigns to raise money are successful, 2019 seems to have been a boon year with a significant amount of projects sailing past their targets.

Over the last nine months, VR teams have sought to fund various sized campaigns and for different reasons. It’s not all about raising enough capital to get an idea off the ground anymore, a campaign with a couple of paragraphs and someone’s zeal to secure £50,000 isn’t going to get very far. They need planning, lots of info, with the most successful generally having some sort of history which proves its not a fly by night venture.

So VRFocus is taking a look at some of the projects which have really caught our eye this year, especially noting the influx of campaign over the summer.

Last Labyrinth – January 2019

A VR videogame by Japanese developer Amata K.K., Last Labyrinth is an escape room experience for multiple VR headsets. This was one of those projects that wasn’t looking for funding development – it had begun in 2016 – using both the money raised and the Kickstarter itself as promotion for the videogame.

Successfully hitting its ¥2,000,000 (£13,965 GBP) target, Last Labyrinth has had a couple of delays in 2019, moving from a Spring to Summer then Fall launch window. That seems to be the last of the hiccups as a worldwide launch will take place on 13th November 2019 for Oculus Rift/ Rift S, Oculus Quest, HTC Vive/Vive Pro, Windows Mixed Reality and PlayStation VR devices.

Last Labyrinth
Last Labyrinth – Oculus Quest Screenshot

Cybershoes – February 2019

A VR locomotion system designed to mimic a natural walking motion whilst seated, Cybershoes launched its first crowd-funding campaign via Kickstarter in 2018. On the back of that success, the company headed over to Indiegogo for another chance to raise more money.

Beginning in February, the campaign hit $156,763 USD (£126,790) for its $30,000 target, and now you can easily buy the system from its official website.

Cybershoes mainFirmament – March 2019

The biggest VR crowd-funding campaign of the year so far on Kickstarter was Cyan’s Firmament. The developer famous for videogames like Myst, Riven and most recently Obduction, this next project was a big endeavour.

A story-driven experience with steampunk aesthetics, Firmament needed to raise a rather substantial $1.3 million in 30 days. Proving that even big figures are achievable when correctly approached, the campaign managed to secure $1,433,161, with a delivery date still expected around July 2020.

Firmament

Feelreal Multisensory VR Mask – April 2019

Back on the VR hardware, Feelreal Inc. wants to make VR immersion even more realistic with this add-on peripheral. Having run an unsuccessful Kickstarter campaign back in 2015, Feelreal returned this year looking to raise $20,000, managing to achieve $140,794 in the process.

A device which attaches to VR headsets, the Feelreal Mask is capable of generating various scents, water mist, cool/warm wind, vibration and punches. Shipments to backers were supposed to start in August but there has been a delay. Let’s just hope it not the sort of delay which has plagued previous hardware stories.

Feelreal

Zenith – August 2019

The first of the summer slew of Kickstarter campaigns, Zenith is the brainchild of indie studio Ramen VR, a cyberpunk MMORPG inspired by anime and JRPG classics. A title which has some very big ideas for a new studio, the videogame promises players a world where they will be able to fight, craft, and explore to their heart’s content.

Only looking to raise $25,000 for such an expansive undertaking, the campaign managed to hit that in under four hours and it’s actually still ongoing. With another 15 days to go, Zenith currently sits on a funding pot of just over $211,000 (£171,000). Thanks to this success Zenith has unlocked six of its seven stretch goals with the final $250,000 Level Editor looking within reach. There’s still a way to go, with a launch date pencilled in for August 2020 currently.

Zenith

VRGO Mini – August 2019

Another company coming back to Kickstarter looking for more success, VRGO held a Kickstarter for its VRGO Chair in 2015 which went well. This year it’s the turn of VRGO Mini, a more consumer-friendly version of the original chair, designed to facilitate comfortable locomotion in VR.

As mentioned, this is a company with history which makes for a safer bet when crowd-funding. Using most of the tech from VRGO Chair, the VRGO Mini is designed to be used on chairs/sofas and other seats. With a funding target of £20,000, that was easily achieved and just like Zenith still has time to spare to raise even more money. With the VRGO Chair still on sale, a launch goal of March 2020 for VRGO Mini is a likely bet.

VRGO Mini image2

Woojer – August 2019

Cyan’s Firmament has so far raised the most cash but Woojer’s current campaign is on track to be the most successful when it comes to target and amount raised. It’s two haptic products in one campaign the Woojer Vest Edge and Woojer Strap Edge, designed to let you feel sound.

Not solely designed for VR as they have multiple use cases, the two devices are an immersion aid – especially the Vest Edge – when playing all manner of VR titles, ideally for rhythm action videogames like Beat Saber. Initially aiming to raise $20,000, the campaign has skyrocketed currently sitting at just over $1.2 million with a month still to go. Needless to say, with over 7,000 backers, Woojer has hit the jackpot with most going for the budget-friendly Strap Edge.

Woojer Edge Strap

Low-Fi – September 2019

The most recent entry, Low-Fi is another experience from an established team. Created by Iris VR (the team behind Technolust) is another big sprawling adventure, this time set in a far-flung dystopian future. You play a police officer tasked with patrolling the street and skies of crime-ridden city-block 303.

The Kickstarter campaign only started on 3rd September looking to hit $60,000 CAD over 30 days and managed that in under four days. Such was the success the team reworked all of its stretch goals, lowering the targets for platforms like PlayStation VR and Oculus Quest. It’s still too early to tell how successful Low-FI will be but there’s no distracting from its ambition.

Low-Fi screenshot1

VRGO Mini Achieves Funding Goal With 20 Days to Spare

British hardware manufacturer VRGO only launched its Kickstarter crowd-funding campaign for VRGO Mini, a controller for your bum last week and has now hit its funding goal of £20,000 GBP.

VRGO

As the name suggests the VRGO Mini is a smaller version of the company’s original product, the VRGO Chair, which has been available for several years. The VRGO Mini has been designed for use on a variety of seats, chairs, sofas, pretty much wherever you want to sit down to play VR content.

Having hit the £20,000 target the campaign doesn’t have any stretch at present so its all about bolstering that money pot. For those still interested in backing the campaign but who may have held off, there are still Super Early Bird funding tiers available. The cheapest way to get your hands on a VRGO Mini is the £119 offer which maxes out at 100 backers (85 have been sold). Or for those after a little haptic butt feedback the £149 tier still has a few left. The full Kickstarter price for the non-haptic version is £199, so at full retail, VRGO Chair will easily be north of £200.

So what’s the point of a VR locomotion controller you can sit on? The comfort of course. While the VRGO Mini is padded what VRFocus is talking about is virtual comfort when moving through virtual worlds. Just like the VRGO Chair, VRGO Mini is all about reducing or eliminating nausea completely, offering the chance to walk and run simply by shifting your body weight. To see what VRFocus thought about the device before you put money down check out the hands-on preview.

 

VRGO Mini image2

Designed to work with most VR headsets via Bluetooth including Oculus Rift/Rift S, HTC Vive, Valve Index, Pimax, Windows Mixed Reality, Oculus Go and Samsung Gear VR, the VRGO Mini will offer eight hours of use from a one-hour fast charge.

Also good to know is the fact that most of the hard work has already been completed in regards to the tilting mechanism and Bluetooth operation. This is thanks to the tech being lifted straight from VRGO Chair and put in a small form factor. VRFocus will continue its coverage of VRGO Mini as it heads towards the March 2020 shipping date.

Small Form Factor Locomotion Device ‘VRGO Mini’ Surpasses Kickstarter Goal

Bristol, UK-based designer Joe Ryan launched his first Kickstarter back in 2015, the VRGO chair locomotion device, which saw a modest £22,100 (~$27,000) in crowdfunds. Now, a smaller form factor version of the device is being launched through a new Kickstarter campaign, the VRGO Mini.

Update (September 5th, 2019): VRGO Mini is now officially funded, surpassing its £20,000 goal with a little over 20 days to spare. There are still plenty of open slots for the Super Early Bird backer tier, which is priced at £119 (~$145).

The original article announcing VRGO Mini follows below:

Original Article (August 28th, 2019): The Kickstarter is searching for £20,000 (~$24,400) in funds. As an ‘all or nothing’ campaign, the project will need to reach the full amount before the campaign’s end on September 26th, 2019. At the time of this writing, the campaign is a little less than half-way there at nearly £7,000.

Here’s how it works: the VRGO Mini is a device that sits on top of your chair, which lets you locomote through VR by using a ’tilt-to-move’ scheme. It uses an inertial measurement unit (IMU), which is necessarily comprised of an accelerometer, gyroscope and magnometer, which tells the game which direction the user is turning or tilting.

Essentially, it’s like a 3dRudder that you sit on, requiring you to lean in the desired direction and working on the same principle: if you involve enough of your body in a physical movement that directly translates to in-game locomotion, you’re less likely to experience the disconnect that causes the dreaded flop sweats of motion-related sickness.

Unlike 3dRudder though, VRGO Mini can come with integrated haptics, which is an optional funding tier starting at £149 (~$180). The absolute cheapest price (without haptics) is set at £119 (~$145), a bit more expensive than the standard PCVR-compatible 3dRudder is today, which comes in at $99.

Image courtesy Joe Ryan

VRGO Mini is said to support a wide variety of devices including all SteamVR-compatible headsets, mobile VR headsets via gamepad emulation, PSVR (using Cronusmax dongle), as well as non-VR games through keyboard emulation.

The Kickstarter is promising “over 100 VR games and experiences” supported at launch, and is said to arrive as early as March 2020.

The device itself is promised to support up to 150 kg (~330 lbs), and deliver up to eight hours of continuous gameplay provided by its internal battery, which can be quick charged in an hour’s time.

Check out the Kickstarter page here for more information.

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Get a Move on as VRGO Mini Launches Kickstarter Campaign

One of the biggest obstacles facing virtual reality (VR) adoption isn’t price/variety of headsets or content availability it’s comfort. Not on the hardware side as companies like VR Cover have lots of options available, rather the trickier problem of in-game nausea. Movement in VR titles has always proved to be a bone of contention, mainly due to the fact that what affects one person won’t necessarily affect another. There have been numerous ways to address the issue, using both software and hardware solutions. The latest comes from VRGO with a new chair mounted device called VRGO Mini, which has begun a Kickstarter crowd-funding campaign today.

VRGO Mini image2

VRGO is a British VR hardware company based in Bristol, previously known for the VRGO Chair, a Bluetooth compatible device which allowed users to tilt and shift their body to move their virtual avatar. The VRGO Mini works on the exact same principle – it features the same chipset – just shrunk down to a more portable and lightweight size that can be used on a chair or sofa.

The Kickstarter campaign aims to raise £20,000 GBP in 30 days which doesn’t sound a lot when developing hardware. However, as mentioned most of hardwork has already been solved by transplanting the circuit board and sensors from the VRGO Chair. VRFocus got to see this in action and test it using PlayStation VR and Oculus Quest, check out the hands-on preview for more info.

There are three main tiers depending on how quick you are and whether you want haptic feedback in your VRGO Mini. The cheapest price is £119 for the Super Early Bird tier or £149 for the Super Early Bird haptic model. These two are very limited in quantity, with the price then jumping for the Special Kickstarter Price tier and then the Normal Kickstarter Price.

VRGO Mini image1

The VRGO Mini has been designed to work with most VR headsets via Bluetooth including Oculus Rift/Rift S, HTC Vive, Valve Index, Pimax, Windows Mixed Reality, Oculus Go and Samsung Gear VR for example. With a built-in rechargeable battery it’s completely wireless, offering eight hours of gameplay for a one-hour fast charge.

Should the Kickstarter prove successful (many recently have) then deliveries are expected to commence during March 2020. For further updates keep reading VRFocus.

VRGO Mini Is A Wobbly Rival For 3DRudder, Kickstarter Now Live

For the longest time, I was a 3DRudder snob.

Why add yet more clutter to already-complicated VR setups, right? But the VR balance board’s release on PSVR proved its value, especially for gamers wanting more precise locomotion when using two Move controllers. It’s a niche product for sure, but still a welcome antidote to the headset’s current limitations. Now the VRGO Mini wants a piece of that pie.

The original VRGO was an egg-shaped stool you could lean back and forth on to move around in-game. It aimed to provide an immersive, comfortable means of movement without the need for room-scale space. The idea was sound but it was bulky, expensive and not the most fashionable piece of interior decor. The VRGO Mini, meanwhile, is a much more compact disc you place on top of another chair or couch. It connects to devices wirelessly via Bluetooth.

Indeed, I was startled by how much more convenient the Mini is compared to the original. There’s a special raised mat you can lay down to use the kit on couches and armchairs (which costs extra), though I tried it on a swivel stool. Smartly, the choice of demo was Skyrim on PSVR, perhaps one of the most damning examples of Move’s lack of analog sticks. The kit does support basically every other headset (including Quest) and any other game (through the use of a controller converter on PSVR), but this is where I see it getting the most attention.

Initially, I found the VRGO Mini to be wobbly and unwieldy. Trying to balance the Move’s many buttons in my head whilst literally keeping my balance as I leaned from side-to-side was dizzying. Leaning forward was fine, if a touch too sluggish, but going in the opposite direction had me worrying I was going to fall off of my chair. Obviously, if you were in a chair with a back you’d be less worried about that, but then you wouldn’t be able to lean back as easily. With these extra concerns on my mind, I started to actually find myself more flustered than if I had just been using the Moves.

Having said that, the more I played the more I found myself getting adjusted to the experience. Mini’s cushioned seat is very comfortable, making long play sessions viable. There’s also controller-like vibration, though this was pretty heavy-handed in my demo (and made a loud rattle on the stool). VRGO says it’s still fine-tuning this element, however. There will also be two SKUs, with a cheaper one ditching the haptics.

VRGO Mini

Ultimately I’m still not convinced that leaning to walk is a more natural means of locomotion than controller-based alternatives. But I’m also conscious of the fact that not everyone can handle that sort of VR locomotion. This is a device aimed at a specific group of enthusiasts that want an immersive way to play while seated. The more I became acclimatized with the VRGO Mini, the more I could see that, I’d just rather stick to standing as it is. It’s down to you whether you find the idea of tilting your feet or leaning your body as the best way to move while seated in VR.

The kit’s launching on Kickstarter today, hoping to raise £20,000 (around $24,500). Its creators expect to start shipping units around six months or so after the campaign’s closure. If you’re looking to use it on PSVR you’ll need a game controller converter. They won’t ship with one themselves. VRGO recommends the Cronus Max or Titan One.

If you’re interested in getting one I suggest you act fast; Super Early Bird prices start at £119 without haptics and £149 with. The longer Kickstarter price is £199 without haptics and £229 with. Afterwards, the kit will cost £269.99 without haptics and £299.99 with. It’s definitely worth taking advantage of this deal, then.

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Hands-on With VRGO Mini – Rear-ly Easy Movement

British hardware manufacturer VRGO first popped up on the virtual reality (VR) scene back in 2015 when the company launched a Kickstarter crowd-funding campaign for a novel locomotion device called the VRGO Chair. Back then VR developers were still wrestling with the best way to move in VR without making most people violently ill. VRGO had the simple idea of a Bluetooth connected chair with a rounded bottom, so players could shift their weight and move their virtual selves accordingly. Now VRGO has improved upon that design with the VRGO Mini.

VRGO

The same principles still apply in that players physically move themselves to walk or run in a particular direction, this time, however, the design is far more compact and storage-friendly. While the original VRGO Chair worked well to reduce nausea – providing a novel seat when not used for VR – it wasn’t padded and wasn’t particularly cheap starting at £299.99 GBP.

VRGO has seen success within the enterprise space but not so much when it comes to the consumer market. Soon to enter this field is the VRGO Mini a controller which is entirely operated by your bum (no seriously), can easily be picked up and stored, and won’t cost the same price of the headset.

VRFocus went down to the Bristol VR Lab where VRGO is based to test the VRGO Mini and it’s safe to say that even in prototype form the device impressed. As you can see from the images VRGO Mini is designed to sit on a chair – or even a sofa – whether it’s a padded office chair or a harder dining chair. It uses the same chipset found in the VRGO Chair to register the changes in direction, so a lot of the hard work has already been solved.

What you’ll notice about the design is the padded top, making for a comfortable gameplay experience as it’s like you’re already sat on a padded chair. Underneath there’s what looks like half a ball to help elevate the device and provide the much-needed rocking function so you can twist and lean. VRGO has added a new feature which wasn’t present on the original chair, haptics. VRFocus was told an early version had four transducers which were deemed a little excessive, so there were two in the current model. Even these two proved to be quite aggressive, so the final version may include only one.

VRGO Mini image2

In terms of control, the VRGO Mini was very easy to use and acclimatise to. It’s like fidgeting on a seat, shifting weight slightly to start walking and then even more to run. The first test was on PlayStation VR playing The Elder Scrolls V: Skyrim VR. Out in the fields, there was no problem running around, fighting creatures, strafing and all the other movements you’d naturally expect. Heading inside a dungeon did prove to be a little trickier when it came to tight hallways and 90-degree corners. VRGO Mini provided a slight angle shift by around 45° when twisted left or right but not a full 90° which instinctually made me want to turn my entire body instead. The only problem with this is PlayStation VR’s tracking and the cable, the latter getting in the way and the fact that most PlayStation VR players will be on a sofa.

The second demo was on Oculus Quest playing Turtle Rock Studios’ Journey of the Gods and this is where VRGO Mini really shined. The videogame is good in its own right and proved to be just as enjoyable on VRGO Mini. Coupled with a wireless headset and a full 360° tracking solution, navigating Journey of the Gods was seamless and most importantly stress-free. Some movement solutions for VR such as Cybershoes provide a natural locomotion system but after a while, players will eventually tire, with VRGO Mini that shouldn’t be an issue. Another point worth noting, depending on physical disability VRGO Mini could also prove to offer greater inclusivity.

What’s great about VRGO Mini is its simplicity. The theory is the same as 3dRudder just for your bum, plus it’s wireless, so just recharge it at the same time as your Oculus Quest. There have been several Kickstarter hardware achievements this year and VRGO Mini will soon begin its campaign for crowd-funding success. If the price is right, VRGO Mini will be ideal for those after a comfortable locomotion system.