Mozilla is Shutting Down VR Browser ‘Firefox Reality’ Soon & Handing the Torch to ‘Wolvic’

Mozilla is shutting down its made-for-VR web browser, Firefox Reality, and handing off the project to third-party team Igalia.

Mozilla launched Firefox Reality back in 2018 on a host of early standalones, including Oculus Go, Lenovo Mirage Solo, and Vive Focus. In the following years, Mozilla also brought it to Quest and PC VR headsets.

Firefox Reality is set to be removed from app stores within the coming weeks, Mozilla says in a blog post, with the newly announced Igalia Wolvic taking its place starting as soon as next week.

Wolvic is based on Firefox Reality’s source code, which includes the same native support for WebXR content and privacy/security that Mozilla has touted in the past with Firefox on other platforms.

Igalia says in a blog post that its first focus is on serving Android-based, standalone XR systems and HarmonyOS tethered systems, which includes Meta Quest, Huawei VR Glass, HTC Vive Focus, Pico Interactive, and Lynx. The company says its also hoping to support Qualcomm and Lenovo XR devices in the future.

“The Firefox Reality project was created […] to give users some choice and ensure that open and unlimited access to the web remains strong on these devices,” said Brian Kardell, Developer Advocate at Igalia. “These ideas are core to what we do at Igalia, so we’re thrilled to be able to carry the torch forward in leveraging that work to create a new browser, Wolvic. Together, we will help to ensure that the web ecosystem remains healthy.”

Igalia is consultancy studio based in Spain that’s focused on maintaining and promoting Free Software. The team says its developing via this GitHub repository, asking for help from the community to file any issues there that may arise.

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Facebook Launches React VR to Let Devs Extend the Web into Virtual Reality

Facebook has officially launched React VR, an open-source JavaScript library that lets developers create cross-platform WebVR experiences.

Oculus and Facebook announced React VR in October last year, an open-source JavaScript library (based on the popular React library) that’s designed to make it easy for web developers and programmers to deliver WebVR experiences that can be served to a range of VR headsets directly through the web browser.

Following a pre-release, this week at Facebook’s F8 conference, the company officially released the full React VR codebase on GitHub so that developers can begin to use and contribute to the code. Along with the codebase comes a useful set of documentation, including a simple Hello World tutorial for developers to begin poking around with React VR to see how it works. Oculus writes on its developer blog:

Today we’re releasing React VR, a new library that lets developers everywhere build compelling experiences for VR. Expanding on the declarative programming style of React and React Native, React VR lets anyone with an understanding of JavaScript rapidly build and deploy VR experiences using standard web tools. Those experiences can then be distributed across the web—React VR leverages APIs like WebGL and WebVR to connect immersive headsets with a scene in a web page. And to maximize your potential audience, sites built in React VR are also accessible on mobile phones and PCs, using accelerometers or the cursor for navigation.

With React VR, you can use React components to compose scenes in 3D, combining 360 panoramas with 2D UI, text, and images. You can increase immersion with audio and video capabilities, plus take full advantage of the space around you with 3D models. If you know React, you now know how to build 360 and VR content!

Although React VR is maintained by Facebook/Oculus, the library is designed to create WebVR content with universal support for VR headsets regardless of vendor, at least that’s the vision; WebVR is still early, and although the majority of major browser makers are on board, development on the initial WebVR web specification is still ongoing, and most support for WebVR in today’s browsers is still through beta and other experimental releases.

With today’s release, developers can begin crafting WebVR experiences and take advantage of React VR as a supported and documented library as browsers continue to refine and bring WebVR support to mainstream releases.

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