The Virtual Arena: The Growing VR Out-of-Home Entertainment Dimension – Part 3

In the third and final part of this feature series, Kevin Williams concludes his coverage of the development in the virtual reality (VR) industry’s involvement in the Digital Out-of-Home Entertainment (DOE) sector. Ending with coverage of the recent developments in the UK, America and the interest from the games industry.

Moving beyond the UAE (discussed in part two), and the UK theme park and attraction market has invested heavily in being first to embrace “VR Ride Attraction” and “VR Dark Ride” attractions. Premier venue Thorpe Park recently relaunched the Derren Brown’s Ghost Train: Rise of the Demon VR experience, comprising fright elements and unique HTC powered VR elements. The venue part of the major Merlin Entertainment empire, the company also owning the Madame Tussauds franchise, and who have investment in the Ghostbusters Dimension attraction, developed by the The VOID, building on their physical space “hyper-reality” VR platform.

Along with the first New York facility, a second version of the site was opened in Dubai – a third site was also opened in their company’s home state of Utah, and along with running the Ghostbusters experience is being used to present their latest backpack and head-mounted display (HMD) platform with further games planned. The new executive structure within The VOID has revealed a new roll out plan for their location-based aspirations. Though still no word of the schedule on the first Chinese openings.

Retail VR & Theme Park Entertainment

A term that is not in general usage outside the commercial scene is Retail-tainment, defined as the use of entertainment and attraction elements to increase the dwell time of patrons in retail establishments. Where once the arcade was a popular component in many a shopping mall, amusement in most cases has been replaced by cinema multiplexes as an entertainment hub. England saw one of the first VR pop-up entertainment installations in the South London Whitgift shopping center. The temporary operation run by Sol VR London and running Chinese VR entertainment pieces from Movie Power. The spread of pop-up VR entertainment installations in malls seen as far afield as a Prague (Czechoslovakia) shopping mall running a 4D motion seat system and Ocululs VR DK2 headsets.

We have seen some retail venues incorporate directly an entertainment approach using VR technology, Samsung, no stranger to VR technology, are planning to embrace this approach, with plans to open an ‘Experience Store’ in Canada, an 21,000-square foot, two-story, facility that will include an ‘Interactive Zone’ including VR based attractions employed as demonstrators too interested customers. Building on that used by Samsung at other pop-up exhibitions promoting the company.

Regarding retail units in the West comprising more permanent VR entertainment experiences, generally referred to as “VR Arcades” – UK facilities have been opened in Leeds, and more recently in Birmingham saw the opening of Virtual X, the first VR arcade facility opened in the area. Sources have also revealed that along with the pop-up VR attractions, the UK capital London is about to see the opening of at least three VR Arcade and full VR Park installations.

Across the water, and North America has seen investment in this approach with the California seeing the opening of the first IMAX VR venue, part of the initiative by the film and cinema corporation to embrace this new entertainment media, offering their take on the “VR Arcades”, utilizing both HTC and StarVR head-mounts. Supporting this effort, IMAX and Warner Bros., have partnering to develop and deliver premium VR experiences for the out-of-home scene, including the support of the new venue; with the corporation confirming plans to open five more centers in New York City, California, the UK and Shanghai over the next few months. While Canadian “VR Arcades” chain CTRL-V was also linked to media stories surrounding their plans to expand from their first flagship location.

The concept of VR amusement ad attractions, and the whole aspect of out-of-home entertainment has gained momentum in the thinking of once consumer facing corporations. This was best illustrated at the recent VR World Congress in Bristol – along with the consumer game developments, and investment into new technology, the approach of DOE business was championed by event sponsor AMD, who invited on stage companies like MK2 VR from France, operator of a Europe’s largest permanent VR virtual reality facility in Paris; and Chinese based SoReal venue, developed by SLE who have created a unique VR Park operation with seated motion VR simulators and VR backpack game experiences.

Also, VR World Congress saw a local executive of HTC revealing the investment they have made into the ‘Viveport Arcade’ platform supporting the new VR arcade operator landscape, targeting to become the world’s largest platform for this emerging scene. The conference was kicked off by a far-reaching presentation from KWP, focusing on the opportunity that the Out-of-Home entertainment market has for those wondering on the viability of conventional consumer VR investment.

VR Gaming Enters the Fray

The way that VR entertainment systems could find their way into commercial venues has also taken on a new dimension with the land-based casino and gaming industry investment in deploying “VR Enclosures” systems to appeal to the Millennial audience visiting their sites, but not interested in the conventional table games. The inclusion of eSports has been enhanced by the consideration of adding a VR element to their activities. Companies such as MediaMation, VRStudio, and the developers of the Holocube, are just some of those involved with the deployment of their VR technology into casinos, and extensive testing of this approach is ongoing.

The recent VR / AR Gambling convention in Prague, marked the first dedicated conference run by specialist from the online and land-based casino industry, covering the impacts issues and opportunities for this technology in their business. And a second major exhibition in the United States (GiGse) late this month will see further discussion of this business pivot for the gaming industry, led by a presentation by KWP, concerning the VR promotional, operational and content development in the gambling and skill gaming sector.

Much of the investment and future development across the international scene will be presented in a dedicated convention, schedule for September in Las Vegas. The Future of Immersive Leisure (FOIL) conference will be gathering speakers from the core businesses leading the DOE market regarding immersive technology ranging from VR and AR, but also including the new disciplines of 3D projection mapping, and digital display immersion (VRFocus one of the media partners for the event). This first true B2B gathering is expected to offer a true snapshot on the emergence of this scene as a dominant player regarding driving the next phase of innovation in this technology as the consumer side of the sector restructures business plans.

As mentioned we will have more about FOIL in the coming months. As always for more information about any of the above you can reach Kevin Williams at kwp@thestingerreport.com.

VR World Congress 2017: “VR Storytelling in 2020: Some Guesses” Liveblog

VRFocus returns to Bristol for our final day of coverage from this year’s VR World Congress (VRWC), from which we’ll have a number of items that we will share with you in the days and weeks to come. For now though we once again bring you details from the event in the form of a liveblog brought to you by VRFocus writer Peter Graham.

Next up today is Edward Saatchi is a Co-founder and Producer at Oculus Story Studio – makers of Henry and Dear Angelica.

“Join Edward Saatchi, cofounder and Executive Producer of Oculus Story Studio for a series of guesses and predictions about where virtual reality (VR) storytelling might be by 2020.”



Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large.

VR World Congress 2017: “BAFTA VR: Is VR a legitimate new type of entertainment?” Liveblog

VRFocus returns to Bristol for our final day of coverage from this year’s VR World Congress (VRWC), from which we’ll have a number of items that we will share with you in the days and weeks to come. For now though we once again bring you details from the event in the form of a liveblog brought to you by VRFocus writer Peter Graham.

First up today is Sol Rogers, CEO and Founder of REWIND, James Knight of AMD, Mark Burvill of Aardman, Jon Wadelton of The Foundry and Bradley Crooks of BBC Worldwide in a panel.

“This panel of BAFTA VR Advisory Group Executives and leaders in the VR industry will discuss whether VR is just an add-on to the TV, film and games industries; or a stand-alone medium, deserving of its own ecosystem, rules and regulations.”

Your liveblogger for the event is Peter Graham.



Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

Sci-Fi Flight Simulator Bad Day To Fly Coming to HTC Vive and Oculus Rift

Futuristic virtual reality (VR) flight simulator Bad Day to Fly got its public alpha demo at the Virtual Reality World Congress today and the developer, Beloudest have confirmed that the title will be coming to both HTC Vive and Oculus Rift.

Bad Day To Fly is set on a planet called Poseidon, which has been suddenly invaded by hostile forces. The player takes on the role of a hotshot pilot who must engage in dogfight combat as well as stealthy intelligence raids to save the planet. The current version is single-player, but there are plans for multi-player to be implemented in future.

The player will control a vehicle called a ‘quadcopter’, which has 3D controls and movement much like a modern-day drone. The developers say that inspiration for the title comes from classic retro gaming titles such as Desert Strike and novels and films such as War of the World and Independence Day.

The title is being developed for both HTC Vive and Oculus Rift. Beloudest say that they hope to be able to showcase the capabilities of VR while also telling a full story as the player engages in missions to defend the planet against the enemy. The developers are hoping that Bad Day to Fly will appeal to a broad audience, including not only flight simulator fans, but also sci-fi fans, players of first-person shooters and drone enthusiasts.

The developers are aiming for the Beta version of the title to be available sometime between Q2 and Q3 of 2017. Further information is available on the official Bad Day To Fly website.

VRFocus will bring you further news on Bad Day To Fly when it becomes available.

Liveblog: VR World Congress 2017 – “VR For Positive Change”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today. Next up is a panel, featring Erfan Saadati of Surround Vision, Amy Pearson of Plan International UK, Jade Williams
of Apache, Alex Asen of UNCCD and freelance filmmaker Mary Matheson: “An informal panel with VR creators, directors and charity professionals discussing the subject of how VR/360 can be used to drive change in perception or increase charitable giving amongst government or the general public.”

Your liveblogger for the event is Peter Graham.


Join us throughout tomorrow on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large.

Liveblog: VR World Congress 2017 – “Virtual Futures Track: Perception = Reality”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today. Next up is Hrvoje Benko of Microsoft Research: “Hrvoje will showcase how recent advances in sensing and display technologies make it possible to manipulate user’s perception in surprising ways.”

Your liveblogger for the event is Peter Graham.


Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

Liveblog: VR World Congress 2017 – “Ghost In The Shell VR – A Deep Dive”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today. Next up is Sol Rogers, CEO and Founder of REWIND, who’ll be speaking on a recent project: “Sol Rogers, REWIND’s CEO & Founder gives a behind the scenes insight into the studio’s latest project – a real-time virtual reality experience for the release of ‘Ghost in the Shell’. The project is a partnership between HERE BE DRAGONS, REWIND, Paramount, Dreamworks, and Oculus. Built from the ground up with Unreal Engine 4 and Unity game engines, the experience brings the audience inside the sci-fi classic.”

Your liveblogger for the event is Peter Graham.


Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

Liveblog: VR World Congress 2017 – “Vive and the Evolving Ecosystem of VR”

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today. Next up is Graham Breen of HTC, Program Manager EMEA Virtual Reality who’ll be speaking how, not long after the HTC Vive celebrated it’s first birthday, the VR landscape continues to change: “Vive has been available for over a year but in this rapidly changing world the VR landscape doesn’t stop moving. Looking at what we’ve learnt and more importantly the directions for the future of VR the talk will give an insight into the world of Vive and the wider VR ecosystem.”

Your liveblogger for the event is Peter Graham.

Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

Liveblog: VR World Congress 2017 – Insights from AMD’s Roy Taylor (Keynote)

VRFocus is back for our second day at this year’s VR World Congress (VRWC), set to be another packed conference with over 2000 attendees from across the globe representing all fields of virtual reality (VR) and its related industries to Bristol in the UK. Crammed full of talks, experience, software and hardware. With representatives from Microsoft, Leap Motion, IBM, AMD, the Royal Opera House, Samsung, Ultrahaptics, Oculus Story Studio, the BBC and many more in attendance.

VRFocus will be bringing you content throughout today, and first up is the lead keynote speech from Roy Taylor of AMD: “Roy will share insights on the role technology is playing in the fast-growing world of virtual reality, and some of the latest developments in content and technologies that are propelling VR forward.”

Your liveblogger for the event is Peter Graham.

Join us throughout the day on VRFocus for more for more liveblogs and stories from VRWC and, of course, the world at large,

New Hosts, Panel, Speakers and More Confirmed for VR World Congress

There’s only a few days to go until the Virtual Reality World Congress (VRWC) opens its doors for another year, featuring talks and demos across the breadth of the VR sphere. In the run up to the event new details have been announced, with a Winning Investor Showcase pitch list, new hosts, speakers, panel and exhibitor confirmed.

The Bristol, UK-based event is set to feature two new hosts, James Parker from Ground Shatter and Muki Kulhan, executive digital producer/MD Muki International. A new panel will also be taking place on 13th April called ‘Survival Tips for VR Studios and Developers’. The panel will incude: Jon Hibbins, Psytec Games; James Valls, senior producer, Rebellion; Johnathan Wagstaff, country manager, UK & Ireland, CONTEXT; Liz Biggs, lead creative (VR & Digital), Alchemy VR and Jason Lovell, founder & MD, Captivate Consultancy.

Ghost In The Shell Title

For those that haven’t tried the experience yet, REWIND will be at VRWC with Ghost in the Shell VR, showcasing it on Oculus Rift at the AMD stand.

Sol Rogers, CEO and founder of REWIND said in a statement: “Traditional movies were the popular art form of the 20th century. Now storytellers are no longer limited to the constraints of film. Stories can come to life in a new, immersive way. But VR is not the death of TV and film. It’s a separate, stand-alone medium that will add more variety to entertainment. VR allows you to step back in time or into someone else’s shoes. It can bring you closer to much-loved characters and into the worlds of your favourite movies. The Ghost in the Shell VR experience is an interactive VR story combining cutting-edge game engine with user-interactive elements taking the user deep into the world of The Major. These visceral experiences are the future of storytelling.”
The 11 winners of the first VR Investor Showcase have also been announced, winning the chance to pitch to a panel of investors including Mike Hayes, investment director at Mercia Technologies, and Andy Mulvenna, co-founder & director at Accelerated Digital Ventures. The winners are: Focal Point VR; Atom Universe; theConstruct; Tiledmedia; Virtimed; Geekzonia; Spherica; Invirt Reality; Humain; Wizdish and Generic Robotics.

VRWC will now feature speakers: Josie Wardle – project manager, Immersive Technology Group, Sony; Dave Patten, head of new media, Science Museum and Ieva Stelingyte and Agnis Stelingis, co-founders, Experimental Foundation.Josie Wardle – project manager, Immersive Technology Group, Sony.

VRFocus will be at VRWC to bring you all the latest news and announcements.