Digital Domain on Staying at the Forefront of Technological Innovation in VR and AR

At the recent Virtual Reality Developers Conference (VRDC) in San Francisco VRFocus spoke with Aruna Inversin, Creative Director and VFX Supervisor at Digital Domain, discussing the company’s NBA app for the Google Daydream, how Digital Domain cater to directors wanting to get into virtual reality (VR) and how it’s accessing the Chinese market.

Digital Domain is well known for its special and visual effects in Hollywood Blockbuster films and have won numerous awards working on films such as Titanic (1997) or Benjamin Button (2008). Inversin explained that Digital Domain is always looking to be at the forefront of technological innovation and this is why he’s come to attend VRDC. To look at the latest technology and see what’s being showcased.

Inversin has most recently worked on the Google Daydream NBA app, where viewers get to sit five feet away from an NBA star who acknowledges their existence in the room. The first season was done last year and it looks like the NBA app will also be going to other VR platforms with the second season perhaps doing so as well. Inversin also said that Digital Domain not only focus on sports, but are interested in people who are looking at new innovative ways to immerse users in a virtual world. Digital Domain has three teams that perhaps offer the best experience and post-production background for various forms of VR. They have a live broadcast team that shoot 360 monoscopic, a team that works with pre-rendered components from Maya and Nuke for pre-rendered stereoscopic VR (which you can’t do in real time) and another team working on real time VR and augmented reality (AR) which Inversin heads himself.

Inversin is also working on developing Digital Domain’s original IP, or original content for the Chinese Market. This may be because Digital Domain is owned by the Chinese. He explains that due to the large number of people working for Digital Domain, it allows them to look at technologies and markets in a different way because they have a longer lifespan as a company – and they need to future proof themselves. He hints at the success of Rick and Morty: Virtual Rick-ality or Lone Echo due to both videogames being experiences where players can choose to explore rather than a choose your own adventure style videogame. Inversin explains: “sometimes you don’t want narrative, just an experience.” Perhaps this is what Digital Domain are working on with regards to creating content for Chinese location-based entertainment kiosks. Where twenty pods with VR experiences of 5-10 minutes long with original Digital Domain content or licensed content are showcased such as the work they did together with Dreamworks on Voltron VR: Chronicles.

It’s interesting to see a huge company like Digital Domain steer its way through the early waters of VR and AR. With such a large company, so closely tied with Hollywood, licensed materials, and offering various VR and AR skills, Digital Domain is one creative business to keep an eye on in the future. To learn some more tips and tricks, watch the video below.

Archiact’s Evasion May Be The Co-Op Videogame VR Has Been Waiting For

VRFocus spoke to Jessica Dowding, Senior Producer of Archiact at the Virtual Reality Developers Conference (VRDC) in San Francisco, USA about their latest online multiplayer first-person videogame Evasion, which was announced today

Evasion is an intense co-op multiplayer videogame for the HTC Vive and Oculus Rift.  Archiact dipped their toes into virtual reality (VR) with VR arcades, but wanted to do a videogame that dealt with locomotion and was a co-op multiplayer title. So, they built Evasion from the ground up to deal with locomotion using Unreal Engine 4 and are working together with Intel create a fully destructible environment. You can play with up to four people and HTC Vive and Oculus Rift owners can play together.

Evasion screenshotIn the demo that was showcased at VRDC, there were three different types of movement control schemes to choose from in Evasion. The first option, ‘smooth movement’, used traditional joystick motions, commonly found in VR. The second option, ‘quick dash’ is for players who experience motion sickness by doing quick spurts of dashes around the map and the last option is a ‘jog’ option, which requires you to physically jog on the spot – this will translate to your avatar running in Evasion. There will be even further options to customise this in the settings, so you can tweak it to your personal preferences. Dowding explains that Archiact wanted to create awesome animation with the various styles of locomotion whilst creating the authentic first-person VR title that everybody’s been craving for. VRFocus tried the demo and a preview of the experience can be found here.

There are four classes to choose from: The Striker, Surgeon, Engineer and Warden. Each have their own unique strengths, weapons and abilities. Made in IKinema‘s state-of-the-art player avatar, you are able to recognise your friends perhaps by their avatars movements, gestures or motions. This doesn’t mean you all have to choose different classes when playing, “you can mix and match” says Dowding.

There will be various maps, randomised objectives in every game as well as Swarm AI, smart AI that changes the way it attacks you depending on how you play. You can play with friends or play online and join matches. Archiact has also made sure that enemies would become more difficult if another joins your match with the drop in, drop out method of online matchmaking. Dowding explains that it’s all about teamwork, and that you have to work together as a team – so if a player joins who isn’t that good, everybody else has to work a little harder.

Evasion will be released Spring 2018 for the Oculus Rift and HTC Vive.

Solving Technical Issues in Remote Locations with Remote AR

Imagine being out at sea working on a dangerous oil rig and something has gone awry with part of the machinery. You’ve tried everything, but nothing works. You’re going to have to call in an expert, but it’s really complicated to explain the problem to the expert back at headquarters. Remote AR seeks to solve this problem with their augmented reality (AR) application, which aims to help resolve issues like this between a technician and expert. 

VRFocus spoke to Scott Montgomerie CEO and Co-Founder of Scope AR at the Virtual Reality Developers Conference (VRDC) in San Francisco, USA. Montgomerie explains that Remote AR enables a technician and expert to collaborate together in AR with the aid of annotations. The application is cross-platform and works on both Windows Surface and Android.

As the name suggests, Remote AR is capable of working in remote locations due to its ability to work with all types of network including 4G if there isn’t great wi-fi available. “One of the most amazing things is, we actually have a thing called low bandwidth mode where it freezes the video, and ends up sending still frames, but because of the magic of augmented reality, the annotations can be added from one perspective and then seen from another perspective”, Montgomerie explains. So, depending on the location of your services, and as long as there is some type of connectivity available – this would be a great application that could save time and money.

Remote AR currently works for one-on-one calls; however, Montgomerie is looking to add many-to-one as a feature in the future as this is the number one request from their clients. At the moment simple annotations is what Remote AR is able to do, however sending schematics and overlaying them on real equipment is something they’ve stayed away from for now. This is probably due to high bandwidth needed to send 3D assets across.

To find out more watch the video below.

 

 

 

Stereolabs Showcase how to Convert a VR HMD into a MR HMD with Zed Mini Camera

VRFocus reported on Stereolabs back in 2016 when it launched its depth sensor ZED camera for mobile headsets.

At the Virtual Reality Developers Conference (VRDC) this fall they showcased the Zed Mini camera which is two times smaller than the ZED camera, as shown below.

The Zed Mini camera can be added to the Oculus Rift or HTC Vive as shown here.

Stereolabs’ Zed mini passes video through to each eye while simultaneously mapping the environment to add virtual objects with lighting and collisions.The stereo camera allows for depth sensing and motion tracking from 0.5 to 20m at 100 frames per second (FPS). It allows 6-axis positional tracking thanks to visual odometry technology with no markers or external sensors needed and can be ordered for $449 here.

Nina Salomons from VRFocus caught up with Chris Orris, Head of Marketing for Stereolabs at VRDC to check out the latest Zed mini camera. Check out the video below to find out more.

Vertigo Games Adds Single-Player Campaign Mode to Skyworld

Fans of strategy and virtual reality (VR) will have heard of Skyworld, a strategy game that combines turn-based and real-time strategy together to test your multi-tasking and logic. Since showcasing the game at Gamescom, Vertigo Games have added a single-player campaign to Skyworld in order to help players understand the game.

VRFocus spoke to Trevor Blom, the lead programmer from Vertigo Games about the new campaign they’ve added, units you’ll be able to play and the various maps that will be available on the final release. Trevor Blom explains that, “You manage your resources to create your units for the battle mode. So it’s a strategy game with elements from both turn-based and real-time strategy and I think that makes it really unique. Also in combination with VR, it just makes it a strategy game that you can’t play on another platform.” Blom continues to explain that the campaign teaches you how to play the game with various AI opponents and maps.

Skyworld will be shipping with some form of in-game streaming with external cameras for spectator mode upon release. You can play Skyworld on the HTC Vive, Oculus Rift and Windows Mixed Reality (MR) headsets this fall and will be cross-platform.  Watch the video below to find out more about the game, and Vertigo Games.

 

Viveport Gives Developers 100% of Revenue Earned Over The Holidays

At this year’s Virtual Reality Developers Conference (VRDC), HTC announced a number of changes to Viveport to celebrate the one year anniversary of the app store and its subscription service. Developers will receive a 100% revenue share between October and the end of the year, Viveport Arcade Manager enters open beta, and a new toolset called the Viveport Scene SDK has launched.

According to the press release, Viveport is thanking the developers who contributed to its successful first year by “foregoing its platform fee” from October until the end of 2017.

In addition, the Viveport Arcade Manager, a content management system for out-of-home VR entertainment setups, is rolling out worldwide as an open beta, with developer revenue increasing from 50% to 70%.

An early release of the Viveport Scene SDK is also available now, which allows developers to create immersive previews for VR content. This aspect of VR app purchasing has been sorely lacking across every platform’s VR store, where aside from rare demos, the only previews have been flat images and video. Viveport Scene will allow developers to easily create “rich and interactive 3D environments streamed dynamically to the viewer” and “immersive 360 preview images that surround the user as they browse.”

The post Viveport Gives Developers 100% of Revenue Earned Over The Holidays appeared first on Road to VR.

Viveport Gives Developers 100% of Revenue Earned Over The Holidays

At this year’s Virtual Reality Developers Conference (VRDC), HTC announced a number of changes to Viveport to celebrate the one year anniversary of the app store and its subscription service. Developers will receive a 100% revenue share between October and the end of the year, Viveport Arcade Manager enters open beta, and a new toolset called the Viveport Scene SDK has launched.

According to the press release, Viveport is thanking the developers who contributed to its successful first year by “foregoing its platform fee” from October until the end of 2017.

In addition, the Viveport Arcade Manager, a content management system for out-of-home VR entertainment setups, is rolling out worldwide as an open beta, with developer revenue increasing from 50% to 70%.

An early release of the Viveport Scene SDK is also available now, which allows developers to create immersive previews for VR content. This aspect of VR app purchasing has been sorely lacking across every platform’s VR store, where aside from rare demos, the only previews have been flat images and video. Viveport Scene will allow developers to easily create “rich and interactive 3D environments streamed dynamically to the viewer” and “immersive 360 preview images that surround the user as they browse.”

The post Viveport Gives Developers 100% of Revenue Earned Over The Holidays appeared first on Road to VR.