Google, Epic Games and More Added to VRDC Line-Up

VRDC, the virtual reality (VR) exclusive spin-off from the Game Developers Conference (GDC), is set to take place in San Francisco, 19th – 20th March 2018. VRFocus has already reported on the appearance of Polyarc, developers of everybody’s favourite virtual rodent, and now another selection of big names can be added to the list.

Moss screenshotDavid Bond and Brian Pullen of Google will host a talk called Designing Human Avatars for Virtual Reality, in which the pair will discuss the lessons they learned designing avatars for YouTube VR, and beyond. The intention of the talk is for attendees to learn about emerging best practices in designing avatars for VR contexts, and come away with an appreciation of what doesn’t work in VR, and why.

Addressing the growing trend of animated VR short stories, Devon Penney of Penrose Studios will lead a session entitled Water Simulation and Rendering in the VR Film, Arden’s Wake. Arden’s Wake is a VR film that takes place in an ocean world where action is both above and below the surface of the water. This lecture will describe volume rendering solutions for murky underwater environments with spotlights shining through water. Also, the film has many interaction effects on the ocean surface, from characters splashing in the water to boats causing wakes across large distances. Penrose Studios developed a shallow water solver that gave them compelling effects with fast simulation times, and this lecture will share the solver architecture, methods for modelling collision objects, and a foam solver that adds detail to the simulation.

Arden's WakeThe final new addition to the line-up comes from Drifter Entertainment and Epic Games, wherein Shen-Ming Spurgeon and Wyeth Johnson, respectively, will offer a tutorial session entitled Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX. This talk will be an introduction to content development from the point of view of a visual effects artist, exploring what real-time VFX looks like in a VR environment, as well as discussing the limitations, sacrifices, and ultimately, the collaboration necessary to achieve success while working in VR.

VRDC will take place next month and VRFocus will be in attendance. Make sure you stay tuned for all the latest details direct from the show floor.

 

 

Funomena Heads to VRDC to Talk About the Story of Luna

With CES 2018 now done and dusted for another year you maybe looking at that’s next on the calendar for the videogame industry and virtual reality (VR) in particular. Well there are plenty of little of niche events taking place over the next few weeks and months but the next big one for actual game news is going to be the Game Developers Conference (GDC) 2018 and its subsidiary event the Virtual Reality Developers Conference (VRDC). A good portion of both events will be talks and sessions by industry professionals, and Luna creator Funomena will be hosting a session.

Luna screenshot 2

Titled: The Story of ‘Luna’: Designing Accessible PC and VR Experiences, Robin Hunicke, CEO, Co-Founder & Designer at Funomena will explore design challenges and solutions faced while developing Luna for both PC and VR players. The reason being, PC games are established with the possibility of being more profitable, while VR, augmented reality (AR) and mixed reality (MR) experiences tend to be less so, so why not build for both audiences?

Luna is an interactive fairytale experience whose story focuses on a young Bird who is enticed to eat the last piece of the waning Moon by mysterious Owl, and is subsequently blown far from home. So players must must untangle the Bird’s memories, solving celestial puzzles to unlock each level’s tree, plant and animal spirits. By planting and cultivating plants within terrariums, players bring life back to the moonless world.

The title originally launched back in October 2017, seeing a multiplatform release across Oculus Rift, HTC Vive and Windows Mixed Reality headsets. Then a month later Funomena released the standard PC version for those that don’t own a VR head-mounted display (HMD).

In VRFocus’ review of Luna, we said: “It’s the type of title that’ll suit those who liked Gnomes & Goblins for example, an unusual marriage of interactivity and storytelling. Or perfect for those who’ve got kids old enough to try VR and want to see what it’s all about.”

Funomena won’t be the only studio giving a talk at VRDC 2018. Baobab Studios will be there with ‘Invasion!’: Crafting a VR Story, Survios will be on hand to discuss Sprint Vector‘s Fluid Locomotion Technology, Against Gravity will have a session called Room for Everyone: The ‘Rec Room’ Approach to Community VR, plus many, many more.

Check out the GDC/VRDC 2018 website for the full roster and as always, keep reading VRFocus for the latest VR, AR and MR news.