Dragon Quest VR: Going Inside The Mind Of Toriyama In This VR JRPG

Dragon Quest VR: Going Inside The Mind Of Toriyama In This VR JRPG

It’s been a busy year for Dragon Quest. The most recent entry in the long-running Japanese role-playing game series, Dragon Quest XI: Echoes of an Elusive Age, recently came out on PC and consoles to much critical acclaim. But unless you live in Japan, you might’ve missed another crucial milestone: the release of the franchise’s first virtual reality game.

Dragon Quest VR made its debut this past April at VR Zone Shinjuku, a Bandai Namco-owned VR arcade located in the heart of Tokyo’s eye-popping Shinjuku district. It’s a first-person location-based experience that takes place on a huge 65 ft x 39 ft grid where multiple groups can play at the same time. Each team consists of four players and three different classes: two melee warriors, a mage, and a priest. Your goal is to fight through a series of battles before facing the powerful Zoma, an iconic Dragon Quest villain.

Given its novelty and regional exclusivity (along with a little prodding from Games Editor David Jagneaux), I had to try Dragon Quest VR for myself during a recent trip to Tokyo. As a non-Japanese speaker, it was … more challenging than I expected. It all started with trying to order my ticket. You see, VR Zone operates like a carnival. In addition to charging an entrance fee, each of the attractions — which also includes VR experiences based on Dragon Ball Z, Mario Kart, Evangelion, and more — requires a separate ticket purchase.

At 3200 yen (roughly $30) per person, Dragon Quest VR is one of the most expensive games there. But it doesn’t seem to have any trouble drawing in a crowd.

Cultural Obstacles

When I was trying to book my reservation online, the time slots I wanted kept selling out. It was a little nerve-racking because I had trouble filling out the registration form; I later realized I couldn’t submit it unless I wrote my full name in katakana. I also had to print out my ticket via the ticket kiosk — a machine that doesn’t have an English option — inside of a Family Mart convenience store. (If you’re in Japan and would like to do this yourself, these two sites were helpful for filling out the form, and using Google Translate on this Family Mart PDF made the pick-up relatively painless.)

Once I arrived at my appointment at VR Zone, however, the process was a little smoother. Since I was going in solo, three other people — a teenage boy and his parents — filled out the rest of my team. The language barrier was still somewhat of a hurdle. The staff member who was preparing the different groups for the game couldn’t speak English very well, and the instructional video that we watched before gearing up was also in Japanese. Luckily, I was able to follow along with the video thanks to an English transcript that the attendant handed me.

To keep things simple, I decided to play as one of the warriors. Their main job is to hack-and-slash through monsters while also protecting the mage and priest from projectile attacks with their shield. The two magic users aren’t useless, though: both have long-range spell attacks, and the mage can also temporarily buff the warriors by making their swords comically large, which increases the weapons’ power and range.

After choosing which class we wanted to play as, the staff helped us put on a bunch of equipment, including an HTC Vive, headphones with mics, an MSI gaming backpack laptop, and special controllers (a sword and shield for the warriors, and small wands for the mage and priest). According to the official website, this amounts to about 22 lbs. of hardware — and you definitely feel it. As we stepped into the play area for final preparations, I already felt a little uncomfortable carrying all that equipment around. You can see it all in the trailer above.

Going Inside Toriyama’s Head

Dragon Quest VR begins in a throne room, where you meet a human king and a floating pink blob named Ohealia (pictured at the top of this story). Surprisingly, all of the voice acting is in English. The two characters briefly explained our mission — defeat Zoma and his minions, or else we’re all doomed! — before magically whisking us away to a grassy field. Since Ohealia was our guide and narrator throughout the experience, she tagged along with the group as well.

Enemies immediately appeared once we arrived. I swung my sword controller to attack Slimes, flying Drackies, and other familiar Dragon Quest foes while the mage and priest launched a volley of spells from behind me. Though we were free to move around, my party mostly stuck to our default positions: warriors in the front row, mage and priest in the back. Ohealia yelled out helpful hints as we fought, like telling the priest when someone needed healing or asking the warriors to block incoming attacks.

It was during this first battle — while stabbing monsters and raising my shield to absorb fireballs — that I realized how weird everything felt. In elementary school, I used to imagine what it’d be like to be a character in JRPGs like Chrono Trigger and Pokémon Red, and Dragon Quest VR is the first game to let me live that dream. Of course, fighting with heavy gear is much harder (and sweatier) than just sitting on a couch and grinding battles for levels. But it also helped sell the illusion that I was an actual soldier covered in armor.

Another reason that the game’s sense of presence works so well: the artwork. Dragon Quest has always had a cheery, colorful aesthetic due to longtime series artist Akira Toriyama, and it’s a style that translates wonderfully into VR. Seeing his monster designs at eye-level was surreal. It felt like I was living inside of an anime.

When the battle was over, Ohealia guided the party to a portal that transported us to the next location. In the real world, this is how VR Zone manages the different groups playing the game: At the end of every fight, you walk further into the grid so you can “teleport” to the next battle. Eventually, you make a U-turn and end up on the other side of the play area. It seemed like a good way of minimizing any accidental collisions between the various teams.

The next battle took place on the edge of a cliff, where we faced tougher enemies like fire-breathing birds and burly knights. The fight climaxed with an encounter against a giant rock Golem that plowed through a cave like an angry Kool-Aid Man. My fellow warrior and I died at least a few times (you just respawn in the same spot when the priest revives you), but after a few more attacks, we were able to overcome the mini-boss.

Sadly, the third and last fight was a bit more cheap than the Golem. We traveled to Zoma’s castle, where the towering demon lord — I had to crane my neck up to see him fully — was hellbent on stomping us out. Zoma has a devastating and unblockable ice attack that you’re supposed to dodge, but I was never able to make it work. Even at the edge of Vive’s Chaperone boundaries, I was still susceptible to damage.

At one point, I accidentally ran into the other warrior while trying to move out of the way. Our attacks felt useless against Zoma, and it didn’t take long for him to wipe us out. A last-minute save from another Dragon Quest hero gave our team a second chance to kill the boss. But that attempt also ended in defeat, and before we knew it, we were back in the king’s throne room. The disappointed ruler basically told us “Better luck next time!” as the experience came to a close.

As we took off our gear, I noticed my clothes were a little damp from all the sword-swinging and dodging, but it was nothing compared to our team’s other warrior, the teenager. He was so drenched in sweat that it looked like he’d just climbed out of a swimming pool. His parents, meanwhile, looked amused, but it was clear that they were mostly there to humor their son.

The mother thanked me for playing with them (I told her in English that it was fun!) and the father asked me where I came from. In recognition of our bravery, the staff handed us Dragon Quest VR stickers to take home.

Our motley band of heroes — a quaint Japanese family and an American tourist who’d been eating way too much onigiri from 7-Eleven — failed to beat the nigh-invincible Zoma. But much like life itself, Dragon Quest VR is all about the journey and the friends you make along the way. Anyone who sweats that hard while fighting virtual Slimes will always have my respect.

Giancarlos Valdes is a freelance gaming journalist. You can follow him on Twitter for more of his work.

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Go Behind-the-Scenes at Tokyo’s VR Zone to see Dragon Quest VR

Back in April VRFocus reported on Square Enix launching Dragon Quest VR at the VR Zone in Shinjuku, Japan. Allowing players to immerse themselves in one of the most famous Japanese role-playing games (JRPG), the virtual reality (VR) experience allows up to four visitors to team up and play. Today, BANDAI NAMCO in collaboration with Vicon and Square Enix have showcased the experience in even more depth thanks to a series of new images.

VR Zone Dragon Quest image1

In the Dragon Quest VR experience players can take on the role of a warrior, priest or mage, with each class of character capable of different attacks. Guests wear a customised HTC Vive headset connected to a backpack PC that grants them complete wireless freedom in an empty 240-square-meter room which has 40 Vicon V5 motion tracking cameras recording their movements.

“After the VR Zone facility launched last year, we’ve been looking at ways to take advantage of the open space, and this space really goes well with the concept of the role-playing game,” said Yukiharu Tamiya of BANDAI NAMCO Amusement Inc., who oversees the facility. “The Dragon Quest games are about adventure, so going into a VR world and being able to walk around can give the players the sense of traveling through an unexplored land.”

Due to the size of the room and the amount of Vicon cameras groups of up to four can compete together on a team, while the room itself can hold up to three groups at a time. This is achieved via the Vicon cameras being able to track up to 150 different objects at 180 fps, ensuring low latency and nearly instantaneous movement recreation in the virtual world.

VR Zone Dragon Quest

“To see groups of people yelling, shouting and fighting virtual foes while being lost in the experience was amazing,” said Vicon’s Asia Pacific Sales Manager Alex Muir. “We were there at the beginning of this with Bandai Namco as a technical partner, and to see the realization of being immersed in the game – not the technology – was mind blowing.”

If you just happen to be passing by or heading towards Japan then further details including tickets can be found here. Tickets for Dragon Quest VR cost ¥3,200 (around $29 USD) per session. For further updates on location-based VR keep reading VRFocus.

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The Virtual Arena: The New Drive for Out-of-Home VR (Part 1)

What a difference a month makes! We enter June to a cacophony of announcements regarding major LB-VR projects and new hardware using powerful Intellectual Properties (IP), deployment aimed squarely at virtual reality (VR) and the digital out-of-home entertianment (DOE) scene. Industry specialist, Kevin Williams continues his retrospective of developments in this emerging market.

Anyone that tried to ignore or label the Out-of-Home application of VR as an unimportant niche, has had to concede their folly. Following an avalanche of news stories, and investment, regarding brand-new Location-Based VR development. We have followed many of these projects from their inception some years ago and seeing them reach fruition is a vindication of the investment that big IP are willing to bet on DOE VR implementation; all this, while the consumer VR scene seems to be at a major crossroad.

Dave & Buster's VR SimulatorOne of the largest social entertainment brands, caused a rash of mainstream media headlines with the announcement that they would be installing, what has been called the “World’s largest commercial multiplayer VR attraction, at over 110 Dave & Busters (D&B) locations. The attraction called Jurassic World: VR Expedition – has been developed in partnership with pioneering developer of turn-key large-scale, multiplayer, free-roaming commercial VR attraction systems, VRstudios. The four-player VR attraction incorporates a motion platform and uses HTC Vive headsets and controllers, to immerse players in the Jurassic World environment in a fast-paced virtual experience.

D&B had previously carried out several experiments with early VR technology, considering the best deployment that meets their exacting needs and audience demographics. The company having a history in incorporating VR into their mix, being one of the major supporters of the technology back in the last heyday of VR amusement in the 1990’s. This new VR attraction builds on lessons learned and incorporates what VRstudios has named their VRcade Attraction Management Platform (AMP) to operate and manage the new attraction across the D&B sites.

It was revealed that HTC is taking the new D&B project so seriously that they signed an agreement with the social entertainment venue that will see over 500 HTC Vive headsets deployed to D&B locations across the USA and Canada. This is one of the largest mass deployments of this VR headset into the Out-of-Home entertainment scene in the West; while HTC has already signed other large deployment partnerships – as we reported in our AAA’18 coverage, in affiliation with developer VR LEKE.

Beyond the motion platform approach to VR entertainment – we have seen an explosion of investment in VR free-roaming (Arena-Scale) experiences, also driven by major IP that have garnered many of the big headlines in recent weeks. One of the biggest was the announcement of Terminator Genisys – Time Machine – again based on a major cinematic universe. This Arena-Scale VR experience has been conceived by SPACES, a Californian based immersive entertainment developer, in partnership with IP holder Skydance Media.

Terminator Genisys

It is important to understand that SPACES, a relatively new operation, comprises a strong talent pool of skilled specialist in the creating of immersive attractions – the company including ex-DreamWorks executives with film and attraction experience and is supported by a major investment chain that includes the likes of Songcheng Performance Development Co., Ltd, (one of the world’s biggest theme-park and performing arts companies), Comcast Ventures and GREE, to name a few.

The first of the corporation’s immersive VR attractions sees groups take part in elements taken from the cinematic universe of Terminator – but along with more familiar game elements, there is a team interaction and puzzle solving, as well the overall experience incorporating the personalization of the experience with scanning of the players, and a repeat visitation element. The company partnering their attraction with established location-based destinations (theme parks, tourist destinations, theaters and malls).  All aspects driving the innovation of LB-VR into the mainstream.

Not all the major IP being deployed into the commercial entertainment scene comes from Hollywood – recently opened in Japan, we saw the first VR deployment of the popular consumer game brand Dragon Quest. The latest installation within BANDAI NAMCO’s VR ZONE at their Shinjuku facility, the specially developed Dragon Quest VR – that sees four players taking on the unique roles within a virtual representation of the Square Enix RPG.

This Arena-Scale experience supporting up to four players, utilizing unique interfaces such as swords, shields, and staffs, but also the ability for certain characters to cast spells with their wands. The game, concluding with a boss fight, where the party must learn to work as a team to succeed. BANDAI NAMCO have stated that they look towards leveraging more IP into their VR experiences, seeing this as a strong platform to create compelling experiences building on their amusement experience. We have already seen a previous free-roaming VR experience launched by the company based on the Ghost in The Shell anima series.

Free-roaming VR technology is not just driven from Asian and American developments – great strides in innovation have been seen in Europe, such as with Swiss based trueVRsystems announcing a few weeks ago their sixth arcade installation in Stockholm, Sweden. Installing a modular 2 x 150m² system that offers groups of players with VR backpacks the chance to explore virtual experiences. The system one of only a few that can support up to 10-players, using full bodying tracking and deploying interfaces such as the StriverVR weapon system.

Another company building on their cinematic universe, to create compelling VR attractions, recently opened the doors to their first test location. 20th Century Fox (FoxNext Destination group) partnering with iP2 and Pure Imagination Studios to develop and launched their ALIEN: DESCENT experience; opening for the first time at The Outlets, at Orange in Orange County, South California. A shopping mall retail unit converted into become a dedicated VR entertainment venue.

Alien Descent

This themed VR experience, incorporates a 2,000-sq ft. free-roam space with groups of players navigating virtually rendered darkened corridors, and blasting Xenomorphs, in a full virtual experience. The platform has been in secret test for several months as the company’s perfected their vision of the best VR experience. Using the Samsung Gear VR as their immersive platform, married to a force feedback weapon – again using the StrikerVR gun.

It is great to see StrikerVR, one of the early developers in this latest phase of the VR landscape, making headway, though aspirations in the consumer sector have pivoted to a wholly commercial entertainment business model. Some of the new projects launching in recent months deploy the StrikerVR system – which has completed an arduous evaluation and testing phase to become a dominant brand in this sector.

One of the leading lights in the deployment of Arena-Scale virtual attractions, The VOID announced nine additional locations, bringing the company’s total footprint to 18 venues. This growth marks the progression of The VOID to establish their unique “Hyper Reality” experience that launched back in 2016 with their first location at Madame Tussauds in New York (partnered with Sony Pictures and Merlin Entertainment). The process of doubling its locations comes as the company closed a very successful Series A round of investment.

THE VOID - Star Wars
“Move along…”

Las Vegas recently saw the opening of the latest VOID location (now partnered with Walt Disney), placed within the Venetian Casino Resort – the latest installation of their VR backpack experience based around the cinematic universe of Star Wars. The VOID started with another of their games based around the Ghostbusters IP – and is looking to continue this path of innovation while emerging the guest in an interactive film like narrative.

This opening in Las Vegas last month coincided with several VR openings in this entertainment capital. Several major LV casino resorts incorporating a VR offering to appeal to the “Millennial audience”, looking for a new draw beyond the gaming floors of the casinos. One such example was seen at New York-New York casino resort, who have augmented their popular rollercoaster by added VR Coaster technology. Riders wearing Samsung Gear VR headsets that supply a sweeping VR ride experience to the twists and turns of the coaster.

New York-New York Casino VR Coaster

Watch this space for the next and final part of this latest coverage into DOE, coming soon to The Virtual Arena and VRFocus.

Dragon Quest VR Is Coming to Japan

Though not quite as well-known in the West as its famous SquareEnix stable mate Final Fantasy, the Dragon Quest series is nonetheless phenomenally popular, particularly in its native Japan. Over the years it has spawned a bewildering array of sequels, tie-ins and spin-offs, a list that will shortly include its own virtual reality (VR) experience.

Bandai Namco’s VR Zone in Shinjuku, Tokyo will be playing host to Dragon Quest VR from later this month, where it will sit alongside well-regarded high-end VR experience such s the VR version of Mario Kart.

Series creator Yuji Horii was delighted with the news. As he says in the announcement trailer: “It’s honestly like a dream. I really felt like I was holding a sword and shield and walking through the world — I thought it was incredibly fun.”

The trailer doesn’t show any of the gameplay footage just yet, but footage does show test players wearing HTC Vive headsets wielding tracked motion controllers representing a sword and shield in what seems to be an open, free-roam environment.

The Dragon Quest series has been ongoing since 1986, though it is only relatively recently that the series has begun to see recognition outside of Japan, with Dragon Quest IX, published internationally by Nintendo seeing success and raising the profile of the series. The next title, Dragon Quest XI: Echoes of an Elusive Age, is due to release on PC and PlayStation 4 in the West on 4th September. It is not known at this stage of Dragon Quest VR will be tied in to that title or will stand alone.

VR Zone will be taking reservations to play Dragon Quest VR from 20th April, and the title will be available to play from 27th April, 2018. The launch trailer video is available to view below.

As always, VRFocus will keep you informed on new updates regarding Dragon Quest VR and other new and upcoming VR projects.

Vive Pro Is Coming To VR Zone Shinjuku With Galaga Fever

Vive Pro Is Coming To VR Zone Shinjuku With Galaga Fever

HTC’s Vive Pro is on its way to one of the best-known VR arcades in the world.

As the trailer below shows, a new VR game is coming to the Japan-based arcade based on the hit shooter, Galaga. More importantly, though, the video showing off the game and its arcade pod confirms that the new Vive Pro is being used for the installations. It’s coupled with gun-shaped controllers fitted with the Vive Tracker and, from what we can see, is being tracked using SteamVR’s new base stations too.

Judging by the trailer above the game, called Gala Fever, has the 8-bit enemies from the original title invading the real world, and it’s up to you and a friend to fight them back.

It’s not clear if Vive Pro is coming to all of VR Zone Shinjuku’s offerings, which of course include the Mario Kart VR experience and a Dragonball Z tie-in too.

Vive Pro improves upon the original headset with a new 3K display, integrated audio and revised design. The headset is supposed to be launching as a base unit for existing Vive owners in the near future, with a full release featuring the new SteamVR kit taking place later in the year.

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A Closer Look At Ghost in the Shell: Arise Stealth Hounds

Location-based virtual reality (VR) centres are beginning to pop up all over the world, but one of the places that very quickly embraced the new technology was Japan. One of the biggest VR locations is VR Zone Shinjuku, which has just launched its newest VR attraction, Ghost in the Shell: Arise Stealth Hounds.

The launch of the new attraction allows for a closer look at how the VR experience works and what content it contains. Ghost in the Shell: Arise Stealth Hounds is, of course, based on the Ghost in the Shell franchise, which started with the 1995 anime film and subsequently spawned a number of sequels, spin-offs and adaptations.

Ghost in the Shell: Arise Stealth Hounds is a room-scale VR experience where players are equipped not only with a HTC Vive VR headset, but also with a number of sensors, a backpack PC and a gun prop that also contains sensors.

As reported by Inside Games, a group of players is divided into two teams, the alpha and omega teams and given a briefing on how the experience works by staff. Once inside the VR experience, players are put under the command of Major Kusanagi, one of the most important characters in the Ghost in the Shell series. Players are presented with the task to find and eliminate terrorists. The maximum number of players is eight, with a 4 vs 4 set-up. A microphone is included to allow team members to talk to each other an coordinate tactics.

Points can be gained by eliminating the enemy or hacking into the attaché case, an item that appears roughly halfway through the match. Friendly fire is possible, so its best to be careful. It’s also possible, and indeed, advised, to be stealthy by moving slowly and quietly to sneak up on the enemy.

VRFocus will bring you further news on Ghost in the Shell: Arise Stealth Hounds as it becomes available.

Ghost in the Shell: Arise Stealth Hounds Opens in Japan Next Month

Some countries get all the coolest tech ahead of everyone else, and one of those at the forefront of gaming nirvana is Japan. In June Bandai Namco announced the upcoming opening of a dedicated virtual reality (VR) facility in Tokyo, called VR Zone Shinjuku. Home to VR experiences like Mario Kart Arcade GP using HTC Vive’s, Bandai Namco has announced the next big attraction, Ghost in the Shell: Arise Stealth Hounds, due to open next month.

Ghost in the Shell: Arise Stealth Hounds is a multiplayer, team-based shooter designed for eight players split into groups of four. Set in a large dedicated 20m X 12m arena, players don specialised HTC Vive headsets connected to MSI backpack PC’s, as well as VR markers on their shins and arms to complete the full body tracking system – similar to Wargaming.net and VRTech’s location-based system.

Ghost in the shell Player Hardware

Players maybe running around trying to shoot each other in a wide open arena, however in the virtual world they’ll be navigating narrow corridors as a rookie of the special forces team created by Major Motoko Kusanagi, joining the fight against a terrorist organization.

While players will be able to use in-game cover to protect themselves, strategically working out ways of flanking their opponents, lets not forget this is the future after all so there are some interesting toys to play with. The main one most fans of Ghost in the Shell will be familiar with is Kusanagi’s camouflage. Yes, that means players can disappear from sight, waiting for that choice moment to strike, only revealing themselves when they make a sound (so no stealth camping). Other abilities include cyberbrain, prosthetic body and more.

So if you happen to be in Tokyo next month you might want to check out VR Zone Shinjuku. Ghost in the Shell: Arise Stealth Hounds opens on 9th December and you can reserve your tickets now.

For those in the UK you’ve always got the IMAX VR Experience Centre that’s just opened up this week in Manchester, offering exclusive runs of Ubisoft’s Star Trek: Bridge Crew Rescue at Perseph and the newly launched Justice League, an IMAX VR exclusive from Warner Bros.

For the latest VR Zone Shinjuku experiences, keep reading VRFocus.

‘Mario Kart VR’ Blows Visitors Away at Japan’s Shinjuku VR Zone

IGN’s Lucy O’Brien traveled to Japan’s Shinjuku VR Zone, Bandai Namco’s newly opened VR arcade featuring bespoke VR games from top properties including Dragon Ball, Gundam, Evangelion, and yes, Mario Kart.

O’Brien is seen on video describing her experience with Mario Kart Arcade GP VR, an officially licensed title made by Bandai Namco, available only at VR Zone. Four players sit in motion racing seats and don HTC Vive headsets with Vive Trackers attached to their hands. From a first-person view, players drive the karts and can reach up into the air with their hands to pick up floating items like shells and hammers to use against opponents in typical Mario Kart fashion.

O’Brien is clearly a bit flustered after her experience which she called her “favorite by far,” out of the available games at VR Zone, and said that “the actual thrill of the experience is just so ridiculously high.” If that wasn’t enough praise, she rounded out her impressions by saying it was “honestly one of the most incredible Mario Kart experiences I’ve ever had, I’m still kind of shaking from it.”

Part of the fun was the motion racing seats which offer several forms of feedback to immerse players: motion-based rumble and tilting, force-feedback from the steering wheel, and even fans to simulate speed, flying, and other effects.

You can get another glimpse of the gameplay and excitement here from Engadget:

SEE ALSO
See Every Vive Demo in Action at Bandai Namco's VR ZONE

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VR Zone Shinjuku: Mario Kart VR & A Lot More Besides

Sixteen (and counting) immersive attractions? Check. Getting up close and personal with beloved characters? Check. An unforgettable experience? Double check. VR Zone Shinjuku, a project birthed by Bandai Namco, opened its doors to the public on July 14 and we had the opportunity to take a sneak peek at what this next-generation theme park has to offer. From throwing shells in Mario Kart VR to riding in the palm of a giant Gundam mech, the park offers a bunch of world-first experiences that are no doubt going to lure in both virtual reality (VR) fanatics and lovers of Japanese pop culture alike.

Walking into the lobby, you’re greeted by an intricate light show that can be interacted with by touching the walls and columns surrounding it. The first floor is littered with time-limited temporary VR experiences – including Google’s Tilt Brush and the PlayStation VR – as well as a resort-themed area home to a gourmet café. It’s interesting to note that the park also offers three non-VR activities – Giant Balloon Burst Room PANIC CUBE, Trap Climbing and Niagara Drop – as well as a virtual beach, complete with water made up of interactive light projections. A gift store can also be found conveniently by the entrance, where you can pick up themed goods like Pac-Man cookies to take home with you.

The second floor is the where the action happens, and where you can find majority of the VR attractions. Each attraction has a pretty large amount of VR headsets and contraptions available, so surprisingly you won’t have to wait too long to get your turn. This writer made a beeline to Mario Kart VR, which made headlines around the time of E3 this year, to see if it really lived up to the hype.

Mario Kart Arcade GP VR

You can play with up to four players at once, and each of you can communicate using the headset and microphone that you’re strapped into upon climbing into the life-sized kart. Along with an HTC Vive headset, you’re equipped with sensors that are placed on your hands – these are used to capture weapons that are floating around the stage as you drive. Lob a shell, banana, or hammer by swinging your arm as you speed through the stage – which is littered with Mario Kart favorites like the Piranha Plant, Thwomp, and rainbow boosters. Out of all the attractions we tried, Mario Kart VR came out on top as the most fun, so in our eyes it lives up to the hype for a one or two time try.

Close to the Mario Kart VR area were a number of other high-profile attractions, including Evangelion VR: The Soul Seat and Argyle Shift, but the next attraction we were looking to try that has had people talking was Dragon Ball VR: Master the Kamehameha.

Dragon Ball VR: Master the Kamehameha

This attraction was one of the most immersive (and to be honest, a little complicated) in the park. With sensors strapped to your arms, abdomen, feet and head, and a panel of cameras in front of you, here you go through training with Goku to master the art of the Kamehameha – which requires you to hold a certain leg and arm stance and to shoot your arms forward at just the right time – before heading into a heated battle against a second player. Along with Mario Kart VR, Dragon Ball VR proved to be a hit, with many a journalist lining up to try it out.

Next up on our ‘to try’ list was Gundam VR: Daiba Assault, which was on the opposite end of the park. We passed by attractions like Dinosaur Survival Run: Jungle of Despair, in which you ride a Segway-like scooter through an island populated with dinosaurs, and Steep Downhill Ski Simulator: Ski Rodeo, where you ride a pair of true-to-life skis down a hill while chased by an avalanche – both of which had their fair share of curious onlookers.

Fans of Gundam are in for a treat: in this experience you’re thrown into the middle of a battle of a Gundam mech going up against the nemesis Zeon, complete with a rumbling floor that simulates the gigantic robots stomping around. At one point the mech places its hand on the ground and you can walk up to it and take a seat, wrapping your arms around its thumb as it continues the battle. A fun extra here is a heat lamp that moves close to you when the mech’s saber is in front of you, really ramping up the immersion of the experience.

After the pretty intense experiences up to this point, we decided to take a little break and try out Bandai Namco’s take on fishing with Fishing VR GIJIESTA. It was located pretty close to another mech simulation, VR-AT Simulator Armored Trooper Votoms, that allows you to go into battle against a friend (or frenemy) from the cockpit of a gun-toting iron trooper.

Fishing VR GIJIESTA

If you’re not a fan of fast-paced VR, here you can relax and unwind at a mountain lake while catching fish. The experience comes with a simulated rod and reel, as well as a net that’s used to grab the fish once you’ve pulled them in. You have a time limit of around 6 minutes, and here you’re challenged to catch as many fish as you can. When you’re done you can check your stats in the virtual world, and there’s also daily park leaderboard that displays the biggest catches of the day.

Although we were busting to try out all the attractions, we were running low on time and had to make one last quick pick, which ended up being Winged Bicycle – it was neck and neck between this and the Hospital Escape Omega horror attraction, which has you controlling a wheelchair as you escape a dilapidated hospital alongside other players.

Winged Bicycle

After climbing onto an exercise bike, here you’re tasked with pedaling to control a flying bicycle as you make your way across a mountainous landscape littered with caves and waterfalls. You control the brakes and direction with the handlebars in front of you in order to navigate, and specially placed fans on all sides of the bike react to the wind to really immerse you in the experience. You can really feel your body reacting to this as if it were really happening – I found myself drenched in sweat and heart pounding after reaching the goal point and taking off the headset, and even feeling a little disoriented.

As our time was coming to a close, we were reminded that another big-ticket attraction, ‘Arise: Ghost in the Shell Stealth Hounds,’ is still yet to come, being released sometime in August. With the strength of such well-known and loved game and anime VR experiences behind them, Bandai Namco have made some smart moves with their first official foray into the realm of VR – with this, hopefully the mainstream appeal of VR will continue to burn bigger and brighter going into the future.

 

See Every Vive Demo in Action at Bandai Namco’s VR ZONE

Bandai Namco announced last month that the company would be opening its first VR ZONE arcade in Shinjuku, Tokyo. Promising branded VR content playing on HTC Vive, the now publicly open arcade features some big names like Nintendo’s Mario Kart Arcade GP VR, Dragon Ball VR, and Gundam VR—most of which uses special motion platforms and other ‘4D’ sense-fooling gadgetry to beguile would-be VR first-timers. Here, we take a look at all 12 demos available—including trailers—in the company’s 2-story facility.

Mario Kart Arcade GP VR

4 players: The globally popular Mario Kart Arcade GP has been reborn at the VR ZONE with the kind of thrill-packed action that could only come from a VR activity! Enter the Mario Kart universe you know and love and race to the finish line. The course is filled with the well-known Mario Kart traps and tricks. Dodge giant Piranha Plants and Thwomps, leap over huge ravines, and watch out for Koopa as he tries to get in your way.

Dragon Ball VR

2-4 players: An unprecedented Kamehameha experience! Enter the world of Dragonball with our innovative new VR technology and equipment, and experience firsthand what its really like to generate a Kamehameha. Feel your body shake from the intensity! Train with Goku himself and learn to generate your own Kamehameha! Test your Kamehameha in battle with friends! Generate more power than the others and blow them all away!

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Jungle of Despair

4 players: A plane has crash-landed in a forbidden jungle where dinosaurs are said to be still alive. You have been sent to make your way through the darkness and search for survivors. You speed through the jungle, riding on a standing scooter. Shadows lurk everywhere and all around, you can hear your companions screaming. Your battery is running low.

Can you retain your sanity in an abyss of despair and make it back to base in one piece?

Hanechari (Winged Bicycle)

1-4 players: Pedal with your legs and experience the thrill and exhilaration of free-flying through magnificent natural scenery on a winged bicycle! With our specially developed sensory machine, you’ll feel the wind and experience the true thrill of flight. Feel the excitement and tension as you fly over mountain surfaces and plunge through waterfalls, dodging rocky cliffs along the way.

Evangelion VR

1-3 players: Pilot an EVA for the first time in VR history. The future is in your hands. The wonders of VR technology have fully recreated the cockpit, aka “Throne of Souls”, inside the EVA Entry Plug. Board a specialized sensory machine and pilot your EVA in a VR world of massive scale. The 10th Angel is attacking Tokyo-3! Defeat it with the help of two other companions on EVAs, before your operational time limit runs out!

Experience firsthand the thrill of the EVA activation sequence, including LCL immersion, A10 nerve synchronization, and sync ratio measurement, as you prepare for an intense battle with the 10th Angel.

Fishing VR

2 players: Go lure fishing in the wild with this VR activity! There’s wild fish to your right, to your left, some even jumping and wriggling in the air. You’ll feel like you’re really there! 
Don’t lose concentration, even for a second, until they’re in your net. How many can you catch? Compete with your friends and enjoy a head-to-head battle of skill with fish in the wild.

VR-AT Simulator

2 players: You too can be the lowest of the low (Votoms)!
The world’s first VR-AT simulator allows you to ride the scopedog and experience a real one-on-one battle. Experience the realism of the cockpit where reckless ‘iron troopers’ commit their bodies.

Argyle Shift

1 player: Enter the cockpit of a giant robot with your android. Take the attacking conspiracy head on! Our specialized sensory machine creates a shockingly realistic sensation allowing you to live out the ambition of riding in a giant robot to fight in battle!

Gundam VR

1 player: Grab hold of Gundam’s hand, and experience the impact of the life-sized mobile suit in battle. You will feel the utter powerlessness of humans. The threat of Zeon attacks the life-sized Gundam in Odaiba! Feel the impact of the two giants colliding, the intense rumblings of the earth, the heat gushing before your eyes! Experience the realness as if you are right there, through multiple sensations created by the specialized sensory machine!

The Big Fear of Heights Experience

2 players: People can’t help turning back midway! It’s an extreme test of courage 200 meters above the ground! Even if you are unable to take even one step out of fear a refund will not be issued.Please be aware that the experience will end as soon as your foot steps off the plank.

Hospital Escape Terror

4 players: In this haunted house, you really get attacked! It’s a horrifying experience unlike ever before pioneered by VR! Escape from this cursed abandoned hospital with your friend! Two to four people can take part at the same time. However, participants may not always be able to take part together. Please be warned there are violent scenes and grotesque expressions included in the experience.

Ski Rodeo

1 player: Ski down the sharp slopes of the vast snowy mountain with its sheer drops at tremendous speed! Fight for control of the wild skis! The specialized sensory machine creates a shockingly real experience with the response of the skis and intense vibrations. There are several different routes that will take you to the goal. Aim to reach it as fast as you can.

Ghost in the Shell: Arise Stealth Hounds

image courtesy Bandai Namco

An 8-person VR experience is said to launch sometime in August featuring the Ghost in the Shell IP. The experience is a 4 vs 4 team battle in a room-scale space measuring 20m X 12m featuring a “highly sophisticated multi-person full body tracking system.”

We’ll have our eye on VR ZONE Shinjuku in the coming month’s to see how one of the biggest VR arcades fares.

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